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KingVidiot

*A:M User*
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KingVidiot last won the day on August 16 2017

KingVidiot had the most liked content!

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  • Interests
    Video, Animation, Music comp.
  • A:M version
    v16
  • Hardware Platform
    Mac/Win

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  • Location
    Silicon Valley

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  1. Hey there, the link isn't working even though I'm logged in. Seems interesting... I was sleeping at that time recovering from the early morning Australian music tech podcast.
  2. could be a fun thing to try the other issue is the geometry of the molecule based in the atoms as you change out atoms the geometry needs to change (angles and distances) due to neigbor layout and the types of bonds (ionic, covalent, Hydrogen bonding) and as a structure gets more complicated like amino acids forming proteins or DNA/RNA the structure (primary, secondary, tertiary...) can change drastically based in attraction like H-bonding or van der Waals forces this get pretty nerdy but it's important if you are going to submit to a science site, publication, teacher, student, or other related person or contest otherwise basic diagrammatic stuff works OK now you can see why I was working on ways to build structures in AM many years ago and got distracted on other stuff, lots of stuff to consider, especially based on what I was going to do with the material - RasMol was a lot easier and completely accurate, but less customizable good stuff here nonetheless - nice to see it I was going to make a Covid-19 viroid but opted for a nice OBJ made by someone online and pretty cheap - I can still use it as a prop in AM
  3. nice idea, sorry I missed the session - I was up super late working on stuff and woke up at noon I was building molecular models from scratch back in AM 99 (7.1) using PDB files and RasMol as references, since I'm a bio/chem nerd - my degree was in Cell and Molecular Biology the tricky thing abut this design is to be chemically accurate you need to make each atom a diff size and color (all N red, all O blue, all H gray or white, etc.) based on the element, just like PDB files and following the IUPAC standard that was a big part of the grunt work as I worked on models of caffeine and its brother theobromine (chocolate), among other structures
  4. I’m late to the topic, just curious what books were I’m the bundle - perhaps I’ll track,them down.
  5. silly me, I see what I missed - thank you sir
  6. this is a cool project I tried the other day to do a Boolean cutter from scratch to make a group of 3d text engrave into a surface, but I couldn't find the setting any more on the Mac version - haven't used it for years but I was a multi-platform feature unless that changed I searched all the bone properties in the workspace and nothing, but I remember using it anywhere as it's in the standard manual and not listed as a PC-only feature anyone know if the Boolean Cutter feature is on Mac and PC or just PC? I'll try opening this project on the Mac to see if it works
  7. So the prop import works in Mac v15, maybe later, but not v19. If I save the Mac v15 project and open in v19 the prop is omitted with an error. So if I want to use any new features in an animation and a prop it's SOL until the version is fixed if possible. Again I am forced to use Windows for all AM stuff if I want complete functionality. I don't know how Largento deals with this unless he just sticks to the basics with AM on the Mac. His work is excellent and feature filled nonetheless. I would be more upset if I were a Mac-only user and wanted to use the latest version and features for which I paid. Now I'm just disappointed. I don't have time to remake all of my botanically accurate trees and herbs in splines from Tree Pro or Plant Studio or to "retopologize" all of them, so they need to be props. Getting back to the first issue, the menu is there in Mac v.15 for importing polygon models, just not in v.19. Perhaps that will be fixed as it's a long-standing useful feature.
  8. Thanks I'll try another version. Having it all in one version or at least platform is easier unless I'm running Parallels, VMWare, or Bootcamp on the Mac. Not always feasible as the VMs are fairly CPU intensive and Bootcamp is just Windows running on a Mac (no Mac multitasking), depends what else I'm working on. Sadly the PC version of AM has been superior for a long time, but I need to do certain things from my Mac once in a while and it's nice to stay there in the moment. I work with PCs/servers for a living and too much hardware multitasking at home feels like work. The prop issue sucks though.
  9. Hello All, This is probably easy for most, but I haven't done this on the Mac version for a while. It's always consistent on the PC version How do I import a DXF, 3DS, or OBJ in the modeling window in v19? I need to make MDL files. I've already decimated them with MeshMixer to make them less dense. On the PC it's always the same way - r-click in the modeling window, choose plugins -> import -> and the model type ...easy as pie On the Mac version there is no plugin choice in the r-click menu of a model or the choreography. All I get is the standard import sub-menu. In the old days it was a 3rd party plugin that you had to download and place in the plugins HXT folder. What is going on now? See pics attached. Thanks! On a side note several different OBJs have also caused an error when trying to use them as a prop. Not sure if it's just my setup or a known problem with v19 on the Mac. They open fine in MeshLab and MeshMixer so the files are good. I even re-saved the OBJs in different programs and no change. See attached pic of the error. It happened in 19.0F and 19.0L.
  10. Gotcha, yeah that was dumb of me. For a moment I was treating it like the old school licenses. I still have my old code memorized from version 7. I sent an e-mail to support to ask how I can kill it on my Mac and use it on my PC since the PC is more stable and new. I don't want to buy 2 licenses, since I will only use one on my new PC in reality. I hope there is an easy way, otherwise I just wasted money on a license I won't use.
  11. Hello dumb question here. I got my new reg code for AM from the store to work on my Mac, but using the code on my PC or copying over the Mac “lic” file to the PC didn’t work. What am I missing? You can tell I don’t upgrade often. ;-)
  12. thanks and nice shot I used to work at a children's zoo and we had female Jackson's Chameleons - I used to hand feed them with live prey so I'm familiar with this type of view. I still have a license for 3D Coat 3 so I'll see if that works first, otherwise I may upgrade to 3D Coat 4 and try another technique.
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