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Hash, Inc. - Animation:Master

GizmoMkI

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  • Interests
    3d applications, computer games.
  • Hardware Platform
    Windows

Profile Information

  • Name
    Heller Couch
  • Location
    Phoenix

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  1. Was wandering around here last night and saw this section. Then just now tonight I read an article that includes a video that composites just about every shot of the courtyard in the Hitchcock film. Might be useful in getting ideas for some animations. http://www.slate.com/blogs/browbeat/2012/0...sic_video_.html Within the article is another link to the editor's website, which includes a few frame blowups. Apologies if you've already seen this.
  2. Wow. I had just written a reply and then checked my emails and there was already an answer with a number to use. And now it's working again. For any new people wondering about the service, these guys have never disappointed me. So here's a big THANKS! to all the staff at Hash, since the reply wasn't personally signed.
  3. I've already sent emails to sales and support departments regarding this and asking for assistance, so I hope I did the right thing. I had to reinstall Windows through a partial system recovery that enabled me to keep my original installation directories, plus all the models and related files I've since created with the software. Unfortunately, although I have my original installation CD (version 13 with the Yeti), and I have the only book that shipped with the product at that time (TAoAM), I haven't been able to locate the serial number anywhere, which presumably was on a small card or piece of paper I've since lost after 4 years. I'm hoping that I at least remembered to register the product back then, and that they'll be able to help me out, since I can't afford a new version at this time and I want to access my old files. Was I right to contact the departments mentioned above and hoping they have the serial number? Or am I just S.O.L. ? (Yes, I know I'm SOL because I didn't buy Mac, thank you. )
  4. Man, that was some nice fingerwork on the guitar.
  5. Looks real good, and great to see some works I hadn't downloaded. If it's not too much trouble, could you please change my credit from GizmoMkI to Heller Couch? I've taken to using that as an onscreen credit in other works since it's sort of my real name.
  6. Thanks, I just wish I'd gone for the idea sooner as I see dozens of things I could have improved in it.
  7. Better late than never I suppose. Attempts at using character figures were less than successful due to my over-ambition and much to my disappointment over lack of skills. I used the Baseball model provided, Nick Porcino's classic USS Enterprise, and Star Spheres by Carmine Rizzolo. A background starfield was created in Paint Shop Pro using Flaming Pear Studio's Glitterado plugin, then two instances of the Star Spheres were put in for the traditional Original Star Trek warp speed effect. One single light source using Sun type light. Look closely and you can see the Ball enter left, though it's easily mistaken for a star. Running time is just under 6 seconds. ptb2009_gizmomki.mov
  8. I've got one coming, going through final render now and over an hour to go on it. My original plan didn't work out too well since I'm not good at character animation, so had to come up with a different idea. Not sure how big the final file is going to be-- the test without multipass or motion blur was under 4 meg for a 6 second clip, hopefully the final will be under 10.
  9. That's really good. Even though there doesn't seem to be a lot of facial animation, that look she gives him is devastating. Here's an idea you might try using the same set: Perhaps Sir Nigel has to fish a wayward melon ball out of Lady Goodbody's decolletage using two spoons.
  10. I swear that early one looks like George W. Bush. Must be the ears.
  11. I don't see it either. And I thought it was because it was 2 a.m. and my brain wasn't working right. Or one of those two options.
  12. Sorry, got sidetracked with trying to come up with an idea for the PTB gag, plus getting a cat from humane society this past week, I need to get back on my robot. And right now I can't find the Pass the Ball forum.
  13. Looking good. I've always liked custom designs that are variations on the theme, and could theoretically be a new class.
  14. Ok, I'll try that. I have one version of him in a TSM2 rig, but maybe I didn't follow the steps closely enough. I'll try from scratch again. Thanks.
  15. This is Gus Gizmo, known in his universe as a Gizmo Mk I series robot (and origin of my username). I originally built him around October 2000, after having AM about 2 months, and had no idea what I was doing when I built him. He's had a few minor upgrades to his mesh since then, but I was never satisfied with the original skeleton I built for him. It was just simple bones linked together and very difficult to control since the bones were just standard daisy chain format and had no interaction in terms of maintaining balance, etc. I'd like to set him up with one of the later rigs for ease of control. I made an attempt at fitting him with the TSM2 rig, but that was a disaster as I had bones I couldn't figure out what to do with or get rid of since they didn't seem to fit the body's natural "joints". I'm wanting a rig that's not too difficult to install, but gives me the ability to have him move as a more dynamic character, like I've seen with TSM2 and Squetch characters. I'd like to use him for my Pass The Ball entry, if anyone can recommend a rig that might work for him... preferably with a tutorial available. Thanks for any suggestions. Heller.
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