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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 reply
- 553 views
Hello! I'd like some advice on how to achieve these two lighting effects: 1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes: 2) I'd like an effect of light showing though clouds or fog, so that you can see the rays. Any advice would be much appreciated. Thanks! T
Last reply by Bruce Del Porte, -
- 2 replies
- 553 views
I just can't figure out how I can set my avatar (the little picture that is shown next to my posts). It definitively seems to be different from 'personal photo' whcih can be set in the user settings. Can anyone help?
Last reply by Raffi, -
- 3 replies
- 553 views
I was wondering if anyone knows how to creat a star environment, like for space shots with ships and etc. A long time ago I saw that there was a way to do it but have no idea how to and cant find his instruction
Last reply by eptigo, -
- 1 follower
- 2 replies
- 553 views
i can make eyes, and now a decent mouth; but my weakness (besides connecting a face) is making a good nose. i can make one without nostrils, but since i'm aiming for semi-real, i do want the characters to have nostrils. i've tried drawing the nose from a profile view, i've tried drawing the bottom of the nose and extruding it upwards (it works but the bottom turns out flat and the nostrils don't show) and i've tried drawing it flat and then bringing it outwards. That one worked the best, but the nostrils end too big (which might be okay for some noses but not all) i need to know do any of you have any other tricks or techniques for making a nose?
Last reply by phatso, -
hi, how can i make the camera background transpirent
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 553 views
Hi all, I have the subscription program and in my textures folder there are .atx files and am unable to open them, so do I need to get a special plugin for them or what? the error message says invalid file type or plugin missing. Where can I get the plugin needed? Thanks
Last reply by agep, -
- 4 replies
- 553 views
This is a problem I've always had and was wondering if it was normal. The edge of the patch where the decal ends is always distorted. Decals are applied to the flattened surface as planar and extend beyond the edge of the patch. The "seam" you see in the screenshot is the product of the edges of two decals (front and back). I fix it by just covering up the seam with another decal, but this complicates bump maps. Is this normal or is there a way around this?
Last reply by robcat2075, -
- 1 reply
- 553 views
I downloaded and installed the 32 bit version of AM so I could use it with TSM2. The 64 bit version executable is labeled Master_64, is the executable that is just called "Master" the 32 bit one?
Last reply by robcat2075, -
- 5 replies
- 552 views
I'm in the process of building a set and it occurred to me to wonder if I should assemble all the pieces of the set into one model file that can be dropped whole into a cho, or should I keep the pieces of it in separate model files and then assemble all of those inside a cho file? The elements will all remain static (nothing will need to move around.) Will it make a difference?
Last reply by largento, -
- 6 replies
- 552 views
Hi - I did the Smart Skinning for a character I am working on for the Thigh, Calves, Pelvis and Back bones - that all came out great. So I bring the T Bear character into an action w/ the IK Leg Setup Turned "on" and I move the Hip Target down and it result in what you see on the pic - as if I didn't Smart Skin anything. Can you Smart skin a Target? What am I not getting here? Thanks - Eric
Last reply by Mechadelphia, -
- 4 replies
- 552 views
I've been looking online but all I see are downloads for the 3dsmax version. Any help is appreciated.
Last reply by ChuckGram, -
- 5 replies
- 552 views
I need to know how to atach eyes hats and a mout on a charicter so that where ever the charicter goes the eyes and stuff goes. please comment thanks
Last reply by KenH, -
- 3 replies
- 552 views
I have a walk cycle that I am applying to a model in a chor and it won't repeat. I have repeat on, of course... but nothing. Any suggestions?
Last reply by HomeSlice, -
- 2 replies
- 552 views
I've been re-learning animation master and I've hit a snag. I created a new on/off pose by right-clicking the model I've made, but when I open an action the pose doesn't seem to take effect. What am I missing I wonder...
Last reply by Nerdcore Steve, -
cd library
by dreuie- 1 reply
- 551 views
does any body have a link where i can download such file
Last reply by JoakimL, -
- 1 follower
- 1 reply
- 551 views
Dear Animation Masters, I am using Zbrush to make models and texture them as low rez poly cages, creating displacement maps to add detail and would like to import them into AM and use the displacement maps. Are there any plugins around that are recommended for this process? Also, I have spline models in IGES format, would they import as spline objects in AM using a plugin? Thanks for any suggestions, Sincerely, Michael Angelo
Last reply by noober, -
- 6 replies
- 551 views
Hi - I am trying to get the effect of bright light bursting through a triangle shaped window - any suggestions - would I set the window transparency down and what type of light should I use. I have tried several things and can't seem to get the light concentrated or "glowing" through the window. Any suggestions would be appreciated. Thanks - Eric
Last reply by frosteternal, -
- 1 follower
- 4 replies
- 551 views
I was working on one of my models and AM experienced a problem. I hit save and it messed up my file. And the last back up I have is just the head. Can someone see if they can recover a model file. If you think you can give it a shot “post”, I will be grateful I will not be posting the file since to many people will try and download this file and crash there programs. I get Exception #039, trouble saving patches.
Last reply by DJBREIT, -
- 2 followers
- 7 replies
- 551 views
I have a client that I am making a character for and she wants the eyes to be able to change from white to black when angry. The problem is I have a decal applied to the eye that has a white background when I make an action to make the eyes black you can see the white background of the decal. Is it possible to apply a decal w/ a transparent background? Or does anyone have any ideas how I can make this work? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 8 replies
- 551 views
I don't seem to have the - -Files - Plug-ins - Wizards - Duplicator The duplicator isn't in the wizards section - can someone tell me how to get it in there? Thank you, Eric
Last reply by flashawd, -
- 2 replies
- 551 views
Usually when applying particle hair i assign groups of patches for the hair to go on the head. But with this one model, it applies the hair underneath the head (it puts the hair on the inside and not on the top of the scalp ). i tried even assigning it one patch at a time and it still didn't work. I went to the grooming mode and tried to brush it to the top... no success there either. Is there anyway I can stop the hair system from applying the hair to the underside of the scalp? (it's very annoying considering i can't model hair yet). Maybe i should just model hair (if you guys recommend it, then i'll have another topic post) -hisako
Last reply by Hisako 100112, -
- 4 replies
- 551 views
Last time I tried (this isn't a real example I'm talking about) I had issues going from one action to the next. The scenerio is a character walks up to something, and then grabs it, much like in the door-opening tutorial. But in that tutorial I used no walk cycle, and animated each step one at a time. In a larger setting it seems it's harder to control precision movements from the choreography mode, largely because my character is no longer perfectly centered on axis, and the keypad no longer gives me clean perspectives to adjust the position from. So I've been exploring walk-cycles and pre-constructed actions. My problem was that once the walk cycle ends, it…
Last reply by robcat2075, -
- 4 replies
- 551 views
Alright so anyways, im using my laptop with the subscription on, and i think this character is coming out very nicely, looks smooth, awsome eyes i made with help from a tut and some stuff just learned recently from some awsome people here. Anyways, i just am having a blockage, i cant figure out how to model some spline's into making some shoulders, some legs, and arms. Does anyone have a tut or just some hints you can give me on how i can creat the arms, legs and shoulders??? Im most stuck on the shoulders btw. Just cant seem what'll fit for this guy. Anyways, heres a snapshot of him (in render mode) Character_in_progr…
Last reply by AMkyle, -
- 4 replies
- 551 views
Hi, I'm new to Animation Master and am looking to import some simple 3d shapes into Photoshop and After Effects. Can anyone tell me what type of file I would need to export from AM in order to do this? Thank you so much for you help! Andrew
Last reply by HomeSlice, -
- 1 follower
- 1 reply
- 550 views
While working through this exercise I have found that when the animation is played the door starts slowly opening from frame one until the end of the sequence even though I have not animated it until the middle of the sequence. How would I make it so that the door does not move until the middle of the sequence? Thank you for your help.
Last reply by luckbat, -
- 5 replies
- 550 views
I vaguely remember reading somewhere that modelling can be done in A:M's choreography window. Is this really possible? I've tried but all my CPs always end up disappearing. Any help would be greatly appreciated.
Last reply by T-Dogg, -
- 4 replies
- 550 views
before I could make somthing like.... http://amfilms.hash.com/search/Entry.php?entry=1089 .... I learn fairly fast but I don't want to spend 2 years learning A:M befor I could pull somthing like that off...
Last reply by Mr. C, -
- 2 replies
- 550 views
helow all! i make some scene with single plastic object. and i need this effect in scene: white back, white ground, object and shadow he cast. i`ll try do this by four lights, but this is not good (no glare) Thanks any help! Project1.prj
Last reply by Bruce Del Porte, -
- 3 replies
- 550 views
i am doing a small batman animation... sort of a tribute to the joker and i was tinking. what should i do. i am looking for that orthentic tv/comic book style so should render the movie in toon or put just flat collors on my charicters.
Last reply by jon, -
- 1 follower
- 3 replies
- 550 views
hey everyone, here's the deal. We bought this software couple of years ago, and never did anything with it. Now the boss man has "asked" that i learn it....i am a video production guy, NOT an artist. I need some help learning this stuff...i can walk through tutorials, but when i start building things on my own i just can't get it to work. Any suggestions, thoughts, videos, that will help me. thanx jay
Last reply by robcat2075, -
- 3 replies
- 550 views
Hello: I am a newbie to AM. I have v12. I am following the "Take a Walk" exercise and have created the 4 poses for the rabbit (frames 0 - 15). The tut says to copy frame 0 and paste mirrored to frame 20 and so on. When I do this, I don't see any change in Frame 20. I tried doing all the other copy/pastes as indicated in the tut. When I play the frames, nothing happens. Only my 4 changes show up. Is there some setting I need to do to make paste mirrored work? Whats the best way to troubleshoot? Thx
Last reply by Greenhorn, -
- 4 replies
- 550 views
Alright, real simple. How do you view decals in real-time (in shaded or shaded/wirefreame)? I swear there was an option/key for this but for the life of me I can't find it. Or am I just imagining things.
Last reply by Meowx, -
- 7 replies
- 550 views
I think I know the answer on this one But I will ask any way and see if you guys have a quick fix. If you copy/paste a part of your model or in the case if you selected a couple of groups and lose the pivots. Is there a way to reset the pivots on a groups without redoing them. So I can use them to update material. Or in the case if you selected a couple of groups and lose the pivots.
Last reply by DJBREIT, -
- 1 follower
- 3 replies
- 550 views
I need to know if there is a difference between hiding a model vs making it 100% Transparent. I have a rig for a camera that simulates a Jib and dolly. I need to see the jib when setting up the camera moves. But I know that render times decrease when there are less patches or models in the chor. Because the rig will never be seen in the final render I need to find out the most efficient way to make it disappear easily. I could hide the model in the modeling window before I render Or I could make it 100% Transparent. I prefer the transparency method because I can create a Pose to easily turn off and on. However Hiding it in my mind assures me that AM i…
Last reply by jason1025, -
- 1 reply
- 550 views
Will importing a saved model file from your local disk screw up a project, such that you get the problems with prior versions losing their changes? I thought this only happened if you saved something from the project as a model file. So I am assuming it goes the other way as well? Or am I wrong here? Because I just imported an eyeball model from the extras, it turned my entire penguin orange (not sure why but it looks like it applied the beak color to the entire body) and then when I went back a version the penguin was also orange. The version before that is ok, and I didn't lose much in the way of work but this makes things difficult. I guess I will have to…
Last reply by robcat2075, -
- 3 replies
- 549 views
I have a model that's getting too complex, so I'm hiding huge chunks of it while I work. this means that sometimes there are CPs visible but the spline running through them is not. When drawing a new spline, is there any way I can force a new CP to attach to one of these CPs? As an example of the problem: lathe a four-point circle and extrude it twice to make a cylinder. Select the middle spline circle and hide the rest. Break the spline twice and delete the two remaining splines. Try to attach a CP from a new spline.
Last reply by Gorf, -
- 2 replies
- 549 views
U guys know the calender hash has on the website? (On main page click on FREE Models-then there is "Come see us at a 'Trade Show Near You' to pick up a free copy!" click on 'Trade Show Near You' and it comes up with a calender.) What are all those events? cuz on november 9 (my b-day) they have something in dallas texas and i'm wondering what are all those things. I think they are conventions or something....Thx!
Last reply by FlyingMonkieBoy, -
- 1 follower
- 2 replies
- 549 views
I have been trying to viw on online help that came with my 2006 CD and that came is 13.0 beta, and it doesn't seem to work. I can open the nodes in the java applet but when I chose a topic nothing happens, I have tried double-clicking it, single clicking it, dragging it. Nothing seems to work. Am I doing something wrong? I will say that Spotlight in Mac OSX Tiger does a nice job of searching though, but it would be nice to see if catagorized. any ideas would be appreciated. thanks,
Last reply by thumperness, -
Hi everyone Sorry I don't know is look ok of these, but I am trying and I didn't do in the book. Hopefully I still can get credit . thank you Pookney [attachmentid=19664] [attachmentid=19665]
Last reply by Rodney, -
- 4 replies
- 549 views
Got my first question, now i got the sword in the hand moving with it, now, i cant change the angle of the sword, like, its stuck facing forward? wat do i do Trinrixpro
Last reply by SCDonnelly, -
- 1 follower
- 6 replies
- 549 views
ive added streaks to a model. when i put them into a Choreography they dont move with the model. is there a method to make sure my streak Materials stay with the models when i move them about in the Choreography? im worried that my models with hair will have the same problem..
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 549 views
ok i know that an action is pretty much the model doing something on a miniture coreograph ( yes i cant spell) which is done repetadly in the animation and i have some questions 1 is there a way to have a action play , say a fire truck deploying its stabalizers , do nothing for 5 mins movie time, then do a reverse to pack up 2 is there a way i can have a action automatical continue so i dont have to ad it in every 5 seconds, such a a trning wheel 3 is there a way i can have an action turn the transparance from 100 (solid) to 0 ( not visable) as i have tryed with poses and have had no success
Last reply by Master chief, -
- 5 replies
- 549 views
I am currently working on an animation project and have run into some serious time issues while working with AM. Long time user, since the days of Playmation and Ive never had these issues before (Took a LONG break w/ AM). Here are my issues: Bias adjustments, If my model has bias set, if I move, rotate or copy any model, the bias adjustments get lost causing TONS of wasted time in re-adjusting. Is there any way to lock down the bias before a copy/paste so I do not need to rebuild everything? Camera coordinates in world space; Im using an orthogonal camera but it is a serious pain in the butt to position the camera where I want. Im after a sim…
Last reply by Rodney, -
- 5 replies
- 549 views
Where can I download choreography files? (.cho) -N
Last reply by Rodney, -
- 5 replies
- 549 views
Hey Gang! I'm trying to map some Quicktime files onto the green and blue screens, but unfortunately, AM keeps crashing on me. Should I be using a certain codec? Does AM like Quicktime files with alfas? Should I use some pic sequence such as a targa instead of a Quicktime movie? Also, I wanted to add some people (green screen and keyed with alfa) onto the middle stage. Can I place them there without having to map onto a grid/wall? Can they stand alone away from the wall right up to the railing or do I have to map them onto a solid grid/wall? Thanks in advance.
Last reply by new guy, -
- 1 follower
- 3 replies
- 549 views
Does Netrender get angry when you have it running and minimize it or switch the monitor to watch cable? It was running fine on the desktop and I switched the monitor to cable and when I came back all the nodes were offline and the messengers disconnected. After much vulgarities I found there was AM running in the Task Manager, even after I had shut Netrender off and once I ended the task I was able to use Netrender again. So, that's my question-can you NOT minimize Netrender or switch your monitor to something else whilst it's running er whut????
Last reply by Fuchur, -
Hello - Perusing WillP's post on CloneDisc issues in the FAQ forum I thought I'd ask what the procedure is to load A:M on either my HD or a memory stick so that I can run the software without loading the CD. Is this what programs like CloneDisc are for? What is the best solution? Thanks, Chris
Last reply by cribbidaj, -
- 2 replies
- 548 views
Doing the Tutorial and placing the "2001 rig" onto boneless thom I get the bones that are all sticking out and arn't connected...is this normal? Am I doing something wrong?
Last reply by hoosierinlasvegas, -
- 3 replies
- 548 views
Hi Im sorry if this is a silly question, im not sure whether to upgrade, i would like to know what the difference is between AM2005 and AM2006. I can find any info,.... Marios
Last reply by mario, -
- 1 follower
- 2 replies
- 548 views
What is the best way to start or Plan an animation short? Would I get the backgrounds, props and etc. set up first? Or do the animation first and add the other stuff later? Also is it better to do a shot by shot animation and render it all together later? Which Programs (I.E. Photoshop Vegas, Illustrator) are best for this type of animating? I know Lots of questions, and probably 10 times as many answers, but I need a little suggestive help to find the best way for me to get an organized approach to starting and completing an animation. Any tuts out there would be helpful too. Thanx
Last reply by Wolf,