Work In Progress / Sweatbox
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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I have been working on some 2D Illustrations in A:M sorta going back to my roots; the work I use to do before getting into 3D....these were done directly within A:M they were not imported, would like some feedback as to what you think of them... Am working on being more efficient with the slpines trying to keep it simple but it becomes complex when connecting the shapes... -2D- -3D-
Last reply by jirard, -
- 1 follower
- 17 replies
- 1.7k views
I've had the program over a year now and decided it was finally time to start making films. So, my first one is Hero: Legend of the West. It has a three page script with only two people who speak in it. Well, there are like two incidentals, but they don't count. Now I haven't modeled everything myself, the horse for example is from the CD, so I have to remodel the saddle to a more western style saddle. But, Hero is the very first character I've ever modeled, so be easy on critiquing him. I'm quite proud that I was finally able to build a character, but there are a lot of faults in the model that luckily get covered up by the toon render!! BTW, the pics aren't i…
Last reply by Darkwing, -
- 10 replies
- 1.1k views
Just started yesterday and this is what I have got so far. Tell me how it looks and anything that can be helped with is, I would really like to place in this months 'toy' compitition.
Last reply by Teh_Demon, -
- 3 replies
- 551 views
Superman takes on the size changing Super Mega Fox. The Superman model was from the Extras DVD. I originally was going to render this in toon style but I thought it turned out rather well here. I'm still looking for someone to play the voice of the fox charecter but somehow I haven't found the right person to do that yet. Super_VS.wmv
Last reply by ChuckGram, -
- 5 replies
- 843 views
The skinny scarecrow is such a neat model I wanted to try it out. The audio is from the 11 second club. I haven't done any tweaking yet just getting the poses and timing down. but Im wondering about the acting choices? over acting? octoberblocking31.mov thanks David
Last reply by Dagooos, -
- 2 replies
- 432 views
Made a simple displacement map after looking at Matt's cityscape and got this idea Here's the quick results stamp.mov Project file v14 with decals bstamp15.zip
Last reply by johnl3d, -
- 1 follower
- 21 replies
- 2.1k views
Hey all, I still haven't talked to Martin about this issue, but I figure that I'd switch around some obvious things, if for nothing else than to have a little fun! Here's the corny story I came up with: Cameron Keene, part-time marine, was enlisted by the shadowy group Nightrun Inc. to be the soldier inside their latest covert program, Project Brimstone. Reluctantly, Keene agreed and found himself in the laboratory of Dr. Walter A. Buchanon (later to be his the Keene's evil nemesis Dr. Canon ) being hooked to a rugged suit of armor loaded with every kind of fire arm possible. Wires extruded from his body, sensors monitored his vital organs and soon he bec…
Last reply by largento, -
- 13 replies
- 1.3k views
Thanks to all who voted for my contest entry. Here is a wireframe of the pic entered. This was another great learning experience with lots of challenges. I also wanted to thank Robert Ballenger, aka Teh_Demon, for inspiring me to start this project. Cheers Eric
Last reply by case, -
- 6 replies
- 843 views
here is a screenshot of what im doing. I am making a animation music video of the song We Will Rock You. i have the lead singer guy in the front and the back five sing the We Will, We Will Rock you part. i am editing the sound to make it sound funnier so it sounds like litter creatures. well another thing would be if this is legal or not. but what i want to know is if there is a way to have a bunch of the little creatures doing a head bob during the whole song using sprites or something to make it easier or something.here is what i got... i want to make the whole thing in the back filled with those guys easier than having to drag and drop all the models and place th…
Last reply by totlover, -
- 1 follower
- 8 replies
- 997 views
Heres a Felix model I'm still working on. The shape of the mouth on this charecter can pose some real challeges when it comes to expressions.
Last reply by phatso, -
I was making a small model for a bigger project that I am working on. I did a testrender just to see how the model did turn out. Its a very simple model(s) and a standard AO render, but I thought the result turned out nice, so I want to share it with you guys. I might if I find the time make several more bottles and fill the environment with them, but for now, I'll settle with this render Let me know what you think
Last reply by agep, -
- 8 replies
- 861 views
In trying to make a better looking lit building, instead of using an abmience map, I made each of the rooms, threw some lights in, and here's what i got.
Last reply by DanCBradbury, -
- 0 replies
- 328 views
a1blobbies.mov Did 100 frames with yellow then red then blue then green color side note as I reported on first alpha only one fluid renders in final render right now I used the tutorial project added the fluid source called "smoke" in the second box and it was the only fluid that rendered in final render even though it shows fluid in quick render and wireframe
Last reply by johnl3d, -
- 4 replies
- 567 views
http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
Last reply by skrilla, -
- 0 replies
- 411 views
Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d, -
- 11 replies
- 883 views
ive been working on wallpapers for my friends company as part of a promotion and too improve my skills a little over time this one is the newest 24:20:37 render time radioisty with AO and 36 multipasses tell me what you think
Last reply by thejobe, -
- 15 replies
- 1.5k views
Hey everybody... As the time with my family gets shorter and shorter I find myself with little spare time. One day after work a friend of mine wanted to go to the comic shop. As you might have guessed I picked up 2 volumes of "The Ultimates" by Mark Millar. If you're a comic fan, I would highly reccomend it. Anyway, I was inspired by the style (which is really groundbreaking) and decided to make this quick little "doodle" in a rare free afternoon that I found. Chances are, I won't be able to finish this...but here's the torso. Modeled from scratch except for the temp belt buckle and the textures are a combination of materials, dark trees and maps. …
Last reply by agep, -
- 4 replies
- 513 views
Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
Last reply by Heiner, -
- 0 replies
- 283 views
The correct texture pattern on the cube is only on the front side. How can I change the orientation of this? This is probably so simple I'm just overlooking it. It seems that when I place this pattern on a model, it only applies it from the front. Obviously I want to make a floor with this, but when I drop this simbiont on a floor, it gives me the elongated pattern seen on the top of the cube. Answer: Open the material's properties and click on Transform. There you would type in a value of 90 in the X rotate value, which will give you a top down orientation to this particular material.
Last reply by Eric2575, -
- 5 replies
- 418 views
I'm trying to decal a movie or image sequence onto a laptop screen and it's just misbehaving like crazy. I'm on v13q. I've done this before and though it took some trial and error I did get it to work. But that was a few years ago. I've tried a QT movie and I couldn't get it off the first frame. I'm trying a sequence of .tga files but I got an error message, though it seems to be behaving otherwise. Any help, or anyone pointing me to a help file or thread would be much appreciated! Gerry
Last reply by Gerry, -
- 2 replies
- 315 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
- 7 replies
- 522 views
I have a stone floor texture. I bring it in as a decal, but it has to be re-sized. I have a high contrast black & white version I want to used as a bump. How do I get them aligned? I've been struggling with them, and they have to be perfectly in sync or it looks like a red/green stereo image, seen without the glasses.
Last reply by Kelley, -
- 8 replies
- 907 views
A few years ago I had sketched out a design for a spacecraft and proceeded to model it in AM. I could never get the fuselage right. A few times a year I'd pull the model up and hack away on it but it just wasn't fulfilling my original vision. Sunday afternoon I had a what-the-hell moment and converted it to AM13. For whatever reason, it suddenly came together. I have a drawer full of old drawings with many a spacecraft sketch, but this one has always been my favorite; now it appears that I might finally be able to get it flying.
Last reply by Fuchur, -
- 1 reply
- 399 views
I use AM as a general 3d workhorse, so I though I'd show a couple of simple and very quick projects. I thought I'd put them into a single WIP thread so that people can ask any questions they may have, and because I don't think they'll be worth a thread each. Amway Business Centres.. total project time was 1 and a half days, although it wound up at two days when I needed to alter one of the render settings and had to redo a render. That's for the sequence shown and a global map animation showing the centre locations. The project is based around the final image of a man climbing a building, the rest of it was pretty much up to me. I started the project using newton p…
Last reply by robcat2075, -
- 2 followers
- 67 replies
- 7.8k views
I don't know whats really been going on lately.. I have projects that are going no where and seem to not understand what to work on.. So basically for the past few months I have had nothing to do.. So i wanted to get back to the animation I love.. even if its just for my own fun.. I decided to go with General Grievous.. a model I've been wanting to do since i just started my star wars movie project (a movie sadly to say may never be done...). but I wanted to go a different way with it this time.. as many of you may notice.. when I do WIP's I usually show you a LARGE chunk of the model done.. then minor tweeks.. or just finished parts of the model till the whole thin…
Last reply by largento, -
- 1 follower
- 7 replies
- 855 views
Anyone have any advice on how a character might draw a sword without it moving through the mesh of the scabbard...without having to fine-tune frame by frame?
Last reply by Kelley, -
- 0 replies
- 335 views
emitstreaks.mov Would work better if I change the model to have the streaks in a small formation..will try making a smaller emit area might be easy to fix looks better ? edit_emitstreaks.mov emitstreak.zip v14
Last reply by johnl3d, -
- 1 follower
- 34 replies
- 3.1k views
Another project that got out of hand. Taking a break from animating a talking fish, I built this character. I've always itched to make this style of cartoon head/mouth. Then I decorated him. ['should have seen the early signs of "project inflation" right there] Then dug out some old buildings and made a street...and then...
Last reply by Kelley, -
- 6 replies
- 641 views
Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
Last reply by rusty, -
- 1 reply
- 420 views
shaw
Last reply by rusty, -
- 15 replies
- 1.4k views
Hey everyone I am new to this whole experience so I decided to get everyones feed back on my simple image. 1. I would have loved to try to join some of the parts with hook, Some odd reason I wasn't able to hook the images to make it look like it had more flow. So I went with intruding the different parts of the model. 2. I have no clue how to play with the lighting or contrast to make it look better. An tis would be cool. Welp hope everyone likes my simple design remake.
Last reply by Zaryin, -
- 1 follower
- 9 replies
- 1.2k views
Hi all. Just a little info on what I'm doing before I get to what I am asking. I am an actor living in L.A. My son-in-law is a Director/DP and my daughter is also an actor. Mixed into these titles are writer (myself and my son-in-law (Drew)), animator/CG (me) and producer (pretty much all of us). We are in the beginning stages of making our first joint movie (a short subject). In my infinite wisdom and total disconnect with reality, I have written a movie that has a number of special effects, and I plan to render those effects in A:M, assisted by whatever tools I can muster. While the list is subject to change, so far I have a force field, of sorts, a floa…
Last reply by Moonsire, -
- 29 replies
- 2.2k views
Hi All, Can anyone tell me why my character model actions work properly in the action window and get corrupted in the Chor window. If I drop more then one action in my chor window they blend some how. It happens wheather I use a path or not and it does not go away when I slide the actions appart on the timeline. I have also use the model properties Blend, Add and Replace at different times with out getting predictable results. Technodandy
Last reply by Technodandy, -
- 18 replies
- 1.9k views
Hi I am looking for peoples thought's, comments, on my Yoda model and animation. I going to rework this model and do new animations with him. (There was a light saber battle I never had the time to do. Any helpful comments would be greatly appreciated. Thx for your time. Little_Green_002.mov
Last reply by Redoakville, -
Well its been a while since i have had the chance to post in here... been so busy. Well here is another shot from work. This is before any surfacing has been done. This is also my first experimenting with the skylight. And always its toon.
Last reply by DarkLimit, -
- 1 follower
- 10 replies
- 736 views
Hi all, This has been driving me nuts, The smudge on the forhead is only showing here. when I render the model, it goes away. Any ideas? Something to do with a 5 point patch? It's happening on both sides.
Last reply by Dhar, -
- 1 follower
- 2 replies
- 627 views
Hello, We've (John "Hubukai" Hubickey and I) are still working on sets for our characters. The thought entered my mind that these characters should be good for any set we make for them, so I've been playing around with the old roto feature a little in A:M. I found that I don't really need to do it that way, since A:M puts out really nice alpha channels in the TGAs that can be used to copy your character from a blank scene and paste onto a photo directly, via Photoshop. The Idea was to use the rotoscope feature in A:M (right-click on the "shortcut to camera" in the PWS under the Choreography) to light and adjust the camera angle to fit the photo. Then take into photosho…
Last reply by DanCBradbury, -
- 3 replies
- 744 views
i was inspired by bioshock to try and figure out how they make blood look so real. After a long time fumbling around with photoshop, to get a good looking liquid surface tension normal map, i think i got a fairly good result. The key though that I found out was blood doesn't have a white or red specular highlight, it's blue. Anyways, here's the results of my testing. BloodStain.zip BloodStain.mov
Last reply by DanCBradbury, -
- 32 replies
- 3.8k views
Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 697 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 1 follower
- 25 replies
- 2.7k views
I've been working on this in bits of spare time I manage to carve out now and then - 10 minutes here and there, basically. It's Robbie Sinclair from the TV show "Dinosaurs" (I couldn't come up with any original ideas that were interesting enough). I plan on modeling the whole thing, texturing, rigging, and eventually animating as well. This is the first character model I've really committed to in A:M, since I don't really consider myself a modeler, but I want to get better. I know I have to work on the CP layout, parallel rows are getting pretty dense in some areas. I've had some problems with hooks (they never seem to want to work, is there a trick to making …
Last reply by MattWBradbury, -
- 4 replies
- 430 views
Pretty self explanatory. When I use a decal and apply it as a distortion map, it produces these tears in my model's arms. The percentage is only set to about 70, so it's not like it's stretching the map all to heck and back. The decal is applied in a on/off pose with the models arms set to origin in the correct orientation with a "cylindrical" application method. What is causing these tears?
Last reply by Eric2575, -
- 8 replies
- 687 views
this is an idea i had for the 2008 mascot image contest. still needs work. feedback and suggestion are greatly appreciated.
Last reply by robcat2075, -
- 2 replies
- 382 views
just testing hairball.mov hairball.zip
Last reply by johnl3d, -
- 3 replies
- 361 views
Not too far back there was a thread here about deleting Pose Sliders. Now I can't find it. I can delete in the Relationships Folder, and in Actions, and in Choreography Actions. But the slider still shows in the drop-down list. Can someone point me to the thread?
Last reply by Kelley, -
Hi folks, I needed a character that I can compete with in animation competitions. So, I decided to build one with the goal of making it as universal as possible and, with David's help, will have the awesome rig used in TWO. I started with the head first. That's how I always start my drawings. Linguini, of Pixar's Ratatouille, is my inspiration. I'm following two DVD tutorials, relying heavily on Barry Zundel's (Bizzle) character modeling Disc 1, and augmnted with hints from William Sutton's Modeling a Gorilla tutorial. Your critiques and insights are most welcome.
Last reply by mtpeak2, -
- 1 follower
- 10 replies
- 1.2k views
I set aside the Fish Project for a week or so and worked on other stuff. I had the Pose Sliders all built and ready for a sound file. When I opened the .prj today, none of the sliders worked. These three were the worst. The teeth, and tongue, which were to show briefly on TH and FV were the worst, moving out through the mesh. In all of them, the lower jaw worked very little-to-none-at-all. This is major discouragement. Has anyone else experienced this?
Last reply by yardie, -
- 7 replies
- 573 views
Started this for the scifi entry, guess it's a very early start for next year
Last reply by Eric2575, -
- 17 replies
- 1.6k views
Robert has started a thread about Bioshock's Big Daddy character in this thread: http://www.hash.com/forums/index.php?showt...t=0#entry245969 I really liked the character and asked Robert for approval to model Big Daddy also. With his ok on the subject, I splined away. This is my humble beginning, um, I mean Big Daddy's humble beginning. Critiques and comments always welcome.
Last reply by Eric2575, -
- 1 reply
- 454 views
I need to make a drill for my new project *see Bioshock Big daddy* but i have no clue how to make the spiral part on the drill... here is a pic so you can see what i'm needing. Drill.bmp
Last reply by Eric2575,