Work In Progress / Sweatbox
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A:M Stills (86,462 visits to this link)
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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- 8 replies
- 376 views
Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now
Last reply by johnl3d, -
- 5 replies
- 376 views
I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 4 replies
- 376 views
I have been messing around animating different stuff, trying to get a handle on timing so that I may complete ABC. I have problems with thinking something is to fast or to slow, and never really know which one it is untill I render it and it comes out like this. [attachmentid=12328] I have tried to animate frame by frame, and it still looks way to fast. hash.mov
Last reply by Odog2020, -
- 1 follower
- 1 reply
- 376 views
I recently had a system and software crash that made the prj file not accessible. Sent the file to the guys at HASH. I then went on to another project. I received an email late yesterday afternoon with the corruption removed and the prj file restored. I did loose two models inside the project but received 90 of the file back. This has caused me to back up files off the system and back up individual models on so on and so on. So thanks to the guys at HASH for the help Steve
Last reply by KenH, -
- 4 replies
- 376 views
Had a mail in request did a quick example [attachmentid=14846] v12 [attachmentid=14847] Hope this steers you in the right direction ouch.mov ouch.zip
Last reply by oakchas, -
- 1 follower
- 4 replies
- 376 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 5 replies
- 375 views
Heres a little loop of a piece of paper spinning on a tack... useless? yes!...still cool? YES! NO WAY! I spelled the topic wrong!
Last reply by MATrickz, -
- 6 replies
- 375 views
Some of you may remember the image I did for the April image contest, which you can see here: http://www.hash.com/stills/displayimage.php?album=30&pos=41 I was asked if I would donate this scene for inclusion on the AM CD, and I agreed to do so. However, the CD is intended for new users to be able to load up the scene, click 'render' and have the nifty scene produce a cool result. My scene there relies on Darktrees for about 90% of the texturing, and since the Simbiont is a 3rd party utility (and a little confusing to get running for someone who's never even used AM), I agreed to do a remake of the scene using only textures/materials that can run in …
Last reply by pdaley, -
- 7 replies
- 375 views
Here is a mdl I have been working. It is my second model and would like some comments. I am working with photoshop cs2 to get the decal / textures. Steve
Last reply by Shelton, -
- 3 replies
- 375 views
While talking to a friend I put this together..a v13 doodle [attachmentid=15113] [attachmentid=15114] With a tagsequence and PS (plastuc wrap/glowingedges) even more fun [attachmentid=15115] reflect0.mov reflect.zip reflect0ps.mov
Last reply by oakchas, -
- 3 replies
- 375 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 1 follower
- 4 replies
- 375 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 7 replies
- 375 views
Here's a quick storyboard just to see if this gag works. The audio is a very sincere Irish brogue-y monolog and I wanted to give it a twist. What do you think?
Last reply by robcat2075, -
- 0 replies
- 375 views
This is a WIP that I'm doing for the 11 Second Club. It's far from finished, but I thought that I was pretty much done up to frame 120, but it's getting hammered over there and I'm not sure where to start fixing. http://www.vimeo.com/1152629 Any suggestions would be welcome.
Last reply by Geophizz, -
- 1 follower
- 7 replies
- 375 views
So, I haven't done much modeling recently, but I decided to pick it up again, and boy, am I surprised at what I'm making! I've been working on the model for several days now, and will join my not so good looking NCC-1701, but here is a (mostly) chronological look at the NCC-1701-A to date (still not complete, but getting there) And something I'm particularly proud of is my warp nacelles, they were very very tricky as they look simple, but are a little more awkward once you begin building them: And this is where I am at now. The deflector isn't done yet (that's a popular question I've found) and I still have some piece…
Last reply by largento, -
- 4 replies
- 374 views
Help! I Have made my company logo into a working hash file. I can't seem to get him to do what I want. My company is looking for a Hash Animator to make him do what we want. If you are a good Hash animator and can turn around a 10sec animation quickly, please let me know. I can send the hash work we have done so you can animate him. We want detail! Very Important! you can contact me at mroberts@whitediamondproductions.com turn around time 8 days. That our deadline!
Last reply by martyrob, -
- 2 replies
- 374 views
I'm working on some 3d female templates, I've been working on it off an on for a while but I'm still not happy with what i have (still much better than what I had before) I'd appreciate it if i got some suggestions as to what to do with the model http://emar0.angeltowns.com/misc/femaleNX53.mdl the hips or the thighs here seem to be too large for the torso, I'm afraid of trying to warp or distort the proportions of the model. I fear if i tried to do that I would end up destroying it in some other way the breasts are curving downwards like this when they should be curving upwards like this and the feet look really really wierd m…
Last reply by Tunames, -
- 7 replies
- 374 views
mt.mov trying out the lastest beta nothing to complicated mt.zip
Last reply by CreativeAustinYankee, -
- 1 follower
- 4 replies
- 374 views
Putting this little animation together as a learning thing along with the other one in the other thread ,Trying to impress Robcat lol I don't think so,anyway its giving me some choices wether to use constraints on the cards or not and wether to use fk or ik this is the question ,what do you guys do test_cards_2.mov
Last reply by steve392, -
- 7 replies
- 374 views
FINALLY after the hours of work! http://www.youtube.com/watch?v=tlGgbYdFiYs It played for an audience of about 400 yesterday and they laughed quite alot. It made me feel like it was worth all the work. Please let me know what you folks think and oh yes, please leave a rating on Youtube if you can. Thats allways appreciated!
Last reply by ChuckGram, -
- 2 replies
- 374 views
I have the new constraint path for the camera made and I have a action made on to the cell doors opening into the main building The action doors are like 13 sec and the camera path is like 1:18 minutes how can I make the camera movie after the cell doors open in the main office I need it camera to pause for like 13 sec ?
Last reply by robcat2075, -
- 2 replies
- 373 views
Welcome To Mars - with some fan bones and some lip sync marsian00.mov
Last reply by Newbert_Zero, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 1 reply
- 373 views
Who modeled the "boy" model on the new Extras CD? I've been trying to make a 14-year-old by "youngifying" Jimmy, but I'm getting better results by "oldifying" the boy. Now I wanna talk to a pro. I could probably track this down, but it's easier just to ask.
Last reply by Paul Forwood, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz, -
- 6 replies
- 371 views
The right one is my first model and I would like it to look like the left one in it's details. I have never done anything like this, so any advice is really appreciated. Correct me if I am going in the wrong direction. Would I take my model apart as in flattening the hull? Once it is flattened, draw the plate lines on it in photoshop and then apply the tga as a decal color map and bump map? The model on the left was done by Fred Kuentz and William Babington. Since the hull is basically an octagon, should I flatten each of the eight hull longitudinal sections, or just half the hull flat? I also wonder how can I achieve any proportional accuracy and spaci…
Last reply by Eric2575, -
- 7 replies
- 371 views
Hi. I have noticed some strangeness in hair from time to time and the attached file is an example of a current problem. Dynamics and collision detection are turned off yet I am getting this distortion occuring, as if collision detection were activated. Any ideas? This model still requires alot of work on the geometry and rig but I have a problem that someone may be able to shed some light on. For some reason the head bone refuses to work in an action or choreography. I have tried creating a pose slider to get around this but that refuses to work too. Any ideas what could be preventing me from rotating the head bone? Thanks for any ideas! [attachmentid…
Last reply by John Bigboote, -
- 1 reply
- 371 views
Here is a very short idea for a splash newtonsplash.mov newtonsplash.zip It is a little to much for my machine just a thought I had to try did it again with sprites spritenewtonsplash.mov spritenewtonsplash.zip
Last reply by ArgleBargle, -
- 7 replies
- 371 views
Just some of the A:M projects that I have enjoyed working on over the past few years: (old link removed. See below for update). I hope to replace this with a properly planned showreel sometime soon. I need to find some royalty free music. --------------------------------------------- Update - Sept 2007
Last reply by Paul Forwood, -
- 3 replies
- 371 views
Working on an Animation for my senior project. This is the Bellato's Massive Armored Unit (MAU) The "Catapult" I'm plannin on having a desert backdrop with multiple other Catapults falling in from air support and having returned enemy fire. Besides the Wiring in the legs coming through the plating on the foot and the lack of the shoulder net launcher, can anyone see any flaws in my work so far? Catapult_Render_Final.mov
Last reply by Cross, -
- 1 follower
- 5 replies
- 371 views
I wanted to try out the new rig on Shaggy. The rig works very nicely, I made an extensive use of IK FK switching, and it's IK FK OK friendly. The hand rig is great. I picked up the 11second club sound file, and I have put many hours since. Shaggys.mov Michel
Last reply by Animus, -
- 2 replies
- 371 views
I'm working on a flying robot model for a friend's movie. I have a model that has been rendering in Shaded mode in the model window without issue. I see the colors assigned and decals applied. I was in Bones Mode and was picking points for a bone. I then exited to Modeling Mode and have lost the expected Shaded functionality. I mean, I see the object shaded, but no decals, but the render is very dark and the light for the rendered view appears to be from below. 1. Does not reproduce w/ another model that I created. 2. Appears to be localized to the actual model data! I reopend the .mdl into a new project and observed the problem. 3. Restarted AM…
Last reply by number, -
- 7 replies
- 371 views
I have run into some difficulty with bumpmaping. When I apply it on a simple grey surface it works quite nicely with 150% But when I add some procedural parameters on that surface it no longer shows up. (Same is happening when I add a fake rim light to the whole model) It`s not supposed to be that way is it? What can I possibly be doing wrong? I am on PC AM15f
Last reply by jakerupert, -
- 3 replies
- 371 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 4 replies
- 370 views
Thanks to all that commented on the walk cycle, here I have completed the run and walk cycles and gave them stride length for a path walk/run. I put both cycles in the animation but each is the same path just rendered seperately. FinalTestWRLg.mov
Last reply by entity, -
- 7 replies
- 370 views
I am working on a fight scene and am wondering how you guys might do this? How do you set it up so that they're in unison fighting eachother but not on the same model? How the heck do you animate that!?
Last reply by starwarsguy, -
Bridge
by Guest jandals- 4 replies
- 370 views
I don't know how many renders I've made of this scene and I just noticed that the grass on the right doesn't fill the frame. Oh well, one more thing to work on. Other things: I think larger sprites would make the mist look better. The blue rock she's honding should be glowing and shiney. Guess I forgot to turn Glow on. The land in the back needs something to establish how far away it is. Like a fence or signs or something. I need to find a solution to her hair. Now a hair material's length is driven by a BW targa but, as seen on her forehead, doesn't disappear where I expected it to. Maybe I'll put the hair material on a separate mesh underneath…
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- 6 replies
- 370 views
Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
Last reply by Zaryin, -
- 5 replies
- 370 views
I've got a new Theodore N' Fink script in the works and I figured it was time to revamp the characters from a short I did back in 2004. If I can pull it off there will be a childrens series on the way! My dream would be to make a living with AM doing such a series. Here is the link to the old clip. http://migrate.hash.com/amfilms/search/entry.php?entry=1096 At any rate. The old rig had lots of issues and so i've been able to redesign him incorporating all the new things i've learned since 2004! I'm still trying to decide if I like the more realish look as compared to the older more cartoonish look. Also the new one takes 13 seconds to render as opposed to 6 on …
Last reply by dre4mer, -
- 3 replies
- 370 views
I am trying to model a rose, but I figured I would ask to see if anyone else has modeled one I can use. I am making the "Magical Rose" from Beauty and the Beast, but I am making it wilt (as it's in it's final days). Anyone got anything I can use?
Last reply by LordPython, -
- 10 replies
- 369 views
Here's an air cylinder I'm working on. I'm using boleans for the holes but the hole on the rod end seems to go transparent part way through the stoke. Is that inherent to boleans? David Bimba2.m1v
Last reply by ddustin, -
- 1 follower
- 0 replies
- 369 views
-Moved to WIP-
Last reply by lazz, -
- 8 replies
- 369 views
John Burch and I have been collaborating on an industrial visualization project. John has done an excellent job, particularly considering his exposure to industrial automation was zero before he started on this project with me. John's website is http://www.lizardfire.com check it out, he has some great stuff there, and also consider him for contract work. This image is for an automation company. Their client wanted to see a virtual example of what the 2d drawing looked like. The work is meticulous and requires great attention to detail. David
Last reply by ddustin, -
- 6 replies
- 369 views
I've been working on a short film about the Dragonlance books. Specifically the part where Sturm defends the High Clerist Tower and dies. I've been experiementing with diffrent styles of modeling and was just wondering what particular look do the members of the community think would fit well? I have my own particular style and prefrence but i'm not sure it fits well. I tend to have a mix of real-life and cartoon (much like my avatar pic). Any suggestions?
Last reply by Zaryin, -
new avatar
by Xtaz- 3 replies
- 369 views
I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
Last reply by nimblepix, -
- 1 follower
- 1 reply
- 369 views
H! Does anyone have any models they could upload from the movie "Aliens"? I need a colonial marine, a soldier a alien or a normal alien and a queen alien. Can anyone help?
Last reply by kylemb, -
- 5 replies
- 368 views
Yes I know the sprites are wromg and some of the action is too but this was the first quick render done in about 45 minutes before I turn in close or way off crumbled.mov
Last reply by Julian, -
- 6 replies
- 368 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 5 replies
- 368 views
Hi All, Attached is a project I started to see how far I could push Dynamics in AM. There are still some issues with it as can be seen in the attached vid. You really have to play with the settings and in some cases I found if I select Constraint (under Target) and try to change it to None, it does not always change....like it becomes stuck?? Also, when selecting "Attach to Parent" on or off in bones mode and after Dynamics is turned on...AM crashes Finally, odd things are being simulated, like Objects tend to gain energy after repeated collisions with another object. So far, it appears to work best for really simple stuff. Cheers, Euge…
Last reply by AngryOne, -
- 4 replies
- 368 views
Alright, experimenting with animation some more here. Tell me what you think about timing and movment and such. Enjoy! [attachmentid=9680] Also, if anyone wants to host files for me, I wouldn't mind. I am looking for a good webhost, but I don't want to get screwed out of about $70.00 a year or more so it's a W.I.P. as well. R_ur_f1small.mov
Last reply by Heath_Naylor,