Work In Progress / Sweatbox
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5,153 topics in this forum
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I did a texturing/UV demo for this years Siggraph tapes, using Ken Heslip's "hippogyraf" model from T.W.O. I used a combination of 3DPainter and Photoshop. Here is how the textures look so far--(I still have to paint a hair map for a bit of fur and the mane...)
Last reply by Rodney, -
here's a shark model that i think most of you guys would say "is simple", anyway i got it done quick. by the way... what is the best compressor that comes with animation master so i don't have to always use a compressed "package"? [attachmentid=19717] [attachmentid=19718] d.zip t.zip
Last reply by Ravager, -
Another Dragon 1 2
by Scottj3d- 68 replies
- 5.4k views
Well I see multiple cars out here and my Seraphim need's an adversary or two and I airbrushed this one about 15 yrs ago. So I ressurected an old project.
Last reply by always_a_kid, -
- 2 followers
- 7 replies
- 638 views
I was looking through some of my old comics & annuals, trying to decide if anything was suitable for my seven year old (none of it is). There was a pretty good schematic for Judge Dredd's bike, so I started on it. This is the MkI Lawmaster. The Mk2 has cannons. These are the ones from the 2000AD and Judge Dredd comics: the one in the Stallone film is just a disguised Harley, so it has relatively thin tyres. I don't recall the flying one in the film ever being in the comics, but they did start thirty years ago (God I'm old, now) so my memory may have failed me. There are some obvious faults, such as one of the tailpipes going through the rear wheel bodywork, …
Last reply by Gorf, -
- 1 follower
- 18 replies
- 1.4k views
ddustin and I are collaborating on a project, not so much working together, but helping each other out with tips and techiques, and thought we'd post a message here to get some feedback (suggestions , tips, and/or techniques) as how to proceed. The animation in question would be a short, not really a movie per sae, more of a commercial. The camera opens up onto a small building (very small, appears to be big enough only for a single person to stand inside). On one side of the building is a window with a conveyor belt running out from it, to the back of a delivery truck. packages would be sliding along the conveyor into the back of the truck. A character (…
Last reply by Wizaerd, -
- 4 replies
- 443 views
I redid my frogman's rig with tsm2 and made some adjustments to him. He is actually manageable now. Here's a pic of him looking happy with his new rig.
Last reply by dborruso, -
- 1 reply
- 317 views
I am having a bit of trouble getting the decal to look right on this. it is supposed to look like orange paint applied to the glass. right now it looks like orange tint applied to glass.
Last reply by nf1nk, -
- 1 follower
- 4 replies
- 611 views
This is a project I'm working on... http://www.expropaganda.se/Animations/Hit_...Can_Trailer.mov I plan to animate the whole fight, and hopefully add a room for them to fight in. I choose this approach, because I'm doing this as an animation exercise for myself, and thought that if I add the room from the start, I might get bogged done in details... So fight first, then room, lighting, etc. I have no idea if it can be put together in that order, but I suppose it willl be interesting finding out Any thoughs are welcome. MagnusC
Last reply by MagnusC, -
- 1 follower
- 12 replies
- 845 views
Let me know if anybody wants it critism is strongly encouraged the cool part is that it actualy lets you know how high above the ground it is
Last reply by nf1nk, -
- 2 replies
- 310 views
Trying out an idea straight from a comic like cartoon The old thought balloon in very very rough 3d manner lots of tweaking to be done This uses a animated sequence as a decal with two layers animated with displacement material You have to imagine it over a character head as he/she /it walks along Yes good or Huh what you thinking Thanks johnl3d oh its set to show double size so might look even rougher than it is if thats possible [attachmentid=19893] huh.mov
Last reply by robcat2075, -
- 9 replies
- 682 views
Hi there, i just recently had the idea on an cartoon filem with an caveman and an huge dinosaur like worm which lives underground. I had the idea for quite some time now, but now i finaly found the time to model, texture and reigg at least the caveman. There is still some work to do, but it is going in the right direction. To set up this caracter, modelling, texturing and rigging (Setupmachine) took me about 2 days. What do you think guys? Cheers, Heiner
Last reply by DarkLimit, -
- 1 reply
- 319 views
Have had little time on the computer lately to play and saw some talk on newton so tried a simple project from what I remembered about using it bowling ball amd glass container...use your imagination [attachmentid=19814] I put in a sprite emitter for some debris but at this resolution it hardly shows [attachmentid=19815] v13f newt.mov newt.zip
Last reply by cuboos, -
I finished this yesterday and am currently working on the rig. My friend requested that I make a spider character for her so I came up with this. Its based off of a daddylonglegs. Let me know what you think! Thanks! -lazz
Last reply by Krazyman, -
- 6 replies
- 682 views
This is purely for entertainment value if there is any. It's around 4mb and wmv format. I did this around two years ago using a couple of donated models from the cd and a few of my own. It was really my first little story animation. You'll notice changing shirt colors, breaking mesh, and flickering probably among other things so I'm not really looking for critiques. Just if you're bored on a Sunday afternoon. The Pizza experience
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 335 views
So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me. So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me . So here are the first 3 in hopefully what may become a large series. I'll attach…
Last reply by Drakkheim, -
- 1 follower
- 45 replies
- 4.1k views
Hi guys, This scene was intended for the fantasy image contest but I had alot going on and could not complete it........ I will still finish it as intended; I thought I would share what I have so far...... Still alot more to add..... the idea is to have ships attack the serpent........ so I will add explosions and lasers, crashed ships etc ... thanks for viewing.......
Last reply by DarkLimit, -
- 4 replies
- 681 views
here's another model i got done. i forgot what the name of the fish was, so i just call it a "leech fish" for it latches itself onto other creatures, mainly fish. [attachmentid=19720] [attachmentid=19721] d.zip c.zip
Last reply by Ravager, -
- 17 replies
- 853 views
Hey guys, I was going to post this in the rigging section, but maybe not until I hammer some more things out. But since I've gotten myself interested in some old models again, I've taken another stab at something that's always bothered me.... the spine!!! I'm still trying to work out how it works or if it will fail at some point, but the set up I'm playing with allows one to move it at the base, the middle and the top... anyhows take a look if you get a chance. about 730kb sorenson http://www.vrcops.com/vids/spine2a.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
Hi I dug up an old fish model and started messing around with materials and lighting and rendering and stuff. Hows it look? I put on ambient occlusion but I don't know if it made a difference.
Last reply by DarkLimit, -
- 1 follower
- 4 replies
- 379 views
Hi all I have received so many helpful tips and things from you guys. now I think its time for me to give something back. its a model of a strutt I made with sweeper for the stage of my virtual band, here's a pic [attachmentid=19699] and heres the model, I havn't textured it, I just set the color to light grey, you can change it any way you like. If you copy it and flip it in the X axis then the ends match up, you can build quite a nice structure out of it. Hope you like it. [attachmentid=19700] Leo Framework.zip
Last reply by Duke, -
Been messing around modeling Beavis & Butthead. Just wondering which do you fellow AMers think looks better. Below is a render of helmet hair and particle hair. Which is better looking?
Last reply by Ilidrake, -
- 14 replies
- 1.5k views
I don't know if it's really a Showcase piece, but after finishing the modeling and getting the bones setup and the Smart Skin, I needed to do a simple pose to see how everything is working...so maybe a step up from a WIP? Well, here it is: Rendered in A:M v13f, AO turned on with one Key light and Sky Textured sphere, as an OpenEXR and then motion-blurred in Adobe Photoshop. Size was originally 1400 X 2000 but was cropped in Photoshop. Render time was around 2.5 hours on my Mobile P4 with 2GB RAM. - pjc
Last reply by patrick_j_clarke, -
- 1 reply
- 245 views
Did a simple sweeper test using a path, an outline to sweep and a model to duplicate [attachmentid=19655] swept the outline E shape then duplicated the screw 15 times and got this [attachmentid=19656] since all the screws were one sweeper object easy to color and the same for the outlined shape project v13e [attachmentid=19657] look at the placement of the swept objects...it does not matter where the path is but swept object will treat it as the base relating to 0,0,0 testsweep.zip
Last reply by Kamikaze, -
- 1 follower
- 34 replies
- 3.4k views
Well, I finally decided to finish this image. I didn't have any time so I made a simple background. Everything was made, rendered, and composited (A:M Composite) in A:M. Except for the blue gradient background, text, and some very minor paint fixes on parts of the constume webbing. I don't really know how to use Composite very well, but I'm fairly happy with my results. Bloom to the spec layer. Another Bloom to the rest. Tinted my ambient gradient. And some other stuff. I probably could have spent a little more time on the pose, but I decided enough was enough and just wanted to get it finished. I also posted this in the Showcase forum, here:…
Last reply by Zaryin, -
- 1 follower
- 6 replies
- 430 views
Anyway through these results togethr all are sweeper results with crazy shapes [attachmentid=19568] and project file ..pick path or circle then sweeper change numbers an see weird results [attachmentid=19569] Night dshape.zip
Last reply by johnl3d, -
- 149 replies
- 11.9k views
I am trying to make a model of a viper srt but need a top view. I cant find a top view of the car any were. Could some one help me out and tell me were i can get one. If you can find or give me a top view of a viper srt i would be very greatfull. Hear is a pic of wat i got done on it so far.
Last reply by Dark_Jedi, -
- 0 replies
- 321 views
http://www.hash.com/forums/index.php?showtopic=23469 The above wip was posted in Anime for the style of modeling and toon rendering.
Last reply by Blackjack_Davie, -
- 19 replies
- 1.6k views
Hi, here is a model i've been working on, so far i'm very happy with the outcome.
Last reply by JB1, -
- 17 replies
- 1.5k views
Meet the Little Barbarian! Short of stature, but big on courage… or not… This is one model that I have been working on (and off ;-) ) during the last year. I have just been having fun modeling, but in time some little animation emerges from the fog in the distance… [attachmentid=15581] So far I have him modeled, and I have his head textured… Rest of him is textured with procedural materials (easily visible with the hair) and waits for my spare time… Textures made with Painter Classic. Light is standard 3 – light choreography setup. Not rigged yet: just two bones in his body so far: head and jaw… I am waiting for the final v11 squetch rig… …
Last reply by NancyGormezano, -
- 7 replies
- 683 views
Well schools started and i'm preparing for the science fair, and i'm gonna use A:M for it, how? 'm gonna simulate realife situations, i'm goona take picture of diffrent rooms, and other places. then i'm gonna make a simplisitc verstion of those situations. and i'l make 3 diffrent renders of the situation one with all the actual lights that are in the room( or scene ) with no radiosity one with radiosity and one useing the real lights and other lights as well to simulate it. but i can't really start on it yet, you see theres some more info i need. 1. how is it suposed to be measured, my teacher said it would be ok to show how many lights i used or how many bounces the…
Last reply by always_a_kid, -
Boris & Jimbo 1 2
by DeeJay- 1 follower
- 66 replies
- 5.6k views
Hi folks! I just forgot to post some WIPs from my current project, Boris & Jimbo (use this link for more infos about the project, story etc.). Ok, here you are - let me introduce to you Boris, the rat and Jimbo, the snake!
Last reply by Gerry, -
- 1 follower
- 15 replies
- 1.4k views
i was doing some tests with the IBL and wanted to see what i would get with glass objects
Last reply by thejobe, -
- 9 replies
- 785 views
Okay, so here are some shots from a fly-through animation of the Sol system model I'm putting the finishing touches on for the Extra II DVD. All the image maps are either from JPL, NASA or one of their observatories. They are free for public consumption and reuse as we see fit. (Yes, I will have the appropriate End User License file in the project.) So far I have all the 9 planets, the sun (Sol) as well as all of the cataloged and named satellites of each planet. There are some newly discovered satellites that have only been cataloged and not officially named, so I will leave those out for the time being. Each planet model has a pose for the axial tilt as w…
Last reply by NEKOSEI, -
- 9 replies
- 803 views
In the spirit of coming clean with respect to "Intellectual Property" I would like to share the evolutionary history of Cow-A-Johnga as starring in "Fun with Cows" posted in this thread: http://www.hash.com/forums/index.php?s=&am...st&p=189202 Originally I was just going to say something like: In the beginning Ricky the Rat begat MuthaNaycha begat Cow-A-Johnga. But then I realized - OMG - the "borrowing" of genetic code was way more sinister than that. My motivation was to get this project done ASAP - which clearly meant I had to steal. So of course the first waste of time was to spend 2 weeks trying to figure out how to save time. …
Last reply by trajcedrv, -
- 2 followers
- 11 replies
- 1.1k views
Hello Everyone ... I thought I would share a new animation that I have created. It is for an educational project in development called "Astronomy 101" and is geared towards ages 8-11. The movie clip is called "The Introduction" and ...well ... "introduces" most of the cast as well as the background story . Please visit and take a look if you can. I am especially interested in some feedback from those of you with kids in that age catagory (8-11). Please excuse some of the "cheesy" graphics and special effects ... but I think it is still watchable. EDIT: Opps ... I had the wrong ages in the original post. Ages 8-11 are the target. Thanks to everyone for your t…
Last reply by wedgeeguy, -
Hi I am working on something for fathers Day. I want to make an animation of my dad playing conga drums and singing babaloo if I can finish it in time. My friend jin kazama is making the conga drums. I started the head today. I was just gonna make a simple round head and put glasses and hair on it but my friend jin kazama encouraged me to push it more and I'm glad he did, I am happy with how it's coming. I should be busy learning a software package right now but I wanted to do this. Attached is the head. I will update later.
Last reply by Gerry, -
- 1 reply
- 428 views
hello, here you can download my free educational book (only to use or to modify totally !) to see what we can do with 2 wonderful programs together : AM + Moho !!! don't worry if you d'ont speak french... It's only to show the graphics into an educational work... I have used the included Keekat. actually it's only for Windows and offline but it will be soon online and for all OS ! Livres éducatifs (educational books) Here are some screenshots : You can discover my other work : caricatures, puzzles, and so on...
Last reply by trajcedrv, -
- 1 follower
- 5 replies
- 343 views
I have started rendering our animations. The first picture is from intro chor and the second is from part two. The animation was broken into 5 parts for animating and rendering. The settings are the same in each chor and this was rendered on one machine and then on net render. Notice the inside part of tool box that there is a shadow? has anyone run into this? The first picture was the first chor and the second picture is the from the second chor. All the other chor are rendering with the black shadow on both a stand alone machine or one in the net render farm. Any thoughts????? Steve Edit I thought it was because, for what ever reason, the normals …
Last reply by Shelton, -
just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
Last reply by oakchas, -
Re Modeling
by dude- 34 replies
- 2k views
I was Looking at My Main Character Model an Decided it looked like crud....so i remodeled it yesterday. I think it Looks alot better. Im Gonna Post A wire Frame In a seccond.
Last reply by always_a_kid, -
- 2 followers
- 16 replies
- 1.2k views
Some shots of the model I was working on for the Image Contest before I had to abandon it: Front Shock Assembly Thruster Exhausts Angled Frontal View Angled Side View
Last reply by MSFlynn, -
- 4 followers
- 61 replies
- 5.2k views
Hey everyone...long time no pictures. I've been working on a new Superman model and it's far enough along to start sharing. This model started life as Jim Talbot's Superman model from the "Kingdom Come" series that he gave away years ago to the 3D comic collective website. Jim did such an awesome job I decided to use his model as a base for a "regular" version of the character. I still have LOTS of work to do, but I'm liking the progress so far. So, Jim, thanks for making such a cool model, I hope you don't mind my "Hashtic Surgery". Jim's is on the left, mine is on the right. Rendered AO in v13. BIG version of PJC SUPES Comments…
Last reply by case, -
- 13 replies
- 1k views
A few nights ago i thought of how viper was modleing a car, and so i though well maybe i should try to model a car at first i thought i should model my favorite car a mustang, or i could draw my own car. but then i discoverd i suck at drawing cars. so i started drawing and adding stuff as i go. eventualy i had a futuristic motorcycle!! [attachmentid=19287] And i added some more stuff to, i even know how the whole thing works!! ok so the back of the cycle hovers, and the front wheel keeps it under control(hover technology isn't perfect yet). the wheels are not connected to the cycle,the berrings on the bike are metal and are repelling the metal on the inner tir…
Last reply by always_a_kid, -
- 18 replies
- 2.3k views
Hey everyone. The Animation Contest guidelines specify that entries have to be 320x240 pixels, but, judging from the other entries, to quote Pirates of the Carribean, those are apparently more what you'd call "guidelines" than actual rules. I'll know better next time. In any case, because of how dark and high-contrast my 'Mood Shot' entry was, I thought I'd provide a link to a higher-res version, for anyone who might be interested. Mood Shot - 480x270, 3MB.
Last reply by NONBELIEVER, -
- 7 replies
- 708 views
Our new film has been off to a slow start.. mainly beacuse iv been having a lot of problems with it lol. so after some large problems I decided to take the long weekend off. (including yesterday) but I didn't want to stop modeling cuz i love it so I decided to make some lego.. mainly because its easy, fun, and I just recently watched leo's "Beatles: A tribute" I went with the Rebel snowspeeder, because it was the only lego thing I had still standing lol only took me 1 day to make all the pieces and four hours today to build it. Here it is so far.. love to here what u think
Last reply by heyvern, -
- 3 replies
- 645 views
Hello! This is my frist movie, a dacnce to the Hello Moto ringtone! http://www.youtube.com/watch?v=I-WdAIHn0xA What did you guys think?
Last reply by Rodney, -
I wasnt going to post this but havent had anything to post in a while so.... A little 10 sec animation I made in march. The Cowboy is a modified skinny farmhand model and the kid was modeled by Alain. [attachmentid=19176] David march10sec.mov
Last reply by Dagooos, -
- 5 replies
- 501 views
Hey guys, right around this time last year I had been working on these clips with grand visions in my head... next thing I know it's one year later and I had not even gotten back to it. This is the last thing I did on this particular clip. I know I showed it before, but I had never posted the clip with music that I put to it. I think I might try and get back on this over the next couple weeks.... anyhows, with the music, its about 5.5megs.... http://www.vrcops.com/Vids/ClimbSoundB.mov Mike Fitz www.3dartz.com
Last reply by Zaryin, -
- 5 replies
- 570 views
i made thees pics for the movie to help explain the tripod thought you guys might be interested here is tripod info [attachmentid=18037] [attachmentid=18038] [attachmentid=18039] [attachmentid=18040] [attachmentid=18041] [attachmentid=18042] and heres info about the heatray [attachmentid=18043]
Last reply by Jeetman, -
- 1 follower
- 13 replies
- 696 views
me and other members of gc productions are going to start working with mage to start his game to say the least warhammer will be a while so i will indeed take a break we will keep you posted on latest breaks models fx material but to say the least this is the start of one BAB *** company sry if i afended anyone with the *** part lol
Last reply by Jeetman,