Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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I am putting together a trailer to seek financing for a sci-fi project. These are in a sort of random order for now, until I shoot the talent stuff. Latest shot rendered http://content.clearchannel.com/jdunn/earth/takeoff_wm.wmv crash with Hash suit character http://content.clearchannel.com/jdunn/spacecrash.wmv various Hash shots combined with "real" suits http://www.zombiecult.com/colony.wmv Let me know what you think of this stuff. Jeff
Last reply by jdunn9999, -
- 1 follower
- 17 replies
- 2.4k views
Hey guys! I entered an art competition for my congressional district and (obviously) I used AM to make my entry! The top 3 winners got scholarships to the Art Institute of Atlanta. Unfortunately, I didn't win. Though I have been told that the judges were REALLY looking at it and that it got several "OOh"s and "Aah."s when the staff was hanging it up. No worrys! Now I can hang it up in my room. The Picture A couple notes: -This is about 2 weeks of work. -The printed version has twice the resolution and is 24 by 24 inches. -The shuttle's front windows aren't there as no one can see them in the shot. So....How am I doing?
Last reply by Chrury Sanson, -
Space travel with Sprites
by Guest mrsl13- 5 replies
- 434 views
Hello Hashers Just playin around with sprites and wanted to try a space travel look with sprites, not much but still have a few things I want to test out with it, Here's the Mov example. Project file to follow on reply... Space travel with Sprites Space_Travel_Sprites.mov
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- 3 replies
- 526 views
A Still Shot I put together in a couple of days for a client to show the look of a 3 min. piece to be used in a motion simulator. I will be producing 3 to 4 POV adventure animations per year so my work on "alien Invasion" will have to slow down or be put on hold. What do you think? Camillo
Last reply by Camillo, -
- 4 replies
- 653 views
Did some refinements on a Still from a previous posting. Started some aditional models and started Story board, Camillo Thank you for comments
Last reply by bentothemax, -
- 4 replies
- 771 views
Some of you may have seen my last posting about modeling the New Horizions Pluto spacecraft. Well here we go with another. I have completed the new Mercury Messenger Spacecraft due to launch this year. I know the model is not textured or detailed, but my client is pleased with the results. I have converted it to 3ds, the texturing and animation will be done by others. I really love the way one models with A:M. Its fast and intuitive.
Last reply by adamjames, -
- 20 replies
- 1.4k views
So I'm working on a science fiction comic book and I can't think of a good name for the lead character. He's a member of the S.T.A.R. Force (Special Tactics Armored Rangers), and I'd like something with a old fashioned pulp sound to it like Flash Gordon, but I'm stumped. Any ideas? Here he is after running him thru the comic book render that I'm planning on using.
Last reply by Darkwing, -
- 7 replies
- 1.1k views
This started out as a project to use to talk about extrusion and five-pointers and holes but got too complicated for that purpose. SpaceRay!
Last reply by Rodney, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 1 follower
- 6 replies
- 794 views
It's a little rough and lumpy but it's there! Yes, the first half of Spaceship... Enjoy Spaceship Just navigate to the Spaceship link in the menu to the left. It's a bit large at 39 mb...
Last reply by gazzamataz, -
- 7 replies
- 545 views
Started this for the scifi entry, guess it's a very early start for next year
Last reply by Eric2575, -
- 27 replies
- 2.3k views
Hello all! Well after having a break in modeling/animating I've started again. Now, this is only a fast begining on my spaceship/space fighter. I'd like some crit on the overall design. Not any patch problems. And might some sugestions for a paint job. And I've thought about this ship beeing a small fighter for a much larger carrier. How about that idea? //Korken
Last reply by Korken, -
- 3 replies
- 549 views
Hey, guys! I've been experementing with A:M for about four years now, and have finally got some models I'm happy with. Here's a still of one of my bets models. I completed the entire wireframe in one night, and spent about two weeks after that rigging it. Unfortunately, I don't have very many good pictures of him since my computer has a memory leak. It ended up deleting him after only three or four stills. Anywho, here's a cool close up and full body view. In memory of Sparky. I knew him well...
Last reply by clonewar12345, -
- 0 replies
- 292 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 4 replies
- 473 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 12 replies
- 1.1k views
Since people are getting more and more interested in 3D cars...a little show-and-tell. I work in Detroit for 'DivisionX', which is a 3D/graphics department of Grace & Wild, a major post-production house. DivisionX is a small group of Maya artists who have come up with a 'formula-approach' for recreating photorealistic cars and have successfully captured a peice of that blooming market. I am not a 'sheetmetal guy', so I handle the day to day graphics and do character animation for the group and facility... so I am 'loosely' a part of the group. This summer, while toying around with Maya, I tried to export a vehicle to A:M to see how A:M would handle the task,…
Last reply by ddustin, -
- 28 replies
- 2.3k views
Here's a great dragon model from the extra cd. The model was created by Eduardo A. Gutierrez (eos). I've always wanted to make a scene with a dragon, but was never good enough to model one. So, with the dragon model already available, I can start working on a scene. I made a few modifications to the model and now I'm ready to think about what kind of scene I want to do, I have a few ideas I want to do. Here's a pic of the dragon, I'm sure some of you remember this model.
Last reply by kwhitaker, -
- 12 replies
- 1k views
Here's one I just made. He was inspired by a drawing on another site but it's not an exact replica. He's pretty much your typical baby dragon I guess.
Last reply by turbokitty77, -
- 0 replies
- 476 views
Until last year, the greatest sorrow of my life was that my wife Alice and I couldn’t have any children. To make up for this in a small way, we always invited all the children on our street to our house each Christmas morning for breakfast. wow power leveling, We would decorate the house with snowflakes and angels in the windows, a nativity scene and a Christmas tree in the living room, and other ornaments that we hoped would appeal to the children. When our young guests arrived—there were usually ten or fifteen of them—we said grace and served them such delicacies as orange juice garnished with a candy cane. And after the meal we gave each of the youngsters a wrappe…
Last reply by happiness, -
- 1 reply
- 275 views
I threw this together is a hour and it might show especially the trailer part which is controled by a pose slider [attachmentid=10097] [attachmentid=10098] this was done with the v12 cd so you might not find all the decals on the truck if you are using v11.1 trialexp.zip trialexp.mov
Last reply by arkaos, -
- 1 reply
- 555 views
did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
Last reply by tobinjim, -
- 0 replies
- 355 views
did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
Last reply by johnl3d, -
- 2 replies
- 560 views
Some hints from the experts here please! I need to achieve a look similar to this picture. What would be the best way to come near. Painted textures? special shaders ( I heard I would need fresnellshader for this??) ? What kind of lighting? Post production? Any advises how to start experimenting? Thank you Jake
Last reply by apprentice, -
- 5 replies
- 687 views
Just tryd an aproach to the famous comic speedlines. What do you think? I enclose my project SpeedlinesTest_a15_171008.mov Speedlines15_171008.prj
Last reply by d34th5t4r, -
- 16 replies
- 1.6k views
I'm beginning another model for my fanfilm, the SPHA-T (Self-Propelled Heavy Artillery Turbolaser). I'm working down fromt he tip of the cannon. Here's what I have so far:
Last reply by starwarsguy, -
- 4 replies
- 496 views
just trying out soft reflection
Last reply by phnxpyre, -
I finished this yesterday and am currently working on the rig. My friend requested that I make a spider character for her so I came up with this. Its based off of a daddylonglegs. Let me know what you think! Thanks! -lazz
Last reply by Krazyman, -
- 11 replies
- 1.2k views
Hey, hi again, i'be been working in animating the ET, but i also invented this character. It's a mean french spider called Monsieur Gamalier (not related with the ET guy) i found it funny just to create it. Hope you like it, i'm buiding some textures now
Last reply by Ross Smith, -
- 1 follower
- 34 replies
- 3.8k views
Well, I finally decided to finish this image. I didn't have any time so I made a simple background. Everything was made, rendered, and composited (A:M Composite) in A:M. Except for the blue gradient background, text, and some very minor paint fixes on parts of the constume webbing. I don't really know how to use Composite very well, but I'm fairly happy with my results. Bloom to the spec layer. Another Bloom to the rest. Tinted my ambient gradient. And some other stuff. I probably could have spent a little more time on the pose, but I decided enough was enough and just wanted to get it finished. I also posted this in the Showcase forum, here:…
Last reply by Zaryin, -
comments greenguyspin1.mov
Last reply by Kelley, -
- 1 follower
- 5 replies
- 748 views
Here is a project we are working on. The model was created by Xtaz. Texturing by us. David spine_Dustinproductions.mov
Last reply by Chad_Hunt, -
- 12 replies
- 1k views
This is a problem that arises from time to time as you all know. The spinning prop. Here’s how I handled it. I created a three frame action. I rotated the bone prop this way. Frame 0: 0 degrees. Frame 1: -120 degrees. Frame 2: -240 degrees. ( the plus or minus determines the direction of rotation, I wanted it clockwise from the pilot’s point of view) I added 10 percent blur. (Default is 20) But I was still getting a solid prop. To overcome this I made the blades 85 percent transparent. But in the action I only rendered frames 0 and 1. I did this because the blur won’t show up on frame 3. I’ve enclosed a single frame image as well as the actio…
Last reply by Ed Doyle, -
- 6 replies
- 481 views
Hi All, Could anyone tell me if they have a good method of modeling a snail shell? I tried to use the extrude plugin, but you can't control the "tightness" of the spiral. Any ideas or examples? Thanks in advance. Eugene
Last reply by Dearmad, -
- 13 replies
- 701 views
Hi, The Battleship model needed to be 'special' and I’m not the best at creating neat space ships so the sketch below and model are loosely based on a ship I saw a while back in either Doom or Quake (great sources for that kind of thing). After the screen test I could see some of the texturing needed work but I wanted to get it out for comments. [attachmentid=18013] Concept sketch (scribble) Screen test. http://www.virtualmediastudios.com/battleship.avi The bridge could use more lighting – can’t see all the cool consoles. The patch count is enormous; this is 4 models assembled in the chor... something I learned from C-Wheeler (thanks!). Che…
Last reply by rusty, -
- 13 replies
- 822 views
Hi, Back in July I posted the ‘first take’ of the battleship model and got some good feedback. I had already turned my attention to improving character eye movement (see videos 1 and 2), then designed a uniform (for the battleship) (images 1 and 2) and started rigging it. Then, finally, I got back to the ‘Battleship’. The most common comment was that it needed to be bigger. It’s way bigger… [attachmentid=21114] And way meaner…. [attachmentid=21115] Detailed images here. And it has a kick-ass bridge… [attachmentid=21116] Detailed images here. The ship is broken into 9 models to keep it manageable. These are assembled in a chor …
Last reply by CRToonMike, -
- 10 replies
- 1.2k views
I read somewhere that there is a way to make a spiral, kinda like a screw. Is there a plugin for that or an easy way to do it? See the pic for what I am trying to accomplish.
Last reply by Eric2575, -
- 5 replies
- 474 views
Hullo, Started this recently, I dont have alopt of spare time to do it but Its not needed for a few weeks so progress will develop slowly. I aim to make this as photo realistic as is possible. As you will see, splines need smoothing, spline reduction too etc etc! Some images...
Last reply by nixie, -
- 3 replies
- 523 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
Splat
by jfirestine- 11 replies
- 1.1k views
I know this one is not perfect. I was bored. Input is always appreciated. Thanks, goober_splat2.mov
Last reply by Zaryin, -
- 14 replies
- 1.3k views
Been trying to improve my Splinemanship as of late. Looking for suggestions or major "no-nos" I did on this model. I have alot of hard lines(creases) I can't seem to get rid of. I'm concerned with the breast area(that's where I see the most issues).
Last reply by UNGLAUBLICHUSA, -
- 1 reply
- 786 views
after rigging my model, i try to animate it in the chor, but i disclovered something strange, when i rotate the bones of the arms, the slines of the shoes and eye brow gets distorted, what could be the problem and solution.
Last reply by petokosun, -
- 3 replies
- 426 views
how can i fix these types of spline problems image below
Last reply by Rodney, -
- 11 replies
- 728 views
Every time I try to build a head, when I try to patch sections together, or fill ares by closing off with a spline, I get a complete mess like the pic. shown here. I try to pull and adjust the Bezier handles, but it nearly always makes it worse. I doing something fundamentally wrong, but haven't a clue as to what.
Last reply by 3DArtZ, -
- 9 replies
- 1.9k views
I`ve been experimenting with fog and dust on my spooky forest. However, I have tried the fog at various settings and all renders appear the same to me. Has anyone got any idea`s?
Last reply by KingSalami, -
- 10 replies
- 973 views
I`ve just come back to this after working on other things so thought I`d post the latest of my Spooky forest images.
Last reply by Sharky, -
- 1 follower
- 6 replies
- 475 views
Getting in the spirit of Halloween, so played around with an older model and some lighting.
Last reply by robcat2075, -
- 15 replies
- 1.3k views
Folks, I've been struggling to work this sporran into something suitable for the cover of an event program. The cover is a full color, full bleed 8.5 x 11 deal where I have the full reign on the design. It is for a Scottish Highland Games, so the theme is obviously...Scottish. My current idea is a sporran (see below). But something seems lacking, so I'm seeking any ideas from the forum..
Last reply by Snich, -
- 1 reply
- 499 views
HEY. I needed a good AM baseball recently and couldn't find one, so I made one! A baseball is a mathematical nightmare, and I wanted raised seems and stitches for extreme closeups- so I modelled it stitch by stitch like a the haitians would. When I was done, I had me a real good model that looked great in a TV commercial, and I thought that I need to build a library of Hi-Res sporting goods. So in my free time I've been putting a few hours into that task and thought I would fly it by ya'll. The basketball uses the Hash Basketball Material, yes, but I improved on the 'pebbling' of the pigskin. I hope to add a few more objects and then donate to a free A:M …
Last reply by KenH, -
- 4 replies
- 840 views
Hey Hashers! Been a while since I've contributed anything. Here is a project with models and such. Nothing major, but kinda cool with the SportsCenter look. Have fun and show me some renders/stills! Would love to see what my fellow Hashers are doing! Cheers to you all! Shawn SportsCenterLook.zip
Last reply by new guy, -
- 3 replies
- 436 views
Hi! Ive been doin a quick browse of my hard drive and came up with a few previously unorganized projects. So.. I picked up this project first and I plan to finish it. I started the old thread here: Here I just did some atmospheric adjustments and lighting adjustments as well. I updated the grass with a better alpha map (soon do be better too). I also changed the skymap and a few odds n ends. The render time is killer though, the screen shot below is after 10 hours of render time (was set a 1500x800 4pass, the first pass took 2 hours and it froze on the second pass) Its not the full render but a screenshot of the frozen screen and cropped. More soon…
Last reply by TheSpleen,