Work In Progress / Sweatbox
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A:M Stills (86,969 visits to this link)
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Works In Progress (WIP) (59,591 visits to this link)
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5,158 topics in this forum
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- 4 replies
- 583 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 7 replies
- 583 views
I am working on a fight scene and am wondering how you guys might do this? How do you set it up so that they're in unison fighting eachother but not on the same model? How the heck do you animate that!?
Last reply by starwarsguy, -
- 2 replies
- 583 views
Hello peoples! I have just finished Keystones (Keystone Online Highschool Home Page) AM course. I am just waiting for my last grade. So I thought I would show you what sort of stuff this course has you go through. No videos though. Most are AVI and too big for the forum and my comp won't render MOVs. Most images are frame captures from the animation. The course has all animations on VGA format. Onward! Assignment 1: Introduction and spheres The course assumes that the student has never touched AM. I had some experience so these first couple of projects were a breeze. This one introduces the splines, texturing, scaling, and the chor window. The m…
Last reply by Chrury Sanson, -
- 5 replies
- 583 views
Hey, Been a while. Wanted to post a scene ive started workin on again. It's supposed to be a Greek/Roman style hall. The orange lights coming out of those bowl on pedestals are supposed to be torches, just no fire yet. If anyone has suggestions or comments, please feel free to leave them. Ideas for improvement would be nice too, I'm kind of stuck lol
Last reply by Muff, -
- 2 replies
- 583 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 4 replies
- 582 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
- 6 replies
- 582 views
Parrot: -Money, money, money [attachmentid=13978] [attachmentid=13979] [attachmentid=13982] parrot08.mov
Last reply by 3DArtZ, -
- 5 replies
- 582 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 1 reply
- 582 views
Who modeled the "boy" model on the new Extras CD? I've been trying to make a 14-year-old by "youngifying" Jimmy, but I'm getting better results by "oldifying" the boy. Now I wanna talk to a pro. I could probably track this down, but it's easier just to ask.
Last reply by Paul Forwood, -
- 4 replies
- 581 views
Well, I was moving on to another vehicle for my project and, thanks to the wonderful Osprey U6 tutorial by JohnArtBox, I was able to complete this in less than a full day! THANKS JOHN! I was nearly finished and realized that something didn't look quite right... I changed the engine size and now I'm really not sure which one looks better. What do you think the one on the left or the on the right?
Last reply by MMZ_TimeLord, -
- 3 replies
- 581 views
Just sharing. No golden triangles used, simple columns, very basic ground and background. I will attach the project file. But it was easy to do.
Last reply by gsellis, -
- 1 follower
- 3 replies
- 581 views
I've started once again on a generic anime figure, as part of my Steampunk Samurai Saga. I've only got the head so far:[attachmentid=13993] I think he needs another spline ring around the eyes, and around the mouth. (Actually, the spline from the corner of the nostril should go around the mouth, I think). Also, the ear is still rough. I need to add more detail to it. Other than that, how is it looking so far?
Last reply by arkaos, -
- 3 replies
- 581 views
I put sss on my female model. Now I want to try to make her real hair.
Last reply by dborruso, -
- 1 follower
- 4 replies
- 581 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 2 replies
- 581 views
I am wanting to make a whole Medieval/Renaissance motif of stuff. Here's a cart I put together in about an hour last night. It's not complete, no textures or maps. And I need to add handles to the front. But I just wanted people's suggestions for details to add.
Last reply by LordPython, -
- 1 follower
- 7 replies
- 581 views
I just re-opened the .prj doc. for the Albatros fighter and the DH-2, only to find massive decal loss on both. The textures are present in the PWS. Their icons are showing in each entry in the decals folder. Where do they go? Is there a way to stop it?
Last reply by Kelley, -
- 6 replies
- 580 views
Done faster than I thought. Just gotta make some small details and add wheels (which I'm STILL working on ).
Last reply by starwarsguy, -
- 6 replies
- 580 views
Part of my Saleen S7 model
Last reply by Zaryin, -
- 4 replies
- 580 views
Been working with AM for a while off and on (trying to be as much "on" as possible more recently). This is my take on "The Door's Stuck". If anyone could take a look at it and tell me what you think, I'd appreciate it. It may take a bit to DL, as it's approx 20M in QT format; any ideas on how to keep animations smaller would also be welcome. Take a look... ftp://64.227.193.8/stuck.mov Thanks, Rich
Last reply by Dhar, -
- 4 replies
- 580 views
This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
Last reply by ruscular, -
- 4 replies
- 580 views
i got some gold materials from darksim, but its not what i really want. please can any one tell me how to make a gold texture
Last reply by Eric2575, -
- 3 replies
- 580 views
I am trying to model a rose, but I figured I would ask to see if anyone else has modeled one I can use. I am making the "Magical Rose" from Beauty and the Beast, but I am making it wilt (as it's in it's final days). Anyone got anything I can use?
Last reply by LordPython, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 0 replies
- 579 views
Here's my tantalizing bit, and it's probably the last most of you will see of this until the final project. This is my WIP of an Aliens style motion tracker. I need crits and comments. Zachary T.
Last reply by zacktaich, -
- 4 replies
- 579 views
Hi hashers - This character was created for fun.......Over at #hash3d on irc we have alot of fun and we learn alot....I always bug Parlo aka (Sam Buntrock) about being a pimp since he's so good with the ladies ... So I created this fish just to tease him.... Am very happy with the results... the whole pimp thing is just a joke...... parlo is not a pimp "DO I MAKE MYSELF CLEAR" lolz..... hope you get a chuckle... modeled / rendered in A:M V11p......
Last reply by JohnArtbox, -
- 7 replies
- 579 views
Hello everybody. I'm a italian boy. My name is Antonio. I use Lightwave 3d for hobby. I want learn Animation Master, but not found a tutorial for modeller a simply head. Please help me...Thank you My little work. http://www.lwita.com/vb/showthread.php?t=417 ( the link of the video http://www.lwita.com/lwers/atomik35/files/...a_Macchina.avi) http://www.lwita.com/vb/showthread.php?t=437 Ciao ciao
Last reply by tanassi, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 2 replies
- 579 views
Anyone know where ican get some rotoscopes?
Last reply by PeterS, -
- 5 replies
- 577 views
I have modeled a tower and would like to "place" it in my back yard. Howver, I am still VERY new and as so my tower placement doesn't look as real as I'd like. Does anyone have any ideas about what I can do to make it look more realistic? I know I have to add a shadow and light and stuff. However, I havn't done any lighting tuts yet, and for the shadowing, I think I have to model a floor, which I'm not sure about either. Any help, (or just post a link to a tut that can help) would be great.. Thanks
Last reply by Alan Bradbury, -
Crazy Legs
by 927822- 6 replies
- 577 views
Hi, I am a high school school student. I have a new problem with my character, my action in the action window works fine but when I drop it into my choreography its legs go crazy. I would greatly appreciate any help Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by robcat2075, -
- 2 replies
- 577 views
I've never used a cookie-cut map before. But I need to use one on a model I'm making. This model has a whole bunch of these gears on it. With the gears, the model has an insane amount of patches. (15647 to be exact ) However, if I remove the gears, it is only 5567. So you can see why I have to do something else. My computer would burst into flames trying to render it in a scene. So, is there any pointers on cookie-cuts?
Last reply by robcat2075, -
- 3 replies
- 577 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 6 replies
- 576 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 3 replies
- 576 views
Haven't posted a new project in a long time. This is what I am currently working on. It is a scale layout of one of the workcenters where I work. I made some significant layout changes in this area about 4 months ago and I wanted to be able to demonstrate the differences. Taking pictures was not doing the trick. This is the new layout. All of the components are the same for the old layout it was just different. A couple of notes: Nothing is bevelled. I do not intend to get much closer than what is shown in this shot so I didn't want to waste the time modelling and subsequently rendering bevelled parts. As a result, all of the various components are extremely pr…
Last reply by Sacman, -
- 5 replies
- 576 views
just update qt so was testing to see if there was any problems as other were reporting None noticed Looked at expressions in reference manual and got this idea with the right liimits of values could be useful qttest.mov qttest.zip v14 red =1 grn =rnd() blue = 0 qttest1.mov qttest1.zip
Last reply by cfree68f, -
- 5 replies
- 576 views
blobwet.mov Tried to have blobbies act as a slow moving puddle but wil wait for fluids or try others ideas first about a hour to render on p4 1.7
Last reply by the_black_mage, -
- 2 replies
- 576 views
Hey all, This is one of my personal models that I milled out for a client about 3 weeks ago. Best Regards, William
Last reply by Rodney, -
- 4 replies
- 575 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
- 5 replies
- 575 views
I've got a new Theodore N' Fink script in the works and I figured it was time to revamp the characters from a short I did back in 2004. If I can pull it off there will be a childrens series on the way! My dream would be to make a living with AM doing such a series. Here is the link to the old clip. http://migrate.hash.com/amfilms/search/entry.php?entry=1096 At any rate. The old rig had lots of issues and so i've been able to redesign him incorporating all the new things i've learned since 2004! I'm still trying to decide if I like the more realish look as compared to the older more cartoonish look. Also the new one takes 13 seconds to render as opposed to 6 on …
Last reply by dre4mer, -
Hey, Well I haven't been doing much with AM lately and I kind of abandoned my gangster project, but here's a quick model I made yesterday and today of a lizard on a log:
Last reply by Aragorn23, -
- 6 replies
- 574 views
I've been working on a short film about the Dragonlance books. Specifically the part where Sturm defends the High Clerist Tower and dies. I've been experiementing with diffrent styles of modeling and was just wondering what particular look do the members of the community think would fit well? I have my own particular style and prefrence but i'm not sure it fits well. I tend to have a mix of real-life and cartoon (much like my avatar pic). Any suggestions?
Last reply by Zaryin, -
- 1 follower
- 6 replies
- 574 views
Anyway through these results togethr all are sweeper results with crazy shapes [attachmentid=19568] and project file ..pick path or circle then sweeper change numbers an see weird results [attachmentid=19569] Night dshape.zip
Last reply by johnl3d, -
- 2 replies
- 573 views
put this together in about 30 minutes someone asked about example of ground breaking along a path this is simple trial of the idea with AM and added some hair to it too groundtest.mov
Last reply by johnl3d, -
- 2 replies
- 573 views
I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
Last reply by Phil, -
- 0 replies
- 572 views
Since space was the theme this month I decide to post what if I remember was my attempt earlier at a planet.. hade some ring work tp fix johnl3d
Last reply by johnl3d, -
- 2 replies
- 572 views
Just to try it I rerendered the sprite follow path thing I posted with an alpha channel and used it as the hair "sprite" to see how it would look growing and moving at the same time johnl3d weirdhair.mov
Last reply by steve392, -
- 6 replies
- 572 views
I never played with the materials like evironmental map so I decide to try it with a tga i had played with in PS. I created a planet which looked good until I "flew" toward it. I'll post the project on my site if anyones interested because its too big for the forum because of the tga aplanetdecal.mov
Last reply by Zaryin, -
- 1 follower
- 2 replies
- 572 views
Check it out! Are you getting excited yet??
Last reply by jamagica, -
- 3 replies
- 572 views
Hey guys, this storyboard is actually for a class I am taking, but I decided that what better presentation then a video? Let me know what you guys think. Storyboard - 'Unexpected Headache' Crits please, it's due Thursday.
Last reply by Heath_Naylor, -
- 6 replies
- 572 views
Here's a quick bathroom I made. Took no time to render at all. I just used progressive render in a radiosity scene and used neat image to give it a gloomy look. [attachmentid=21112]
Last reply by dre4mer,