Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,018 visits to this link)
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5,145 topics in this forum
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Hey guys, I just finished modeling and rigging this character. To test the rig out I put together a quick run cycle. Rendered @16 pases and moblur. [attachmentid=22278] http://www.vrcops.com/vids/Runit.mov
Last reply by KenH, -
- 40 replies
- 2.8k views
Hi All, This is the start of a work in progress. I have been posting in the wrong forum, so I am putting those links here to start. The Carousel House I am making http://www.hash.com/forums/index.php?showtopic=20719 Subproject to Carousel "Light bulbs" http://www.hash.com/forums/index.php?showtopic=20799 Technodandy
Last reply by Technodandy, -
- 3 replies
- 474 views
that I did for my church, it was one of the times I really enjoyed going to an activity (maybe it was the good feeling, or the animation, or the ego petting afterwords, not sure which). Anyway, it was mostly made with A:M, more as a presentation than an animation, but I think you'll agree that it's entertaining and has a good message. By the way, sorry about the narrator, he sometimes forgot how to read
Last reply by Dhar, -
- 3 replies
- 446 views
My current model. Feedback appreciated. This was my second thread, so it did not post and I ended up making a new one for the whole project and not just this model: http://www.hash.com/forums/index.php?showtopic=25070
Last reply by ars, -
Run & Dive
by 3DArtZ- 7 replies
- 396 views
Hey guys, well it's been a while since I put myself through a speed test. Since I have this new character to mess around with, I thought I'd put something together. I literally put this together in 20.min. I used a run cycle that I previously made, put a path in, then animated the dive in the cho. window. Don't know if there is anything more I will do to it, even though I know there's all sorts of stuff to adjust..... [attachmentid=22311] About 600kb (edited size) http://www.vrcops.com/Vids/RunDiver.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 reply
- 243 views
this pic is a toys image contest entry that i made but missed the deadline so i'm showing it here [attachmentid=22318] tell me what you think
Last reply by Fuchur, -
- 3 replies
- 290 views
Hey hashers, Like the announcer in the show says "Voltron was needed once more..." so I had to model him. I learned so much about mechanical modelling by tackling this. Now I've got to learn organic modelling and I'll feel like I know what I'm doing. I had to keep it quiet for the last few weeks since he was in the Image Contest. I think it took me about 20 hours or so, working a little bit each night over a week. Each Lion has separate models for their own legs so the lions can easily come apart and stand on their own. Also, I've never rigged anything complicated so I gave it the most basic skeleton -- just so I can move it around, it's so basic it…
Last reply by trajcedrv, -
- 0 replies
- 171 views
[attachmentid=22316] Not looking quite right but thought it could make an interesting sequence for a animated sprite In case you want to play with it [attachmentid=22317] spinner1.mov spinner.zip
Last reply by johnl3d, -
- 0 replies
- 290 views
Hi All, Some time ago, I could have sworn there was a Generic Woman Model that possibly entity had put up. I have the Generic Man model, but I just can't find the Woman model. Can anyone help me out? Thanks, Eugene
Last reply by Gene, -
- 1 follower
- 6 replies
- 669 views
Here’s another one possibly for Hash Films guys… This is a Terminix scoreboard animation that was for the NBA’s Memphis Grizzlies. The animation has been featured at the Grizzlies home turf at the FedEX forum in Memphis, Tennessee. It was also recently used in Anaheim, California for the NHL’s Mighty Ducks. I modeled, rigged and animated the spider in Animation Master. This movie is the actually size of the scoreboard animation used inside the FedEX Forum… Scoreboard Animation This is some footage inside the FedEx Forum of the spider animation… Inside FedEX Forum
Last reply by Cartoon Tycoon, -
- 5 replies
- 481 views
hello every one i was so busy during the last month working on a project for my company, it's a competation but...i coudln't make it on time..the dead line is today and i didn't finish it yet...cuz i'd informed about it too late... no problems...i think it's good to share it with u and check out your opinons. also i was working on HASH CITY models but i stopped for a while for this project, as u see the progress of my buildings modeling...i made windows as boolean cutters which was decaled from inside. i will keep going with it soon, but for now i would like to know what do u think of my ANT project pix... thanx
Last reply by Rodney, -
- 90 replies
- 9.5k views
Yet another project to keep me from getting enough sleep...but lot's of fun nonetheless. This idea for a series was one I suggested as a project for the Atlanta AM User's Group. The idea was to use marshmallows as the characters and have all sorts of horrible and hilariously funny things happen to them "by accident". We would call the series the "Marshmallow Safety Films". Being such vulnerable creations, accidents are pretty easy to come by. Colin Freeman took a first crack at modeling one of the characters while I developed several story boards. Shortly thereafter Colin had to focus the Egyptian project he was doing at IBM, and we have not gotten the group togethe…
Last reply by williamgaylord, -
- 16 replies
- 1.3k views
Hi Hashers ..... I finished more one car to my collection...... All comments are welcome ......
Last reply by jpappas, -
- 0 replies
- 279 views
Had a little health trouble so not a whole lot of progress this time around. But I'm feeling better so I should be able to report more progress next month. Click Here for to see it.
Last reply by prometheus999, -
- 15 replies
- 1k views
Hey guys. Here's a picture of a character I made over the last few days. His head is made from a drastically modified KeeKat.
Last reply by Cartoon Tycoon, -
- 23 replies
- 2k views
Well, I know it's been a while since I've been really visible on the boards, but I just wanted to show you guys some things I've been working on. First off, I was inspired by the Batman Animated series to create this 4 minute animation that I posted on youtube: Here's a quick environment test I did afterwards: Next is a test I did involving the Batman animated series style again. This time, I imagined what the "Knightfall" Jean Paul Valley batman would look like in this style. [attachmentid=21318] I also made models of The Riddler and Robin from the Animated Series. [attachmentid=21320] [attachmentid=21319] Third, I found some great reference of Marvel…
Last reply by LeeAnderson, -
- 1 follower
- 5 replies
- 549 views
Here is a project we are working on. The model was created by Xtaz. Texturing by us. David spine_Dustinproductions.mov
Last reply by Chad_Hunt, -
- 2 followers
- 25 replies
- 2.1k views
Not only do Piggies have long memories, they are impatient. Johnl3d picked on the wrong porker: http://www.hash.com/forums/index.php?s=&am...st&p=183392 So while John's on vacation (he should be back monday), I decided to welcome him back in absentia & release my evilness into the wild. (Actually the mmc #4 was postponed & this gives me a running start) My homage to John is short but not sweet. For your viewing pleasure (oh no - the pleasure is mine): http://www.intercad-inc.com/nancy/FunWithCows.htm And I must credit a nameless good? samaritan who so generously provided John's image. Obviously there are others about…
Last reply by Chad_Hunt, -
- 3 replies
- 252 views
Hi all! Here is a clip of Shaggy riding a tandem bicycle that I modeled. (it still needs chain rings and a chain, but I couldn't wait). The tandem is rigged such that when you translate it, it automatically spins the wheels and pedals. Learned how to use expressions on this one. A cool feature. Enjoy, Scott Shaggy_Rides.mov
Last reply by trajcedrv, -
- 1 follower
- 13 replies
- 851 views
So I got inspired by another thread and dinked for about an hour to put this together. [attachmentid=21884] It brings up something we've discussed in other threads for Tin Woodman, reflection and how to make it better in darkly lit situations. Yves is working on solutions (I think) but I wanted to get input on things that might improve reflection in AM and get input on this guy as well ;-) The thing I find I miss most is a reflective color. Is there a way to do this and I'm just missing it? One thing that kills metals is when they reflect to much color from the environment if they have color themselves, like gold or brass or copper. The other thi…
Last reply by trajcedrv, -
- 1 follower
- 13 replies
- 988 views
[attachmentid=21749][attachmentid=21748][attachmentid=21747]Just want to know what you think about these characters- should I change anything? How I can improve them or whatever. thanks
Last reply by Paul Forwood, -
- 3 replies
- 326 views
Since Thursday night will probably the last night I would be on till Monday I wanted to try one more HAMR sample which I'll hopefully finish before Friday. I thought something like this might look cool in HAMR [attachmentid=21916] primitive.mov
Last reply by johnl3d, -
- 18 replies
- 1.2k views
the characters (profiles later) Qucik update(10/27 7:39 ) Aaron (main character) his body (much improved from the old one) Naomi (love interest) Naomis body (the shirt is a jacket, she has a necklace on, she has a braclet on her front left paw, and the thing on her back left leg is like a shirt less sleve if you know what i mean.) the reason i gave her clothe is for her to resemble her former human look. Dway (aarons best freind) Dominion Peak- Dicipline And Punishment (aarons strongest wepon in the story) the story Valkary: Herrschaft wieder belebt the dominion revived The dominion the lower form of a god, they are what co…
Last reply by teh1ghool, -
- 1 follower
- 5 replies
- 236 views
Hey guys, I'm new to the hash forums and animation master. I just finished my first model of a hammer, I know it's a simple object but what do you guys think?
Last reply by cuboos, -
- 1 follower
- 18 replies
- 1.2k views
Worked on this pretty much every night this week. Its still needs some tweaking for sure but I'm bored with it so moving on Thanks David [attachmentid=21761] rabbittrick2.mov
Last reply by mtpeak2, -
- 6 replies
- 690 views
Hi hashers, I'm getting closer to the end of the my 30 mins short 'Hansel & Gretel'. I couldn't do it without the help and support from you hashers. Now, at the end of my journey, I'm inviting you to view the Special Youtube premier of 'Hansel & Gretel'. I'm planning to show the complete and finished 30 mins movie in an one time special premier show on Youtube. Then this movie will be released on DVD. This Youtube broadcast will be a special show for many reason. First of all it'll be a Private show. Not a public show. So, you have to mail me to your e-mail ID to send an invitation from Youtube. Secondly, this show will be viewable for a window of 48 hr…
Last reply by satyajit2000, -
- 17 replies
- 772 views
I've started some tests for this animated Holiday Greeting for my company. The render I'm posting is a very preliminary test and I'm posting it because there's quite a bit of pixelation in the ornament at bottom right. I've tried rendering both as QT and AVI, and gone as high as nine passes to try to remedy it. Also changed my driver from Open GL to Direct3D v8, and nothing's helped. Comments appreciated! Gerry
Last reply by Gerry, -
- 4 replies
- 401 views
Hello... been messin around today with a short BVH mo-cap file that I strapped to my alien. I rendered out the 200 or so frames and the quicktime is here if you fancy a look.. Great fun! http://s1.upload.sc/request/fa07c5a16ffd39...8c496a48f/owner 2.3Mb zipped. Sorenson 3 codec Cheers AndyG
Last reply by andyg, -
- 9 replies
- 480 views
Hi! I just wanted to pop in and show off my new character. comments, tipps and critic welcome! LINK TO IMAGE (1280px X 1024, 25 passes, on my Athlon XP 2000+ with 768 MB RAM, about 1h 20min) See you *Fuchur*
Last reply by Fuchur, -
- 1 reply
- 196 views
Here is what ive drawn for a female hero for the movie!JUST A SKETCH! it will be sooon
Last reply by the_black_mage, -
- 18 replies
- 1.9k views
"Family portrait" of the characters for my mini movie entry. racreel
Last reply by case, -
- 1 reply
- 174 views
Here are a couple of tests for the rigging on my pocket Bataille cutout guy-thing. I had been struggling to get a little bend in the paper cutout of his body and failed--the tape "holding" the wire to the paper kept slipping. In one experiment I had a bit of success by having one bone connected to the cps I wanted moved, but having another bone--an FK parent of the cp bone--do the motion. But, upon trying that I realized that the paper needs to be pretty rigid anyway, and that its motion would be better conveyed through y-axis rotation than actual folding/bending. These are rough, just tests. Oh, and for the record, in the first one that is sort of a salute into …
Last reply by case, -
- 9 replies
- 429 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 10 replies
- 912 views
i've got the model done, yet i'm wondering, anything she still needs? (textures, body improvement, exe.) [attachmentid=20524]
Last reply by case, -
- 21 replies
- 1.8k views
Hey there all, I just started using A:M back in June at the college I go to and I've love it. This was the first model (first anything really) I attempted in 3D. It's not 100% accurate to the real thing but close enough for my liking and first model attempt. As the topic name states its the Liger Zero from the anime Zoids. http://www.cross-firemedia.com/hash/liger0.jpg (toon, no shadows) http://www.cross-firemedia.com/hash/liger0_shwire.jpg (shaded/wireframe) http://www.cross-firemedia.com/hash/liger0_wire.jpg (wireframe) -Adam
Last reply by TacoBallZ, -
- 14 replies
- 648 views
My brother dropped off the two DVD's of Animusic..(check google video's if you are not familiar). Anyway after watchin them for awhile I thought a version of this could be done with AM to some degree if we set up an instrument to act the same way a character is set up to talk and use a dope sheet to play the notes. This was just an idea and I threw this slient idea using just simple on-off poses (no dope sheet) to demo how a very simple version might animate simple [attachmentid=21652] John PS went to my 40th high school reunion yesterday evening ...had trouble figuring out who all the old people were that showed up simple.mov
Last reply by johnl3d, -
- 5 replies
- 483 views
here is what i have been working on for today, its not done yet, but almost is ( and, if you want to look at all of the other aliens i have made so far, look in "showcase" and look in alien queen) Pred alien [attachmentid=21640]
Last reply by Ravager, -
- 1 follower
- 3 replies
- 369 views
Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue Then grabbed grid.mdl on cd and enlarged it some Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground Interesting results [attachmentid=21670] find the hairy Waldo [attachmentid=21673] I converted the decals from tga to jpg in case any one is interested [attachmentid=21671] [attachmentid=21672]
Last reply by MattWBradbury, -
- 7 replies
- 473 views
here is the model for my futuristic movie and no it is not modeled but it will be soon
Last reply by case, -
- 1 follower
- 30 replies
- 3.2k views
Space pod Im beating myself up with how anguler to me it makes me want to shove an axe through my brain anyway comments welcome tips would be so nice!!! BELOW ON LEFT THE MODEL ON RIGHT TURRENT GUN
Last reply by the_black_mage, -
- 10 replies
- 747 views
Hi all! This thread will, hopefully, document the development of my series that I've been working on for years and years. I've been drawing these grape characters most of my life and I had a storyline that I tried on many occasions to draw/model and animate. As hard as I tried, nothing really "clicked" with me. Until two weeks ago. I was sketching a grape character and suddenly had a Breakthrough moment when I adjusted the porportions of the generic grape person and had a drawing that clicked with me. And then I had a rush of inspiration of the world that these characters live in and its history.It was as if all these ideas were just under the surface and waiting for…
Last reply by case, -
- 4 replies
- 364 views
This has been on AM Films for some time, but I recently updated it to include the title and credits. (This expanded it to 6M instead of the posted 4M, so be warned.): Marshmallow Lecter It features a marshmallow character I designed for a series of short films in the works I call the "Marshmallow Safety Films". Being rather vulnerable, it's rather easy to invent many kinds of humorous "accidents" for them to experience. Not much action in this one. More of an exercise in lip syncing, based on Jason Osipa's excellent methods from his book "Stop Staring--Facial Modeling and Animation Done Right". (I very highly recommend this book! A must have for anyone …
Last reply by Nunsofamerica, -
- 1 follower
- 6 replies
- 485 views
NEW NEWS! Crumblenet will start out a short and then turn into a show/movie. Here is what we have so far
Last reply by Nunsofamerica, -
- 1 follower
- 1 reply
- 276 views
I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor. Steve
Last reply by andyg, -
- 16 replies
- 1.1k views
While I'm putting along on Captain Splines in the David Rogers book, I've undertaken my own learning experience model. Here is the first round of modeling. I'm aiming for an end result that will look as much stop motion as computer animated, animating virtual maquettes with the software. This particular model is a Svankmajer/Giacometti/Bellmer beastie: a virtual paper cutout of Georges Bataille's face, torso, and hands, scotch-taped to wire limbs. (Man: modeling scotch tape over bent wires is not easy, at least to this neophyte!) Here are some renders and a turntable. One criticism I invite is what do I need to do to make my turntable more "industry stan…
Last reply by someawfulbridge, -
Man this takes way to long to do tell me what you think i just started -it equals 708 patches
Last reply by the_black_mage, -
- 5 replies
- 378 views
i'm working on my own version of the cyberman i have the head mostly done comments/suggestions are welcome and heres a turntable .GIF
Last reply by cuboos, -
- 6 replies
- 391 views
My wife and I are celebrating our 23rd anniversary today, so I'm created a bouquet for my wife. Actually this will be part of a card I'll be printing shortly. Yes, I am indeed prone to bad puns! But fortunately my wife has the same brand of humor. The card will explain that the result is due to a bad cell phone connection when I called the florist... Bill "Bad Pun! Bad Pun!" Gaylord
Last reply by robcat2075, -
- 3 replies
- 376 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 3 replies
- 394 views
This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case,