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88 topics in this forum
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I'm using A:M 15.0, and I'm looking for the Shapes plug-in that allows you to create shapes. I can't seem to find it. Is it only offered in A:M 19.0? plugin problem.bmp
Last reply by Pizza Time, -
- 0 replies
- 20 views
Hi all, I don't know if this has been mentioned on the forums yet. I haven't seen anything about it, so thought I'd post about it myself. Just in case. I've been going through the Tutorial section of the forums, and found a number of helpful video tutorials in Flash format. Sadly, Flash has been discontinued, and isn't well supported anymore, making watching those tutorials difficult. However, I did find a handy, stand-alone tool, direct from Adobe, that allows you to open and view them still. Here's the link: https://www.adobe.com/support/flashplayer/debug_downloads.html The recommended download is the "content debugger" version. I don't know if it makes …
Last reply by WolfsongCG, -
- 2 replies
- 861 views
the sale ends on the 19th for $208 almost $300 off of reg prices, however if you buy from steam there is no upgrade price. I am playing with it now!
Last reply by ruscular, -
- 7 replies
- 505 views
I just discover that Pauline is one of the new character for poser, and I think they had a game engine in mind with that model, because I just notice that Pauline have about half the polygon that Victoria 4 have. I was able to import Pauline into Hash, and has very few patch issues. It also moves around inside of Hash and quite workable. This might be the workflow in getting a ready made model into Hash. They also have Paul the male figure that im guessing about the same level of polygon suitable for import.
Last reply by ruscular, -
- 1 follower
- 3 replies
- 336 views
Hello All, I'm curious if anyone has the free AM supporting tools posted by Jun Kawa on his Japanese website many years ago. Jun Kawa was the guy that made the iMac girls. I can't get them on his page through the Wayback Machine website, but here it is for reference. Some of the site pics still load, so you can see what the apps did. I can post some examples here if people are interested. https://web.archive.org/web/20050301215701/http://www.core.jsdi.or.jp:80/ggg/ The tools were super useful for complex objects in Animation Master format (create in each app, open AM, open a new MDL in AM, R-click, and import the v.4 SEG file created by each tool). The old …
Last reply by robcat2075, -
- 15 replies
- 6.3k views
Hi all, wonder if any one posted this before, or is this the right place to do it. My job requires working with 3D sculptors who worked in ZBrush and Freeform and my duty is to provide the necessary poses for them to base on for sculpting, and A:M is of course my choice for doing the poses. It was always a problem for me however to get some necessary models form them back into AM as a decent model rather than props. Today I seem to have figured out a way using Autodesk Remake: https://remake.autodesk.com/about Remake allows me to import a high density STL file And I can reduce the polygon size dramatically Check the file for errors and then e…
Last reply by pixelplucker, -
- 12 replies
- 4.3k views
Hi friends... here is a video showing a very basic method to export models/scenes from A:M to C4d ( Octane render )... sorry my poor english. https://youtu.be/PHy16vQANVA
Last reply by Xtaz, -
- 1 reply
- 1.3k views
https://affinity.serif.com/en-us/ Is on sale now for $40 No more leasing of adobe photoshop. This software does everything I want to do in adobe photoshop at fraction of the cost.
Last reply by pixelplucker, -
- 13 replies
- 1.4k views
I am attempting to export a model from A:M. Maya and several other software give an "error".... To make a long story short, I need to export from A:M and it won't work. Any ideas why these plugins don't work correctly? Or ways to work around this? Can "Hooks" or "5 point patches" be the problem? I went back to V.16 and tried that version, but received the same welcome in other Apps......"ERROR"
Last reply by detbear, -
- 3 replies
- 1.7k views
https://lazynezumi.com/home This is a great tool for improve drawing and sculpting for smooth results. For the drawing and painting this also have a perspective tool and perfect ellipse tool so you can make your storyboarding or mesh painting. Its also real cheap and on sale for black friday for $25
Last reply by Maniac, -
- 1 reply
- 988 views
3Dcoat has just upgrade to version 4.7 with improve retopology with weight painting for higher detail mesh for fingers and ears. The educational version is $79 and limited to 8 layers of texture. Even people with Zbrush find the UV map making is fast in 3Dcoat. The sale will go July22nd. Personally I cant afford Zbrush, but this would be my second choice. You can quickly sculpt a model and then retopologize a quad mesh low poly model then convert it to HASH and rig and animate them. That would be the workflow ideally! http://3dcoat.com/home/
Last reply by Fuchur, -
- 1 reply
- 1.3k views
http://neobarok.com/ Not yet fully develop, but has interesting tools to make spiral distortion along a irregular curve and also a paint program as well. I hope you don't get sick of free tools. I keep finding cool tools and yet always come back to Hash rigging!
Last reply by John Bigboote, -
- 1 reply
- 1.2k views
https://youtu.be/QA6wkcc_cNY Now that AM has retopology feature, one of thing I often do is take a created 3D sculpt object in a 3D program and then retopologize it for quad mesh. I would suggest running it thru the free Quad converter tool to lighten your polygon count for Hash import or import it as prop to be retopologize.
Last reply by TheToadStool, -
- 1 reply
- 1.4k views
https://youtu.be/j1SjlP8zc78 It's only for windows user and when release their target sale is $20 the Beta version is free. What I like about this is the sketching mode in 3D space to plan out your shape beforehand of whatever you want to make.
Last reply by NancyGormezano, -
- 3 replies
- 1.1k views
https://github.com/wjakob/instant-meshes I ran across this in the lightwave3d forum, and find a nifty stand alone program that can convert obj file to a quad patch output with mesh target zone. I think you could convert a rough version and do some clean up to get the model you want out of it. I just got it and thought this could be perfect for Hash AM.
Last reply by nemyax, -
- 16 replies
- 1.4k views
http://graphics.uni-konstanz.de/~luft/ivy_generator/ You can create a growing ivy along side of walls and building of your model. The question that I don't know if the poly count too high for it to be imported into AM: ??
Last reply by Fuchur, -
- 11 replies
- 1.2k views
I have grab the new LW upgrade with 2 free plugins, and of one that is a stand alone that works well with many other program. It could be use with Hash with the MDD and object file export. mainly do 2 big things, fix any animation quirks and poke thru on the fly and create new expression of facial animation to give it more organic touch flair on the fly. $400 for a stand alone may be a bit too much for what it does. But I love it!
Last reply by ernesttx, -
- 2 followers
- 11 replies
- 874 views
Hey guys, I'm currently doing Python integration for A:M + simple Script Editor.
Last reply by Malo, -
- 4 replies
- 1.1k views
I don't know anything about the course but it is Tony White and it is on sale for $10 (early Black Friday deal), regularly $150 on Udemy.com http://www.2dacademy.com/courses.html
Last reply by Rodney, -
- 0 replies
- 751 views
New Pro Animation Software! The number one animation alternative to Autodesk MotionBuilder! Truebones is Proud to present All New Pricing, New Avatars, New Motions and New Ikinema Animation Software First Click this Link http://bit.ly/Ikinema Select a plan, Then enter your desired User name. and email address, retrieve your password from your email. You may be prompted for the new plug in, Then sign in with your new username and password, Check out this New Video Demonstrating Ikinema's Web Animate in a typical Animation Workflow. http://www.youtube.com/watch?v=AEioqw-bHf8...x-oE3C-qfqD4SbQ
Last reply by mrbones, -
- 3 replies
- 859 views
As you may have noticed, some tools (Adobe Premiere, for instance) don't like the A:M file sequence numbering convention, so they have difficulty importing a complete file sequence generated in A:M. (They really should have an option for this convention.) A:M numbers files myfile0.tga, myfile1.tga ... myfile100.tga while Premiere wants them to be myfile000.tga, myfile001.tga ... myfile100.tga. I wrote a Windows application that makes renumbering files pretty easy, which I am releasing as freeware. It requires the .NET 3.5 runtime, which you may already have on your machine. As often happens with .NET, the executable file is small. You can find it here: File Seq…
Last reply by Glob Studios, -
- 3 replies
- 969 views
Hi Folks I had to reinstall AM v16 on my system (Mac) got these. Any suggestions how to get my code back in? 1.tiff 2.tiff
Last reply by Walter Baker, -
- 0 replies
- 713 views
Dear Fellow Animators, Great News! iPiSoft has released a new version of their Kinect (1) camera mocap studio software, that now supports FBX and Collada (DAE). And you can now export .BVH Motion Files in 5 flavors for 3D Max biped, Motion Builder, Blender, Iclone, and Endorphin! Check out this little preview for some of the new export options in iPiSoft/Kinect Studio! http://www.youtube.com/watch?v=ypAOR4Ne9MU and http://www.youtube.com/watch?v=T_iG1d8Pzyo& Download the 20 FREE BVH it created! http://bit.ly/jG79nk Download the New and FREE iPiSoft 30 day demo at http://tinyurl.com/iPiSoft Plus If you buy any iPiSoft Mocap system (within …
Last reply by mrbones, -
- 1 follower
- 1 reply
- 837 views
Howdy Folks, Great News! iPisoft has made a easy and inexpensive one (kinetic) camera mocap solution that requires no calibration. First Download the 30 day FREE demo here iPi Soft Then visit my youtube channel to see the ipi mocap software demonstrated by MrBones himself. http://www.youtube.com/watch?v=brFn09fY-Ak Please be sure to help spread the word and tell your friends about this fun and easy to use mocap animation software. Thanks again and Cheers
Last reply by Shelton, -
- 7 replies
- 1.3k views
http://www.luxrender.net/forum/viewtopic.php?f=27&t=4258 Seems like somebody is working on a plugin for exporting from A:M to this renderer. Would be quite cool because it is open source and available for Windows, Mac OSX and Linux (so that is not that important). Somebody knows something about that? See you *Fuchur*
Last reply by Fuchur, -
- 9 replies
- 905 views
I figure this is very likely built into Netrender, but has anybody done their own render job automation with the "Non-Netrender" version of A:M? I've been wondering if I could use something like a command line script to que up multiple rendering sessions. At this point I'm mainly curious whether it's possible. I've purchased a second copy of A:M specifically so I can have one machine (legitimately) rendering while I'm happily animating or modeling on another. I'm about to start building a new PC with a quad-core processor to do the heavy lifting part. I figure, if I have a number of shots worked out, it might make sense to que them up for rendering if there…
Last reply by Rodney, -
- 3 followers
- 29 replies
- 4.4k views
VERSION 1.0 While there are still many things I can do to increase the capabilities of AM TerraForm, I have already exceeded what I originally set out to accomplish 10 months ago, so I'm calling version 1 complete. This version was mostly for giving the community something they were asking for and for gauging what the community might be willing to pay for the effort involved in creating it. Given the almost complete lack of monetary interest on the part of the AM community for further development, I can't say for certain what will happen to it in the future - for the moment it's done. New in this release is Undo/Redo for the Smoothing option. I have also include…
Last reply by KingVidiot, -
- 1 follower
- 38 replies
- 2.5k views
Obviously the forum is undergoing changes and this seemed the best place to post this since the 3rd Party area is no longer available; I assume that someone will move it if needs to be moved. A few things: You need DirectX 9 installed. Nothing is changed in this beta except for the addition of 3D preview. If you don't care about previewing your mesh before opening it in AM, then you don't need this beta since I haven't added an option yet for enabling/disabling 3D preview. Don't expect much from the 3D preview. AM TerraForm is meant to create a model file that you can open in AM to texture and do so far more quickly than you could model it in AM. AMT i…
Last reply by ypoissant, -
- 0 replies
- 827 views
Hi all I am starting this thread as a place to announce new products at the 3dfrog store. I will keep them all here so I don't have too many threads. We are pleased to announce that Ronald Nxumalo has submitted an electronic keyboard model. Please check it out here: Ronald's Funkeyboard Other past submissions include houses by Andy Mulia and a delivery truck submitted by David Dustin. I have heard from people who are working on models to submit to the store. If you are working on a model to submit let us know we'd love to hear about it. Thanks a lot folks!
Last reply by dborruso, -
- 9 replies
- 1.1k views
Hi all I am desperate to be able to colour keyframes in AM's Timeline. The default RED is nice but imagine the ability to be able to colour your keyframes! RED for key poses, BLUE for breakdowns and so on and so on. Is any one willing to write a little facility or plugin that will facilitate this? For sale of course! Thanks Jof
Last reply by martin, -
- 1 follower
- 1 reply
- 778 views
Anyone else out there own the darktree program? If so could you create a new darktree, in side the darktree program, using the external component and use an image map for color, bump and spec and then save it out and open in AM v13. I get black X's on my mesh. This worked in v12 for the most part except during some renders I would get little back squares in my renders. I have contacted Darktree about this and submitted a report here. Just want to know if anyone else can confirm it. I have a material that I created back in v10 that has always worked and now in v13 its a no go. I even tried to recreate it from scratch in both programs. if we could get more ma…
Last reply by Chad_Hunt, -
- 2 replies
- 787 views
Any one know of any tutorials for or if there are any problems with some of the plugins out there? I struck out twice here recently when i tried to add some plugins. The first was the Darktree materials symbiot plugin ( couldn't even figure out what to do with that) but i think that one was because i have a Mac. The other was the cellfx.trb from yves possiant. I put it in the turb folder but when AM started up it said there was an error with the file. Anyone else have these problem or am i just completely inept
Last reply by paradymx, -
- 0 replies
- 740 views
Hello The 3dfrog Store is holding a sale on electronics and transportation models starting right now until Sunday September 17th. All items in these categories are half off the full price. Stop in and check it out. www.3dfrogstore.com
Last reply by dborruso, -
- 4 replies
- 1.1k views
hi, just found a nice standalone open source renderer that´s producing nice global illumination, ambient occlusion and it´s very fast for a java programmed renderer. btw: would it be possible to use it with a:m? ( sunflow homepage sunflow gallery
Last reply by robcat2075, -
- 5 replies
- 924 views
Hi Steffen, First let me thank you for your awesome collection of plugins! I started playing with SimpleScatter for V13. I made a very basic model of a hill by deforming a grid in magnet mode, brought it into the Choreography and deleted the ground. Then I used SimpleScatter on the hill, selected a very simple tree model, and set it to 30 copies. It resulted in only 6 trees but four of them are floating above the hill model. I've tried this a few more times but no luck. Again, thanks for the great plugins you give to the A:M community. If you do have some time to look at this, I've attached the sample file I used. -Jim scatterExample.zip
Last reply by jpappas, -
- 1 reply
- 887 views
Thanks Emilio for the great plugin. I just found it in the archive: http://www.hash.com/forums/index.php?showt...setbias+plug-in I do a lot of bias tweaking and this will surely help. Thanks again Eric
Last reply by trajcedrv, -
- 5 replies
- 1.2k views
hi all, just check this out. ambient occlusion generator. very fast! faogen and for the plugin programmer in you... Dynamic Ambient Occlusion and Indirect Lighting
Last reply by kikiriki, -
- 3 followers
- 38 replies
- 2.5k views
We are pleased to announce the opening of The 3dfrog Store, a place to buy and sell Animation Master Models. www.3dfrogstore.com We are a small team of A:M artists starting up this store. We are me, Waheed Sami Ali (Jin Kazama), and Robert Harris (Darklimit). Please check out our site. See the seller info link for information on selling on our site. We hope you guys submit lots of models . We will be advertising the store when we have enough models submitted and have a little more funds. We will use google pay per click advertising to start. If it takes off we will grow from there. We realize there have been other shops in the past that have trie…
Last reply by Kaijin, -
- 4 replies
- 921 views
Hi, I would like to use the eyeball material from ToonNation for a character. Unfortunately it's not possible to set the Offset to a value higher than 100. Is there a way to get the eyes up higher than 100? Russel
Last reply by Rodney, -
- 1 reply
- 842 views
I was wondering if there is a way to convert a 3D Studio Max file to a readable A:M file. I don't know if this is the right place to discuss this but there's a model I've been looking for forever and it's a .3ds file.
Last reply by Fuchur, -
- 5 replies
- 1k views
Hello. Is the Zevel plugin, which adds a bevel to splines, supposed to work in Animation:Master version 13? I downloaded the plugin here: http://www.kci-group.com/z/zevel.htm I installed it into my htx directory, and then I tried selecting a single CP along a donut, like the example shows, but it always crashes the program. I just ordered the Puzh plugin. I hope that one works! Sincerely, Carl Raillard
Last reply by JohnArtbox, -
- 9 replies
- 1.2k views
I'm looking to get a new computer for x-mas. So my first question which computer system would work best to make animations on using Animation Master a Mac G5 or a Dell Alienware (dell acquired Alienware)? Also I really wanted to participate in the production of TWO but my old computer was just way to slow. So for my second question what is the best system setup? Inother words which processors i.e. AMD chips or Pentium, dual or quad microprocessors and what is the best bus speed.
Last reply by heyvern, -
- 1 follower
- 15 replies
- 1.5k views
Back in the mid 90's (1890's...I'm very old) I used to used to model with RayDS and it had a great feature for positioning models relative to each other. You could actually move models to butt up against each other as the program would sense their surfaces touching. So putting a glass on a table was simply a matter of dragging it to the surface until the glass stopped moving. Is this possible to acheive in A:M or is there a technical challenge that won't allow it? Boy, would love to be able to have my vehicles sense the road surface. I realize there is a "surface constraint", but it doesn't seem to lend itself to a vehicle travelling long distances. Wh…
Last reply by itsjustme, -
- 2 followers
- 7 replies
- 1.2k views
Hey everyone, I was wondering if I could use the clothing packages from sites like Daz 3D or Poser models and apply them to a character made in AM? The reason I ask is I am just starting with AM, and I need to make a animation and really need some clothes 8/ I can model the scene, and the bar tables and stuff, but I am still learning how to model and apply clothes. Hopefully the DVDs I just ordered will fill me in, but until then I still have to get the bills paid. If anyone has a decent library of mens and womens clothing, maybe you could get in touch with me about purchasing some? Thanks for any input JF
Last reply by PopaR, -
- 1 reply
- 977 views
is there any one who makes plug ins, materials, shaders and models for purchase?
Last reply by pdaley, -
- 1 reply
- 1.1k views
Came across this web site and thought I'd share it with you: http://www.art.net/~jeremy/photo/public_te...e_frameset.html
Last reply by C-grid, -
- 5 replies
- 1.9k views
anyone know if i install QT 7 ( free download ) , would i lose all the add ons (from 6.5 pro that i paid for) not sure where to look for that answer ... thanks SM
Last reply by Stuart Rogers, -
- 2 followers
- 9 replies
- 1.6k views
Are there any 3rd party plugz that allow you to render an A:M animation to a vector file for use in Flash? Or do newer versions of the A:M offer that render option? I thought I had seen this topic discussed before, but I'm afraid time isn't on my side to allow for a lengthy search of the boards. I also apologize if this isn't the right place for this question. Thanks to all for their time and effort on my behalf. C.
Last reply by robcat2075, -
- 1 reply
- 987 views
I just got back from a tripp to Thailand and got a couple of shots that might be usefull to someone as a roto thought the carector was pretty good side view for above
Last reply by Nosferatu, -
- 1 follower
- 2 replies
- 1.2k views
Hi, I just want to know if anyone has been able to animate a character modeled in Modo. Do I have to model everything AM? What are the Pros and Cons of doing otherwise? Thanks, Ernesto
Last reply by che,