Hash Fellow robcat2075 Posted May 31, 2009 Hash Fellow Posted May 31, 2009 It's not quite your birthday here yet, but I'll jump the gun and wish you a happy one in advance! Quote
John Bigboote Posted May 31, 2009 Posted May 31, 2009 Whu-WHAT??? OUR little Stian is having another birthday??? HAPPY BDAY, STIAN! To be or not to...B-DAY!!! Quote
rusty Posted May 31, 2009 Posted May 31, 2009 Belated Happy Birthday! And, I have a present for you! Great job on the Cathedral! Doing projects like this will really hone your modeling and texturing skills. When I was talking classes at the Academy of Digital Animation we had a project which I believe was the 'inside' of this Cathedral. It was done in XSI and all I have left it seems are the two pictures below (the first one was used in a project and I broke out some windows). But I also have the class materials which I believe you may find interesting and perhaps even useful. These are in the zip file. amiens_section.zip Happy B-Day! Rusty Quote
nino banano Posted May 31, 2009 Posted May 31, 2009 Hi agep, happy Birthday to you, I hope have a great day...greetings Quote
agep Posted June 19, 2009 Author Posted June 19, 2009 Sorry for not replying to your posts until now rusty and nino. Thank you This project is far from dead:) It has just been paused while waiting for some new drawings of the cathedral. I finally got them, and this project is back on track. Here is an update, not a big one though. So far I've blocked out parts of the nave, just begun adding details Quote
largento Posted June 19, 2009 Posted June 19, 2009 Just tremendous work, Stian! I think this one will top everything you've done before! (And *that's* saying something!) :-) Quote
Eric2575 Posted June 19, 2009 Posted June 19, 2009 What I especially like about this project is the perception of scale you get from looking at the renders. It is often the case that something that is supposed to represent enormous proportions comes out as looking less than the intended scale. Your Cathedral looks grand from any angle. Well done Stian! Quote
*A:M User* Shelton Posted June 19, 2009 *A:M User* Posted June 19, 2009 Just wonderful! What is the patch count? Steve Quote
agep Posted June 22, 2009 Author Posted June 22, 2009 Thank you guys! Your support means very much to me! Here is yet another update. At this point the patch count is at 401,693 Quote
steve392 Posted June 22, 2009 Posted June 22, 2009 I wouldn't know but that sounds a prety small patch count for that intracut a building,looks terrific Quote
Gerry Posted June 22, 2009 Posted June 22, 2009 Stunning Stian. Are the roof/roof tiles a decal? Surely you're not modeling each tile are you? (Though I wouldn't be surprised!) Quote
Zaryin Posted June 22, 2009 Posted June 22, 2009 It's looking wonderful so far. You may have already mentioned this, but is this one model or multiple models in the chor? Quote
agep Posted June 22, 2009 Author Posted June 22, 2009 Thanks:) Stunning Stian. Are the roof/roof tiles a decal? Surely you're not modeling each tile are you? (Though I wouldn't be surprised!)Decal? No, no. No cheating! Haha. Though, they are not individually modeled. One column is one model You may have already mentioned this, but is this one model or multiple models in the chor?I'm using action objects, love action objects, just drag and drop onto the base model in the chor. There is 18 models so far. Working on a 400K model as one, would be impossible, I already have a hard time move around in the chor. Quote
Hash Fellow robcat2075 Posted June 22, 2009 Hash Fellow Posted June 22, 2009 Looking great, as usual. An interesting experiment, when you are done, would be to convert some of those details into depth maps and see how that looks in comparison and how the render times vary. For example the details under the roman arches on the sides would be likely candidates for such a thing, Quote
agep Posted June 24, 2009 Author Posted June 24, 2009 Just an minor update today. Added most of the details to the side wall. Missing a door though Here is an render where I have added a simple proxy model for the rest of the cathedral, just to give a sense of shape Quote
steve392 Posted June 24, 2009 Posted June 24, 2009 Thats a big old building ,looks graet what is the roof made from ,lead ,theye repair with zink thesedays I think on most places Quote
agep Posted June 24, 2009 Author Posted June 24, 2009 I dont know what the roof is made of unfortunately An interesting experiment, when you are done, would be to convert some of those details into depth maps and see how that looks in comparison and how the render times vary. For example the details under the roman arches on the sides would be likely candidates for such a thing, It sure would been an interesting experiment, but I dont think it will save enough rendertime to be worth it. I did som cool test that I never uploaded earlier in this project where I rendered out one depthmap of the westfront and used it as an displacementmap on a single path. Looked kind of cool. I might do one more test, when the westfront is complete. What I really is wondering about is if there is some kind of CNC machines out there that uses greyscale images to create reliefs? I know many of those machines take .STL files though Quote
steve392 Posted June 24, 2009 Posted June 24, 2009 To get it made into a solid model would be graet Quote
photoman Posted June 24, 2009 Posted June 24, 2009 That sure is an amazing model! When you render it does it take a few (5-30) seconds to "find patches". I ask this because when I used a 500k patch terrain model it took a good 30 seconds to "find patches" (almost like "calculating patch visibility") then it rendered really fast. Photoman Quote
wedgeeguy Posted June 24, 2009 Posted June 24, 2009 That's "purty" .... Although it gives me a headache thinking about wrangling all those details. Very nice job! Bruce (wedgeeguy) Quote
agep Posted July 3, 2009 Author Posted July 3, 2009 Thanks guys Here is a new update. I've made a new rendersetup, hopefully it will show details better Quote
Zaryin Posted July 3, 2009 Posted July 3, 2009 I don't even know what to say. This is beautiful. Quote
Paul Forwood Posted July 3, 2009 Posted July 3, 2009 Wow! That is some huge achievement, Stian! Are you planning to texture and animate it? A 10 second turntable would be impressive. Quote
agep Posted July 12, 2009 Author Posted July 12, 2009 Thank you so much for the heartwarming comments. This update is a little delayed. I had a computer crash earlier this week. My videocard went to videocardheaven, so I had to buy a new one. At the same time I had to format my systempartition and reinstall everything. Anyway, attached is the new update, hope you like it Quote
pixelplucker Posted July 12, 2009 Posted July 12, 2009 Try to snag an nvidia quadro 3700, definitely one of the best vid cards I have ever used and I've had cards from Ati, Elsa Glorias etc. Quote
agep Posted July 12, 2009 Author Posted July 12, 2009 Try to snag an nvidia quadro 3700, definitely one of the best vid cards I have ever used and I've had cards from Ati, Elsa Glorias etc.Thanks for the tip. I just bought a cheap $100 card (Radeon HD 4670). I plan on buying a new computer in a few months anyway Quote
matt_stanford Posted July 12, 2009 Posted July 12, 2009 Wow! Simply stunning model Stian! Its been amazing to see it progress so far. Can't wait to see the final model. I agree with Paul...I'd love to see a turnaround Quote
NancyGormezano Posted July 12, 2009 Posted July 12, 2009 Very terrifically marvelous, of course! Quote
Paul Forwood Posted July 13, 2009 Posted July 13, 2009 Wowsers, wowsers, WOWSERS!!! Beautiful, clear render, Stian. It really shows off all your incredible modeling. Quote
agep Posted July 13, 2009 Author Posted July 13, 2009 Thank you! Wowsers, wowsers, WOWSERS!!! Beautiful, clear render, Stian. It really shows off all your incredible modeling. Thank you. I forgot to answer your last question. I'm going to texture it, but not sure to what degree yet. I will render out a turntable when done, but not right now. I also plan on making a QT VR. Current rendertime for the latest render is about 3 hours btw, does anyone know of any good alternatives to QT VR (I do have VR Studio at work)? Some kind of simple application where you just loads all the frames. Flash output would be nice Quote
pixelplucker Posted July 14, 2009 Posted July 14, 2009 The type of work you do you may want to consider a workstation. I used to build my own but off the shelf parts burn out too quick, ended up getting a Tristar. Nice having full warranties for the next few years. Here is something that is interesting, I do quite a bit of beta testing for another 3d company, my older system was a 3ghz HTe chipset and I used to get strange errors especially on complex arrays and paths on helix's etc. Those bugs don't exist on the Xeon chips. I'm guess it was a math rounding error that caused twisting and contorting. Quote
Zaryin Posted July 16, 2009 Posted July 16, 2009 I don't even understand how you can do this at all. I just don't seem to have a head for mechanical, or architectural, modeling. Quote
agep Posted July 19, 2009 Author Posted July 19, 2009 Thanks for the comments Here is a new update. Currently I'm working on the main tower. Hopefulle I'll have something to show within the next week Quote
mtpeak2 Posted July 19, 2009 Posted July 19, 2009 Great stuff Stian. I wish I could model like that. Quote
John Bigboote Posted July 19, 2009 Posted July 19, 2009 Truly magnificent. Cant WAIT to see the tower. Quote
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