Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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i started last week ... What you all think so far????? Thanks Al
Last reply by Dale_The_Bold, -
- 4 replies
- 411 views
So here's my stuff, in all it's glory... but i was wondering, i've heard so much about mist, steam, etc but havent had a chance to use the volumetrics... i was thinking of adding in some space junk or something, what do you think?
Last reply by Cross, -
- 1 follower
- 51 replies
- 3k views
I'm working on my employer's animated company greeting again and I'll be posting some renders here as I progress. Thus far I've taken the Santa Lion model from the cd and made him into a "real" Santa, and modeled his sled and bag of presents. here's a still. I'm still detailing things but I wanted to get something up here to get a thread started. More later! Gerry
Last reply by Darkwing, -
- 7 replies
- 619 views
If you guys have any suggestions for textures and such that i should use for the model... Or... have an idea for a background, let me know. I might make a storyline for the model... don't know. any ideas, feel free to critique.
Last reply by Cross, -
- 1 reply
- 304 views
ornament.mov Got this idea for an ornament here is the first trial render
Last reply by Kamikaze, -
.Hack Vaccine 1 2
by Mohammad- 58 replies
- 4k views
Hello all, I'm working on a project called .Hack//Vaccine I was wandering if anyone would like to work on it with me. I have alot of the stuff done all ready, however I wouldn't mind changing that stuff. I'll attach some of the stuff I've already done, I'm working on one of the buildings now. I plan on upgrading my A:M but I'm currently saving up. Right now I have version 10.5 that I don't think is real (was supplied by school). So I may need to buy a new one. (edit: I found out how to to upgrade but I'm $30 short) Attached is the script that I've been using to put my ideas on. New script (June 19) Along with a little thing I wrote HackVaccine_script.doc …
Last reply by Teh_Demon, -
Tippmann 98
by agep- 33 replies
- 2.4k views
Me and a couple of my friends purchased ourself paintball markers just a week ago, and of course I had to start modeling the gun:) Here is it in an early stage of the modelingprocess Let me know what you think so far
Last reply by Geoff, -
Let it Burn
by Cross- 6 replies
- 630 views
Here's an example of the burn tool i'm using, but some trouble that I'm having with it is creating a material for the rest of the object. Should i just us a bumpmap for the rest of the object's material? any info helps, thanks guys
Last reply by Cross, -
- 1 follower
- 5 replies
- 387 views
Will this is my first (somewhat) finished project. I teach 4th grade, and each year every class does a short, three minute, video about Christmas from a different country. Many of the teachers just tape something quickly to be done with it. I always turn it into a production, and produce a more edited product. So with that, this year I created a "Bug" to introduce our production. We always call the move from my room: "112 production".....because my room number is 112. So this 30 second video is about 60 hours: modeling, rigging, animation, rendering, and editing the final. It may not seem like much, but I learned a lot from doing this. Any feedback woul…
Last reply by Rodney, -
- 1 follower
- 7 replies
- 926 views
Just a little something I was busy on this weekend, thought I could get some comments. I modeled a Starship Enterprise and it was my goal to get it as detailed as possible. It's still in the works. (I have to add an animated door, some decals and some lights.) Without further adeu, the Big-E! I also decided to do a drastic re-design of the Galileo. It' was inspired by an Enterprise-E shuttle. Please give me some feedback!
Last reply by Tacku, -
- 1 follower
- 4 replies
- 433 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 18 replies
- 1.6k views
I dug up an old friend of mine, the stupid robot I made a few years ago. I've been tinkering with SynthEyes the last couple of days. Basically I recorded a video of my desk with my mobile phone and imported it into SynthEyes, did the tracking and adjustments then exported it to A:M. I see there is some jittering on the tracking, but overall I'm satisfied. The animation is just an old and crappy action I made long time ago. Let me know what you think johnny6.mov Here is an small screen capture:
Last reply by animas3D, -
- 1 follower
- 6 replies
- 731 views
Hello, i have been seeing some nice feather materials and i would like to know how it is done... I have a turkey and i was wanting to to know what it would look like with feathers.. because i am not a very good texturer at the moment... i will appreciate any form of help. but not downloads of materials i want to know how to make my own.. and could help me make different kinds of materials also.. here is a pic of the turkey.. (not sure which look to go with) by the way i have fixed the problem of the line coming out of the back of his leg...
Last reply by totlover, -
- 2 followers
- 42 replies
- 3.2k views
Hi all I've started up yet another ambitious modeling project. For those of you who remember the "KM Bismarck" project, I can say that this new project is in the same genre. This has been my 'lunch break project' at work this month For those of you who is not familiar with FS Clemenceau (R 98), aka Le Clem, its a French aircraft carrier of the French Navy, serving from 1961 to 1997. Don't ask me why I chose this one, I have no clear answer, other than it is a beauty At this point I've mainly carved out the hull and just started to add details. I got a long way to go before it is finished. I'll probably start making the superstructure within the next few weeks.…
Last reply by Gerry, -
- 2 replies
- 507 views
Some hints from the experts here please! I need to achieve a look similar to this picture. What would be the best way to come near. Painted textures? special shaders ( I heard I would need fresnellshader for this??) ? What kind of lighting? Post production? Any advises how to start experimenting? Thank you Jake
Last reply by apprentice, -
- 4 replies
- 577 views
Did some refinements on a Still from a previous posting. Started some aditional models and started Story board, Camillo Thank you for comments
Last reply by bentothemax, -
- 13 replies
- 1.1k views
This is my entry WIP. mov 2 (still blocking) is the reflection that I want to import as Image Sequence into A:M and project it on the mirror surface. I have never done it before. How does it work? I import the image sequence in the Image folder (which it told me was too large ~ 380 frames) and then what? Adorable_lowres.mov Adorable_2.mov
Last reply by robcat2075, -
- 5 replies
- 572 views
It is the first time I get this far in a 3d project. Actually, it is done but these is a problem with the camera, you will see that it does a 360. Is there any way to prevent this? the project was proposed to me by a friend promothing sciences to high school students. He needed visual support. thanks for comments! btw, I didn't waste time animating the character to open door... tido fus_e.wmv
Last reply by tido, -
- 1 follower
- 18 replies
- 1.8k views
this is the continuation of this topic I can't open a new poll in it then I had to create this new topic thanks for voting ... Well, you had 2 weeks for voting. The choice car to be modeled was the BMW 7 Sedan. I posted a new poll, regarding of the value to be paid for the tutorial. Your answer is quite important. The modeling of a basic mech model, in a direct way, uses all the beginnigs that are used in an advanced mech model. You understanding how works the parts and splines, you will be apt to model any type of car... The tutorial will cover : - Modeling - Texturing - Lighting
Last reply by the_black_mage, -
- 3 replies
- 464 views
A Still Shot I put together in a couple of days for a client to show the look of a 3 min. piece to be used in a motion simulator. I will be producing 3 to 4 POV adventure animations per year so my work on "alien Invasion" will have to slow down or be put on hold. What do you think? Camillo
Last reply by Camillo, -
- 8 replies
- 856 views
Hi, Im currently working on my first project. I am trying to make a computer model of an artists dummy. I have finished modeling and have done a render. What do you think? I am also having problems rigging. If someone would be kind enough to help me with rigging or do it for me please PM me. Elliot P.S This is the first thing i have made on A:M all by myself.
Last reply by elliotclem1, -
- 12 replies
- 969 views
Thought I'd try something today just for kicks. I had noticed in v14 that you can export OBJ files... I don't recall in previous versions of having a workable feature of this. So - I decided to test it out in getting some displacement and normal map textures for a model. I started with a basic 4 point patch and unwrapped it for texturing purposes - and so that when I export the model I'd have it already unwrapped for whatever program I use to sculpt the texture details in. Once I exported this patch I loaded it up in my sculpting app.. For this test I used Silo. I sculpted in a sort of - I guess you'd call it an eye and then exported the displacement map and No…
Last reply by Epoch, -
- 5 replies
- 333 views
Hi! I have a question. I want to use several actions in one choreo on one model. I have got two pathes. One for the character to walk into the scene, and one to walk out. I although have got a walkcycle with stridelength... Inbetween there are other actions to keep the real animation in. The walk in and the animation itself worked nicely. Now I want to let the character walk out of the scene... I gave the character a constraint to the path and now I want to make the walkcycle action active. But the action isnt available... It is there, I can click on the part where it should be and see the selection-frame, but I cant see the red bar which indicates …
Last reply by Fuchur, -
- 4 replies
- 368 views
http://www.youtube.com/watch?v=NLdvxeGHOXA Hey! I just used A:M's SimCloth feature again in another TV spot and it didn't let me down. I needed to show a Christmas present UNwrapping, so first I did the bow unwrap in an action using muscle-mode animation to sort of 'undraw' itself. Once it was gone the ribbons wrapping around the present were free to fall- and SimCloth did the trick with very little futzing. All this to sell furniture... http://www.youtube.com/watch?v=NLdvxeGHOXA
Last reply by Gerry, -
- 114 replies
- 11.6k views
Homepage for Ballet Pour Ma Fille: AppleSnake Original discussion thread: http://www.hash.com/forums/index.php?showtopic=2288 -- Ok, the title to the old thread just sucked- can't figure out how to edit titles... so, new thread. Anyway, here's a simple little Fouette-type turn by RG, who is the dancer in the film. Animating ballet is very hard, I've discovered. It is not made easier when the proportions of your character are... not anything like a real ballerina. This took three days to get to this point, and I need to move on- though I'm not satisfied. Need to tone down her head a bit when it moves forward, and I may make her poses a little st…
Last reply by robcat2075, -
- 9 replies
- 979 views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 11 replies
- 773 views
Here's the first shot of my major Halo2 Movie I'm making. When the camera pans to the bridge, there's supposed to be a huge explosion in the background, shaking the view. I'm lookin for some help or a link to a tutorial for this scene. Anything helps! First_frames.mov
Last reply by Cross, -
- 4 replies
- 608 views
Here are links to two WIPs I've posted. The first was for a wine evening quiz; The second shows a test using Midi drum code Any comments would be appreciated. Thanks Dave
Last reply by dougwills, -
- 1 follower
- 4 replies
- 452 views
Well I felt like I needed to post a WIP, just to show that Im actually working on something, LOL, not just visiting the forum, A crawdad-ish model I modeled for no reason other than to get back to it. I also wanted to learn to combine Materials and Decals together (I used 3D painter for the decals) I personally like seeing models showcased within an animation thats why the Mov file with the model with some movement (just quickly done in an action). It appx 13mb. Well I'm back to texturing...... Crawdad_Cam1_TestAnim1.mov
Last reply by Kamikaze, -
- 1 reply
- 226 views
Something I'm working on ......I would like to have a camera view of something falling ...this is a test with playing with a darktree material to make it interesting I set up the objects falling with newton then removed the ground and set up the camera newt.mov
Last reply by Kamikaze, -
- 4 replies
- 427 views
Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
Last reply by Heiner, -
- 1 follower
- 13 replies
- 1.2k views
Hello all, I have been a little slow in getting this post out. I have been REALLY busy. Many of you do not know me. I am not really very good at AM! I grew up on Lightwave but have always been amazed at the power and capabilities of AM since version 3, my first version. I saw it at SIGGRAPH but when I got home with it and tried to use it, I wanted to kill everyone! Needless to say documentation has been lacking for a while now! Anyway, I tried again at version 5. Same results.. so I continued doing my work in Lightwave and Maya. Then I got a wild hair and decided to try it again... version 11! Last year I produced and animated a direct to DVD project for Hasbro Ent…
Last reply by entity, -
- 1 follower
- 34 replies
- 2.6k views
Another project that got out of hand. Taking a break from animating a talking fish, I built this character. I've always itched to make this style of cartoon head/mouth. Then I decorated him. ['should have seen the early signs of "project inflation" right there] Then dug out some old buildings and made a street...and then...
Last reply by Kelley, -
- 20 replies
- 1.4k views
was trying to see if i can do a one point lighting but came off a little to dark have to back and boost the lighting up a bit tell me what you think from what you can see
Last reply by bentothemax, -
- 2 replies
- 622 views
Beginner to modify, base model, free for any use or modifications. took like 3 days to do. I only ask that any reworks be handed out freely as I did with this model - just a suggestion. New Zip model below.
Last reply by Muff, -
- 11 replies
- 750 views
I am almost done scanning photos for my wifes family ..so far over 300 scanned and if possible repaired..anyway I decide to "play" tonight with AM and looked at the extra DVD and found the DoDo Here is my attempt to animate it and try something for a project I am working on wonderful.mov
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 700 views
I'm making a doll model (dont ask) and the hair looks really weird. Im using A:M v. 10 and i need to know how to get the hair off her face and pointing back. maybe a few bangs. ReallyImpossibleHardProject.prj
Last reply by Caroline, -
- 10 replies
- 1.1k views
Hey As you can see not quite done, but working on it... if anyone has a good place to get wood floor textures it would be much appreciated if you posted it C and C welcome, more to come this weekend. Ben
Last reply by bentothemax, -
- 28 replies
- 2k views
This is my first attempt on something that I've done. I have gotten really addicted to Bioshock and love the Big Daddy's. Included i have a picture of a big daddy Front and side view of the original, and the front and side view of the one I'm doing. Please tear me away on your opinions and bashings. I haven't finished it yet, but what I have been doing *what you can see* has taken me around 7 hours more or less. Now as you can see, the base of the body isn't what it will actually be, it is just there to give me a general idea of where things will go. If you have any opinions that you would like private, or would like to help me, by making a 'little sister, or a splicer'…
Last reply by cuboos, -
- 2 replies
- 281 views
Just wondering can you put a working light on this electric cart Its all most done.
Last reply by robcat2075, -
- 1 follower
- 18 replies
- 1.4k views
Hi Hashers .... I take part for the first time, in the 11 SECOND CLUB´s animation contest. Is anyone else participating ? I used the FAT FARMHAND in my entry ... Check it and comment please .... I have 6 days to upload it ... Transcript Man's Voice: "I thought.... that if I could help him in some way, get him this, uh, this girl that he loves... that maybe, you know..... *sniff* ....things would ch... change for me." 11sec_wip_oct.mov
Last reply by Gerry, -
Hi folks, I needed a character that I can compete with in animation competitions. So, I decided to build one with the goal of making it as universal as possible and, with David's help, will have the awesome rig used in TWO. I started with the head first. That's how I always start my drawings. Linguini, of Pixar's Ratatouille, is my inspiration. I'm following two DVD tutorials, relying heavily on Barry Zundel's (Bizzle) character modeling Disc 1, and augmnted with hints from William Sutton's Modeling a Gorilla tutorial. Your critiques and insights are most welcome.
Last reply by mtpeak2, -
- 3 followers
- 13 replies
- 1.4k views
This came to me on Wednesday, I 'boarded it on Thursday, modeled it on Friday, animated Saturday, and finished it tonight. (All in between full-time work and college.) I intend to include it as part o' my Halloween card to fiends and family via e-mail. (Hooray for Hash!) Have I mentioned I adore this software? This is just for fun, really, but I am really very proud of the effect of the monochromatic colour scheme. I do so love the "look" of this spot... Enjoy! Skullford_Small.mov
Last reply by williamgaylord, -
- 1 follower
- 4 replies
- 560 views
Sorting through some stuff from my old site I thoiught..why not post a few old items related to halloween. ..anyone else have any to share ? All these were redone in v14...all still worked even though some were from 2002. Nothing great but just ideas arnie.mov pumpkin1.mov abc.mov halloween.mov I put all the projects in here and the darktree material for the ghost 's eye in case you didn't have it allprojects.zip
Last reply by johnl3d, -
The Family
by serg2- 1 follower
- 9 replies
- 807 views
The sketch 1
Last reply by serg2, -
- 15 replies
- 1.2k views
I'm finally breaking down and starting on a master chief model... After thenew release of Halo3 all i could think about on A:M was him XD So, here's the start of him!
Last reply by Cross, -
- 1 follower
- 17 replies
- 1.5k views
I've had the program over a year now and decided it was finally time to start making films. So, my first one is Hero: Legend of the West. It has a three page script with only two people who speak in it. Well, there are like two incidentals, but they don't count. Now I haven't modeled everything myself, the horse for example is from the CD, so I have to remodel the saddle to a more western style saddle. But, Hero is the very first character I've ever modeled, so be easy on critiquing him. I'm quite proud that I was finally able to build a character, but there are a lot of faults in the model that luckily get covered up by the toon render!! BTW, the pics aren't i…
Last reply by Darkwing, -
- 1 follower
- 6 replies
- 831 views
Well in the last month my computer crashed and my internet got turned off so I haven't really been able to finish up any of the other stuff I was working on. Here is one I think I'm just about done with. Its late and I haven't copied/flipped/attached it yet but you get the idea. I'm just lookin for crits. Is there anything you see that bugs you or does not look right? Thanks.
Last reply by LeeAnderson, -
- 1 follower
- 19 replies
- 948 views
Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob
Last reply by Jentham2000, -
- 0 replies
- 293 views
line.mov Just had this idea tonight...oh well another tinkering gnome special lineart.zip
Last reply by johnl3d,