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Hash, Inc. - Animation:Master

Decals and Procedural Textures: can they work together


mcutler

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Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge.

 

thanks

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  • Hash Fellow
Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge.

 

thanks

 

It seems that decals always override the color of materials. As far as I can tell.

 

 

However.... you can bake materials into decals (RMB>SHIFT-Bake Surface). Make your grunge material, bake it, THEN change the baked "color" type map to type "diffuse". "Diffuse" maps act to darken surfaces (gray scale only)

 

 

decal over material:

unbaked0.jpg

 

 

decal over "diffuse decal"

baked0.jpg

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  • Hash Fellow
Yes, that worked, I've uploaded a pic on what I did. I used a photoshop image as a diffuse map, but I think that your method of baking out a procedural texture would be good as I like the transition from one colour to the next.

Thanks!!

 

BTW, if you save your images as JPG they'll be much smaller and display directly in the forum. :)

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