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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 5 replies
- 666 views
so i finally got the phenoms added and we have tryed like 9 models and none of there mouths wil move ive looked at all the tutorials i reall really need help!!
Last reply by johnl3d, -
- 5 replies
- 716 views
i want to know how to know if the lip poses im making are the right poses
Last reply by HomeSlice, -
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- 683 views
I have some old models that were built by John Markus years ago (unfortunately it seems his website has disappeared). They have some rudimentary mouth poses, but are not built with the Preston Blair phoneme set. I customized several new characters using one of his models as a starting point, so they all have the same mesh, skeletal rigging, and pose sets. Since attempting phonemes and dopesheets recently, I'm now wondering... if I build a set of Blair phonemes for one model, can I copy/paste those poses into the other models, and will they then work? Or is it going to be less simple than that? Here's a sample of what I originally did with them, back…
Last reply by paradymx, -
- 5 replies
- 789 views
Exactly, can it be fixed? Or is it one of those things that you can't and just have to fuss over?
Last reply by heyvern, -
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- 818 views
OK i have been my self trying to get my "tentacle" to work and i noticed a problem , when a material is applied and the tentacle extends the material simple grows it dose not stretch , is there a setting i can use to stop it from doing this or is this going to require a lot of extra work to manually set
Last reply by NancyGormezano, -
- 5 replies
- 543 views
So I was reading a bunch of older post's and it talked about excersize 11.5 making a face. I was just wondering if anyone know's where that excersize went? I can't find it anywhere. Ben.
Last reply by Ben28, -
- 5 replies
- 551 views
OK i have been fuddling around with the material editor trying to get something like a blood spatter effect, its not blood thought more like oil but most people know what a blood spatter looks like , the best i have been able to produce is a orb that slowly bubbles then does nothing , any suggestions as to the correct settings i should use?, the effect is to show a bullet puncturing a hydraulic hose if thats any help
Last reply by John Bigboote, -
- 1 follower
- 5 replies
- 639 views
Hey, I know I've read about this somewhere in here but I can't find it. Am I better off rendering each part of a project separately then compositing it in AE or AM? For example, if it is a small video (under a minute) is this worth the trouble? For example, Jeff Lew's "Killer Bean" (the party) was each shot created in the Chor, or layered and composited together. Thanks, Andy
Last reply by bighop, -
- 5 replies
- 644 views
Simple question, I want to pan over an existing looping video placed in chor as a rotoscope or layer, how do I get AM to loop it? Right now it plays once and gets temperamental if I try to set different lengths or key frame numbers. v15 seems to have more options for this than v13 and 13 seems to crop a frame or two from rotos but either version will do for what I want. Any hints? okay dropping the same video as a second rotoscope gives me another repeat but then there's no smoothness to the position keyframes... I'm probably missing some obvious "loop animation" button, right?
Last reply by Ersatz anime, -
fire
by LaLaLaKellie- 5 replies
- 794 views
how do i change a fire sprite action in to a material???
Last reply by Rodney, -
- 5 replies
- 798 views
This should be simple. I started my chor animations at frame 0 and now want to shift everything over to start at frame 100. In the PWS graph I switched to key mode and tried to select everything by dragging a box around all the keys, then hit the right arrow key to shift them. The problem is that there are about 6 channels that won't shift. They are user properties (poses) that turn IK hands on and off, a null's translation keys, and camera translation keys, among others. I've tried everything I can think of, including the "Move Keys" command, and those few channel's keys still will not move. Any suggestions? Using V15.0e on WinXP Thanks!
Last reply by strohbehn, -
- 1 follower
- 5 replies
- 680 views
I don't know who does the video lessons, it's a shame they aren't credited especially if the person who did them is part of the community. They are for the most part quite excellent. But has anyone else noticed how much his voice sounds like "Reverend Lovejoy" from the Simpsons? It makes me laugh sometimes when I should be paying attention. I'm up to lesson 9 now and I noticed that with the exception of the giraffe lesson all the forthcoming lessons are pretty short (in estimated time frame for completion). There are several under 30 minutes. I'm pretty psyched about that. The more I learn about this program the more I want to learn. It's like throwing…
Last reply by John Bigboote, -
- 5 replies
- 542 views
i forgot what to do when you put a jpeg in a choreo. and it renders as really overexposed. can anyone please help with this much appreciated kevin
Last reply by Meowx, -
- 5 replies
- 496 views
Ok I know the answer yet I cannot find where to change it. My background is black although I have a sky/cloud rotoscope showing. I know I need to change my alpha channel either on or off, but no matter where I look I cannot find where to change it. Thanks, Gene
Last reply by TheSpleen, -
- 1 follower
- 5 replies
- 741 views
I completed an animation in AM about a few weeks ago. I may post up a high quality version on gallery section later on in the future. Take it easy guys! www.youtube.com/watch?v=qJUmVFYtUcw
Last reply by jweinrub, -
- 5 replies
- 744 views
Hello - I have a project (cartoonish - not realistic) that I have a cloud that I need to have rain coming out of it raining on a character - then have an umbrella come into the scene and block the rain. Does anyone have samples of rain that they have done w/ fluids that they could post a link to? It's cartoonish, so the rain drops could be pretty big. Thanks for any suggestions - Eric
Last reply by flashawd, -
- 1 follower
- 5 replies
- 628 views
Does anyone have Ideas on how to make Glowing energy sphere?
Last reply by Gerry, -
- 5 replies
- 589 views
ok Looking at two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
Last reply by frosteternal, -
- 5 replies
- 562 views
Hello everyone, I hope I can get some help here. I bought AM 2005 in 2005 for my Macintosh and had nothing but problems with bugs in the software and unfortunately had very poor results at the time. Fast forward to 2009. Aside from my Mac, I now have a quad core PC with 8 GB of RAM in it. Since AM 2005 had both the Mac & PC software on the DVD, I've been able to load it into the PC and I'm getting some very good results. But, I've got some questions, since I've been away for so long. Maybe you can help me out. #1 - I shoot alot of HDV 1440x1080i footage. When I try to pull this video into AM, the software shuts down completely, even though it …
Last reply by John Bigboote, -
- 5 replies
- 478 views
Would a Lightwave ver 8 (.lwo file) be compatable with AM 2005? Thanks!
Last reply by Fuchur, -
- 5 replies
- 634 views
I am using v.12 I am attempting to render my video in layers, and I have a box in the foreground I am rendering individually as a series of TGA images. I have applied the Blur post effect to it. I have turned on the "apply camera's post effects to rendering" in the camera's buffer. My box is rendering blurred, but the edges are coming out hard when I import the TGA. Can someone please tell me what I am doing wrong?
Last reply by robcat2075, -
- 5 replies
- 736 views
i was just curious, should i change any of the render settings to make a picture look more realistic (of a human with a pretty good mapping semi real looking) -hisako
Last reply by robcat2075, -
- 5 replies
- 672 views
Hi - I have to create a "rain" situation for a project I am doing and downloaded a couple of different project files from the forum and I can get any of them to work. For example I download http://www.hash.com/forums/index.php?showtopic=29163 and I have the chor open and scroll over the timeline and getting nothing. I have played w/ this project file before and it worked fine. Do I not have something turned "ON"? Any help would be great. I dont' know if it matters, but I recently updated to V15f I think it is. Thanks - E
Last reply by flashawd, -
- 1 follower
- 5 replies
- 578 views
The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
Last reply by jason1025, -
- 5 replies
- 547 views
I worked my way through the dust tutorial a couple of times and am having a problem with the constraint. When I select the "translate" to and select either toe bone the dust object does not move to the toe as it does in the video. It says it's attached in the project workspace but in the window workspace it is not near the toes. Is this a Vista thing or did I miss something? Do I need to just drag it to the toe bone?
Last reply by robcat2075, -
- 5 replies
- 578 views
so im still having this weird thing with black dot appearing. ive tried everything. any one here ever see this before? attention_256K_Stream.mov
Last reply by sir fen the usa, -
- 5 replies
- 584 views
I've been making custom colors for various images. Is there a way to save the pop up color palette specific to a particular project or model? (Saving a Model's custom colors specific to that model?) I suspect not, but A:M continually surprises me. Thanks.
Last reply by Paul Forwood, -
- 5 replies
- 496 views
hI, I cant copy and paste keys ! i can create them but the copy and paste function do not work ! what are the case when things goes like that ? ,is it about mirroring or stuff ? how can i resolved this ? Thank you Fixed...
Last reply by robcat2075, -
- 5 replies
- 631 views
Why is A:M forcing me to have the install CD in the drive to run the program after I've installed it?
Last reply by Jumbotuna, -
- 1 follower
- 5 replies
- 844 views
At first glance it appears to because the circles are around the cp's but when you rotate a bone you find out it does not seem to have mirrored them. So what is the final explanation on this? Does it if used correctly? Is there an alterantive way to mirror cp weights?
Last reply by jason1025, -
- 5 replies
- 585 views
I made a model of a simple power switch. I created a pose slider for the switch that involved rotating the handle 90 degrees. I works just fine except that as the slider, and the handle that it controls, moves, the scale of the handle shrinks by about 50% at about 50% then scales back to normal at 100%. Th only thing I did when creating the pose slider was rotate the handle. I'm using 15G but I ran into this problem some months ago when working on the "Boogie Meter" for Gene's Two Trains video, so I don't think it has anything to do with the new release. Probably something stupid I'm doing or not doing, but here's a few picks and the model. thanks. Power_Switc…
Last reply by John Bigboote, -
- 5 replies
- 541 views
I'm trying to recreate an effect i saw in a game. to the point its making a dark mater blast . a black liquid ball with a white Aura like outline. i have been experimenting with creating a black water material with varied success. but the aura is still "not happening" . i have tryed to create a larger form of the bolt and tint and tweak it but it in some way or another covers the black core which is supposed to be pure black. does any one know way to do what I'm asking. i found this image online, its a beam version but the effect is simmilar
Last reply by johnl3d, -
- 5 replies
- 731 views
Dear Terrians Everybody recommand this tutorial to master some of A:m tools but the link is broken http://www.colins-loft.net/new_coop_tutorial/tutorials.html does someone get a copy or a kind of mirror site ? the other question that i ve bought on ebay the aM hanbook 2000 and the author mention a third party plugin named A:M loft (with double rails loft, and multisection lofting function) where can we find it ? I use the term "we" for us poor newbies we are front of the majic software. Last questioon but not least: is it possible to bake the ambiant occlusion as a texture map ? Thanks
Last reply by maddle, -
- 5 replies
- 560 views
Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge. thanks
Last reply by mcutler, -
- 5 replies
- 460 views
Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all !
Last reply by Rodney, -
- 5 replies
- 644 views
the question is all in the title. All of my models use the same number of splines, bones, etc. how would i copy one pose from one to another? -hisako
Last reply by kwhitaker, -
- 5 replies
- 602 views
This is my first try at making a character and I'm making his head and was wondering if I'm going about this the right way. What I'm trying to do is build different sections of the face and then i was thinking of hooking it all together with just points and smoothing it out. So yeah, if someone could take a look at this and tell me if I'm going about this the right way I would greatly appreciate some pointers and input. Skier__s_Body.mdl
Last reply by Alex55, -
- 5 replies
- 597 views
Is it possible to have a light in a lightlist so that the light itself only affect one model, but still have that model cast a shadow on other objects? How would I do this?
Last reply by Marcus, -
- 5 replies
- 516 views
Hey Gang! I'm trying to map some Quicktime files onto the green and blue screens, but unfortunately, AM keeps crashing on me. Should I be using a certain codec? Does AM like Quicktime files with alfas? Should I use some pic sequence such as a targa instead of a Quicktime movie? Also, I wanted to add some people (green screen and keyed with alfa) onto the middle stage. Can I place them there without having to map onto a grid/wall? Can they stand alone away from the wall right up to the railing or do I have to map them onto a solid grid/wall? Thanks in advance.
Last reply by new guy, -
- 5 replies
- 665 views
I'm starting to learn the Treez plugin to make my bonsai tree for my vase. I downloaded the Treez plugin into the hxt folder in my AM folder. How do I install it into AM?
Last reply by mtpeak2, -
- 5 replies
- 822 views
I still have problems when I combine some cctions together. For example if a character walks into a scene I can use a walk action already there. Then the character stops and does something else. For that i use the choreography action. Maybe I want to move the arm of the character. But when I change something after the other acrion there is always an animation created from the begining untill the point where i first move the charcters arm. This always distorts the walk action. What is the usual workflow when combining choreography actions with reusable actions?? I didn't get it right. Thanks for your help!
Last reply by HomeSlice, -
- 5 replies
- 866 views
Hey! I'm new here, and trying to make the leap from 2D animator to 3D with A:M. So I looked around but i couldn't find a tutorial where I saw somebody build a character from scratch. I think watching someone do it with a little commentary is the best way to learn. I must have overlooked it so I hope someone can help me with this .
Last reply by Tralfaz, -
- 5 replies
- 644 views
A small problem with hair or leaves in this case. I render the tree and the top comes in lighter then the rest of the tree. How do I fix it? Also I need to render this out as a image/decal with the background as transparency. What would be your approach?
Last reply by DJBREIT, -
- 5 replies
- 604 views
hello all long time no see i just got a fresh new code for Am and have started drawing again but it seams that with the new version of am a few of my setting are missng/undone. there used to be a way to set the amount of "panels" to render when using shaded view. currently when i set a circle to shaded view it renders as a poly gone of sorts so its dificult to add to it.
Last reply by Fuchur, -
- 5 replies
- 647 views
I have a figure lifting boxes out of the back of a van and wondered if anybody could advise as to which was the best setup for the o constraints ? The box to the figures hand or hands, The hands to the box, and which would be the best constraints to use? The figure is lifting the box up, turning through 90 degree then walking off to the side, carrying the box ? regards simon
Last reply by serg2, -
- 5 replies
- 766 views
hey gang! does anyone have a hotdog, hamburger and pizza (full or slice) willing to donate, sell or trade? nothing fancy, just simple. thanks!
Last reply by new guy, -
- 5 replies
- 612 views
I need to change the background in the choreography so I can chroma key. How do I do this?
Last reply by NancyGormezano, -
- 1 follower
- 5 replies
- 710 views
Just messing around with materials; is something like the compositing in MAX possible with A:M? http://www.3dvalley.com/tutorialsdata/bk-shadingtut3.jpg Something like that is what I'm looking at.
Last reply by Gerry, -
- 5 replies
- 643 views
Hello How can I set a vewport image in the background of a view, only to draw splines ont it. Remy
Last reply by urbssenator, -
- 5 replies
- 822 views
Hi - I have a possible client who wants a talking 3D character created that when you go on the page - he shows up at the bottom of the page with a transparent background so you can see the site through him. This is exactly his idea, but with an actual person: http://www.onsitevideos.com can I export out of AM as images with a transparent background? Would I import those directly into flash w/ trans back? Or would I export the anim w/ a blue-screen background color and key it out in Premiere... but then what in premiere - export them out as images... I don't think you can export a .mov file w/ trans back. Anyway, and help or suggestions would be grea…
Last reply by NancyGormezano,