Work In Progress / Sweatbox
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A:M Stills (86,582 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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Does anybody know, where I could get a grass material (maybe hair?) for a relativly simple football lawn? (At the moment I am running out of time, in how to learn how to make it myself.) Any advice would be highly appreciated. Thank you Jake
Last reply by the_black_mage, -
- 1 reply
- 399 views
Who modeled the "boy" model on the new Extras CD? I've been trying to make a 14-year-old by "youngifying" Jimmy, but I'm getting better results by "oldifying" the boy. Now I wanna talk to a pro. I could probably track this down, but it's easier just to ask.
Last reply by Paul Forwood, -
- 2 replies
- 281 views
Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
- 8 replies
- 728 views
Heres a scene that i have been working on at work. Its a toon render, so be gentle...
Last reply by noober, -
- 3 replies
- 272 views
anewidea.mov Needs some work on the constraints to look what I had in mind this is the first first test render First trial run since a vacation without computers..read email once
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 704 views
so I remembered I had one of those classic charlie ventriliquist doll thingies in my basement and I decided to try to model it...I'm very proud in the fact I'm still motivated to keep going..usually by now I'd be disappointed in myself cause of ugly creasing, but the only way to get better is to finish a model completely then try to do another one..completely..anyways... Note: in the render w/ out wires, there is ugly and annoying creasing/bumps in the nose and all around pretty much...anybody know why? I have a feeling it's an amateur thing because I notice a lot of other beginners like me have the same ugly, yet tolerable "mesh texture"...anyways..without furthe…
Last reply by phatso, -
- 30 replies
- 2.2k views
I'm workingo on changing a project that I'd started in Anim8or to Animation Master, and then making a feature film, but I need a little help. I need someone who can make a photorealistic face. I've tried four times, but it comes out way to wonky to work. The rotoscopes are attached to this post and if anybody is willing to do it, please let me know!! All I need is the face, you don't have to do the whole head becuase I have different ideas for the hair and the rotoscopes attached are just guidelines for the project. I don't need the face textured or rigged, I can do all of that, all I need is it built, so help me please! Oh, the face is about 10 inches tall if that…
Last reply by Darkwing, -
- 2 replies
- 309 views
Am trying to set stride length on the Wright Sprite. I can marquee the little yellow dot [it turns black in the center] but it won't move. I get the four-headed arrow cursor by touching it to the yellow dot, but it won't slide. Any thoughts?
Last reply by Kelley, -
- 10 replies
- 972 views
I took a very old model and apply to what I have learn from all these years. Rework the mouth for animation, rework the hip area for smoother bending without using so many fan bones. Use TSM2 and weight mover. Use the latest Hair Particle where before she had a mesh cap on. Use simple Dynamic constraint where before there were two aim bone and a spring system. With the later version of Hash AM, I think I have reduce rigging more then half the time and it works better than before for animation. http://www.gentlechifitness.com/images/EJ_walking_chor.mov I haven't figure out how to smooth out the dynamic constraint in a walk cycle? There is a little jerk between t…
Last reply by ruscular, -
I think someone should do an animation of Gir *from invader zim* basically going from good mode, to bad mode *where his eyes get mad and they turn red* If done well, it could look awesome.
Last reply by MattWBradbury, -
- 4 replies
- 417 views
I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 4 replies
- 619 views
Hi i'm new here and have no idea if this is were to put this. I will be getting A:M soon and wanna introduce you to my dream project: Hey everyone. This is sorta a sneek look at what my movie will be like. Now I hope for my first chapter to be complete by august and my second by September, if not sooner. Here is what i have panned right now, other details are under raps until release. Chapter 1: I Am the Lard Knight (Pts. 1 and 2) Wario Wario works at "Mushnick's florist" , which never gets customers. While the place is burglarized by Rupert Thorne and his men, Batman is killed trying to save the shop and Wario disguises himself as b…
Last reply by WarioLoaf, -
- 1 follower
- 4 replies
- 412 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 2 replies
- 458 views
This is something i started a while back (using an amiga) and was wondering if there's a way to do this in A:M. Oh silly me, there's always a way. I was thinking along the way of an action with a slider?! f18.mov
Last reply by Mohammad, -
- 3 replies
- 602 views
New work I've just finished - wasn't really sure if I considered the render a "Finished" image so I'm posting here to get a little feed back The video is a simple little dance-ish animation to test the deformation in her shoulders, I think it turned out well. Now to decide what to do with her Comments most welcome! Animation
Last reply by Epoch, -
Apparently these guys are not visible to the naked eye. I guess only certain types of cameras get past their cloaking. Credit Andy G. alien. droves.mov
Last reply by Sacman, -
- 1 follower
- 26 replies
- 1.9k views
The lastest in my fascination with tracked vehicles. This, a generalized Soviet T-series tank. I've been keeping a Photoshop record of each step and expect to put together a tutorial when the treads are done and moving.
Last reply by Kelley, -
- 2 replies
- 249 views
Last night I modified the demon sprite by selecting some of the mesh in the head and extruding it up to form a helmet, then added the lenses. When I looked at him in the Choreography, the helmet was there. as expected, until the head section moved away from its default posirtion. 'Looey' runs down a length of road and the helmet follows behind. How is it that the model can come apart? I've never seen this before. I closed out, did a re-start...but it didn't help.
Last reply by Kelley, -
- 10 replies
- 407 views
Using the little Mignola demon faerie, I have an eight-frame wingbeat cycle. I'm trying to build an Action in which he arches his back [chest out] stretches his arms out to the side, brings them front and claps his hands twice. Then drop into the 'ready-set-go' runners position. I want the wing cycle to happen sporadically as part of the warm up...but can't find a way to dupe the keyframes as a group. [in previous apps., I could Select>Alt>and drag copies] You'll see in the timeline where I duped the action one keyframe, one channel at a time. But is there a faster way? Second, when I paste the new keyframe in, it inserts a keyframe in every channel. Then …
Last reply by Kelley, -
- 1 follower
- 10 replies
- 787 views
Looking at Wm.Sutton's Mr.Dodo, in which he used the hair function for feathers, I'm wondering if anyone's used it for masses of vegetaion. Seems an umbrella-like dome could be duped and stacked to form treetops. Smaller ones with dodo-like 'feathers' could serve as bushes.
Last reply by Kelley, -
- 1 follower
- 7 replies
- 604 views
Well it's been a long while. Little bit here, little bit there but I have something that I want to show. Yes, the lighting needs work. Yes, some of the sounds need a little tweaking. And yes, some of the textures might need modification. But what the hell, it tells the story so far! I will perfect it and add a little bit more before contecting the other bits I have done and then I think I will be almost half way through my little flick which should be all of 10-15 minutes. I am pleased... I think... BE WARNED IT IS NEARLY 60MB BIG AND YOU NEED QUICKTIME 5.0 OR ABOVE Bear Wood
Last reply by gazzamataz, -
- 13 replies
- 1.2k views
Hello all. I just stopped by to thank the Hash team for creating a great program. I've been using it for several years, but had never really stepped up to create something on my own. But, I finally have, and it's all thanks to AM. I have a dream that fits in nicely with the the whole ' one man, one laptop, kitchen table' idea and I have been working for the passed 3 or 4 months to fulfill that dream. Starting with a script and my laptop, I set out to create my film. So far I've completed 24 minutes and soon will compile a DVD. But for know, I'm completely satisfied in my endeavour. If anyone is interested, I have a trailer on my website at www.animace.biz. I've tried usi…
Last reply by ernesttx, -
- 1 follower
- 2 replies
- 442 views
Hey Guys, It's Simon, Director and Animator for SIP's longest running 3D Production, Against The Author, The Beginning of the End. I just thought after recently returning to browse the Animation Master Forums that I should stop in and post a little preview on how things are going with ATA. Well, the movie was suppose to be released Winter 2006, and, a few weeks before release, we had a system crash and lost most of our work. Yet, after re-installation of Animation Master and all other needed programs, SIP is well underway in producing Against The Author again, with the new release date set for later this year. The movie itself is a 3D Animated Action/Comedy, exp…
Last reply by guernseyfreak, -
- 1 follower
- 30 replies
- 1.7k views
Hello, everyone! I'm not sure if this is asking too much, but I'm hoping there's someone out there who would be willing to help for the fun of it, or who knows where I could find one. I love A:M's easy to use choreography interface and finding staging and animating very intuitive, but a modeler I am not. To be honest, between writing the script, teaching myself how to greenscreen, research, etc etc, building a model from scratch is something I'm not having a lot of time left to dedicate to. If you are interested in jumping onboard, please contact me. I'm looking for a realistic as possibe Rebel A-Wing. All the 3DS models out there import very poorly to A:M.
Last reply by PurpleDingo, -
- 3 replies
- 523 views
I made this portfolio for a class, which required 3 original shorts, each around 5 seconds long. I'm still learning about modeling, rigging and animation, so I appreciate any comments and constructive criticism on how I can improve. Hope you enjoy. (I know I could improve lots on animating the last clip, but I had to rush it) Pstage.mov downtown1.mov piano1.mov
Last reply by Distress, -
- 1 follower
- 33 replies
- 2.6k views
Just thought I would post some shots of how my new model project is coming along. I have been asked to do some shots for a Star Wars Fan film (for free of course). 5 shots each revolving around a babies head - so I need a babies head model (very specific since they already have shots of the baby I need to duplicate the real one......) and it needs to be rigged for basic baby facial work. Unfortunately I have only a front roto to work from so I have to 'wing it' somewhat. So I will welcome comment/recommendations about how it's working out as I progress. For those wanting to learn how to model a face - I highly recommend "Model a Face with Bill Young" c/- Anzo…
Last reply by djr33, -
- 18 replies
- 870 views
I dug out my Sgt. Tubbs character [the guy in my avatar pic.] and am trying to work with hair. After massaging it about [ in V.11, about six months agao] I discovered that even if I hid everything except the moustache, the hair applied itself to the whole model. Tonight, I copied the moustache into a new .mdl and applied the hair to it, thinking to bring Tubbs and it together in the choreography. The b/w pics are from the modeling window. The hairs are overly fine and I think I could do with fewer if I made them thicker. It's the choreography that has me boggled. It doesn't seem to have anything to do with what I see in the model window. I tried to do a screen r…
Last reply by Kelley, -
- 1 follower
- 28 replies
- 2.4k views
OK! This will be a model of my Ranger in GW. But that's pretty far off. I've made a body mock-up and now I'm working on the head. Here's where I'm at: [attachmentid=23207] Lookin' kinda freaky. [attachmentid=23208] I've gotten this far with the help of the great 'Cooper' Tutorial. My questions: - Am I using too many 5 point patches? - How to fix those creases on the side? - Does he need more CPs? - Should I put this on hold until I get my version 13 upgrade? (Just in time for Christmas. ) Suggest away! Now that I've made this thread, I should be more motivated to work on him! Updates will happen!
Last reply by the_black_mage, -
- 7 replies
- 721 views
well after watching some great short films(Cycle,<a href=" target="_blank">FootBall vs Rabbit</a>,Insight are some of my favs) my feelings to ward animation went from intrigue to interest... so now, animation will slowly move into my 3d works. so just st see were i'm at in animation i took some time to animate thom doing a side anckle kick... Hop kick(levitate kick lol) ok so its not good but it is a start, i'm surprised with the fact i did this with no planning what so ever...but i will do better stuff in time....and i'll post them on here under these words ------------------------------------------------------------------- UPDATE…
Last reply by the_black_mage, -
- 2 followers
- 22 replies
- 1.5k views
It has been a while and I thought it was time to get back into the game. I wanted to start with a fun loving super hero. Here is the start. Steve
Last reply by Shelton, -
- 2 followers
- 12 replies
- 696 views
Frequently i see angles I like by moving the Choreography window, but find it difficult to re-capture it exactly when adjusting the camera in the Side/Front/Top windows. After moving the camera, is there a way to tell A:M to fix it in position?
Last reply by KenH, -
- 19 replies
- 826 views
While working on a new WIP, I started playing around with hair. In the modeling window I groomed the hair just like I wanted only to discover that the grooming does not translate into the chor. In the chor the model looks just like it did before I groomed it. I have to mention that the model was already in the chor before I groomed it in the modeling window. I say this because I just did an experiment where I made a new chor and imported the groomed model into the new chor. This time the grooming transferred into the chor. I would have thought that hitting the spacebar would update the model with the grooming intact, but it doesn't. Is there another way to up…
Last reply by John Bigboote, -
- 7 replies
- 782 views
UPDATE!!! heres are some new images i did using a diffrent image _____________________________________________________________________________________________________ i recently(yesterday) decided to try some reflective rendering. and man it turned out good!!! All i did was use an hdri background, wrapped around a sphere via projection master. then i made a mettaur(from megaman) as the study subject. added my favorite colors and the body colors , then added reflection(diffrent percentages). the next step were lights reflecting the surroundings, one above(blue) and four surrounding(green). the problem is i could not get 'sh…
Last reply by Mohammad, -
- 1 follower
- 14 replies
- 819 views
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Last reply by jirard, -
- 1 follower
- 14 replies
- 998 views
Will somebody please post an example of muhHair with the settings provided? I am trying to learn muhHair, and I honestly don't think that I am quite understanding the settings. Here is what I have achieved so far.
Last reply by thetanman, -
- 0 replies
- 217 views
Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 499 views
Here is a screen shot from my movie WIP
Last reply by T-Dogg, -
I am gonna 'try' to make a 3d of a Doom screneshot yes, weird i know. Here is the screne shot added.
Last reply by Mohammad, -
- 1 follower
- 21 replies
- 1.3k views
Does anybody know how to make a decal for an eyeball???
Last reply by the_black_mage, -
VW Beetle 69
by Xtaz- 7 replies
- 947 views
This was my entry in contest .... thanks for your vote !!!!
Last reply by Tralfaz, -
I think Victor Navone's Alien song is such an inspiration that I decided to make my own alien. Here is what I have so far.
Last reply by totlover, -
- 4 replies
- 286 views
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
Last reply by NancyGormezano, -
- 2 followers
- 7 replies
- 672 views
The Dark Skull Productions team, Rich Jackson and John Hubickey have been working on the "TekNu" Project Sentinel character over the past couple of days and we want to share a high quality rendering. This character will be one of the bad guys in the upcoming "TekNu" mini sci-fi movie project. { warning, image 1.6 meg. 3900 x 3900 px } The Sentinel is approximately 10' to 12' tall, menacing, fast, and will do as commanded. Driven by the Core computer of the mechanical planet, the Sentinel is the robotic workhorse and will perform tasks such as moving heavy equipment, sentry duty and even destroying or killing anything or person the central computer finds a t…
Last reply by UNGLAUBLICHUSA, -
- 6 replies
- 334 views
Was bored and decided to make something in A:M, and I ended up making one of those mad scientist syringes. Syringe_Green.zip
Last reply by DanCBradbury, -
- 1 follower
- 14 replies
- 1.4k views
Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always ....
Last reply by ruscular, -
- 7 replies
- 619 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
here's a predator model i have been working on, he's not done yet,but almost. (please note that i copied the body from a human model to save time. the head,blades, and dreadlocks were done by me) [attachmentid=22160]
Last reply by Ravager, -
- 1 follower
- 34 replies
- 2.9k views
Answers in Genesis (AiG), Christian apologetics and creation science organization, as well as builders of Creation Museum in greater-Cincinnati, has redesigned their extremely popular website. A key feature of the redesigned site is a new "Get Started" section that features an introduction video ("About AiG") that includes one of my 3D animations that I created for them. www.AnswersInGenesis.org is the single most-popular Christian apologetics website, receiving over 50,000 unique visitors (not hits) every day, which is about 150,000 page views. In a month, the website reaches hundreds of thousands of unique vistors (again, not hits because that would register in the…
Last reply by D.Joseph Design, -
- 1 follower
- 1 reply
- 262 views
I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
Last reply by robcat2075, -
- 5 replies
- 401 views
I've got a new Theodore N' Fink script in the works and I figured it was time to revamp the characters from a short I did back in 2004. If I can pull it off there will be a childrens series on the way! My dream would be to make a living with AM doing such a series. Here is the link to the old clip. http://migrate.hash.com/amfilms/search/entry.php?entry=1096 At any rate. The old rig had lots of issues and so i've been able to redesign him incorporating all the new things i've learned since 2004! I'm still trying to decide if I like the more realish look as compared to the older more cartoonish look. Also the new one takes 13 seconds to render as opposed to 6 on …
Last reply by dre4mer,