New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
-
does anyone know how to make a character that you made yourself blink?
Last reply by Fuchur, -
- 3 replies
- 666 views
hello all you talented animators!!!, You probably herd this 1000 times but can I use a video as a rotoscope? like Live reference and animate it by frame by frame? if so.....HOW? because i think itll be easer to record myself and others and overlap it and animate it.... Can one do this?? THANKS a BUNCH
Last reply by TRN, -
- 1 follower
- 5 replies
- 666 views
Does anyone have Ideas on how to make Glowing energy sphere?
Last reply by Gerry, -
- 6 replies
- 666 views
Newbie here. want to say hello, I'm New A:M user since yesterday.. thats my Homepage: http://www.td3d.com/2DGallery.html thanks everyone
Last reply by Fuchur, -
- 7 replies
- 665 views
how do i post and image for the contest?
Last reply by jpappas, -
- 1 follower
- 5 replies
- 665 views
hey sorry to bother u guys but, where can i find out how to make, motion blur? i looked in "am resource matrics" but most of the tutorial web pages dont work :s thx guys
Last reply by LIGHTBEING, -
- 1 follower
- 6 replies
- 665 views
Oi !!! I just purchased AM and am having problems when I try to run it. It comes up with the following error message: This action cannot be completed because the other program is busy. Press 'Switch to' to activate the busy program and correct the problem. When I select 'Switch to', it opens the windows menu in the bottom corner, which does not help. I installed AM on 3 other computers that belongsto friends and only one of these computers had the same problem. My computer has the following specs: GeForce 8800GT 512mb, 4gig RAM, 500gig HDD, AM2 Dual Core 4.2Ghz. Help!!! I need to get it running for exams.
Last reply by Darker Cucumber, -
Hi guys, I was reading the manual and it says on page 128 "click the right-mouse button while the left mouse button is still down" to create a hook, now when I do that I get this error.......can someone in form me what am doing wrong....... thanks.
Last reply by DarkLimit, -
- 7 replies
- 665 views
Newbie here. THe knight pitch chapter was hard I hope it gets easier! Definitely is fast to do though and provides outstanding results. This program was worth the money.
Last reply by grymmjack, -
- 3 replies
- 665 views
I've already sent emails to sales and support departments regarding this and asking for assistance, so I hope I did the right thing. I had to reinstall Windows through a partial system recovery that enabled me to keep my original installation directories, plus all the models and related files I've since created with the software. Unfortunately, although I have my original installation CD (version 13 with the Yeti), and I have the only book that shipped with the product at that time (TAoAM), I haven't been able to locate the serial number anywhere, which presumably was on a small card or piece of paper I've since lost after 4 years. I'm hoping that I at least re…
Last reply by Jason Simonds, -
YAY!
by bedheadben- 1 follower
- 4 replies
- 664 views
I am getting my first copy of A:M ever at the Comic Con this weekend! I will go and get the 2006 version so it will run on my Intel-based mac. So, until then, I will continue modeling in blender, which is fun, but limiting, and hopefully I will be able to do some animation in A:M.... Oh, and not sure if any of you have heard of Ruby Gloom, but my dad's girlfriend is Rita Street, the executive producer, and she used to write for animation magazines, so hopefully she can teach me a thing or two! In the mean time, if anyone would like to see any of my work done in Blender so far, click the link in my sig...
Last reply by bedheadben, -
- 4 replies
- 664 views
can someone tell me which contstraint keeps a bone from moving at all? thx
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 664 views
Hi everyone, I've modeled a city. Floating over this city there is an objet which casts a shadow over the city. The shape of this shadow is changed by the geometry of the city, of course. I'd like to render the city in a pass and then hide the city and render only the floating object and its shadow but if I simply turn inactive the city, the shape of the shadow changes because it doesn't reach any surface but the ground and I'd like to preserve this shape in order to composite both render in postproduction... How can I do this? I've tried to include the city in the object's render but making the city to be flat white the same as the background in order to r…
Last reply by loserem, -
- 7 replies
- 664 views
Hi again, I need help making simple shapes e.g a box. At the moment i have to use the pre made ones. Someone please help me. I make a simple box shape by extruding but only a few sides are shaded the rest are see though. How can i go about this?
Last reply by elliotclem1, -
- 2 replies
- 664 views
I was wondering if anyone new of a site that has famous peoples faces from the left or right view. I am working through the structure of man dvd lessons and want to practice this view before going on. Thanks Steve
Last reply by Stronghorn, -
- 7 replies
- 664 views
I made a building for a friends live action short. The time has come o composit it into the footage, someone else is doing this in After Effects but, needs me to supply a suitable render to work on. I am using v13 ( although I have V14 I have yet to install it). how do I render a file for compositing were I can put the shadows on a seperate Alpha channel or is this not possible ? regards simon
Last reply by Simon Edmondson, -
- 2 replies
- 664 views
Hi. I need to use V 15 for something and can't remember how to transfer license to it, then back to 16. Could someone please tell me how. Thanks Much
Last reply by Douglas Ferrin, -
- 1 follower
- 5 replies
- 663 views
Hello All I just want to say that ive been looking at animation master for a while now and im pleased with the fact that i have finally purchased my own copy of it and im really looking forward to it. NOW I HAVE A QUESTION FOR EVERYONE... I RECENTLY M WORKING ON A PROJECT THAT REQUIRES MY MODEL TO MOVE OR EVEN DANCE AND I SAW SOME TUTORIALS ABOUT MODELS THAT MOVED AND DANCED AND STUFF.. WHAT I WANT TO KNOW IS WOULD I HAVE TO START FROM SCRATCH AND CREATE THAT MODEL OR CAN I IMPORT IT AND IT WILL STILL RESPECT OR CREATE BONES AND SO I CAN MANIPULATE IT? MY MODEL IS A MAN THAT HAS HHIS ARMS STREACHING OUT IT IS 2D BUT I WANT TO MAKE IT 3D AND ALSO MANIPULATE IT IS THAT P…
Last reply by jairo, -
- 8 replies
- 663 views
in the new laptop i just bought, my libaries pannel is empty. please could someone give me the link so that i can download the missing items. thz
Last reply by jakerupert, -
- 5 replies
- 663 views
I'm a bit stuck on my personal project right now, and waiting for a new license key, so I'm back in v13 at the moment and thought I would go through the tutorials. My thinking is it is better to be doing something than nothing. I sort of glossed over the earlier tutorials in favor of the modelling tutorials, as that is what I was having problems with at the time. I loaded the Keykat model and noticed there is something a bit off about him - his eyes look like they are too far back in his sockets and one of his fingers has a CP jumping way off it. Is this normal? I loaded him directly from the CD. I can fix the eyes simply enough, by moving them forward, not sure…
Last reply by markw, -
- 2 replies
- 662 views
Hi! I'm new to A:M and the community and I was just wondering if there are any copyright restrictions on the usage of the models that come with A:M and the Extras CD. Eg. If I wanted to create a program for my wife to use in her school can I use pre-existing A:M models or do I have to create all my own? Regards, Ken.
Last reply by KenSingleton, -
- 2 followers
- 3 replies
- 662 views
Hi All, I figure I should start by way of introduction as this is my first post. I have never animated anything in my life. However, that did not stop me from picking up a copy of Animation Master at NAB 2006 after watching the demonstration a couple of times. Kudos to the demonstrator for a very lively demo and for knowing the product well enough to make EVERYTHING look easy! That being said, part of the demostration showed how one of the 'Tak' commercials was donw using objects layered in the camera's view. Something that stood out was that there was a card (for lack of a better term) off to the side that the camera panned over to that had the logo and inform…
Last reply by scottl, -
- 4 replies
- 662 views
How do you add blood and gore? like if one character takes off other charaters head with sword how do I do a "fountain of blood" affect? particles and sprites?
Last reply by Mr. C, -
- 2 replies
- 661 views
Is there any way to create multiple vanishing points to distort perspective?
Last reply by Karl, -
- 5 replies
- 661 views
I don't know how to save the models that you make on AM, i would also like to know what do you save your AM movies under,(i use quicktime) also i am having a hard time with making people, more spaciffically arms and legs, note that this isn't the main topic, so don't feel bad if you say, "practice and you'll get better" Thanks to anyone who replies to this topic.
Last reply by Saliz, -
- 1 follower
- 1 reply
- 661 views
For those who want a professional looking script, ScriptMaker is a pretty good tool even if it annoyingly attempts to send you to its creator's site everytime you close it. But thats the price one pays for the free version. The storyboard tool, SLang, is also worth checking out. http://www.freefilmsoftware.co.uk/
Last reply by Moonsire, -
- 1 follower
- 5 replies
- 661 views
don't laugh... but i've manged to make this partial 'face' after owning A:M for a month. but my problem is the creases and folds around the outside of the eyes and i think some around the nose. i know in order to get rid of the creases i will have to eliminate some of those three point patches, but i'm not sure where to relocate the splines and control points. maybe i should just redo the portions that are creased but i'm not sure how to rearrange it all. does anybody have any suggestions? hisako
Last reply by phatso, -
- 4 replies
- 661 views
ok i have apperantly turns on some aspec of the program that i wish to turn off, but i cant find out how, generalys when maiking a model hiting the numpad keys shift to a certain axis alowing me to see the grid and make modifications etc. no when i hit it i get a perspective look at the designated axis and its making it very dificult to move stuff to correct positions
Last reply by Master chief, -
- 6 replies
- 661 views
Hi how can i go from "Bone edit" to "skeleton edit" and inverse ? Thank you by advance!
Last reply by robcat2075, -
- 4 replies
- 661 views
I am working on the Cooper face project and am having some trouble with valid patches. I have looked over the Giraffe project and think i am starting to have a better understanding. However, I am running into a few patches that are not working and I am not sure why. If anyone can explain it would be a big help.
Last reply by Darkwing, -
- 1 follower
- 4 replies
- 660 views
i read in the A:M instruction manual that you can shape the hairs in the particle system using the timeline, but every time i have the hair system up, i don't see where in the timeline to do so. which category in the hair system menu do i click on? (did i phrase this right?)
Last reply by Caroline, -
- 3 replies
- 660 views
I made a simple book model and now I want to use it in an animation. I created 2 bones for both sides so I can open and close it. But now the book bones need to be constrained to rotate only in one direction - I need to prevent the bones to rotate up or down. How do I have to do that? For characters I uses the hash 2001 skeleton, where these constraints are already set. How can I create such constraints for my own? I haven't found a tutorial for that in the manual. Buch.mdl
Last reply by HomeSlice, -
- 5 replies
- 659 views
I just completed the "Giraffe" chapter of the book, accidentally got rid of the project (Model) window -- and now I can't find it! Yes, this project was saved -- I've restarted -- I even went back to 'reset controls', but to no luck. I can open up any other project and I get its corresponding window (in this case, the "Model" window), but just not the one I spend the last five hours working on. Another interesting thing...when I choose to open another project A:M asks if I want to save my job, "Giraffe" -- so I know it's there, just no window. So what stupid, silly thing am I not doing? I swear I've pushed every button more than once now trying to get …
Last reply by robcat2075, -
- 5 replies
- 659 views
I am trying to make an animated electrocardiogram with a darkish green background with the 'blip' animating a normal sinus rhythm. I want the blip to glow and leave a trail that fades as the blip travels along the "path" just like you see in the movies. I have tried sprites constrained to a path placed in a tube shaped like a normal sinus rhythm, but even with collision detection on I cannot keep them in the tube. I was thinking of applying a material that would travel along the length of the tube, but am at a loss as to what or how. I remember John had something of this effect when he rendered a box as lines with something tracing the box lines and glowing. Could …
Last reply by grandma, -
Hello again, I took a break from animation but I'm gonna start again. Just saying hi.
Last reply by Rodney, -
- 4 replies
- 659 views
Hi everyone, I asked two weeks ago some questions about modeling leafs and grass in A:M by using the Hair plugin in V13. I was refered to this URL: http://www.hash.com/Technical_Reference/v110/Hair.htm where I found everything I needed to know about. Now, I've modelled some trees and I'm interested in blowing some air to make the leafs move softly. If I could softly move the branches too it would be even better. Can anyone guide me in the best way to simulate this? Is there any tutorial that explains something similar? Thanks a lot for your help
Last reply by loserem, -
The links to Fontwiz seem to be dead. Is there a new link or a newer utility for importing text and Illy files as 3D objects? Carl
Last reply by carlf, -
- 4 replies
- 658 views
Alright then, can anyone out there tell me how to render an animation out with more than one camera? You know, switching cameras and such...
Last reply by Smuschee Faces, -
- 6 replies
- 658 views
Surely this is a stupid question, but what am I missing? About 2/3 of the posted animations--if not more--won't play properly on my computer using Quicktime, RealPlayer, or Windows Media Player. They'll play sound, but the picture is nonexistent--just a white field. I've even tried downloading the linked files and playing them off my desktop, to no avail. What obvious step am I skipping? Thanks for your patience!
Last reply by someawfulbridge, -
- 9 replies
- 658 views
When I pull up the Dope Sheet in order to add dialogue, I type the sentence, but whenever I have the timeline up and I type my sentence the words don't show up so I can fit them in the correct spot. Why aren't my words showing. Is there something wrong with the Dope Sheet. Is there something that has to be turned on for it to work? Please I am on the tutorial where I add sound to keekat saying the secret line. I need help. Hope some one can help me.
Last reply by Ganthofer, -
- 1 follower
- 4 replies
- 657 views
Does anyone have a tutorial or any other kind of help for rendering (to file)? Granted, I have only been using A:M for 1 day but I can't seem to get any of my rendering to work. It seems pretty straight-forward but for some reason if I render a tga file, it just comes out completely white with nothing on it. If I render a movie (i.e. Quicktime), it is just pure black. There must be something I'm not doing right. Thanks.
Last reply by Kurrykid, -
- 5 replies
- 657 views
is there a decent tutorial for applying decals onto a model, i dont havStart new topice am paint so ...
Last reply by NancyGormezano, -
- 6 replies
- 657 views
But I can't member how. here's the scene: 1.I want to have a cannon fire off screen. 2. reaction to firing causes cannon to roll across screen from right to left. 3. pause 4. cannon fires again. 5. reaction causes cannon to roll (funny path spiral) away from camera 6. pauses 7. cannon fires again. 8+. cannon rolls away from camera further, stops, fires at camera. using ver 14 c I have the action of the cannon's wheels rolling. I have created a chor where steps 1 and 2 occur. ending at 3. How do i add steps 4 thru 8? While you try to explain this to me, I'm looking up resources on the extra cd and dvd. I have the walk and wave tu…
Last reply by oakchas, -
- 7 replies
- 657 views
For various reasons I am slowly moving over to using Macs instead of PC's, wherein I discovered a problem today and wondered if anyone might have a solution ? I have set up and tested the animation on a Mac then, while I prepare the next part, was going to get the old PC to render the stills to the best quality because it doesn't matter how long it takes ( relatively ) as I'm preparing the next part. I've tried to keep the same file structure on both platforms but, when I came to rendering on the PC the project file had 'remembered' the destination as being the Mac HD and, although I tried repeatedly, it would not allow me to change the drive ID to suit the …
Last reply by Simon Edmondson, -
- 4 replies
- 657 views
I read some place, that when you use let`s say 3 instances of AM to render a scene you can put the first instance to render every 1, next every second, third every third frame. Somehow it escapes me, what the great advantage of this procedure would be compared to leting the first render the first 50 frames, the second the next 50 and the third the last fifty. Is there any advantage and if what is it?
Last reply by Paul Forwood, -
- 1 reply
- 656 views
I'm curious, what file types is A:M capable of importing and exporting? OBJ, 3DS, DXF. etc? I've been modelling and texturing in Hexagon 2 and was wondering if I could import my models with their textures from there to be animated in A:M. I've looked in the online A:M reference, but could find no answer. Thanks.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 656 views
Hello again, I'm making progress with A:M but of course now I get to the hard part adding a voice. I have a choreography where at the end I want to have a character, Eddie for the time being, say a sentence. I've watched the "Can you say that" tutorials and I think I'm doing things correctly. I've created a new action in my choreography for Eddie, imported my WAV file, created the dope sheet and moved the words so that it synchs up. I've saved the action and then put it into the choreography where it is supposed to go on the timeline. However, Eddie's lips don't move. The audio file plays but no lip movement. Earlier in the choreography I did make Eddie smile …
Last reply by greg, -
- 1 follower
- 7 replies
- 656 views
Hey anyone... I am new to A:M and was performing one of the tutorials and it asked me to insert a photo via Rotoscope (or something to those lines). I picked the image they wanted me to insert, but once it loaded to the program, there was no photo, only a white square/rectangle. I have no idea what that means or how to fix it. Please give me some advice or tell how to fix that. Thank you, Dango
Last reply by heyvern, -
- 1 follower
- 7 replies
- 656 views
ok i have a partiqular point on a model in which 10 splines meet, problem is that they allways try and merge with each other and it causes the particular part to have bad eadges or round parts for no reasion, is there a way to connect all those splines to on CP but not have them link
Last reply by jirard, -
- 5 replies
- 656 views
My BattleMech model has three two-jointed "toes". When the foot pedestal rises, the "toes" should flex downward. And when the foot is planted they should return. Each joint has a bone. I am looking for someway to "flex" just one "toe" and have the others follow. Which constraint would accomplish this? Is there some other "easy" way? Thanks.
Last reply by bubba,