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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,168 topics in this forum
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- 3 replies
- 750 views
Ich made a character, that walks with a laptop into the scene. I made it a reusable action with an action object. now I want the character to put down the laptop on a table. But if I kill the constraint that attaches the laptop to the hand, it destroys the rest of the action. how can I prevent that? I also tried to change the laptop to a real objekt in the choreography by making it transparent but it doesn't work in comic render mode. Then I tried the ON/OFF property to switch from one laptop to the other but the laptop disappeared in the previous choreography action and reappeared in the short action where the character moved the hand to the table with the Laptop still…
Last reply by Darkwing, -
- 3 replies
- 537 views
I am looking for two things, I would have expected to be simple in 3D: 1. It ocurred, that I needed an animation rendered backwards, so I thought maybe just setting in render the frames to start from frame 30 and end frame 0 for example, BUT..... that´s not accepted. 2. I just want to flip the cameraview, so that the chara doesnt run left right but right left. Thought about scaling the x value to minus something, BUT.... there is no scaling for camera. I know , both this could be done in post, but my question is, is there an easy way to do this in AM, that I have overlooked?
Last reply by jakerupert, -
- 3 replies
- 699 views
Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first. Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...
Last reply by digman, -
- 3 replies
- 999 views
I'm doing some stills with some primitive ojects and render them as PNGs. The good thing about pngs is, that the background is saved transparent and you can use the pictures in presentations or others. But i don't want just the object but also the shadow of the object. so I switched the floor to "shadows only" and it doesn't render anymore, but also there are no shadows. I rendered it with the toon renderer - does this option not work with this renderer?
Last reply by number, -
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- 793 views
I would appreciate some help here, I can not figure out how to make my figure draw a line. I can make her finger follow a path - line, but how do I make that drawn line visible as she makes it? I would be very happy if someone could direct me to some information about how to do this.
Last reply by eptigo, -
- 3 replies
- 496 views
I made an couple of action using my software in one computer, how can i export it so that i can use thesame action in the chr of another computer.
Last reply by petokosun, -
- 3 replies
- 658 views
I had a spot of bother recently with the defaults resetting . That seems to have cleared up thanks to the help I received here, however, I have noticed an anomoly and wondered if it was a common one or a fault of mine ? I am rendering a 30 seconds sequence as a series of still files.. It cut out on frame 234 which @25fps works out to 9 seconds 9 frames ( ?) I restarted at that point (00:09:09 ) but instead of resuming on frame 234 it started at 273... Has my maths gone wonky ( not unlikely ) or has the frame rate stayed at 30 in the choreo even though set to 25 in the options menu ? Puzzled simon
Last reply by Simon Edmondson, -
- 3 replies
- 547 views
Help, anyone, how can I, for example have 3 cameras in a choreography and switch between them on certain frames? Also, how can I make a camera follow a character?
Last reply by sesboks, -
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- 519 views
Hey all, I'm creating a comic book digitally and I need a anime girl and guy model to use a mannequin to trace out character poses, I have the web subscription so I didn't get any models with the download, if anyone knows where I can get a girl and guy anime models so I can use then a mannequin to create poses to sketch out characters then that would be really helpful ! Thanks in advance. Aldo. PS. don't worry about the rigging etc. I have a custom rig to use. PPS. no I'm not lazy - I just ain't got the time to model one up cause I'm creating all the draft pages and story plus all the research simultaneously an it's taking a long time !
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 609 views
Flocking does not seem to be working in 15J+ no models show when you drop them on the flock.
Last reply by jason1025, -
- 3 replies
- 468 views
When you do a "shaded" mode quality render rather than a "Final" quality render......The x,y,z indicator at the bottom left renders into the frame. Is there a way to render a "shaded" mode render without that appearing. Can you turn it off? Thanks, William
Last reply by robcat2075, -
- 3 replies
- 614 views
Hey Guys, Is there an easy way to blend the CP weights between two bones? Here's what I've got below. I just want even distribution between the bones. I have a lot of CPs because I'm going to make the thing rough like rock and I didn't want to do it using materials and combiners. I just don't want to have to go spline by spline to fade the weight between each bone. Thanks. Justin
Last reply by jmart714, -
- 1 follower
- 3 replies
- 622 views
Any one have a material or suggestions.
Last reply by jason1025, -
- 3 replies
- 778 views
Hey everyone. Just got a new CPU, so I'm putting A:M back on my machine. Right now, I have vers 13.0. 1: Where would I find the vers 14 update? I found a "vers 14 full - exe" but that's not it. 2: If I decided to just pay for the "web" version update (I think it's 15?), so I need to update to 14 first, or can I just grab the latest exe update? Thanks!
Last reply by robcat2075, -
- 3 replies
- 884 views
I've tried changing the color on the Camera background... no matter what color I choose... even white... toon renders the background black. How do I get the background color I want in Toon?
Last reply by robcat2075, -
- 3 replies
- 606 views
I have finally gotten around to start learning either illustrator or A:M. I have been working on my SolidWorks and PhotoWorks and can now start on a new software. The eventual project will likely have to be done in Adobe Illustrator. I need the illustration to have a chalk drawn look. I would rather learn A:M first. Can a still image be saved in a format that can be adjusted in Illustrator? Changing pens and fills? Or can something like this be done in the toon mode in A:M? Thanks David
Last reply by pixelplucker, -
- 3 replies
- 534 views
Using 15.0j on an Intel iMac 10.5.8. It seems that many patches don't emit sprite particles... randomly. I threw together a project quick to test it out, and a simple model revealed the same results. spritebug.zip If you've got the time, I'd love to hear if you have problems with this. Try dragging the particle emitter to different groups, or try copying the groups and then moving the emitter around. It sometimes seems to only work with certain patches of the groups, or emit unevenly. I haven't touched this particle system since I got it running great back in this thread, and I loaded it up today to find it not working at all. It coughs out a poof from a singl…
Last reply by John Bigboote, -
- 3 replies
- 538 views
I know that an object can be duplicated within a choreography. But is there a simple way to duplicate an object within the project? Thanks.
Last reply by Gerry, -
- 3 replies
- 493 views
Let`s say you have applied a decal to some patches and lateron you have changed the patches and added some cps. Do you have to apply the decals a new always in any case or is there a possibility to include the cps into the existing stamp afterwards so that the whole decal is showing up again?
Last reply by Fuchur, -
- 3 replies
- 615 views
Greetings, I'm looking for some help with a project that I am working on. I am making a wine bottle, it is hollow and has interior patches. The problem that I am faced with is putting a label on the wine bottle and maintaining the flat appearance of the bottle's label. I know how to use specularity, reflectivity, transparency maps. The problem is that when I apply the decals in the model window is that after applying the color label using a decal I really have no way of precisely applying the follow up transparency, reflectivity, and specular maps to control the appearance of the label on the bottle in the final render. I have tried using guide lines in the modeling …
Last reply by ArfGraf, -
- 3 replies
- 550 views
I created a simple gear. I made a 360 degree rotation action that takes four seconds to make a complete rotation. When I drop the gear into a choreography things go wonky. The chor only runs for one second instead of four. Here are snap shots of the properties: If I can't get this to work for just one revolution, how will I be able to use it in an extended choreography? Thanks.
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 642 views
Hey guys my name is Adam Wermus and I am still trying to learn the ropes of Animation Master(v15) 1) How do you change which camera is dominant during choreography? Say from t= 0 sec to t=3 seconds I want camera 1 to be dominant, then t=3 seconds to t=6 seconds I want camera 2 to be dominant, and then back to camera 1 for the rest of the film? how do I do that? 2) When I try to render a file it takes hours to finish rendering (20+). Is there a way to make that process go by faster or do I just have to be patient? 3) When I have more than one object in a scene for choreography mode, when I play what I have it drags, skips and is very slow making it hard for …
Last reply by Xtaz, -
- 1 follower
- 3 replies
- 596 views
does anyone know how to bring audio into a chor so you can sync animation to it? I have not done it before. Could you point me towards tutorials?
Last reply by jason1025, -
- 3 replies
- 512 views
I'm seeing the "Show Manipulator Properties" being selected in quite a few tutorial video's, the seem to be different looking than the one I'm seeing when I've multiple CP's selected. I've Animation:Master 2002:A Complete Guide, and it has tutorial video's that show the Manipulator Properties to show X,Y,Z Scale and X,Y,Z Pivot when having multiple CP selected. Mine only shows X,Y,Z Offset when having multiple CP's selected. Now I know I can find Scale and Pivot also in the Properties Tab, but I'm human and in nature very lazy, so if I can do some thing with less moving of my mouse I like to take the easy way All joking aside, is there an option to chan…
Last reply by MJL, -
- 3 replies
- 824 views
I've been modeling basic object, with the least amount of patches and control points when ever possible. But as I'm exploring the forums and the Exta's DVD I've ran across a few projects that contained not all to complex model with a very high patch count. What are the advantages (or disadvantages) of having a high patch count on a model?
Last reply by John Bigboote, -
- 3 replies
- 551 views
So I've a section of a model that I grouped and named group1, when reselecting it, I'm missing bits and pieces of my selection that I grouped. Now I've regrouped it renamed it and so on but it keeps on happening. Oddly enough when I change view point to any thing but front or back, I'm seeing all selection points of the created group. So only when I'm looking at the group form front or back view, its looks like I don't have cp's selected. This a common problem? using AM V15J+ (CD)
Last reply by wildcard, -
- 3 replies
- 662 views
I can understand you might think this a strange question (because there is a simpler way - maybe) but if I were to create two separate boxes, then place one on top of the other and join the corner CPs, are there still two splines or now just one?
Last reply by bubba, -
- 3 replies
- 655 views
I’m having some issues with an “Ork” flag banner I’m creating. The banner is hanging from a “T” shaped pole similar to the following image. On top of the banner I will be modeling a skull with hair tied in a very long ponytail sticking out on top slightly backwards. But for now, it`s a sphere with one patch with a very dense amount of hair. The banner (or Cloth) I’ve under control, the pole is setup as deflector and the cloth will not pass through it. The hair on the other hand I don’t seem to be able to control From time to time, it will pass through the sphere or pole but most of the time it`s looking ok. But it’s piercing through the banner like it isn’…
Last reply by HomeSlice, -
- 3 replies
- 862 views
Hi All, Anyone know if it's possible to use AO or Fake AO and maintain nice reflections like this video clip? Thanks in advance! ao_reflections.mp4
Last reply by new guy, -
- 3 replies
- 613 views
I somehow forgot how to do this. I have made a boolean cutter that is meant to cut the hull but not the innertube of this screw. So, how do I achieve this? Cant get it to work: see picture BoolScrew.mdl
Last reply by jakerupert, -
- 3 replies
- 680 views
I am using vers. 15.0j+. I am able to render output files in MOV format with sound, but not in the AVI format. I seached the archives and this is similar to another person's problem from March 21, 2010. In that case, he just decided to keep using MOV. However, I would like to use AVI. Does anyone know where I can find some way of figuring out what the problem is?
Last reply by RS3D, -
- 3 replies
- 737 views
This topic is for Gary who is having some problems posting a new topic. Hopefully he'll see this topic and be able to post here. Here's Gary's first question (somewhat rephrased) for those who would like to lend a hand and welcome him to the forum: Welcome to the A:M forum Gary!
Last reply by Rodney, -
- 3 replies
- 575 views
Hello. below is a question I emailed to Hash. Thought I'd throw it out here to see if anyone has the answer. Hello. I purchased a copy of Animation Master about 6 years ago at a comic book convention. The price of your software attracted me and the demonstration at the convention displayed it's user friendliness. I later learned that I needed the CD Rom to unlock the program each time I wanted to work on it. So I hesitated installing it on any computer fearing I would loose the disk. Needing the CD Rom in hand to unlock the program is very impractical for me. Does Hash offer a new version of Animation Master that does no…
Last reply by robcat2075, -
- 3 replies
- 668 views
I got AM a couple years ago at comic-con but I haven't had much time to mess with it, but I'm pretty used to making the models and rigging them. I was recently asked to help make a little game and stuff, so I need to send them the files, but they're useing blender, and I think the files I need to export are either blend, dae and fbx I looked around but I'm kind of at a loss. I need a plugin to export them like that right? I can only really do the basics with this program. I need to be able to send him the model with it all rigged.
Last reply by Fuchur, -
- 3 replies
- 794 views
alright this ones a bit out there but bear with me. thanks to the help i have been getting i have managed to get some of my AM skill back and have rendered a few short animations to my liking ( again thanks guys). my main concern now is that i want to put these in a web page, but try as a might i cant find an option to render as a animated gif. that said first question is does AM have this capability. second question is that if AM does not, does any one know of a way to load a small movie file into a web page to auto run and repeat as if it where a animated gif? hopefully with out the pause paly bar?
Last reply by Xtaz, -
- 3 replies
- 546 views
I'm a bit confused on how to use onion skinning. I'm animating a character and would like to see frame 15 as that's the mirror of a walk cycle. I know about paste mirrored for characters but the way this character is setup it's not an option. So I'm trying to match frame 45 with frame 15 except mirrored (to some point). My problem is that I can't make the onion skin feature JUST show me frame 15... Any help would be appreciated. Thanx everyone.
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 756 views
i need to ask something but i can't make an image to illustrate... i can't render in the model mode, in the model window. trying a jpeg, tried particles ON if that was an issue; wireframe; i need an image that shows normals, my actual question is about those. help please?
Last reply by dblhelix, -
- 1 follower
- 3 replies
- 575 views
think i read the techref "Export Action As" chapter once too many cause i've gone all Linda Blair. is this how it's done: i've animated Eugene's legs&hips in an action. now i want to work shoulders, head + one arm and keep them as a separate action. > chor > shortcut to Eugene > add the lower body action > animate away on the upper body > delete lower body action ? > save remaining chor action "export action as" ?
Last reply by robcat2075, -
- 3 replies
- 659 views
Not a biggie here, but I get a lot of crashes on copy/flip/attach. No more in v16 than previous versions, but no less either. Can happen on big things or things that are only a couple patches in size. Is this an issue a lot of people have? Is this AM Report worthy? Like I said, no biggie; I typically save before I CFA. Just wondering if other people fare the same. Thanks!
Last reply by Meowx, -
- 1 follower
- 3 replies
- 651 views
I often use Bird's Eye view when modeling, rotating parts to make sure they look ok, etc. However, since some parts are far away from wherever the pivot happens to be, its often difficult to use Bird's Eye to rotate around a single part. Does everyone else move the pivot to do this, or would I be better off using the rotate manipulator?
Last reply by HomeSlice, -
- 3 replies
- 648 views
Character customization is a big thing in games, specially role playing games. Through sliders, you alter/modify body parts making them large, longer, thicker, etc. I was wondering if something similar could be achieved with in AM, to reuse a model and modify it through sliders. http://www.youtube.com/watch?v=2EVVPmnU484...tailpage#t=171s
Last reply by wildcard, -
- 3 replies
- 846 views
i am just wondering if there is any tutorial on particle system . . . just let me know if you have any one.
Last reply by HomeSlice, -
There's been quite a few threads on the forum lately referring to baking of this and that in them. Its something I would like to know more about. And I was wondering, as this was not around (except for the baking of actions), when the TechRef was written would someone like to add an entry to the Hash Wiki about Baking? What can be Baked? Why you would want to do it? The pros & cons of doing it. etc... Think this might be helpful for other users and the curious.
Last reply by NancyGormezano, -
- 3 replies
- 629 views
Where can I find the 2008 rig model? Thanks
Last reply by Douglas Ferrin, -
- 3 replies
- 647 views
Well finally took the plunge and upgraded to ver 16 web sub from my old version 12 cd. My first impressions are very favorable. Everything seems faster, tighter , snappier. It feels very nice to use and renders seem faster indeed and have not even figured out net render yet. I even like not having to have the cd handy but will miss the functionality that brought. Anyhow the purchase and installation went super smooth! Maybe as I move past learning to producing I will face the idea of the more perm solution. I wondered if HASH Inc sold extensions to their versions in case someone was working a big project and did not want to risk a new version an…
Last reply by Vertexspline, -
- 1 follower
- 3 replies
- 604 views
If I have baked the particles in my scene, am i supposed to leave "render particles" ON when render or turn it OFF?
Last reply by John Bigboote, -
- 3 replies
- 543 views
On my iMac, I have opened the model 'Kid.mdl' from the extras DVD and I want to save it to my hard drive so I can give him some speech pose sliders. When I right click on kid in the objects section of the PWS, I get the option to 'Save As..' I choose that and the window opens for choosing where to save it. It does not let me select ANY different location to save on my computer. Am I missing a step?
Last reply by thumperness, -
- 3 replies
- 911 views
Hey, I had to uninstall Animation Master on my Windows 7 64 bit PC. I went through the normal windows uninstaller and then downloaded the 64 bit web subscription version of AM to reinstall. I went through the re-install with no problems but when I went to register using my same registration # I got the following error. "Bad return data from webserver (no status) (-134) "No such file or directory (error:2)" Can anyone lead me in the right direction to what this means and what I can do to get my version registered ? I know my Registration # is valid as it worked for my initial install on the same PC. Sorry if this is in the wrong forum section …
Last reply by Pinballwzd, -
- 3 replies
- 666 views
Campaign for a less wild transit. tapir. also means idiot or a person who disrupts traffic.
Last reply by Vertexspline, -
- 3 replies
- 684 views
I remember a discussion recently about using bias handles; I think this post (Straighten a spline ring) was part of what I was thinking, but I vaguely remember there being more discussion on bias handles recently. Anyways, I'm starting to come to the conclusion that if I'm making a lot of bias handle changes, especially involving increase of the magnitude, the real problem is that I don't have enough geometry (splines and CPs) to support the structure that the model needs. For example, if I have rings of 4-CPs on the arms and am changing the bias handles to make them the right shape, I probably need 6- or 8-CP spline rings for the arm. Would you agree or disagr…
Last reply by mouseman,