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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 2 replies
- 592 views
I have been working on a practice choreography out of the David Rogers book. I initially set the time to be 5 seconds so that the flower sack action which is one second long, could hop across the screen 5 times. But the range setting for the choreography property keeps changing to 25 seconds. I change it, save the project, re-open it and the setting is back to 25 seconds. A:M 16 beta3
Last reply by John Bigboote, -
- 6 replies
- 592 views
sorry to bother but does anyone know how to upload a short move file. i have tried to upload lesson 2 short avi file of 13.5mb but it tells me this type of file is not allowed. thanks mike
Last reply by mouseman, -
- 1 follower
- 3 replies
- 592 views
Thought I had done this before but now can't bring up the curves for the CP's moving in a Pose. I have a Pose of an eyelid blinking from 0 to 100% and a keyframe at 50% but can't find a way to see the keyframes/curves in a timeline. I'm getting radical splining happening at the keyframe. Any help appreciated.
Last reply by svetlik, -
- 1 follower
- 2 replies
- 591 views
Is there any way to recieve alerts or somthing like one, that will tell you if somone has read your replies or new topics? Thankx, Bob Koonce
Last reply by bobkoonce, -
- 4 replies
- 591 views
dose hair flip when you set its thickness by time some of the hair on my model is flat.
Last reply by KenH, -
- 2 replies
- 591 views
I am new to Animation Master and I am trying to close KeeKat's eyes. However, his pupils still appear when his eyelids are closed. However, I reinstall version 12 from my CD and the eyes seem just fine. Am I installing the v13 installer wrong? Also, I copy the dictionary file over to version 13. THanks See attached thumbnail to see what it is doing.
Last reply by martin, -
- 3 replies
- 591 views
I need help with most of the constraints. I know about the Rigid bodies, but I need help with: -Aim at -Kinematic -Aim ROll at -Roll like -Spherical Limits -Euler Limits -Translate Limits -Surface -Aim like two -Roll Like Two -Bone to Spring
Last reply by Sonic922, -
- 3 replies
- 591 views
I need help...I'm pretty new to hash and I'm trying to figure out just how to change someone's clothes...for example Tarzan...What if he had a complete loin cloth instead of just a skirt...How do I do it...or make uniforms such as Fantastic Four....How would I go about making those and applying them? Any good tutorials or ideas? your help is appreciated.. thanks
Last reply by Ganthofer, -
- 1 follower
- 3 replies
- 591 views
G'day fellow AM users, hope we're all well... Just a quick question from a new animating loving brother down under. I've done all the tutorials with some success and a whole lotta fun! But now I am trying out a short animation of my own and have run into a strange thing that I am wondering how to get around. In choreography I have dropped in "kid" and "Resolute Walk" onto a path, changing the Ease to allow him to walk down the path for a few seconds. I play back and all is well. Now, here's where I need some advice guys and girls of AM. I now at 6 frames latter wish to alter "kid"'s foot so he appears to finish the walk at a standstill. I go into the nulls …
Last reply by higginsdj, -
- 4 replies
- 591 views
Is there a way to render files through the command prompt? For instance they have the following command that will render a single frame: Then the command prompt spits out the output. Saved: ..\render\yourfile0001.jpg Time: 02:16.60 Does AM have a similar command?
Last reply by Lokinz, -
- 5 replies
- 591 views
how do you delete an image that you have posted on A:M stills? if you can't do that yet, you guys think you could put that option in? thanks
Last reply by Dhar, -
i was wondering how i can switch from fk to ik, any help please
Last reply by robcat2075, -
- 3 replies
- 591 views
Hi! I'm good at a number of things in A:M. Materials is not one of them. Does anyone have access to a good Army-type camouflage material or have good instructions on how to create a convincing one using the Material plug-ins? There's an old post with a material that has "extended" .trb files, but when I put them in my plug-in folders, A:M says it can't load them. Any help would be appreciated. Tim
Last reply by steve392, -
- 4 replies
- 591 views
ok i have apperantly turns on some aspec of the program that i wish to turn off, but i cant find out how, generalys when maiking a model hiting the numpad keys shift to a certain axis alowing me to see the grid and make modifications etc. no when i hit it i get a perspective look at the designated axis and its making it very dificult to move stuff to correct positions
Last reply by Master chief, -
- 8 replies
- 591 views
While fumbling around with posebuilding I found that I sometimes wanted to remove certain manipulations just at a certain time, for instance some musclemanipulation of some cps just on a certain percentage . Is this possible somehow? cant find a keyframe somehow , that I could delete or are these keyframes in poses hidden somewhere deep under the "hood" ? That would mean to start all over again with a new pose,each time I would do some minor missmanipulation....
Last reply by Fuchur, -
- 3 replies
- 591 views
I was work on coping a bunch of group pivots to there material. After two hours of mind numbing work I hit some keys and the groups I was working on had there pivots numbers copied to the materials translate. I wish I new what keys I hit because it saved me a boat load of work. If You know something about this please post.
Last reply by DJBREIT, -
- 4 replies
- 590 views
I get some terrible results when scrubbing my video. The animation is not timed and it is difficult to see if you have an accurate layout. For example, when doing the "Can You Say That" tutorial, scrubbing to verify the lip sync is just about worthless. So the solution is to render to see how it works. The problem is the render takes 1 1/2 hours to complete. Is there any kind of "quick render" that you can do that will do the entire 6 second video but quickly so you can just see how it looks. I am using an Athlon 64 dual core 4200+ CPU with 2GB of matched RAm and v13C of A:M. Thanks for the help.
Last reply by Kurrykid, -
walk cycle
by bighop- 1 follower
- 6 replies
- 590 views
I made a very simple model, and created a walk cycle for it. Now when I put the model on a path, and try to increase the time is walks the path, the model completes one walk cycle and freezes, but glides through the path. Any ideas anyone?
Last reply by John Bigboote, -
Hello again, I took a break from animation but I'm gonna start again. Just saying hi.
Last reply by Rodney, -
- 2 followers
- 5 replies
- 590 views
I can't find the serial number for my software. I opened the software the other day when I got it in the mail before I discovered I couldn't use it until I got this computer. I looked through the manual and the CD's and looked on the box, but I didn't see it anywhere. I tried calling for support, but apparently I couldn't get a person on the phone. Do I need to email them to ask for my serial number, or is it with the software somewhere?
Last reply by KallistaAEnvarou, -
I am having a problem with rotoscope files. Every time I make my own model or modify a model and put my own materals and/or decals,not a problem,but when i load my project file the second time, I get thousands and thousands of rotoscope files in my choreography list and it takes an extremely long time to load my project file, as well as slowing down my computer. Is there a setting that will limit the number of rotoscope files produced when I do this? Eric800
Last reply by robcat2075, -
- 5 replies
- 590 views
ok Looking at two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
Last reply by frosteternal, -
- 4 replies
- 590 views
say, saving the Dope Sheet. i save my project, but when i open AM and open up the save project, i have to always recreate the dope sheet. it doesnt save when you reopen the saved Project file. im i missing something??
Last reply by north, -
- 1 reply
- 590 views
Hey everyone. I'm attempting to simulate an object colliding with an airplane in mid air. It gets hit from the side rather than head on or from the rear and there is no explosion....just a physical hit that needs to break it apart. My question: Can some type of dynamics/ simulation break the plane up and simulate the pieces falling with drag? **Additional complication is that the airplane appear to be moving at about 100mph even though it's only moving up and down with a little rotation. So when the plane breaks up, there is no forward speed for the simulation to work with as far as the pieces dragging..... Is there a way to do this in A:M without goi…
Last reply by robcat2075, -
- 1 reply
- 590 views
I was really disappointed to find that about 98%+ of the character models on the Extras DVD did not have Phomnems(sp) created for them. You know, the pose sliders for speech. Is it really difficult to make those myself? Is there a tutorial somewhere that explains how to create pose sliders for, I'm assuming, muscle movement?
Last reply by Rodney, -
- 2 replies
- 589 views
I was just wondering,If I wanted to create a completely new library...Say in the name of "Sprinkler". Can this be done? If so...What are the steps to do it? Thank You very much
Last reply by Knockwood, -
- 2 replies
- 589 views
Hey, guys-- I'm trying out A:M for a logo design that has decaled typewriter keys followed by 2-D panels with type set up to be cookie-cutter panels. It all renders fine as a standard rendering, but I was hoping to get a toon line version as well. The problem is, when I render it as toon lines, the "panels" holding the cookie-cutter type render only as rhomboid panels, and the decaling and cookie cutting render not at all. Furthermore, the decals don't render. I figger I could get around this by recoloring everything white (the bg color) and rendering it with flat shading, so the labels show up, but I was wondering if there is a way to get toon line rend…
Last reply by someawfulbridge, -
- 4 replies
- 589 views
Allrighty--I've attached the project with the walk cycle-in-progress, and here is the really screwy thing that messes everything up. If you move one of the foot controls down in the y axis, even just one click, the whole foot control goes flying out and away--but this only happens on frame 20! Unhiding the knee controls, it looks like they're misbehaving--but just sometimes. I am able to do a clumsy and still unreliable workaround by hitting frames 19 and 21 and then keyframing the resulting interpolation on frame 20, but that shouldn't be necessary. Also, rendering the test choreography of him walking along a path doesn't render right. He walks correctly onc…
Last reply by someawfulbridge, -
- 1 follower
- 3 replies
- 589 views
Ok, I'm building my house in AM, and needless the say the file size is growing and growing. As I build walls, I put the molding, light switches, vents etc, on that wall model. Now I'm wondering if I should put every model separate so when I render I can turn off the unneeded models. So....does AM only render what is is the camera view? Will I save render times if I turn off other models? If this is so, I'm going to have to do some rebuilding.....bummer.
Last reply by jimd, -
- 1 follower
- 2 replies
- 589 views
now what am i doing right (in racking up a fresh batch of newbie points); light affects model but not a prop. last time it was about light lists, so now i tried every option and ended up having to create a whole new light to believe that this is so. the prop does not receive light. and no, it's not black. the chor is saved as from another chor, prj from another prj that already rendered just fine. only thing i've changed is "lens" from 30 to 50, so that's hardly the solution. how do i troubleshoot this one?
Last reply by robcat2075, -
- 2 replies
- 588 views
Whats the difference bettween the two? Ive been meening to ask this for a long time.
Last reply by Robert-Jank, -
- 1 follower
- 1 reply
- 588 views
Hello, I got my A:M software about a week ago, I've been fooling around with different things. But now I'm ready to get serious on learning how to use A:M. I'm trying to create some gun shot blood splatters for head & chest hit's for my film. (www.revelation2222.com) I found A:M at an FX show in Orlando and was hooked on the spot! I could post some clips for examples from Land & Dawn of the Dead, But I'm not sure if that would O.K. there only about 19 frames long. Thanks! This is were I'm at so far.[attachmentid=14729] Blood_Test_1.mov
Last reply by robcat2075, -
- 2 replies
- 588 views
Is there a way to assure that all cps are in one plane without making them snap to grid in all axes? In other words, if I have a rounded rectangle that I want all cps to be on the same plane without moving the corner points to a different location on the xz plane but I wanted them all to rest on the plane (because one or more cps is slightly offset in the y axis). Is it possible to bring that/those points to the same xz plane as the others without it moving in x or z axis, only the y axis. Man, this is hard to describe... the xz plane is a flat plane... like the ground (but ABOVE AND parallel to it). All the cps are where I want them in each axis EXCEPT y... …
Last reply by oakchas, -
- 3 replies
- 588 views
I am looking for a lobster model for a project i am working on. I also need a guitar. I any one has these or knows where i can get them please let me know. i don't think i am that far along to model them myself. thanks!
Last reply by cuboos, -
- 1 follower
- 7 replies
- 588 views
Hi. I'm wondering if there's a tutorial that would show me how to make realistic snow like in the "Paulie Mouse" film on the Hash website. I found a link to a tutorial in Sherwood's Forest once, but the link was disabled somehow. Any other resources? Thanks, bRaD
Last reply by C-grid, -
- 4 replies
- 588 views
It's been a while since I've been on the forum, but I was away working on an idea for an animation that I intend to expand on. Now that I am back back, I have a question for anyone who can answer. I'm experimenting with smoke and I know how to work that. One thing I don't know how to do is to get smoke to start up after a certain period of time. I have an aircraft with missile bays. When the bays open, I have the missiles firing. That is when I want the smoke to start up and go. The plane will be moving too, obviously, and I don't think it would look to good with smoke coming ot of the fuselage in some random area. Anyone know how to work this? I'll put the missile video…
Last reply by captainrex, -
- 1 follower
- 2 replies
- 588 views
I cant see any of my crowed in the flock. I think there is a trick to see them. I think you have to turn on particles but I dont know how?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 588 views
Thought I could just make an action with the character applauding and add it to him during a chor but no. Even tho the ONLY things moving in the action I made is his arms when I add it to him in the chor. he gets all "whacked out" - jumps to a different position and every joint in his body is twisted horribly. Also, how do you copy a figure's pose at a given frame? Have tried Copy Keyframe/Paste Keyframe - no effect!!!! Shouldn't this be a simple thing to do?? Any help appreciated.
Last reply by svetlik, -
- 2 replies
- 587 views
As of last night, after making several long renders, I got this error message. What is it telling me to do? [attachmentid=17651]
Last reply by Kelley, -
- 1 follower
- 7 replies
- 587 views
I made two Actions, an idle, and a walk. I want the character to be idle, and then walk away. I made a path, and added the actions. But the character slides until the idle is over, and then walks. How do I have the character stand still on the path?
Last reply by robcat2075, -
Expressions
by TNT- 3 replies
- 587 views
How can I write an expression that will keep the "Y" position of one CP exactly centered between two neighboring CP's "Y" positions? "(Y1 + Y2)/2" I want to try to control a few individual CP's so that an area will not crease. Thanks,
Last reply by TNT, -
- 5 replies
- 587 views
I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release. Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks. Power_Switc…
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 587 views
Hi, I'm starting to use A:M again having left 3D behind and returned to 2D. Now I'm determined to crack it. Previously I had managed to build models, but rigging was where I fell down. I now finally have my head around fan bones and have got them working successfully in the relationships window. Trouble is, if I create a new action or choreography using the model, the fan bones are there, but no longer have any effect. I'm sure there's a simple explanation, but I've tried all sorts of things. Any suggestions? Thanks.
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 586 views
I have something of a dilemma with a shadow. As you can see in the image accompning this question, the shadow of the horn charactor is incomplete. The bell is open, and thus the shadow does not show it. What can I do to get the shadow to cast fully as it is supposed to?
Last reply by Moonsire, -
Okay, this is prolly stupid, but... How does one save a .mov file? I have no trouble saving AVI files, but of course they're huge. (Just finished Ex. 6, it's 18meg) But when I try to do a compressed .mov file it only saves the last image rendered - not an animation. So what exactly are the steps? You may be as condescending as you choose, and I'll deal with it, as long as I get the answer. BTW I've tried it both with V13 and V14.
Last reply by phatso, -
- 3 replies
- 586 views
Hi all, My students and I are working on a live action film with 3d aliens and spacecraft in it. Who knew school could be this much fun, eh? Anyways, we want to have the spacecraft land with that weird heat wave present. I thought I saw a forum topic on this year's ago but couldn't find it. Any ideas? Thanks! Mike
Last reply by robcat2075, -
- 6 replies
- 586 views
I've made a small model and made 4 second movie with it. I need to shorten it by about a second or so, (actually speed up the action) but the place where I need to make the adjustments is in the first half of the movie. It's short enough to just redo, but I figured that this may be an opportunity to get a deeper understanding of some of the "mechanics" of A:M Thank You in advance for any insight. Myron
Last reply by MJL, -
- 1 follower
- 3 replies
- 586 views
Any one have a material or suggestions.
Last reply by jason1025, -
- 3 replies
- 586 views
Where can I find the 2008 rig model? Thanks
Last reply by Douglas Ferrin, -
- 2 replies
- 585 views
Is there a way to reset the program to the defaults?
Last reply by MMZ_TimeLord,