New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
-
- 2 replies
- 447 views
Hello, I just purchased a new AM disk at Comic-Con. I had purchased one last year as well but was too distracted with learning digital photography and Photoshop to continue with AM for the time being. So I purchased a new disk which I was told would be the upgrade. I uninstalled and reinstalled the new disk but it brought up my old info and serial #. How do I enter the new #?
Last reply by Jason Simonds, -
- 2 replies
- 446 views
Hi folks, I post this here, because it`s probably a beginnersquestion: I want to wrap a poster around a postercolumn: I scale down my decal a bit until it fits in the height, when I apply with set to "cylindrical" I see it triple and when I render it, I see it only distorted. Then when I look under image "repeat" I see 3 in the x-axis but when I alter this to 1 the image is still distorted when rendering. What am I possibly doing wrong? Any help anybody Please? Jake CylindricalPoster.bmp
Last reply by JohnArtbox, -
- 1 reply
- 446 views
seem to have lost entire content of library wondering if i could pick up a few primitives to play around with cheers demt
Last reply by Rodney, -
- 2 replies
- 446 views
Hello Everyobody! I'm Chris and this is my intro thread. A little about myself. -17 y.o. - I have owned AM 2005 since Dec. 2004 (LOL) - I am taking a course to learn how to properly use AM and its various functions - I will have a new computer soon so after that I will get more involved in animating I find this to be a great forum with many resorces/people who can help each other out. I won't try posting on everything (this is a BIG forum) but I will be reading what I can to learn. I love the tutorial section and I will be sure to work on them when I'm done with my course. I also need a place to show off to people who understand what went into an ani…
Last reply by cfree68f, -
- 1 reply
- 446 views
I have been using v11.1 for over a year, and just recently downloaded the upgrade for 12.0 It installs fine, but once it is installed, there are no plugins. WHat I mean by that is that any tree that has a plugin, when plugins is highlighted nothing comes up. Also, help topis brings up an error box saying "failed to launch help". Just to see if it was aproblem with v12.0 I downloaded the upgrade to my laptop and it brings up all plugin fine. Have I done something wrong or is there a setting I have failed to turn on. PLease tell me someone has had this problem and has a solution????? Thanks
Last reply by Luuk Steitner, -
- 3 replies
- 446 views
i am teaching animation master for the first time and my students have asked about grouping objects (character to car, weapon to hand). i cannot seem to locate anything regarding this. can anyone help me? thanks
Last reply by KenH, -
- 2 replies
- 446 views
hey im new and i am getting tired of always having to click the key button and key every key frame. i have seen people animate with ought havening to push the key button every time. how do you set it on animate mode?
Last reply by KenH, -
- 2 replies
- 446 views
I'm trying to render a camera view with a solid white background and for some reason it's not working. All I can render is a black background no matter what I set the camera background to. I've also changed the codec to none to check if the problem is compression. It still renders black. I'm thinking there's another setting that I need to set. Can anyone tell me how to make this work? Thanks, George
Last reply by Jeetman, -
- 4 replies
- 446 views
I have a 60 second pretty complex animation and I just realized I need about 4 seconds at the beginning, is there an easy way of doing this, beside pulling everything over - that might get messy? Thank again.
Last reply by flashawd, -
- 2 replies
- 446 views
I'm making facial poses right now, and I find that lots of emotions have common traits (for example, both anger and sadness would have a slouched mouth). So my question is, once I've made one pose, can I select the positions of SOME cpts and then use those to jump-start a new facial pose? I hope people don't mind me asking as many questions I can think of- this board's response time is too good to pass up
Last reply by danf, -
- 4 replies
- 446 views
ok topic should say it all , i need to make a effect that looks like a black hole and the most i was able to do is a black sphear
Last reply by HomeSlice, -
Can anyone help me? I am trying to rig a face but all i can get is the jaws to rotate. I am trying to make an action where someone is talking since my phenomes and dope sheets aren't working. plz respond ASAP
Last reply by HomeSlice, -
- 3 replies
- 446 views
Okay, I know this is supposed to be in the Report section, but that didn't work for me... everytime I went there, it said there was an erro on the page.... Now for the problem... My CD drive is broken, but I have Animation:Master v11.1 <<< 2005, outdated.... I got this program when I was twelve for my birthday because I was curious to learn to animate. I did a little here and there... Was too young didn't understand it. Got a new computer this year and I saw Animation:Master on my desk sitting cold and alone... But my CD drive is broken... Worst part is, my parents didn't buy a Hewlett Packard, it's and ASUS with an integrated CD drive, so it's…
Last reply by Gaduunka, -
- 1 follower
- 4 replies
- 446 views
Trying to get a Leafy type material using the hair function but can't shape like it shows in the tech manual (Sutton's Dodo bird) using the thickness timeline. Keep getting this octoganal shape instead of a smooth curve (see image). Render is set to multi pass final quality. Any help appreciated.
Last reply by svetlik, -
ok i'v noticed when i make a walking seen the model alway look like its powerwalking (very fast) How do I get it to walk slower?
Last reply by bts0, -
- 2 replies
- 445 views
Quick question: I just purchased the 2007 upgrade and downloaded the update (v. 13.0r). When I load up my program, it shows the OZ screen, but when I view the "about A:M" to verify that the correct update has been applied, it says "A:M 2006 13.0r". Is this correct or should it say "A:M 2007" ? Thanks.
Last reply by Rodney, -
Hi - can anyone point me in the direction of a tutorial that someone has created that uses a particle system for jet engine effect? A solid, almost pointed short stream of fire. Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 445 views
Ok, this thing is acting strange. AM is crashing, I mean a lot. When I reopen it doesn't remember what I had open last, or any of the library, properties, etc. I'm using AM 2006. V13 ot. Should I re-install? Also, where are the updates for V13? Thanks
Last reply by ptiversen, -
- 1 follower
- 4 replies
- 445 views
ok iv finished a few models but theres currently a little grey, know i have found quite a few mat files that have some cool effects though it seams to take 3-5 mns just to render a singal frame , my question is is there any way to speed this up so that say 5 mins of film dose not take 3 years to render
Last reply by largento, -
- 1 follower
- 2 replies
- 445 views
How do I add a null to a bone i am trying to do this tutorial http://www.hash.com/users/weevil/part1.html Does anyone know how to add a null.
Last reply by Caroline, -
- 4 replies
- 445 views
im looking for a way to create a laser that is easy to control , im looking for the constant beam that moves over the terrain followed promptly buy the big explosion
Last reply by johnl3d, -
- 2 replies
- 445 views
I'm starting a job soon, teaching teens to make movies. Since I've been dabbling with A:M, I was thinking of showing them some of the basics, get them excited about special effects. However, I'm registered on my home computer. If I go to one of my work computers, can I log in my account and use A:M? It's fine if it deactivates my home copy until I re-log-in there, I'm really not trying to pirate it. I'm trying to see if I can bring it to a class, that could very possibly get some kids to save up for their own copies. Of course, if the answer is a simple no, I understand. Whatever it takes to keep this awesome team employed I could talk to my bosses about …
Last reply by Rodney, -
- 2 replies
- 445 views
Ok second post for the day im wondering it theres a easy way to have fonts follow along a line , or do you have to move every thing manualy ?
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 445 views
Hello! Thanks to Jason Simonds, I got the free trial version to open and work, but not until after my Power Supply Unit croaked, which I had to replace today. Anyway, I'm going through the tutorials, and they show an option to save the animation in AVI format. The free version I have (v 19.0) does not show that, only .tga format. Is this something that only comes with a paid version? I'm happy to report that my wimpy Dell Optiplex 990 SFF running Windows 10 with a 240 power supply, intel factory integrated graphics card, icore 5 and 16GB RAM.. seems to be able to render a short animation just fine, so far. That's why I wanted to try the free version first…
Last reply by robcat2075, -
- 4 replies
- 444 views
I have been working on a scene with volumetric lights and wonder if I have discovered a small bug. Try the following: Open a new project, default choreography. Change the view/render mode to shaded. Turn off the KeyLight and FillLight. Position the Rim light so that the entire light and the beginning of its cone appear in the camera frame (something like x -125, y 180, z -30). Change the cone angle to something like 30 degrees. Reduce the falloff to around 600 cm. Change the camera background to black (so the effect is easier to see). (You can also place an object in the scene to confirm that shadows are in fact appearing, but it isn't necessary.) At this…
Last reply by luckbat, -
- 1 follower
- 0 replies
- 444 views
I want crosshairs that have a zoom in component to my chor, or action/chor. How can I achieve this feat? specifically, the cross hairs are fine, it is the aiming ring I want to resize during the chor/action. It would be even slicker for the aiming ring to maintain its' width, while shrinking down in size, but I'm not that picky.
Last reply by kkwaters, -
- 1 follower
- 1 reply
- 444 views
How do we render the background as one color besides black? We want to edit our cat into a film so it is dancing with a live person. Our teacher can't figure it out when he is supposed to help us!
Last reply by steve392, -
- 3 replies
- 444 views
[1] How much influence does the dpi of a texture have on the speed of a render? On the one hand, a common-sense answer would be 'a lot', but often in these matters, the intuitive answer is not how it really is. I'm staggering along with a mere half-Gig of RAM. More is in the works, but I need some 300dpi textures for walls where a camera is going to be close. [2] Sometimes, in complicated areas where there are a lot of CP's [or I'm not zoomed in close enough] I move 95% of an object and the rest stays. I do a CRTL_Z, and all is well, but when I look at the model in wireframe, the CP's that didn't move are bright blue instead of red. They'll turn green when s…
Last reply by Kelley, -
- 2 followers
- 4 replies
- 444 views
if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?
Last reply by MattWBradbury, -
- 3 replies
- 444 views
Hey this is what I have so far How can I make a vest?
Last reply by Paul Forwood, -
- 4 replies
- 444 views
hello rigomortisfx studios here finally getting into 3d modeling useing Animation:Master and opening the box that version is 2004 ......i know i am late i make horror masks and props and have been doing that going on 8 years and video editing and have used some other 3d software and other fxs software , so many things have delayed me from getting into useing Animation:Master my son was born and is now 8 years old Animation:Master i am here and have one long hill to take on and have the time to do that now . just dont want to make horror masks anymore other hobbies i use to do was drawing mosty horror and sci-fi stuff thank you for …
Last reply by Rodney, -
- 3 replies
- 444 views
Im trying to use the Translate to constraint to pick up a pencil and draw with it but whenever i try to use the constraint thing, it shifts before being constrained to the hand how do i fix this? ---- should i be using a different method where there are 2 pencil objects, one visible and one invisible and when the hand reaches to pick up pencil, the visibility flops from the stationary pencil to the one attatched to the hand?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 444 views
I know this has been covered before, I just can't find the post. I want to make a brick wall, which I know I can use a decal. However I want to add a bump map or material to make the wall look more textured. Wasn't there a post about this? So what will give the best result.... just a decal, a bump map, or just a material. Thanks!
Last reply by bighop, -
- 2 replies
- 444 views
I apologize if this is covered in here already. I did try a search but there's just too much that comes back. I simply want to know how to set the lathe tool up to subdivide in more or less sections than it does by default.
Last reply by johnl3d, -
- 3 replies
- 444 views
. . . so can you ? And also does anyone know where I can get a good model for earth . . . yep. I'm doing the alien thing . . .
Last reply by a.quaihoi, -
- 2 replies
- 443 views
Hello, I'm making my first forays into animating my character, and I have a question about compressing or stretching the frames for an action. Assuming that I keep the frame rate the same: Let's say that I've completed a complex action that takes 00:03:00 frames, but I'd like the entire action to take place in 00:02:00 frames. Is there a mechanism I can use, or what's the best way to make a whole action (consisting of a number of moves) be compressed (or stretched out) into a desired number of frames? Cheers!
Last reply by Laconic, -
- 2 replies
- 443 views
is there a way to get a snake to slither across the ground or something like that?
Last reply by KenH, -
- 2 replies
- 443 views
normally i can grab the end of my characters arm and move the whole thing but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how. im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig
Last reply by eptigo, -
- 4 replies
- 443 views
I am refreshing my memory with the online Ref Manuel for Hair/Fur http://www.hash.com/Technical_Reference/v110/Hair.htm They refer to "Stiffness" below - I am just not seeing that setting in the Hair System or Hair Emitters properties "Stiffness: Controls how stiff or ridged each hair strand is. The stiffer the value the less affect dynamics and forces such as gravity has on the hair. This value is a percentage to adjust all the child Hair Emitter's Stiffness values." Has it been changed or located somewhere else in v14? -E
Last reply by flashawd, -
- 2 replies
- 443 views
In some of the 'given' rigs I notice there is often a 'switch' or pose to change between forward and Inverse Kinematic linkage on a model ? i'm using my own setup ( too basic to call it a rig ) just simple bones with points assigned. The default seems to be that it becomes an IK system ? Is there a way to have the joints of the torso on forward while retaining the IK on the legs and arms. Or to be able to switch between one and the other? regards simon
Last reply by Simon Edmondson, -
- 4 replies
- 443 views
For some reason whenever i open up Hash animation master v 15 (which i subscribed for), Once it open some thing pops up and says system clock has set back (-40) And then whenever i press ok or x animation master just closes and i cant use it. Heres a photo of it.
Last reply by AMkyle, -
- 1 reply
- 443 views
I am wondering when you create a model how do u attach nulls to it and get them to work.
Last reply by Rodney, -
- 4 replies
- 442 views
I was reading Dec 3d World, and there's an article in there about making the Caltex advert, that had a car made out of flies. So, seeing as I'm studying particles, I thought I'd have a go: [attachmentid=22919] It raised a number of questions - like did I do it the easiest way? I emitted fly sprites from the undecalled transparent Porsche, and applied a lot of force to make it go backwards, and then reversed the rendered TGAs. So you can't send particles along a path? I wanted the swarm to form a ball and then swarm along a path to form the car, but I could not get them to join up with the backwards rendered TGAs convincingly. If you send out partic…
Last reply by Caroline, -
- 1 follower
- 1 reply
- 442 views
Dear Animation Masters, Where are the trailers advertised on the new AM2007 email? I have looked over the hash website but do not see them. Thanks for the links. Sincerely MIchael angelo
Last reply by KenH, -
- 2 replies
- 442 views
Ok, been working on my exercise 6 animation (door stuck) hardcore, but I keep having a problem with my FPS. Most of the time my FPS are around 19-23 in shaded mode ( I have 1 VERY spline heavy model) but sometimes it will just dip to 1-2 FPS and nothing seems to get it back up. I reinstalled my video driver and A:M and it started working normal again ( I can't remember if it was immediate, but trying again). I tried turning my vid card settings down to minimum. Any advice? nothing is overheating. comp specs are in my profile
Last reply by skrilla, -
http://amfilms.hash.com/ wont load for me, says page cannot be displayed, is this only on my end?
Last reply by Mr. C, -
- 1 follower
- 3 replies
- 442 views
Hi again all, Been putting bones in my model, (tut. on backbone ) then did the 'new action for a split screen: he crossed is legs. Did he come to life or something? Any way looks like somethings are missing or other things have appeared. I used the rigging that is with AM then added fingers and toes, eyes and tongue. I know this isn't the best model to work with but it is my first try.
Last reply by Walter Baker, -
- 2 replies
- 442 views
Once I've created the "poses" involved, the biggest factor becomes timing. Of course, sometimes I didn't make keyframes where they belong. This results in a lot of selecting all the body-part keyframes down a particular frame, and then moving them. But my monitor isn't big enough to make "selecting all the different body parts' keyframes" into a graceful motion. There's a lot of scrolling involved to even reveal all the keyframes at a given frame! Is there an easier way to distort an object or project's timing?
Last reply by robcat2075, -
- 2 replies
- 442 views
I know I can align CP points to a common grid point, but is there an "easy" way to align whole objects. Most vector graphic applications have an Align/Distribute function. Thanks.
Last reply by robcat2075, -
- 5 replies
- 441 views
Hi - this has happened to me before... I created all the characters mouth movements for the Dope Sheet and also and "eyes close" pose slider, that after I created them origianlly I tested all of them in an action and they worked fine. Now none of them are working - has anyone had this problem or know what I am doing wrong? Thanks - Eric
Last reply by flashawd,