New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,162 topics in this forum
-
- 1 follower
- 2 replies
- 523 views
What is the best way to start or Plan an animation short? Would I get the backgrounds, props and etc. set up first? Or do the animation first and add the other stuff later? Also is it better to do a shot by shot animation and render it all together later? Which Programs (I.E. Photoshop Vegas, Illustrator) are best for this type of animating? I know Lots of questions, and probably 10 times as many answers, but I need a little suggestive help to find the best way for me to get an organized approach to starting and completing an animation. Any tuts out there would be helpful too. Thanx
Last reply by Wolf, -
- 5 replies
- 523 views
i have version 9.0 from 2002 and ive been using it for a while.ive used it like an 1hour a day since i bought it 5-6 years ago but its still really confusing. 1.is there a website that teaches me more than what the tutorials in the book do? 2.everytime i try to weather something it quits out am halfway through.whats wrong? 3.i updated to version 9.5 but it dont work right.it doesnt display textures,decals,or rotoscopes but 9.0 does. and it still doesnt weather.what can i do? thx for the help.
Last reply by Fuchur, -
- 1 follower
- 6 replies
- 523 views
I'm a newb... 100%... even though I bought the software at NAPP in Miami a few years ago. I never did find time to load it and use it. But... I come to ask a question from the experts... Will this software allow me to create 3d textured text animations for use in video production? I was looking at Boris Red and then I remembered buying AM and thought I'd see if it might handle the job. Thanks in advance for your comments, suggestions, insight, etc. Vince
Last reply by thefreshestever, -
- 3 replies
- 523 views
Okay, I got a new CD drive and I'm ready to start back up on my animation master. (I could use a few modeling tutorials, but for now, I'll use some of these extra models.[but I seriously need some]) I've got an .AVI image in the backround, but I'd like to know how to get shadows in my video I have playing back there.
Last reply by itsjustme, -
- 1 reply
- 523 views
I downloaded and installed the 32 bit version of AM so I could use it with TSM2. The 64 bit version executable is labeled Master_64, is the executable that is just called "Master" the 32 bit one?
Last reply by robcat2075, -
- 3 replies
- 522 views
Hi All Ive just completed excercise 10 FW 190 Fighter, and although I have completed ok, there were a few things that didn't match what I was doing to what was stated in the book and on the video tutorial? At a few stages it refers to going to the edit menu and selecting compliment group and compliment spline, but they are not listed under my edit menu. Im using version 13 (its the only one I have) and Im not sure if its called something different or it doesn't. Any Ideas?
Last reply by Rodney, -
- 5 replies
- 522 views
I am currently working on an animation project and have run into some serious time issues while working with AM. Long time user, since the days of Playmation and Ive never had these issues before (Took a LONG break w/ AM). Here are my issues: Bias adjustments, If my model has bias set, if I move, rotate or copy any model, the bias adjustments get lost causing TONS of wasted time in re-adjusting. Is there any way to lock down the bias before a copy/paste so I do not need to rebuild everything? Camera coordinates in world space; Im using an orthogonal camera but it is a serious pain in the butt to position the camera where I want. Im after a sim…
Last reply by Rodney, -
- 3 replies
- 522 views
i am doing a small batman animation... sort of a tribute to the joker and i was tinking. what should i do. i am looking for that orthentic tv/comic book style so should render the movie in toon or put just flat collors on my charicters.
Last reply by jon, -
- 3 replies
- 522 views
OK so i was trying some thing new from the standard and watching my friend play a game got an idea to try and make some form of portal effect just for fun . i crafted a glyph of sorts and tryed to get it to form to the terrain with little effect. i have uploaded the project file itself as its still Farly new . the effect I'm going for is the camera moves to the glyph which then burns onto the terrain below then the portal opens , the first thing that i hit is that i cant get the glyph itself to form to the ground. is there a way to project the glyph down wards so that this happens or is there another way to get something similar. portal.prj
Last reply by johnl3d, -
- 4 replies
- 522 views
say, i subscribe to the web version of AM. i am following the tutorial Exercise 1: You're the Director and in the video, the narrator clicks on pose sliders, he gets a little window with some options that allows him to pose the model character. when i do it, i get the little window but nothing on it to choose from. i thought i needed to update AM, but when i choose to look for updates, it just takes to the same installation exe. file please help
Last reply by Fuchur, -
- 5 replies
- 521 views
how do i make a completely different character (just made) do that timeline and talking thing, like " can you say that?"
Last reply by Bruce Del Porte, -
- 1 follower
- 2 replies
- 521 views
I saw in the manual that AM can import a DXF 'with a lot of work'. Is this the end of the story... or perhaps there is a ocnversion tool that support AM model format? Or - are there upcoming releases with new import/export abilities? Can AM use BVH files? Also - I have not yet used AM - is there a demo/eval version? I missed the link if there is. And - the Tech Ref links to pdf/chm files on http://www.hash.com/2007web/reference.htm are dead - is the PDF available? Thanks
Last reply by robcat2075, -
- 3 replies
- 521 views
sorry 2 bother u guys but, is it just me, or should i say my pc? or is the video tutorials at http://www.hash.com/VM/ not working.? let me know thx:)
Last reply by LIGHTBEING, -
- 4 replies
- 521 views
please help me making this character please i cant design it please help me
Last reply by Ilidrake, -
- 4 replies
- 521 views
My question is totally covered in the subject title. I want a sunset/sunrise shot. What will this take?
Last reply by johnl3d, -
- 4 replies
- 521 views
Alright so anyways, im using my laptop with the subscription on, and i think this character is coming out very nicely, looks smooth, awsome eyes i made with help from a tut and some stuff just learned recently from some awsome people here. Anyways, i just am having a blockage, i cant figure out how to model some spline's into making some shoulders, some legs, and arms. Does anyone have a tut or just some hints you can give me on how i can creat the arms, legs and shoulders??? Im most stuck on the shoulders btw. Just cant seem what'll fit for this guy. Anyways, heres a snapshot of him (in render mode) Character_in_progr…
Last reply by AMkyle, -
- 4 replies
- 521 views
hello again unfortunatly due to a Hard drive failure i lost my working copy of AM as well as most of my files ( sigh ) but good news is i still have you guys as i have been trying to rebuild my files i have been working on making shield effects and while i have had good success with making mats that look good i cant seam to remember how to move them along a surface as ever time i try and translate them it moves the solid not the mat . any one remember how to do this???
Last reply by Master chief, -
- 5 replies
- 520 views
is there any way to have aline , preferable glowing going between 2 objects, i tryed to make a good laser using a long pole thats set to glow but its to hard to aim a pole when the thing shooting it is is rotating as at the moment i have to aim on every frame and thats like 5000 frames ( i gave up at 200)
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 520 views
ok for a while during testing the time line thing was ok , but know im starting to get confused when 00:30:00 = 01:00:00 and so on , is there any way to set it to use normal time setting ie 00:60:00 = 01:00:00
Last reply by Master chief, -
- 1 follower
- 2 replies
- 519 views
does anyone know how to make the camera view look underwater? thx
Last reply by ddustin, -
- 1 follower
- 7 replies
- 519 views
Hi, i just bought a new pc, p4 2.0, 512 ram, win xp sp2, but i cant get to load primitive.hxt!!!, i unzipped the primitive.zip to the v11.1/hxt and then i run rhe AM (the little witch version) and then an error apears that says "unable to load plug-in c:program files/hash inc/v11.1/hxtprimitive.hxt no se puede encontrar el modulo especificado" that translates to "unable to find the specified module", thing is, that in my laptop and my pc at work, it runs fine!!! HELP PLZ!!!
Last reply by chuchi, -
- 5 replies
- 519 views
I need to know how to atach eyes hats and a mout on a charicter so that where ever the charicter goes the eyes and stuff goes. please comment thanks
Last reply by KenH, -
- 4 replies
- 519 views
Alright, real simple. How do you view decals in real-time (in shaded or shaded/wirefreame)? I swear there was an option/key for this but for the life of me I can't find it. Or am I just imagining things.
Last reply by Meowx, -
- 1 reply
- 519 views
Hi everyone. I've made a short 2D animation of a sneaky walk that I want to use as a rotoscope in A:M. Its saved as a MOV file and I tried to import it as a rotoscope but it only shows the first frame. How can i get the full 71 frames in? I'm sure its something reeaaalllllllyyy obvious, but I can't seem to get it to work. Please help
Last reply by John Bigboote, -
- 2 replies
- 519 views
its been a while since I've used this program i modelled and rigged this thing myself about a dinosaur age ago but can't for the life of me figure out what i did in order to build this thing when i take it into the coreography and move it around it looks like its got some kind of cloth modifier on the skirt but when i go in and check the thing, i can't find anything on it. i can't find any cloth modifier on it or anything so im not sure whats going on with this thing, why is it doing what its doing feed back is appreciated rai.zip
Last reply by John Bigboote, -
- 4 replies
- 519 views
This is a problem I've always had and was wondering if it was normal. The edge of the patch where the decal ends is always distorted. Decals are applied to the flattened surface as planar and extend beyond the edge of the patch. The "seam" you see in the screenshot is the product of the edges of two decals (front and back). I fix it by just covering up the seam with another decal, but this complicates bump maps. Is this normal or is there a way around this?
Last reply by robcat2075, -
- 4 replies
- 519 views
Hi, I'm new to Animation Master and am looking to import some simple 3d shapes into Photoshop and After Effects. Can anyone tell me what type of file I would need to export from AM in order to do this? Thank you so much for you help! Andrew
Last reply by HomeSlice, -
- 2 replies
- 519 views
Hello I'm currently getting back into AM and as such have a fresh install. I have found however that should I have a cylinder and i shift to shaded view , its all blocky and chunky , and there used to be a way to make it smoother, however going through my option menu nothing springs out , I am currently using version 15.0i
Last reply by Master chief, -
- 4 replies
- 519 views
Would some one look at this picture and tell me why the red blob appears in the model window? It has no CPs, there is no way to grab it. If it is the fluid material then I would think that it should only appear in the choreography window.
Last reply by bubba, -
- 1 reply
- 518 views
Why does the Objects lines kink between the controlsin the v12? In v11.1 2005 the lines had a nice curve to them. With the new ones,will we have to put more control points. Maybe there is a setting in the options I hav'nt found. Here is a shot to show what I mean. Can any body explain? Thanks[attachmentid=13811]
Last reply by KenH, -
- 2 replies
- 518 views
Doing the Tutorial and placing the "2001 rig" onto boneless thom I get the bones that are all sticking out and arn't connected...is this normal? Am I doing something wrong?
Last reply by hoosierinlasvegas, -
- 3 replies
- 518 views
Hi Im sorry if this is a silly question, im not sure whether to upgrade, i would like to know what the difference is between AM2005 and AM2006. I can find any info,.... Marios
Last reply by mario, -
- 3 replies
- 518 views
Hi everyone! when im doing the distortion mode is there any way i can change the default number of points i can select to distort the model?. On another topic, when i do the scale mode (example im doing a banana), is there any way i can close the top/botom of the banana by using the scale mode?
Last reply by T-Dogg, -
- 5 replies
- 518 views
I'm in the process of building a set and it occurred to me to wonder if I should assemble all the pieces of the set into one model file that can be dropped whole into a cho, or should I keep the pieces of it in separate model files and then assemble all of those inside a cho file? The elements will all remain static (nothing will need to move around.) Will it make a difference?
Last reply by largento, -
- 5 replies
- 518 views
Hello, I'm currently working on a school project about the properties of skin, but i'll go into that in another thread. Right now I'm having some difficultues wity A:M. I tried using a tearrain plug-in, but then a pop up came up saying "insufficent storage space" and my computer crashed. Now when I open A:M and click ANYTHING a pop up shows up saying "Realtime Rendering Difficulties". I don't know what Raltime Rendering is, but from speculation it can't be good. But the worst is my deadline! I'm sitting at my desk ready to pull my hair out, Masna
Last reply by Masna, -
- 1 follower
- 6 replies
- 518 views
Hello - my little boy broke my manuel into 2 halfes, then that turned into 3 - and the part missing is chapter 12 the pic of the 9 lip poses. Is there anywhere online of a pic of that page that shows an illustration of the poses. I see the video manual, but it doesn't show that page? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 518 views
i was playing a very old game by the name of "Total Annihilation" and i tough i would try to recreate the way things build in the game. in which a energy grid is sprayed with a nanite cloud and it forms a full structure. and so i came down with 2 problems. 1 i could not find very much info on making smoke though it seamed it had to be using sprites 2 what i could find has an object moving leaving smoke, i need the smoke to move from an object preferable in a controled maner towards another model
Last reply by johnl3d, -
- 2 replies
- 518 views
Hi it s seems that the Stephen Gross Midiplugin does not longer work or i doing some thing wrong.I can download it in the prior section but it gave me an error message when i launch A:M. The other section give me a broken link. I ve tried the Wayback machine but i have the same result. Does some one have the plugin somewhere. Thank you all. M.
Last reply by yoda64, -
- 5 replies
- 518 views
Hey Gang! I'm trying to map some Quicktime files onto the green and blue screens, but unfortunately, AM keeps crashing on me. Should I be using a certain codec? Does AM like Quicktime files with alfas? Should I use some pic sequence such as a targa instead of a Quicktime movie? Also, I wanted to add some people (green screen and keyed with alfa) onto the middle stage. Can I place them there without having to map onto a grid/wall? Can they stand alone away from the wall right up to the railing or do I have to map them onto a solid grid/wall? Thanks in advance.
Last reply by new guy, -
- 2 replies
- 518 views
What are the system requirements for running the latest version of A:M on Mac OSX? Am I just dense, or is this information very difficult to find at the Hash Store or here at the forums. I'm already running one subscription on a Mac running Tiger, but am wondering when Tiger is no longer supported.
Last reply by Meowx, -
- 4 replies
- 517 views
Completed exercise1 I hope there is no time restrictions on completing exercises for certificate as I am only home at weekends as work gets in the way
Last reply by Leo73, -
- 2 followers
- 1 reply
- 517 views
Well this is my version of "can you say that", I think the first part, the eyes moving from side to side, is a bit to fast, but I don't know if there is any way of adding frames to the begining of the animation so that I can move the key frames to slow it down a little. a_secret_2.zip
Last reply by howboring, -
cd library
by dreuie- 1 reply
- 517 views
does any body have a link where i can download such file
Last reply by JoakimL, -
- 3 replies
- 517 views
Hello, I'm coming back to Animation Master after a lapse of ten years. The version I have is 5, from 1996. What I want to do is to take a word and make it 3d, and then wrap it into a truncated cone, as shown in the attachment, which I've built by hand in CorelDRAW. Then I would want to apply texture and a bump map, so the letters look like they were carved from granite. If someone could give me a very broad rough idea of the steps that would be necessary it would be a big incentive to get back into this by updating to AM2007. I've looked at interface screenshots, and I can't see how you even bring type into the program, so I'm a little commitment shy here! :-) …
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 517 views
Hello all, I made a simple model, not so simple that I couldn't apply the 2001 rig to it. I'm using v13. I assigned all the bones, but the leg and foot bones disappear when I try to make an action. Also, the "Hip orientate" does not seem to stay with the leg bones, is it suppose to? Is there any other option other then rigging again?
Last reply by robcat2075, -
- 6 replies
- 517 views
Hi i suck at modeling and i need a alien and it needs to look real and scary any help.
Last reply by thefreshestever, -
- 1 follower
- 6 replies
- 517 views
I just tried to work with the uv-editor and created a blank 800x600 tga which I imported and applied it cylindrical to a head mesh, then stared the uv-editor and expected to see the headmesh in order to be able to push the CP`s like in the Zandoria-Tut, but instead I only get red dots see picture attatched. What can I possibly be doing wrong?
Last reply by brainmuffin, -
- 1 follower
- 8 replies
- 517 views
I don't seem to have the - -Files - Plug-ins - Wizards - Duplicator The duplicator isn't in the wizards section - can someone tell me how to get it in there? Thank you, Eric
Last reply by flashawd, -
- 2 replies
- 517 views
I've been re-learning animation master and I've hit a snag. I created a new on/off pose by right-clicking the model I've made, but when I open an action the pose doesn't seem to take effect. What am I missing I wonder...
Last reply by Nerdcore Steve, -
- 2 replies
- 517 views
In the spirit of the new Tron movie coming out, I had some fun making this. Beginning stages as I have a looooooong way to go with tweaks and such. Let me know what you all think so far. Harsh and nice comments are all appreciated. cheers! soccertron.mov
Last reply by new guy,