Work In Progress / Sweatbox
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Works In Progress (WIP) (59,106 visits to this link)
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5,150 topics in this forum
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Hey everyone! I haven't posted any of my work lately, but here's my latest. It's an alien head. I was inspired by something and I can't remember what I was inspired by. Anways, please crit. Thanks. -Rolo
Last reply by lazarter, -
- 15 replies
- 1.2k views
A while back I made this post: http://www.hash.com/forums/index.php?showtopic=2189&hl= Well, I've updated my model a bit, and just thought I'd show it off a bit. I actually made these updates/improvements a while back, but have just now decided to show it off. The texturing for the body is still incomplete (think of the texturing just as an example of what the texturing could be). I also cut down the splineage in the head and around the body. The patch count of the model from the previous post (above) was about 1074 (I think), and the new patch count is 974. It may not seem like much of a difference, as while I did lower the patch count in some areas (ie, i…
Last reply by stephen, -
- 5 replies
- 805 views
Working on a short animation for a charity over here in the UK, just thought I would show you all the progress I am making of one of the characters. Comments welcome Mark Oxley
Last reply by pengwin, -
Hi Guys! Please anybody show me a/(more) good action(s) and please to mark offset,anticipation,follow through,overshot,squash and strech application in it! I will be happy, that you can help me in this topic and you can offer a good rig for my models ,because maybe I can learn the animation much more and I may can make my projects better!! I'm waiting Your answer and thanks before! Can you help me and tutor in the animation topic? Sharky!
Last reply by Sharky, -
- 10 replies
- 1.1k views
Here was my entry in the CGTalk A:M caricature contest. I didn't have time to texture him but was wondering if you could tell who he is and tell me what you thought of it. Thanks.
Last reply by Zaryin, -
- 9 replies
- 884 views
Here is a brand new character im working on! Any idea how I can model him?
Last reply by robvmonte, -
- 7 replies
- 762 views
While I'm still working on making my 3D art...uh, well...good enough for people to see, I've opted to enter the 2D challenge on the site. Critz welcome as always. Might try a stab at my current concept in 3D. Chad P. Welch - Machineflesh Challenge 2D
Last reply by cartoonimator, -
- 13 replies
- 1k views
Well, here's a little progress on my fury little monster I've been working on. It's actually my first model in AM, damn splines...lol. I guess I'm starting to get a hang of the splines. Still needs legs and some other work. I like him so far without an actual nose but that might change once I start animating him. Will post when I get some more of him completed. Cheers Oh ya, need to have it where the PNG format can be used as an attachment here. I don't like JPG compression.
Last reply by J. Baker, -
- 7 replies
- 874 views
Early stages of my brothers Nissan. Questions, Comments and suggestions are welcome.
Last reply by scrawntor, -
- 2 replies
- 494 views
I'm modelling the New Horizons Pluto Spacecraft for an areospace client. Here is my progress so far. Hope to complete it in the next couple of days. The client is asking for as much detail as possible. There are a ton of small appendages I still have to model. Thankfully they are all basic shapes, cubes, cylinders, etc.
Last reply by jfirestine, -
- 15 replies
- 1.5k views
It's been awhile since I posted here as I've been busy moving from NY to North Carolina, and looking for work. I may have a shot at a job designing an employees' instructional website for a home improvement chain, so I did this animation of a deck assembling itself as a portfolio piece to impress them into hiring me. My 3D animation page I used toon line rendering for the first time and it worked out really well! It was perfect for the appearance I wanted. I like to post both .avi and .mov versions for my website. The original render was about 11 megs. I was astonished to see that the .mov version compressed to 680k with almost no loss of quality, however I…
Last reply by Gerry, -
- 4 replies
- 473 views
OK I know that this has been done, oh, about a billion and a half times but it's still a good way to experiment with timing and gravity. Clicker It's still got some tweeking to do but not a bad start. Thoughts?
Last reply by ChrisThom, -
- 3 replies
- 621 views
Here's the WIP I promised in another post. This is my example picture. Pretty daunting, huh? (BTW, this is from a D&D book, so don't publish w/o permission.)
Last reply by SteelShark, -
- 0 replies
- 375 views
Since space was the theme this month I decide to post what if I remember was my attempt earlier at a planet.. hade some ring work tp fix johnl3d
Last reply by johnl3d, -
- 12 replies
- 1.1k views
I've been following Victor Navone's development of his facial rig closely, and using a similar system have been able to rig my latest character much more efficietly than in the past. I've completed a small test (no laughing ..... after Victors effort I'm almost embarressed to post it...) with some detail on the bone structure on my webpage. Click here to go to my webpage, then click on the 'The Cuckoo, Animation' link. I'd be interested in peoples thoughts.. Cheers
Last reply by shaunf, -
- 10 replies
- 1.1k views
Hi new user here. I bought A:M about 3 weeks ago and have been spending all my free time since then checking out all the tutorials I can find. So I figured it was about time I tried to make a model and eventualy get him to do some cool stuff . I checked out the chat on wednesday night and Nixie suggested I post some of my WIP so here goes
Last reply by John Keates, -
- 4 replies
- 593 views
My entry in yesterday's four-hour Animation Showdown. Our character had to do some sort of exercise. Which is kind of awkward for animation since most exercises tend to be very symmetrical with lots of "twins." i considered doing a guy hitting a punching bag but decided against it because I thought doing the fast moving bag would be time consuming to get right. So here's plan B, twins and all! See it on my Showdown page. (Note to Rodney: It's got a camera move this time! ) BTW, there's lots of room for A:M animators at Digitalrendering.com's Animation Showdown. Why spend three months on a contest entry when you can do one in four hours?
Last reply by robcat2075, -
Here's a second (and much shorter) piece of animation I'm working on with the same character as before. An evening's work so far. QT, Sorenson3, 900kb All comments and crits are welcome as usual.
Last reply by Parlo, -
- 14 replies
- 1.1k views
http://greenwith.envy.nu/ My first WIP post. This is a stylized globe, using booleans to 'cut' the land masses into a sphereical shape. I am rendering a :20 rotation as a video element, it is taking 17 minutes per frame... A:M's booleans are quite powerful though...
Last reply by Rodney, -
- 2 replies
- 493 views
Hi folks: Been trying to model this cartoon sea turtle, but I don't have a clue as to what I'm doing. I bought the "Model a face" video from Anzovin, and I have to say it is very good. However, I'm having a hard time adapting it to a cartoon character such as this one. Especially since this one doesn't have a nose. I'll appreciate any feedback. Thanks. front.jpg.zip
Last reply by josema, -
- 7 replies
- 667 views
Here is a newer render of a model I've been working on. It's still not quite finished. I still need to add a couple of beams to support the wooden dummy as well as the anchors of the posts and bolts for the frame. Damn real life! It keeps getting in the way of me actually accomplishing anything. Anyhow, I need some suggestions on what I need to do to improve on it. I'm going for a realistic look, but not photo-real, if you get my meaning. Anyhow, here's the link. http://homepage.mac.com/cluelessmorgan/.Pictures/Test.jpg Also, which one looks better: The pine frame (1) or the red wood frame (2)?
Last reply by HeadlessBill, -
Hi! I have entered model showdown on Sunday. The task was to model human skull. So this is my less than 4h work.
Last reply by Grubber, -
Here's my new WIP. I got a basic body done right now. I drew a simple sketch to get the proportions the way I wanted. He's going to be a cartoony Zorro-esque type character. I will probably be making a few more characters as well. Now, onto the head.
Last reply by Zaryin, -
- 6 replies
- 811 views
Sorry, since the forum this was posted in doesn't allow for pictutre uploads, I started a thread here so I could show a way to respline his model. I'm sure some the modeling gurus can come up with a much better solution, but here's my contribution anyway. I just took your pictures and re-drew some of the lines. For me, there isn't any trick to avoiding these types of situations other than experience. You just start to sense alot earlier that you are going to paint yourself into a corner, and you do your spline rearranging before things get too out of hand. So I guess you are doing exactly what you need to do in order to avoid this sort of thing in the future Model…
Last reply by SteelShark, -
- 14 replies
- 865 views
** UPDATE: 4/15/04: scroll down ** Hey there, hashin' community. I'm in a pickle with a new character model. I'm making these fat, bean/potato-shaped robots. Their bodies have a very smooth, regular surface, which is the source of my worry. Have a look. (Hands and eyes coming soon.) Belly Bot, body Belly Bot, mouth My problem is with the mouth. Victor Navone's posts on Giant are really awesome. I wanted to try out his system, but I think it demands more skill than I have at the present time... So I'll stick with poses. Anyway, you can perhaps see my problem. This character's mouth adheres to a surface that is best described as conic -- it curv…
Last reply by lazz, -
- 8 replies
- 785 views
just started doodling, only about an hour of work so far. Lots of tweaks and modeling left to do.
Last reply by modernhorse, -
- 5 replies
- 729 views
I was rummaging about my hard drive, and I found this image from awhile ago. The lighting is a little bit strange, but it's cool, if I say so myself.
Last reply by zacktaich, -
- 2 replies
- 622 views
I'm struggling with how to actually contstruct some basic models and where to put the bones to best effect. As an example, see the attached caterpillar...a VERY basic character, yet, when I take the bone ending right in the middle of his back, pull straight up to create a tall hump in the middle as he's crawling, the skin deforms horrible and creates very nastly flaps of skin overlapping and going inside of one another. I've applied smart skin and tried to clean up the kinks, but based on the amount of time it's taking to try and deal with this, I'm wondering if inherently I've approached construction and adding bones from a very inneficient angle. The character's pr…
Last reply by brockgs, -
- 30 replies
- 2.1k views
Well some of you at the last chat on wed may recall a pitch I did for a new short. I have a rough animatic started (takes longer than you think). This is not the complete script. There are a bunch of scenes missing at the end. Also the music is temporary. Something I had lying around. I can see how this is really going to help me get all the details worked out. I will keep this uptodate as much as possible. here is the QT of the animatic. Sorenson 3, about 2.3mb: The (incompetent) Secret Agent Vernon "Sleep? What's that?" Zehr
Last reply by modome, -
Hi all. Looking for some CC&C (constructive comments and criticism) on the following: Sorenson Video 2, 33 seconds, 1.2 MB, 480x204 The lunar module was graciously donated by Vernon Zehr from his private collection; all the rest is mine. The texturing for Neil Armstrong isn't done yet. Mostly I'm looking for thoughts on the movement. I'm trying to keep in mind that gravity is one-tenth of normal, but his amount of mass (inertia) remains the same, so he still has a good amount of squash and stretch even as he falls slower. Anyway, I seem to be at a point where it's OK, but not quite right, and I humbly ask for your thoughts. Thanks! Zach
Last reply by tobinjim, -
- 10 replies
- 952 views
Ok, so...I put my character into a new choregraphy. import an action. And end up with this. Double the character. (but not double the fun. ). Does anyone know why this is happening? Help...would be awesome. -Robert.
Last reply by Obnomauk, -
- 5 replies
- 515 views
working on an over head shot where lightning flashes across and down thought I's try using render as lines this is the first draft of that idea looking for suggestions the scene will also have storms clouds and rain lightning.mov
Last reply by HeadlessBill, -
- 1 reply
- 525 views
I'm making this for the CGTalk competetion. It looks more like Tim than it did before, but it still needs more work... It's my first head too, so it's a big learning experience for me.
Last reply by Dalemation, -
- 5 replies
- 750 views
standard 40 ft. length (circa 1950's) with steel sheathing box car pic
Last reply by Zaryin, -
- 3 replies
- 784 views
I've often wished the images from contests and/or users pages could be presented on one page. Well, the credits page for Gregor Rostami's excellent Animation Master Demonstration has a bunch of them! View the variety of art that has been created by users of Animation Master via the Demonstration's Credits Page: http://www.hash.com/VM/credits.asp The link to Greg's outstanding Demo and the exercises from the Art of Animiation Master can be accessed here: http://www.hash.com/VM/ In a word: Wow!
Last reply by Ross Smith, -
- 5 replies
- 738 views
Just saw that John (Artbox) Henderson has updated his Artbox site! Very cool John! Music and Everything. Link: http://skycast.artboxanimation.com/ I believe the site requires flash to view and enter. For anyone you doesn't know this is the home of Skycast program. Sure wish I had time to play with my copy... Hope I'm not linking too soon. Forgive if I am.
Last reply by pally, -
- 8 replies
- 635 views
hello, please check out my latest wip: bianca's next costume http://www.luminousshadows.com/wip/ 1> do you recognize the character? 2> does it work in this more realistic style? 3> what the hek is wrong with me? -jon
Last reply by jon, -
Nothing spectacular, but my first real attempt at "freeform" modeling. This was real good practice for my "splinesmanship" skills. Still needs some tweaking, but I'm pretty happy with it. Wireframe Shaded wirewframe Rendered
Last reply by emailtim, -
- 1 reply
- 541 views
Just letting you all know that if you require any links to your finished AM products just feel free to visit my site at www.koumis.com Cheers!!
Last reply by mediaho, -
CactuZ from TreeZ
by Guest mrsl13- 0 replies
- 392 views
A CactuZ from Marcels TreeZ plugin... Mike
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- 3 replies
- 506 views
Following up on robcat's post earlier, here is my attempt at a "Dive!" for the showdown on digitalrendering's forums. http://www.hash.com/users/zachbg/blog/DiveTest3.mp4 Quicktime 6 required, 350K, 5 seconds. Animation and rendering done in four hours as per the showdown rules. He must be wearing rockets on his shoes, huh? Comments and crits always welcome. Zach "I can't tie my shoes in four hours..."
Last reply by ZachBG, -
- 6 replies
- 1.3k views
Last night's topic for the four-hour Animation Showdown was "Dive!" Our character had to dive into a pool. I found this one quite grueling. It's not much but at least he got off! See it on my Showdown page (QT Sorenson 3 - 148K)
Last reply by robcat2075, -
- 2 replies
- 459 views
Ok when I try to smartsking this leg or any other part of the body for instance and I go to animate that part of the body I end up with the model doing this (picture)! Some whats going on and how can I fix it?!
Last reply by Noel, -
- 3 replies
- 750 views
hi all, I updated my WIP/MISC page on my site. I made a Colonial Marines M4A1 Pulse Rifle (by request) I'm still working on the details for the breach to make a firing action. thanx
Last reply by GibsonAV, -
So...I made a new sword. All comments are welcome- Robert P.S. does anyone know how to get something like this to stay in the hand of a character when animating. Some kind of constraint maybe...? Thanks!
Last reply by Noel, -
- 11 replies
- 1.2k views
Here's a Hi-res model of a head generated in FaceGen and imported into AM as an obj file. Nima
Last reply by johnl3d, -
- 4 replies
- 772 views
Hi, There is no secret that I'm a newbie, but I made a animation (Not shure I'm alowed to call it animation since it is just a logo thing, ... ) . But I'm using the excelent Ocean surface disk supplyed by zandoriastudios. What made me come to HASH was the need to do what I want to happen (Spesial effects and so forth) making mee searh the web after animation programs ... and what $299 ??? I could not belive my eyes Had great fun anyway making it, and learn a great deal about sprites If you have the time, have a peek at www.vivi.no/iedemo59.wmv Cheers Tor-Bjarne
Last reply by clarion, -
- 45 replies
- 3.6k views
Hello all: This is another prop for my still. As you can see I've went astray some where on the gradient combiner and the glass material. This is my first stab at both, so please any help you could give would be greatly appreciated. I thought it was an interesting bottle and would like to do it justice.
Last reply by Pengy, -
Tuck
by Guest jandals- 7 replies
- 625 views
I started this character a month or so ago but quit working on him when I bought a G5. It seems AM and OS X 10.3 have a conflict that prevents me from rendering in a window. Maybe I had multipass off... that caused issues a while ago. Whatever, I started working on him again the other day and gave him a hand, arm and hair. The hair is controlled by a decal (which needs some refining) and I should model him a proper ear and shoes. There's about 10 minutes of work in the hair so I'll at least post some more images as that part comes along.
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I'm rebuilding my favorite character, Clay... "we have the technology, we can rebuild him" For those who've never seen Clay, you can check out the old version at my web site. I'm pretty happy with the mesh and the more life-like appearance he's got now, but I can't help feeling that he looks kinda generic. Of course, textures will help with that but IMO, I think a good model should look great before texturing. So, if any of you kick-butt character designers have any suggestions on improving my beloved Clay, I'd love to hear about it! Thanks!
Last reply by mooncaine,