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A:M Stills (65,742 visits to this link)
337 topics in this forum
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- 1 reply
- 635 views
Found these models on my machine and couldnt resist doing a render. 7 min render IBL lighting 16 passes + AO
Last reply by Rodney, -
- 1 follower
- 5 replies
- 635 views
My "Planes Trains Automobiles" Contest entry was an experiment in displacement mapping... The body of the car is just a simple spline form... All the surface details... the doors, the handles, the windows, the rubber and chrome trim... that is all made with displacement maps. There isn't an easy way to manually paint such maps in a paint program but it was easy to model the shapes on a flat plane. I put a white-to-black gradient on them and shot the arrangement with an orthogonal camera. That render to OpenEXR format was applied to the body to be the displacement map. I made maps that way for the front and back de…
Last reply by robcat2075, -
- 5 replies
- 632 views
Some may already know it, other may not: The 3We XMas-Calendar is online again. Everyday another video (funny commercials, interesting videos, nice looking stuff) and of course A:M had to do with it too . http://advent.3we.de Have fun! See you *Fuchur*
Last reply by kwhitaker, -
- 2 replies
- 626 views
The scene isnt complex or involve too much movement, no multiple passes, nor particles. Just an empty room with a single light source, yet I get this error 010. If its taking too much memory 2gigs, im wondering then why it only takes 3 minutes a frame to render. not sure why the program gives terms like exception error when it doesnt describe what the actual issue is.
Last reply by Sean delgatto, -
- 2 replies
- 608 views
I attached a camera to the top of one of my metal cloth crashing cars so you can take the plunge... CrashCamH1200.mov You can see more falling cars in my "Crunch!" thread.
Last reply by John Bigboote, -
- 2 replies
- 602 views
Hi Freaks! I was wondering how you would rig this chain (see attached image). It's going to be a dancing guy so it will pretty much have to swing around his neck and things like that. Cloth? Newton? bone-chain? All ideas welcome, and thanks in advance for input!!! Elm.
Last reply by Elm, -
- 2 replies
- 598 views
I reinstalled the 2008 rig into my model and went to test it. In the action and the chor windows, the toes go missing even though they are present in the model window. Could anyone kindly tell me what the problem may be ? regards simon Winona_A.mdl
Last reply by Simon Edmondson, -
- 4 replies
- 596 views
Hello there.. I´m having troubles to view the rotoscope, it shown in white and only when apply the render on it, it´s visible..but when continuous to modeling , the rotoscope get white again, I remember before when this happened only changed the OpenGL/DirectX en the tab options to resolve it, but when I did it the tabs are different, here are the images...did happens this to somebody...any help is appreciated
Last reply by nino banano, -
- 1 reply
- 591 views
Hi Everyone, I was thinking of some of the commercials I see in the theater so I thought about making something a bit different. Would like to hear what you think about it. Did 30 sec. in AM then added the other with Final Cut X. Working2.mov
Last reply by robcat2075, -
- 5 replies
- 590 views
While I was somewhat active on this forum, I was also creating alot of things I've never shared with you, until now. I was (and I still am) using Animation: Master for many years to create 3D work. I was also learning other animation software as well and I think I have improved my knowledge for animation in general alot since then. Here are some of my best projects I created using Animation: Master. I should also mention that only the first of the five animated projects I created has subtitles. 2015 This animated short film was created to show some of the most exciting attractions of my city, Drama, located in Greece. 2016 In this a…
Last reply by ivanbryan82, -
- 1 reply
- 587 views
Nostalgia time again. This is the first ever job I did with AM, and the first job I did under the auspices of Artbox, my studio. I was originally approached to do the dancing logo as cell animation, but when they told me that they wanted the Cheesecake Shop Logo and Type reproduced perfectly on each frame, I thought Animation Master. It was version 3 or 4, I had 1 Pentium 133 with a whopping 64 mb of ram and I still have nightmares about the render . But nowhere near the nightmares I would have had doing it by hand. Cheesecake Shop 1.9MB 320x240 swf file Right click and "save as"
Last reply by Rodney, -
Mystic mist
by Tore- 1 follower
- 8 replies
- 585 views
I used a volumetric mist object the other day, and came across a lot of settings that I haven't been able to find an explanation for anywhere. Not in the tech ref, nor here in the forum. Anyone got any idea what "mistiness" does? Or "sampling rate"? Or "Height" x 2 (not the one in transform)? Help would be much appreciated :-)
Last reply by RU2D4, -
- 3 replies
- 585 views
Is A:M supposed to automatically re-size the images in an image sequence when it imports them? The images were rendered out at 1280x720 but as soon as they get imported back into A:M they become 864x480 and so far I can find no way to stop this or chose what size the exported movie will be played at. I seem stuck with 864x480
Last reply by markw, -
- 4 replies
- 571 views
Original.tiff Working on an I Mac with OSX 10.68 and V15J a problem started yesterday which has me rather perplexed. I imported a model file from the CD as reference for how to lay out the splines. Selected the group skin colour in the PWS and got the following result when I hid the non selected. Missing_splines.tiff I've tried it on my own models and its not quite as dramatic as that but it does appear to mis out cp's and splines when I copy and paste. Is this a corruption problem, would it be best to go for a fresh install or is it a known problem ? Its not one I've encountered before Any help would be greatly appreciated. regards simon
Last reply by Gerry, -
- 3 replies
- 567 views
Houston, We've Got a Problem. Lathe tool isn't working correctly... It is unaligned (???) am I doing something wrong ? lathe.mp4
Last reply by Xtaz, -
- 2 replies
- 559 views
This would be A:M16.0 rc01 ver. Before I re-open the report can someone check if they can get the cp option on the Extruder plug-in?
Last reply by DJBREIT, -
- 1 follower
- 0 replies
- 555 views
Good news As I have been working on comparison videos for a prospective new feature in AM called AMA aka A:M Anseres, I have been intercepting issues new and old and making AM reports for these issues. Attached is 1 such issue that will be corrected in AM V17 Light_Kleig_Option_Volumetric_Brightness_.mov
Last reply by jason1025, -
- 2 followers
- 3 replies
- 554 views
In V16rc1, I am having problems with Dark Sims material. Do I remember something about V16 and Darksims? Steve
Last reply by johnl3d, -
- 3 replies
- 549 views
Was fooling around with my penguin model doing some test moves after working on tutorials earlier. Noticed something funny when moving the bones - there is like a ghost image of the bone in its original location. Not sure why this is happening. Maybe I need to switch to Opengl as opposed to direct3d drivers? I am running AM on the integrated GPU and not on the Quadro, so I don't think the Quadro is causing problems. Anyone have any thoughts? I've uploaded an example of what I am talking about, here and in my WIP thread. These are not extra bones, but some kind of display issue.
Last reply by HomeSlice, -
- 1 reply
- 542 views
As far as I can tell a sprite particle system that use an image sequence will draw all particles with same frame of the sequence at any one moment no matter how long since a particular particle was born. Is it possible to make each particle start at frame 0 upon its birth?
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 535 views
Here it is! This is 10 yrs. of my life. (so THIS is why Pixar needs 300 people to make a film) Thank you robcat, fuchur & other AM forum gurus that helped me!
Last reply by Rodney, -
- 5 replies
- 525 views
I'm wanting to change the color of a group on a model, in the chor. When i click on the color chip no color i set gets accepted and the RGB channels for the color do not resemble the values shown in the color picker. The red and green are actually below zero. Is there a good reason these are not corresponding to the color picker? I dimly recall seeing something like this a long time ago but don't recall if it was intended or not.
Last reply by HomeSlice, -
- 3 replies
- 514 views
I've encountered this intermittently in version 8.5 and it has appeared again in this new version. I'm modeling a Nieuport 17 and the wheels have become square in modeling. It renders as a circle, but then goes back to a square. Can anyone tell me what I have done and how to undo it? thanks...
Last reply by Fuchur, -
is it possible and if yes, how can we set the camera so that the pink line showing the camera view direction, will invisible.
Last reply by jimd, -
- 1 follower
- 3 replies
- 505 views
Hi friends .... I'm working with another mechanical model and remembered me one issue when I was modeling the Camaro.... when I use copy/flip/attach tool, the attached side, have its bias completely messed. check the video. Anyone else ? camaro.mov
Last reply by Fuchur, -
- 0 replies
- 501 views
And the chaos continues! It's also time to get a new PC again. Six years goes by too fast.
Last reply by ChuckGram, -
- 3 replies
- 498 views
Here's some strange behavior I discovered over the weekend, although it was on the Mac and I haven't tested it on the pc side as yet. With toon render on, and a hole created with a Boolean cutter, when an object is viewed through the Boolean cutter hole the object has no toon lines. It's a minor problem that I can solve at the compositing stage but I wonder if it's worth an A:M Report? On the other hand if anyone has anything to add that would clarify this that would be nice too.
Last reply by Gerry, -
- 4 replies
- 497 views
Here is the file i used to make my TWO-Shirts for the TWO World premiere so you can make your own too. TWOTShirtParts.pdf (this one should print as an 8.5" x 10.5" page) TWO_Shirt_Parts.tga (this one may not print at correct one-page size, needs to be printed at 240ppi) It should all fit on one 8.5x11 inch iron-on sheet Print it out, cut out the parts and arrange them as you see fit. You may delete parts if you wish. The "festival-goer" version is like this on the front: and this on the back: The "fashion version" (which i prefer, now) has just the red mechanical heart placed on the left front with no slogan, and…
Last reply by John Bigboote, -
- 6 replies
- 491 views
I am developing some variations on a simple character and had some pose sliders set up for things like eye and mouth movements. The body was retained and a series of heads developed for the changes. Even though the original CP's have been deleted and replaced by those on the new heads, the old pose sliders remain when I try to set up the new relationships. I deleted the appropriate sections in "Relationshhips" but the sliders remain when I try to use an action to test the figure. Can this be changed or do I have to live with it ? Thanks for any help you might be able to offer. Regards simon
Last reply by Simon Edmondson, -
- 0 replies
- 480 views
Here is something I mentioned that I would post while on Saturday's chat. 😊 The 3D effect is another great feature of Hash even if it is rarely used.
Last reply by ChuckGram, -
- 5 replies
- 473 views
Try loading this prj in v16... cloth_tower08_taller.prj cancel out of the requests for images and models, then try to resave it under a new name. Are you able to save? It fails for me, even when the images and model are available so it's not their absence that is the problem.
Last reply by robcat2075, -
- 2 replies
- 472 views
Doing the renders for my music video, all with toon lines, and no matter how I crank up the specularity settings I cannot seem to get any kind of specular highlights. Are they mutually exclusive?
Last reply by Gerry, -
- 1 reply
- 462 views
so, now i bought the computer, please how can i disable the windows compoment so that the V13 work properly on the windows 7.
Last reply by robcat2075, -
- 1 reply
- 458 views
Has anyone else noticed an odd habit of patches only showing their inside surfaces in Shaded Wireframe mode when trying out CP waitings in an Action Window? All is well until you start to move something. Makes it really difficult to check for correct mesh deformation and spotting any poke through if there's some underlying mesh. Doesn't always happen but it dose seem to happen a good 90% of the time for me. Using v16a and 15j+ on Mac 10.6.8, with an i7 & 8GB RAM Patches_In_Action_Windows.mp4
Last reply by robcat2075, -
- 3 replies
- 439 views
I'm currently running 16.0a on my office pc and 16.0 on the Mac at home and the one difference I've noticed is that the Mac version render times run rings around the pc version. Last week I was rendering a shot from "Nightcallers" that I started at the office but it was averaging five and a half to six minutes per frame, so I cancelled it and continued on the Mac when I got home. There the very same frames were rendering at a minute and a half. So I'm left to wonder if it's the platform or some crucial difference between 16.0 and 16.0a.
Last reply by robcat2075, -
- 8 replies
- 244 views
Here is my contribute to this contest Work In Progress. I took the second number of the "Dark Side Of The Moon" album "On The Run". https://www.dropbox.com/scl/fi/n76j0nuf82wplyyh8i6ll/synchron00.mp4?rlkey=42ol2ivt0g14exrpjei1wp0gt&dl=0 😽
Last reply by Madfox, -
- 1 reply
- 217 views
Last reply by Roger,