Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hey guys - if anyone is interested the first anim for C2 software guy is up on their company site (which I already posted before, but just from my site) They had me do two funny "chat" animations (upper right corner of site) - "on" for when it was avail and "off" for when not avail http://www.c2crm.com/ Here is the second anim that I hadn't posted yet, which I think is completed w/ voice over and a pic of the 3 characters http://www.3dcharacteranimation.biz/patton/ Have a great rest of the weekend - Eric
Last reply by flashawd, -
- 6 replies
- 753 views
Hello everyone, This is a currently environment study. The idea was to create a fairly simple image with simple shapes and textures, and then to attempt to light it as realisticly as possible. I know I've still got a lot left to do, but I would love to hear any comments/suggestions. ~Danno
Last reply by JoshB, -
- 1 follower
- 4 replies
- 753 views
I have a domain name I don't use so I moved my WIP site from a free host to here, plus I got to play with Flash a little. My site is at http://www.dogst.com/ I added a couple new images to my Star Wars short I'm doing. I have about 5 minutes done and I have about 2-4 minutes left to do. Once I get over my fear of killing all the bandwidth in one day, I'll try to add a video preview to the site. Dan
Last reply by kashyyyk, -
- 7 replies
- 753 views
hi hashers... here's something i have been working on for the world cup bid. i think the sound fx really amp the spot, but maybe not.lol let me know what you think. i am thinking too many lights? cheers to my fellow hashers!!! wcb.mp4
Last reply by johnl3d, -
- 4 replies
- 752 views
I finished my first cartoon using animated characters! I have been working on the character for a while and decided to start with a teaser. Instead of attaching it here, I put in on youtube for everyone to see, and rate! My new cartoon! Also, check out the website: http://www.freewebs.com/roverthepup/
Last reply by Sonic922, -
- 7 replies
- 752 views
Had to make this for a job I'm working on, photography of the object didn't give me the flexibility of composing it over other photos and renders so now I atleast have an alpha to use to make the shots go easier textures were done in paintshop pro and the model was done mostly with decals and the frame painted in 3d paint.
Last reply by John Bigboote, -
So...I made a new sword. All comments are welcome- Robert P.S. does anyone know how to get something like this to stay in the hand of a character when animating. Some kind of constraint maybe...? Thanks!
Last reply by Noel, -
- 5 replies
- 751 views
Hi, I have been using A:M since about August, thereabouts and this is easily the most fun I have ever had with a computer! I have to say though, I am overwhelmed with all the different things that a single person can do with A:M and all the thousand little things that need to go in to even a simple animation (i.e., lighting, models, perspective, sets, backgrounds, music, sound effects, etc...) Having said all of that, and after these last few months of trying one thing, only to give up on it and move on to something else new in A:M and then back again... I have FINALLY mangaged to keep myself focused on one project and have put together something longer th…
Last reply by mediaho, -
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- 751 views
right, id start by posting a more finished one, and wires. but its 6:30am here now...so ive gotto beddy bed.. ^^ for some reason i forgot to turn on the toon shader...hmm :/
Last reply by Newbert_Zero, -
- 5 replies
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Best to right click and download so that the animation can be looped. Thanks go to Mark Skodacek for very kindly offering to rig this character with his always evolving rig and doing a fantastic job. Oh and the character was created by George Laban. George is testing out the rig also. McSpookemWalk
Last reply by rhinthell, -
- 0 replies
- 751 views
The weird alien looking landscape contest entry was mine Here is the project with the tga files used lnds3.zip I did use the plug in diffuse shader planet glow when rendering here is the effect on shaggy model
Last reply by johnl3d, -
- 3 replies
- 750 views
here is a picture of what my model is doing. I need the hands to face towards the body not out! How do I do that! I tried rotating the bones but the arms get all messed up! Can someone please help me?!
Last reply by KenH, -
- 1 follower
- 6 replies
- 750 views
Does anybody know, where I could get a grass material (maybe hair?) for a relativly simple football lawn? (At the moment I am running out of time, in how to learn how to make it myself.) Any advice would be highly appreciated. Thank you Jake
Last reply by the_black_mage, -
test animation of boy
by Guest william40- 6 replies
- 749 views
Ok, I did a quick little "no!" with the boy character. I still need to do smartskin on the suspenders and sides. You can see the artifacting more on the hair here, it almost seems like cross hatch work.....hmmmmm. www.hennesproductions.com/max_no.mov Bill
Last reply by rhinthell, -
- 6 replies
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20 minutes of intense rendering....not whole project maybe [attachmentid=13302] This new displacement is great [attachmentid=13303] this is only 15 frames so scroll to see effect burnt.mov burnt.zip
Last reply by johnl3d, -
- 6 replies
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I built this Radial engine for my Corsair. I see a lot of new users are building the FW 190. This engine should work for them too. I've attached the project file. Ed[attachmentid=14439][attachmentid=14440] Radial_for_Hash.zip
Last reply by MMZ_TimeLord, -
- 4 replies
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So I had to recently do an illustration of an old computer for dayjob's corporate newsletter. For looks' sake, after hunting around for reference pics, I went with a Commodore PET (but with a CBM's keyboard--I wanted the Selectric-type keys). Modeling time was around 8ish hours (even though I might never use the model again, just in case, and for learning purposes, I modeled all the recesses for the holes in which the keys and tape drive are placed--I stopped short of modeling the back, however). This is what I came up with: Next, I played with various camera angles and rotations until I found the angle I was looking for. Since this was going to end up as a…
Last reply by heyvern, -
- 9 replies
- 749 views
Hello well I'm back after another PC crashed I need to upgrade anyway and all so I was messing around with the ghost hunting stuff I've gotten some weird evp's (electronic voice phanamena). Any way I working on a project was wornding can this be done I wanna scare the crap out of some of my family members. The I deal is to have a figure like shadow climbing up the wall going to the cealing and going down into that person who's sitting in the chair and play it back for them I'll tell them I got on the pc and show um. I probley have to use syntheyes camera tracking for the project also are is there any other better software out there that works good with animation …
Last reply by Fuchur, -
- 7 replies
- 749 views
Playing around with hair on this model ,I need to learn it a lot more I think
Last reply by Nuba X, -
I decided to make a cute character that's a top hat..Can you guess where the mouth's gonna be? The opening is going to be the seam between the bottom of the hat and the rim. Not much to see yet, but just wanted to post up
Last reply by jamagica, -
- 5 replies
- 748 views
I couldn't find my old topic at the moment so I started a new one, this poster was made with most of the final set parts, although stuff might be found in different spots in the cartoon. Here it is:
Last reply by Avi, -
- 1 follower
- 5 replies
- 748 views
Here is a project we are working on. The model was created by Xtaz. Texturing by us. David spine_Dustinproductions.mov
Last reply by Chad_Hunt, -
- 5 replies
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Just an image I've been working on with MJL. Somehow, I don't think I would win against this lady The Nimmee Aimee model was modeled by Jim Talbot for our very own "Tin Woodman of Oz" movie. I made a few adjustments, but it is still Nimmee. edit: I believe she was rigged by mtpeak2 and possibly textured by NancyGormezano, but I'm not sure about that. Anyway, Nimmee was truly a community effort.
Last reply by TheSpleen, -
- 1 follower
- 3 replies
- 747 views
Hey Guys, Simon here, (a.k.a. Guernseyfreak ) I'm not sure if anyone out there remembers the Against The Author (ATA) Motion Picture I was directing, after all, I haven't posted in such a long time... Um.... to update from last time I told you about the movie. Yes, of course it is being made in Animation Master, Version 11 I think. A couple of months back we had a major system crash and lost a year and a half of work on it, but now we are back on track thanks to a very dedicated team. Since last time I posted I have been trained with the New York Film Academy and done backstage work for Universal Studios, promoting a Universal Studios in Japan, so…
Last reply by guernseyfreak, -
- 11 replies
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AM Folks, Ok, I saw the topic about the SFX for the TWO movie, and can't wait to see what you pro's are going to do for those effects, I hope you post some pictures/animations and any tips you may have on doing them. Herer is my amature attempt ,but here all I wanted to accomplish was getting that kicked up dust/dirt/objects effect you see in some tornado footage, Ill experiment more with the actual tornado and surroundings as I play, I want to hear of your tips n tricks...it would be a treat!!!, it is that time of year for trick or treating isn't it? Yes I know the animation is dark, I ment it that way for this attempt.Hope you can see it.... Its Sor 3 mov for…
Last reply by Kamikaze, -
- 7 replies
- 747 views
Just messing around, looking to make a ghost. I used Ed Lynch’s head model. Ghost 8mb
Last reply by NancyGormezano, -
- 1 follower
- 7 replies
- 747 views
Anyone have any advice on how a character might draw a sword without it moving through the mesh of the scabbard...without having to fine-tune frame by frame?
Last reply by Kelley, -
- 7 replies
- 747 views
I am trying to re-rig a character, and for the first time, [when making an Action] I find bones that will not rotate, or will rotate on only one axis. For example. In this instance, the arm on the right side of the pic. will move only fore and aft on the Y-axis. I can't move it up or down. On the other side, I can get the base of the thumb to move, but the two other digits won't. I can't even get the "rotate" symbol to show when I move the cursor over the bone. I have the bones 'locked' since I rarely use IK. I've tried IK both ON and OFF. I've unlocked the bones, but instead of moving in the screen plane, the arm section twists and spins around. LOCKED_BONES.prj
Last reply by Kelley, -
- 1 follower
- 2 replies
- 747 views
Ran a render with a character from Rear Window Project. Rendered in AO with all the bells and whistle, hair fog, shadows etcc 16 b 11:42 frame 17 beta 3 6:42 a frame
Last reply by Darkwing, -
- 7 replies
- 746 views
I am experiencing unexpected results from my fire emitter. It appears as if their is a force in the "Z" direction, when in fact their is none defined in the chor. Below are views of what is happening. As you can see, the flames don't just float up, the also float towards the +z direction as well. I include my project file. Can anybody explain to me what is going on and how to fix it? I can't figure it out. I am using v12.0s for Windows with this one. In the project, Chor1 has a force in it, a cyclinder shape, but it shouldn't be affecting anything on the troll. Chor2 is a copy of chor1, without the force in it. Problems occur in both chors. Screen…
Last reply by ddustin, -
- 12 replies
- 745 views
I find faceting to take a lot of extra time. Attached is an image of one scene that the customer thinks, looks great. Of course I know it could be a ton better if I had faceted everything. Isn't there an add on to AM that facets shapes for you? What do ya'll think? d
Last reply by ddustin, -
- 5 replies
- 745 views
Hi all, Does some of you have a model of the Starsky and Hutch Ford Gran Torino maybe , that he could share? Else maybe I could use an obj from turbosquid or similar and import as prop. Guess I would have to exchange the tires in order to rigg some suspension then. I want to experiment to pose it toonshaded for stills for some comicpages..... Thanks for some help and advise...
Last reply by Wildsided, -
- 4 replies
- 744 views
What happens in this film happend to me a few days ago, I add some things, but mostly it is true. I like the way it is turning out, 47 seconds and 12 MB, sorry I no longer have DivX so I can't encode them anymore . Enjoy. { PROJECT FINISHED DELET THIS POST } it is also available at my site, http://www.psyog.cjb.net wich I will be updating severly for the next few days, it is in the movies section. Any input on the animation before I do a Final render would be nice. Thankies, enjoy.
Last reply by Joe_Lunjen, -
- 1 reply
- 744 views
Ok. This is not the best video of her. Just another experiment. Bring the criticing on. I know I'm good for it! I got alot of glitches in this. Again, I'm so not the best animater. Got to get the key framing down. Oh yeah... As some know I do music. Made a track for NBA 2k 06. I made the track in the background of Tamara Workout. Tam_Workout_1.mov
Last reply by Simon Edmondson, -
Tom's Ghost
by Hutch- 4 replies
- 744 views
Experimenting with front projection roto to make a ghost. I am not sure why the sky came out white, this is default chor. It looks kind of cool tho. tomsghost.mov tomsghost.prj
Last reply by NancyGormezano, -
I seem to remember a topic awhile ago about making clouds. I need a good storm cloud for my lightning. Anyone remember the topic or perhaps is a cloud making genius? Thanks!
Last reply by TheSpleen, -
- 6 replies
- 743 views
Hey everyone, most of you who know me know that I have mostly been posting in the topic Super Mario Film, but now I feel less inspired to finish it. Lately I’ve been feeling more creative, and working on a project that was a spoof of nintendo’s super mario brothers didn’t feel right. So I decided to bring the project I had been working on before back to life. Three years ago I started having an idea for a show that featured 8 characters who lived near each other on an island, and they would do all kinds of stuff. Over the years I’ve come up with tons of funny ideas for the show and developed the characters so much that now they feel like a part of me, and it wou…
Last reply by Jequed, -
- 1 follower
- 11 replies
- 742 views
Recently i have gotten the oppurtunity to do some more work for NASA ( no pay but it will look good on my resume). At the NASA Glenn research center several groups are working on designs for the modules to go back to the moon, one of the groups needs some modeling and animation done, and asked if i was up for it. Of course i accepted. Below is what i have done so far. I am going to have to make a few bump maps and diffuse maps for the lander, but it is pretty much done. Comments welcome, Ben. PS the legs are fully articulate, so are the radiator panels (the random black panels).
Last reply by bentothemax, -
- 5 replies
- 742 views
Hi I got a request at the 3dfrog store to make this model. I had a lot of fun making it. I am quite happy with it. Attached are some pics and a movie of it in action. The animation isn't so great, it is just something quick to show her in action. Comments and criticisms are welcome. Edit: My host's server might be faster to view the movie: http://www.3dfrog.com/wips/AMsmiley.mov AMsmiley.mov
Last reply by ddustin, -
- 5 replies
- 742 views
Just in time. Holiday animation of a Santa character that I modeled and rigged. santa_final_test_smaller.mov
Last reply by nino banano, -
- 1 reply
- 741 views
My entry in last night's Animation Showdown. The topic was "Choke!" I didn't do as well on this one as last week's but it does have a few more poses. I've re-rendered it as toon here to get better compression. Choke! (QT Sorenson3 165KB) Never had time to show how that thing got in there!
Last reply by robcat2075, -
Im Winit com form thailand
Last reply by tbenefi33, -
- 5 replies
- 740 views
I'm working on a toon walk cycle. I have motion blur set, but it seems to be coming out strangely. Is MB not possible in toon? Here's what it's doing: I've since turned off motion blur and it's still happening. I don't know why it's happening now.
Last reply by Rodney, -
- 4 replies
- 740 views
here's another model i got done. i forgot what the name of the fish was, so i just call it a "leech fish" for it latches itself onto other creatures, mainly fish. [attachmentid=19720] [attachmentid=19721] d.zip c.zip
Last reply by Ravager, -
- 8 replies
- 740 views
i made a sceen, added all the objects needed. now i want to animate my character, but i cannot access my character properly. now my question is, is it possible to isolate some objects (that is make them invisible) in the chro, so that i can animate my character. if yes how can i do this.
Last reply by petokosun, -
- 15 replies
- 740 views
Lately I'm getting a lot of garbage with Alpha's and Bump Maps. The artwork is clean. Regular decals go on as they should. Any thoughts? [the Albatros is an Alpha Channel, "iClapper" is a Bump.]
Last reply by robcat2075, -
- 4 replies
- 739 views
Inspired by the fantastic Mascot work Pequod did for Briar. Pequod provided somewhere some great close up shots of the face of Briar. With this as inspiration plus the number 28 Face Tutorial Video by Dan Shimmyo available on ARM, I have begun my first semi-realistic head.
Last reply by Rodney, -
- 4 replies
- 739 views
Hi hashers !! I present you my new AVATAR.. I had a dream which a fluorescent dwarf felt a card, and he said for me to use it. The card had this drawing !! Peace Xtaz
Last reply by Xtaz, -
- 1 follower
- 9 replies
- 739 views
I am wondering how to make a camera's orientation follow the twisty curvy paths orientation like the one shown in the video, or more importantly, how to make a coaster car follow the orientation of the path. Making the camera or object follow the track is easy enough by making one of the pipes splines the path. Also, I was able to create two path constraints from the camera to the two outside rails which keeps it from moving into the mesh when the track twists and turns. I thought that would actually cause some weird circular constraint problem but it didn't. But I would like for the camera or for the coaster car to be oriented the same way as the track. In other wor…
Last reply by Rodney, -
- 5 replies
- 739 views
Feel free to give me some tips or coments and let me know how im doing.
Last reply by ddustin,