Work In Progress / Sweatbox
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A:M Stills (86,462 visits to this link)
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz, -
- 5 replies
- 292 views
sometime the idea is better than the results 147k lightman.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 292 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by jamagica, -
- 1 follower
- 1 reply
- 292 views
http://www.gentlechifitness.com/images/render%20project0.jpg http://www.gentlechifitness.com/images/Ren...n.jpgderson.jpg I saw an ad for a illustration job and took the drawing and made it into a toon rendering and it took me about 6 hours to make this (minus the already made chair and Lambrina's sunglasses) I wonder how long it would of taken if it was hand drawn and the quality vs doing it with Hash. The prisma marker would have taken some time and the smell would of been nauseating. I used to do presentation for architecture and tho I love that part of creating the art work, it was the smell and messy hands that I could do without. I think making the ro…
Last reply by bighop, -
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- 292 views
Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
Last reply by Heiner, -
- 5 replies
- 291 views
Hullo, Started this recently, I dont have alopt of spare time to do it but Its not needed for a few weeks so progress will develop slowly. I aim to make this as photo realistic as is possible. As you will see, splines need smoothing, spline reduction too etc etc! Some images...
Last reply by nixie, -
- 2 replies
- 291 views
Hi! I made a tradeshow-stall-camera-fly-through for a project at my UAS. Please let me know what you think about it... http://www.patchwork3d.de/ -> work -> animation -> LightWorlds Additional images and infos at http://www.patchwork3d.de -> work -> 3d -> LightWorlds *Fuchur*
Last reply by Fuchur, -
- 1 reply
- 291 views
i started on this helmet which i think is from quake...i just googled for helmet and this is the only one i saw with three sides to use for rotoscopes. i got one side of the front done but its flat...is pulling all the splines individually the only or best way to get them into thier place on the Z axis or is there an easier way? [attachmentid=20595] [attachmentid=20596]
Last reply by KenH, -
- 1 follower
- 3 replies
- 291 views
My mom gave me this stuffed alien along time ago I decided to draw it. I got two pics having problems with the mouth I thought about decaling it but not sure what to do shall I animate the mouth or decal the mouth, here a pic of the stuffed alien, also is there away that I can get that fuzzy look to it.
Last reply by tbenefi33, -
- 3 replies
- 290 views
Too much white.
Last reply by Eric2575, -
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Martin and gang---- I am not sure how difficult this would be to implement, but it would be kind of nice if there were a way to bookmark different entries within the help system, so that you can go back to them quickly. I am not a full-time user of AM, and if I don't do something a bunch of times I find myself having to go back to the help index or pester people on the board to find something. It would be nice to be able to personalize the help file, in order to keep entries on things that stump you handy. Just something I would find useful. If there is already a way to do this I'd love to know how. Thanks Roger
Last reply by Roger, -
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- 3 replies
- 290 views
So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me. So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me . So here are the first 3 in hopefully what may become a large series. I'll attach…
Last reply by Drakkheim, -
- 2 replies
- 290 views
I have a simple practice animation using Shaggy. He has about seven seconds of movement keyed in. For a while, the animation would play just fine. [in the Choreo. window/Skeletal Mode]. Suddenly, it has locked itself at 04:08. I can't move the slider under the Choreography, or, it just bounces back to 04:08. If I enter the numbers 00:00:00 and hit 'play', it jumps to 04:08. I've set the Choreography length in Properties. I've set the length at the top of the Project Workspace, and I've set the length of the blue bar in Choreography. Still, something is not right. I have a second Choreography going with Shaggy, and there's no problem.
Last reply by Kelley, -
- 4 replies
- 290 views
Been playing around and thought this worth a luagh oh can't upload it yes.mov
Last reply by robcat2075, -
The hand that was originally on my green alien character was copied and pasted from another AM model. I wanted my model to be 100% mine, so I remodeled his hands. This is my first hand model from scratch. C & C are welcome.
Last reply by Emotive Images, -
- 2 replies
- 289 views
Finally got the effect I was looking for. It's a sensor to detect a pallet moving into position. d Pallet_Sensor_w_dp_logo.mpg
Last reply by ddustin, -
- 4 replies
- 289 views
Tried to bounce some streaks...forgot they didn't reflect also...sprites would bounce better land.mov
Last reply by johnl3d, -
- 2 replies
- 289 views
K, this is short animation go to the site and right click "The sad sack" choose save target as. You should even be able to just click it. Click me
Last reply by Tony, -
- 2 replies
- 289 views
the other idea from blobbies and forces beetestedsprites.mov
Last reply by heyvern, -
- 3 replies
- 289 views
Duck of Borg.
Last reply by ChuckGram, -
- 4 replies
- 289 views
i made an object constrained to a bone, that was in frame zero. on some frame latter i removed the constrain, but the constrain on the object remove at frame zero. what can i do so that my object stay constrain till the frame i want it to be constrained to before removing the constrain.
Last reply by petokosun, -
- 1 reply
- 288 views
Here's a technique for quickly laying a surface texture over an irregular object without first needing to decal it. The various projection map types work well for regular-shaped objects like sphere's, planes and cylinders. For irregular rounded shapes a projection mapping type which is based on the surface normal is often a better solution. AM doesn't currently have this option but for stills you can use the environment map to project a texture. Just add an environment map material and select an image. A spherical projection is ideal because it avoids pinching at the poles, but even simple photographic textures work well. On larger flat areas the texture will stre…
Last reply by johnl3d, -
- 4 replies
- 288 views
Well, it's that time of year again. The Druids are gathered at Stonehenge to watch the first rays of sunlight illuminate the standing stones on the longest day of the year. Romantic, fanciful minds turn to thoughts of Shakespear and fairies. Time to dig out an old file but,,, AGGGHHH! Suddenly my old AVIs won't play! Has anyone found that renders they have done in the past refuse to run on newer versions of MS Media Player? This is the only one that I could get to run. One of my very first A:M tests from a few years ago. Happy Midsummers Day!
Last reply by steve392, -
- 3 replies
- 288 views
Hey hashers, Like the announcer in the show says "Voltron was needed once more..." so I had to model him. I learned so much about mechanical modelling by tackling this. Now I've got to learn organic modelling and I'll feel like I know what I'm doing. I had to keep it quiet for the last few weeks since he was in the Image Contest. I think it took me about 20 hours or so, working a little bit each night over a week. Each Lion has separate models for their own legs so the lions can easily come apart and stand on their own. Also, I've never rigged anything complicated so I gave it the most basic skeleton -- just so I can move it around, it's so basic it…
Last reply by trajcedrv, -
- 0 replies
- 288 views
Hi All, Some time ago, I could have sworn there was a Generic Woman Model that possibly entity had put up. I have the Generic Man model, but I just can't find the Woman model. Can anyone help me out? Thanks, Eugene
Last reply by Gene, -
- 3 replies
- 288 views
Just finished rendering the short anim for the gorilla model and stuck it up on my site w/ the 360 and some final images. Thanks again for answering all my forum posts while working on it. It's the 3rd model over on the top. =www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 0 replies
- 288 views
By the way... I need short films to screen at this event. The dealine for submissions if May 1st. Get in touch with me. justin@justincurfman.com "TICKS" teaser from Justin Curfman
Last reply by Dascurf, -
- 2 replies
- 287 views
I'm not planning on working on this much more, but I thought I'd post it anyway. PROJECT There's the project file if anyone wants it. I used an enhanceAM texture for the clouds, bout you might be able to use a standard noise combiner instead.
Last reply by steve392, -
- 2 replies
- 287 views
Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws). So Comments and Critiques are definately welcome.
Last reply by JoshB, -
- 2 replies
- 287 views
Since I was doing My racing Jets, I looked at some pictures of the Nevada Air races and I saw the birds doing hard turns around checkered pylons, I thought it would be cool to have the Jets screaming around a checkered blimp. In the nose and tail I did some things that I knew would give me puckering, like I saw in the images of real blimps. one Part that disappoints me is that you can hardly see the cool five bladed propeller that I put on the nacelles
Last reply by Vash, -
- 2 replies
- 287 views
I tried to make a fantast-style mushroom, something that looked like a fairy or pixy would sleep under. This is what I came up with. The texture is just one I thru onto it.
Last reply by Balthazar, -
this is a project i was working on for a friend it is a START comments are welcome And there was one bug,when i was setting were it was going and it painted the whole thing the wrong color does anyone know how to fix????
Last reply by thejobe, -
- 1 follower
- 3 replies
- 286 views
This is a screenshot from an animated film I'm doing that will end up being around 9 minutes. It will be 3D with some 2D painted backgrounds, compositing, etc. This screenshot was largely from a 20 second test of my character, constraints, etc. etc. She comes up with the music box lid, and then dances around in a little repeated ballet move. The key turns, and her feet come off the pivot sometimes but that's intentional, because she's a character, not a doll. I'm quite happy with it so far, still tweaking (in between writing grant applications). Thanks to Vash, Colin, Josh, Vern and a bunch of other people I don't know. Sean
Last reply by Zaryin, -
- 1 reply
- 286 views
Just checking to see what I could do with Render as lines and a bit of glow. Cheers, E lr_001.mov
Last reply by johnl3d, -
- 2 replies
- 286 views
I had a couple of hours yesterday. I made a quick, "step" animation, I would say it's done. But I'm still looking for critques. Comments? Block.mov
Last reply by Luxo, -
- 1 follower
- 0 replies
- 286 views
does anyone know of a good tutorial on using surface constraints. There is an expanation of how surface constraint are supposed to work in the AM help. I have looked at the explantion many times to see if I am missing anything and I still cant bring myself to experiment with the function. It is not clear in the example if the object I am constraining to a surface has any constrants on it too. Surface normals are mentioned but that is as far as it goes. It would be nice to make a chory action with a car driving over bump ground,
Last reply by yardie, -
- 4 replies
- 286 views
i was bord today so i thought i would test out some booleens and see how they come out heres the final render [attachmentid=22773] and heres a real time render [attachmentid=22774]
Last reply by the_black_mage, -
- 5 replies
- 286 views
mouthful.mov Rough test of an idea needs tweaking
Last reply by Dale_The_Bold, -
- 1 reply
- 286 views
Ack...I did something a bit too quickly. When opening a project, I was prompted to click on where a model was located. I accidentally clicked on another model by mistake. I quickly exited out of loading the file. However, when I go to open the file now, it doesn't prompt me for the model again. I have now opened the project. Now, it would be simple if my project did not have any animation keyframes for the model that is supposed to be there in the first place. The model I accidentally imported in its place, is associated with the animated keyframes (both models are human bipeds and rigged exactly the same). Is there an easy way to replace the orroneous model with the…
Last reply by mtpeak2, -
- 2 replies
- 286 views
Still working on the materials on this one. Also made the wind up key but when I used the AI importer it did some funky stuff so I'll just remodel that by hand. Not showing the back because the key is fugly
Last reply by Zaryin, -
- 3 replies
- 286 views
I wonder if it would be a good way to use a spriteemiter doing leafs for a tree and then just "freezing" it, so that you get a tree with many leafs usable for more distant trees. Does anybody ever used this or has any ecxpierience with that? Just asking, if it makes sense to investigate into that direction....
Last reply by Paul Forwood, -
- 1 reply
- 285 views
tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
- 2 replies
- 285 views
Looks like this is a double post, had trouble posting earlier so not surprised. mumby1.avi
Last reply by pixelmech, -
- 3 replies
- 285 views
Well you won't see the space marines till the Image contest but here is his primary weapon - the Boltgun (modified - somewhere between Blur's version and the actual models version) No decals yet - it's all geometry with working magazine and projectiles (ie the projectile and casings are separate geometry) and the casings fly out the ejection port (once I build the appropriate actions) Any comments, ideas for improvement most welcome. Patch count for the gun is 6,380. My marines are 12,000 each - so far (and the gun is a separate model) Wireframe view: Cheers
Last reply by higginsdj, -
- 0 replies
- 285 views
testing out an idea morph1.mov
Last reply by johnl3d, -
- 1 reply
- 285 views
I animated a simple distortion box on two simple models to see it this works in beta first shows boxes going over model [attachmentid=16200] the second is results [attachmentid=16201] you might want to move the slider to see the effect slowed down animdistortw.mov animdistort.mov
Last reply by Dhar, -
- 0 replies
- 285 views
Was bored so I tossed this together
Last reply by pixelplucker, -
- 3 replies
- 284 views
This is one of the first thing I ever built in A:M a few years ago. I decided to revisit it after everyone was making rooms to use for Radiosity in the Radiosity Forum. Rendered with 6 Bulbs and 1 Klieg for the outside light. 25 Passes at 800 X 600 took about 3 hours and 13 minutes to render. I threw in the torso of my centaur that I made and gave him glowing red eyes. Although I am putting it in this forum, there may come a time that I decide to redo it again. Any comments are appreciated.
Last reply by Zaryin, -
- 1 reply
- 284 views
The motorcycle in this picture has already been on the wip section before. But I finished a render that I'm satisfide with and so I decided to put it up. This model has also been made available to the public at: www.turbosquid.com/FullPreview/Index.cfm/ID/255276/Action/FullPreview Enjoy!!
Last reply by NickHutson, -
- 2 replies
- 284 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d,