Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Here is the face of a new model I'm working on. I still have to add hair, that is why there are no ears. [attachmentid=18263] I used Virtual Media Studios tutorial on skinning- http://www.virtualmediastudios.com/tuts/mapping/ Any feedback appreciated Dan ( The eyes are closed)
Last reply by kashyyyk, -
- 15 replies
- 1.3k views
Occasionally when I'm animating the splines on my model will stop smoothly interpolating thru their CPs. Suppose several patches are twisted then straightened out. The CPs move to their correct places but the splines going thru them don't' quite adjust right it's as if the angles of intersection has frozen. like this. I've marked the corresponding angles with red green and blue arcs. So far, saving and reloading is the only sure remedy. Anyone seen this and know what causes it?
Last reply by detbear, -
- 14 replies
- 1.3k views
Oh I am so pleased! I have finally refurbished my office and got back into my pet project and got the first frame done. So couldn't resist sharing it with you all. Unleash you comments please…
Last reply by gazzamataz, -
- 1 follower
- 8 replies
- 1.3k views
I made this sword by request from an internet friend. Tell me what you think. [attachmentid=9613] Update [attachmentid=9614]
Last reply by MattWBradbury, -
- 2 followers
- 9 replies
- 1.3k views
While I was continuing work on my Superman model I had a stop at Image comics booth during the San Diego Comic Con, and got to talking to the great creative team that makes a superb comic called "Invicinble". As a study in how quickly I could take my Superman and turn him into Invincible's dad, "OmniMan" (he's their worlds Superman) I created this image. About 3 hours work. He's got a new face sculpt and new face map (based on my face this time). The funny thing is, he kinda reminds me of my dad...with a mustache...<<image missing>>...hopefully the guys at Invincible will dig it and put it in their book...fingers crossed...now back to Superman. - pjc
Last reply by patrick_j_clarke, -
- 15 replies
- 1.3k views
I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
Last reply by Rodney, -
- 14 replies
- 1.3k views
Here is Day 1, I hope you have as much fun looking at a disembodied head as I did creating it. Actually that damn eyebrow ridge was a pain in the A$$!! Pupils are modeled, and the teeth are splines rendered as lines. Larger pic http://renderwild.com/3d/03daxter0.jpg Wireframe
Last reply by TacoBallZ, -
- 10 replies
- 1.3k views
Hey guys. I had some free time so i made bender. Took about an hour to model and render. Let me know what you guys think
Last reply by DanCBradbury, -
Machine Gun
by dude- 15 replies
- 1.3k views
Last night I started a model of a machine gun. I am using the Colt M4 as reference. I've got most of the basic splining done and I'm now working on details. But for some reason it dosnt look right, anybody have any ideas on how to make it better?This isn't for any kind of project or anything, just for practice/fun . [attachmentid=20728] Wire frame: [attachmentid=20729]
Last reply by always_a_kid, -
- 8 replies
- 1.3k views
Today, in a fit of boredom, I made a 3D Thom icon for A:M on my desktop, because it's silly for a 3D app to have a 2D icon. And then that project mutated into this:
Last reply by starwarsguy, -
- 1 follower
- 10 replies
- 1.3k views
Hi guys, Iv been away recently, busy with university work. I began working with a couple of third year students, helping with their final year films. Its a two minute short set in medievil times - The plague is rife, Death is visiting everyone in the village and the King is next on his list! Unfortunatly, Its not being produced in AM. If it were up to me it would, since this other package is a pain in the rear end most of the time! When It's my turn, I hope to be able to make my film in AM. But - I managed to model the body collector in my favourite proggy though. I exported it as .x thanks to the great obsidion games plugin. Because it was to end up as polys, …
Last reply by nixie, -
- 13 replies
- 1.3k views
I'm working on rain, and came up with what seemed a clever solution. the rain is streaks, and the splashes on the chair are a flock of rain drops. After much frustration I finally got it working...until I closed and reopened the file. Now only one drop in the flock shows up. I know flocking has been a source of frustration to others, but anyone have advice. Is this just not a playable feature right now? Also anyone ever get Flock Surface constraint to work? I am attaching movie and file rain.mov Rain.zip
Last reply by Paul Forwood, -
- 9 replies
- 1.3k views
A quickie little film inspired by the all-too-real horrors of my upstairs neighbor installing creepy ceramic animals in the front walk-way "garden" of my apartment building. download it here enjoy! (yeah I know it's weird. that's my mind.)
Last reply by case, -
- 11 replies
- 1.3k views
Howdy all, Here's a fellow from a current project. Comments, reactions, critiques, suggestions all welcome! (edit) Should mention no texturing other than group colors. Trying to get the modelling nailed down first.
Last reply by Octropos, -
- 13 replies
- 1.3k views
I've been working on my short "Beany and the Giant Melon" a bit. I've run into some problems, but so far have been able to work around them decently. You can see a current render (just realtime) of the animation here. (its about 9.5 mB) Next on the checklist is to fix the "excited skip"...
Last reply by rossk, -
- 2 followers
- 9 replies
- 1.3k views
This is the model of the laptop I've tweaked and I'm working on animating a tutorial about pixels. This is a plain rectangular shape colored flat gray, with one light on it. As you can see, I've got a pretty severe banding problem. Compounding this is 1) I wasn't having this problem yesterday, and 2) It seems to be getting worse in the course of the day. Earlier today, my renders would start with the banding, then it would smooth out by the end of 16 passes. Now, even with 25 passes it's still somewhat visible. Any suggestions are welcome. Gerry
Last reply by Gerry, -
- 25 replies
- 1.3k views
to keep me moving in trying to create new thing i moved on to creating office stuff first thing i made was a pen to keep it simple in the begining. will try harder things later on. jay pen.zip
Last reply by thejobe, -
- 10 replies
- 1.3k views
Here is this afternoons work on one of a series of characters being developed ( working title of Blockheads ). The style of figure may be recognised ? Any feedback would be welcome, good, bad or please don't bother us again. I've still not learned how to smartskin so that will be the next stage. Points for spotting the sound clip source but, alas, no prizes. ( it was free... ). Thank you in advance for any comments. regards simonTest.mov
Last reply by Simon Edmondson, -
- 18 replies
- 1.3k views
Just thought I would show it new_girl_hair.mov
Last reply by Simon Edmondson, -
- 3 replies
- 1.3k views
An old mouth pose test from 2009... SmileTest.mp4
Last reply by aen916, -
- 12 replies
- 1.3k views
This is a test to see how v11 hair could be used for eyebrows and eyelashes. The result is conclusive. I'm pleased with the results. What do you think? I'm not quite completed with the eyebrows though. I spent most of my time on the eyelashes.
Last reply by entity, -
- 1 follower
- 12 replies
- 1.3k views
This topic is also posted here: http://www.hash.com/forums/index.php?s=&am...st&p=243770 Basicly, this technique is a way to have cloth deform a bulky object, just like it does with a button except using a bunch of bones instead of one. Since cloth is made up of a flat mesh, you can add objects to the surface via path constraint to the cloth's splines, to allow the objects to stay with the cloth... well! This is done with constraints/bones, so why couldn't you do it also with bones in an object like a rope or a backpack (Woot). :: You can create a cloth grid and set up as you would normal cloth on a character. Don't forget to make a deflector o…
Last reply by Kelley, -
- 14 replies
- 1.3k views
Ok.. I did have one or two trouble spots in my Mechanical entry.. So I thought I'd post some pics here in order to get some feed back.. I mean.. hey all the entries are in right. What harm could it do.. So here is a very revealing shot of some of my spline problems.. Any ideas? I'll make it a link so as not to give to much away. Don't look if you don't want your vote influenced! C
Last reply by Zaryin, -
- 13 replies
- 1.3k views
A friend was drawing a picture involving Phantom, and it got me thinking... this was mostly a study in modeling and lighting. I was thinking of posting it on A:M stills. One item of concern, however: I didn't make the rose. I think it was on the forum. I seem to remember someone saying it was up for grabs. However, I wouldn't want to use someone's model uncredited. if you know whose rose it is, please tell me, because it's a really nice model. It's one that looks weird unless you apply the supplied pose to it. Thanks! -Zev
Last reply by rossk, -
Greg here's a pic of the pine. I can render with an alpha and you could use it as a decal.
Last reply by ddustin, -
- 12 replies
- 1.3k views
This is about 8 hours of work. Nothing on this model is complete it is just for test purposes. opinions are welcomed. Thanks Ghost coat test animation
Last reply by Alexey, -
- 1 follower
- 16 replies
- 1.3k views
Here's a warehouse I began working on that was going to be used for a background in a 3d game. Turned out they decided to go a different direction so I didn't take it much further. But I rendered it out. I bought Emilio's Sweeper plugin, and I used it here to make the walkway, railings, zig zag beam on ceiling and iron beams. It worked really well, very pleased with that! Funny thing, whenever I tried rendering this with multipass I got horrible renders. Turning it off, it came out much much better. Not sure if this has to do with volumetrics on the lights or what. C&C welcome. Tom
Last reply by pixelmech, -
- 17 replies
- 1.3k views
Hi guys - A few yrs ago me and a team was working on a video game for our portfolio.. The game is a first person shooter which did not get of the ground due to some problems with export between different programs amoung other things. But we were able to get some of the models into the engine. I was responsible for the environment and the villans (bad guys) also for texturing the entire game..... I was going through my old stuff and I found some of the old games mods that I modeled in A:M back in 2001.....I thought I would share them with you..... this shot is a basic model render of the mods, the very first concept of the mods.. From paper to 3D...
Last reply by DarkLimit, -
- 11 replies
- 1.3k views
well im trying new stuff again. i tried a new type of decaling with normal maps. but im having some trouble with applying them. im able to get the look i want with them but along the edges of decal where the wrap ends im getting some curling. now someone told me about applying them in a pose but i dont see how this helps. can anyone explain this any better. as you can see on the top of the hammer where my problem is located.
Last reply by Fuchur, -
- 4 replies
- 1.3k views
Here I'm trying to use DOF with tha hair system...doesn't look right to me....... When I use fog it's not right either..I'll post a pic of fog on this later....... Using 17e 63bit Win 7
Last reply by robcat2075, -
- 10 replies
- 1.3k views
I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help... Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
Last reply by camzilla, -
- 1 follower
- 13 replies
- 1.3k views
I just posted this rough little clip from my next film. The sets are CG - the puppets are stop-motion and keyed in. This is more akin to stop-motion but you might like some of the CG work too (though very amateurish). Take a look: http://www.justincurfman.com/platelets.htm Love to hear form you. Thanks, Justin
Last reply by Kamikaze, -
- 1 follower
- 12 replies
- 1.3k views
Being a huge Doctor Who Fan I thought I would need my own TARDIS. I have been watching the latest series and just got back in to how cool Doctor Who was. This TARDIS is to scale based on plans I found on the internet somewhere. Some guys actually build real versions. The doors open and close and as soon as I finish up a couple of clean ups on the model, I will post it up here fo anyone that wants to use it. Image: You can download a larger version of the rendering below.
Last reply by Stuart Rogers, -
- 10 replies
- 1.3k views
This is an island i am creating for a flyover on an animation so it won't need much by way of detail. I haven't added the palm tree's yet, but that is next. For the rest of the animation i will have detailed scenes. I'm up for some feedback.
Last reply by all2c00l, -
- 1 follower
- 12 replies
- 1.3k views
...just that this forum allows images. It's a followup from a post in the list. There are too many facets (it should have about 48 in total) and I miscalculated their regularity.
Last reply by nf1nk, -
- 1 follower
- 10 replies
- 1.3k views
The SSS thread in the main forum raised the classic Jade Dragon SSS benchmark and I needed to take an evening away from rigging and animating, so here it is. I really like this new feature . It's easy to use, relatively quick to render and allround pretty damn impressive. Eventually, I'm thinking I'll add the classic display case surrounds and see how far I can push it as the SSS feature evolves
Last reply by Nunsofamerica, -
- 13 replies
- 1.3k views
Here's an experiment using flaming particles. this is as far as it's rendered. Taking about 45 minutes per frame. Need to make a few other changes. David terrain_dpllc.m1v
Last reply by starwarsguy, -
Character for toon tutorial
by Guest GCharb- 17 replies
- 1.3k views
Hello all! Here is a character I am working on for an upcoming toon render tutorial for AM 10.5. Only half is done, will try to finish it today if my obligations allows me too! Critic are more then welcome. raper360.mov 908kb Gilles
Last reply by nimblepix, -
Boot Screen
by iGeek- 12 replies
- 1.3k views
I'm the "Key Grip" of my school's Film Consideration Club (FCC). We watch movies and talk about them. I've been assigned to make a backdrop for the projector. It's the image that displays when it's warming up, and before we put in a movie. It'll be up when people are coming in. It's not trying to sell anything, just something to look at. Here's my first pass at it. I plan to fix the way the film just ends on the upper right. Also, I wanted to do some spotlights a la 20th Century Fox, but I couldn't figure out a good way to do it. I plan to mess with the lighting a bit too. I'd love to hear what y'all think.
Last reply by J.Bruce, -
- 1 follower
- 14 replies
- 1.3k views
This is probably my best work so far... I have 5 views total that I have rendered out. holy crud! I didn't add a floor or connectors to the brushes! I won't get marked off for that on my project...hehe. I'll still fix it
Last reply by jamagica, -
- 14 replies
- 1.3k views
Hi, my name is Jared Claybrooks, and this is my first animation project of decent quality. The subject matter is one of the boss fights from the game Earthbound. Ness, The Protagonist. Titanic Ant, The Antagonist. An image of the action. The whole animation won't be too substantial, maybe a minute and a half. I'd say that right now the project is about 60% complete, and could use some critiqueing before it's finished. thanks!
Last reply by EKG Studios, -
- 15 replies
- 1.3k views
My third video complete http://www.youtube.com/watch?v=hlVbKv27w_4
Last reply by PF_Mark, -
- 14 replies
- 1.2k views
It's done. C&C welcome. note: purple was not originally going to be my color of choice, but after a bit of testing I found it complimented the red, white, brown, and black, and was a good compromise to the original color, blue (purple is red+blue). Zack www.zack3d.tk
Last reply by zacktaich, -
- 18 replies
- 1.2k views
Ive been playing with this for a few weeks now and not sure which is the best method each one takes about 5 hours to render a 30 second scene (not sure why that is but could only get it to render about 3 secs clips in a reasonable time) tell me which one you guys think look best flybyb2.mov flybyc.mov
Last reply by Darkwing, -
- 1 follower
- 11 replies
- 1.2k views
About two years ago I made a TARDIS model, that famous blue box from "Doctor Who". I made a fresh version of the model recently, here's the wireframe: For a while I was aiming for a toon look, but that hasn't panned out: I'd like to be quite daring and go for photorealistic based off the new TARDIS, which is a rough painted wood look, my attempts to make textures/decals: :blink:Oh, and just for kicks...at one point, I lost my mind and made this: Now, I'm asking and begging and humbly throwing myself upon the mercy of wise hasher for your advice as to how to begin.
Last reply by Mr MM, -
- 14 replies
- 1.2k views
threw this together tonight ~1/2 hour ..someone wanted to have a rock hit some snow going downhill as in 3d mag/lightwave...I haven't really looked at it just glanced and tried this idea its rigid body on a rock, cloth rut and a few sprites for now as time allows i'll try other ideas ..open for suggestions also got a bad cold so this is all i have time for I think it was Paul ..new user I believe snowball.mov
Last reply by johnl3d, -
- 22 replies
- 1.2k views
unfortunantly AM froze and i lost all this i saved the model before i applied bones. when i put on the bones it sorta messed up his figure but it made him look cool so i decided to keep it messed up. but then AM exited before i could save it screwed up. then i put the bones on again and i did it right this time. i need to figure out how to make it wrong.......that sounded weird. oh and i named him toufy. cause hes supposed to look "tough" Toufy_head_bob.mov
Last reply by Newbert_Zero, -
- 11 replies
- 1.2k views
AM2005 v11.1 DivX 5.05 www.bee-s.com/~gggg/avi/g2.avi 6m www.bee-s.com/~gggg/avi/g3.avi 8m
Last reply by serg2, -
WTC
by DanCBradbury- 1 follower
- 16 replies
- 1.2k views
This is a full size model of the WTC with a 6 ft nigel standing at it's base. I tried to add as much detail as possible to the model, and with a total of 17,000 patches i feel it came out pretty good. Let me know what you guys think.
Last reply by Mr. Jaqe, -
- 18 replies
- 1.2k views
Hi! I need help in decaling! the picture below is what i want to decal on Princess Peach's Castle! the question that i have is what can i do to keep the white part surrounding princess peach from showing on the castle
Last reply by thetanman,