Work In Progress / Sweatbox
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Showcase (57,248 visits to this link)
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A:M Stills (86,581 visits to this link)
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Works In Progress (WIP) (59,147 visits to this link)
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5,153 topics in this forum
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I wanted to experiment with using motion capture to create a looping walk cycle. I used Animazoo's "Hooker Walk", chose a good stride loop, removed the unwanted movement, turned on 'stride length', and SHAZAAM. pimpstrut2_20.mov I know mr. Bigboote made one of his girls walk with this same mo-cap, but I can't find it right now.
Last reply by Bendytoons, -
- 7 replies
- 825 views
Working on the base modeling for him... I'm sure i'll need some great help with his hair, though...
Last reply by Cross, -
- 5 replies
- 478 views
I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
Last reply by MasterFunk, -
- 1 reply
- 443 views
does anyone know any tutorial from which i can learn how to use the graphical editor and the dope sheet. thanks
Last reply by Dhar, -
- 12 replies
- 989 views
Design of an interior under the offered sketches
Last reply by serg2, -
- 7 replies
- 1k views
Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we …
Last reply by heyvern, -
Just curious if anyone had any thoughts about me making a movie with this guy i made. anything i should change? add? any ideas for a storyline? etc?
Last reply by Cross, -
- 2 replies
- 350 views
Just was wondering what some of your opinions were when it comes to the industry. I've seen two types of Demo reels. The type where there's a title card, the full project plays through and then repeats through other projects til done. Or a montage of clips with a music lay over of random projects segments. Which do you think is more professional? I see advantages for both. The P to P shows that you can be cohesive, that you can tell a full story visually while the montage can highlight your "money shots" and can show more of your work in the standard 3-4 min time span. I don't know. What do you guys think?
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 685 views
Hello everyone, I was wondering, is there a more recent version of the TreeZ plug-in than I'm using? I don't know which one I'm using, but it still has some bugs:
Last reply by Masna, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 477 views
Hello all. I am looking for a variety of animators to produce short features for non-broadcast use. I need a variety of styles. From CUTESY to DETAILED. Some will be loops, others more scripted. Cute animated characters, space themes, dinosaurs.... seeking it all. I am paying by PayPal or check. Certainly not top dollar or industry standard, but for a beginner who has talent, this is a great opportunity. If I like what I see, I will come back for more. Please send demo reels & inquiries to j2productions@mac.com Thanks. -James
Last reply by Atomike, -
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- 344 views
pls could any one explain how i can animate darksim texture. thanks
Last reply by Sacman, -
- 4 replies
- 329 views
Things were slow at work the other day so I spent some time playing with walk cycles. I'm not taking this further at the moment so it's not exactly a work in progress, but I thought you might enjoy these. Comments welcome! KeyKat_render01_h264.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 746 views
what would a good body set be for a eureka 7 /gundum model???? im me pls
Last reply by ishida, -
- 23 replies
- 1.5k views
Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient.
Last reply by KNBits, -
- 4 replies
- 520 views
This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 644 views
I was trying to clean some memory room on my computer when I found this old model I had never finished. Here's a screenshot, tell me what you think of him:
Last reply by Masna, -
- 1 follower
- 4 replies
- 411 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
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I've been wanting to enter the landscape and/or hairy image contests, but haven't had the time for the last couple of years. So, I finally decided to work on something for myself for a change, maybe I'll have it done for the next landscape contest, if there is one. So, here's the start of something I've been working on. It not much at the moment, but I figured I would post my progress as I go. IMAGE REMOVED
Last reply by Gerry, -
- 6 replies
- 532 views
Hello everyone, As you all should know this weekend is Mother's Day. I won't be with my mom on Mother's day morning, so I decided to make her breakfast in bed anyway using A:M! BTW, does anyone know how to make a solid looking klieg? I still have to texture and add a lot more but heres what I have so far:
Last reply by Masna, -
- 2 replies
- 482 views
this is my second bass and i have spent some time on this one its not done yet but there is alot of detail in it .
Last reply by Gerry, -
- 23 replies
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This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 4 replies
- 338 views
My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
Last reply by MasterFunk, -
- 5 replies
- 635 views
Just a 'work in progress' view of the opening scene of an animation I hope I will one day finish and posting updates here may help with the motivation in achieving that goal. Nothing in the picture is finished, much still needs decals, textures, etc and more models need to be created. There will be an old 1930's style truck, more rocks, some grass and the gumtree will have more branches. The main character is currently under construction and when finished I'll upload a pic. The story is of a lonely preteen boy who dreams of rockets and having a friend his age and who lives on an isolated farm in 'outback' Australia with his Red Army veteran Grandpa.
Last reply by Gerry, -
- 1 follower
- 13 replies
- 1.1k views
This is my attempt at doing the voice of the main character of my current project. She is an approximately-ten-year-old girl who reaches the age of early 20s by the end the project, so her voice should change a little between the beginning and end of the story. I figured, by doing the voice myself, I could change the voice as needed. Self-directing is easier than telling someone else exactly what you need. (also, it makes it less daunting to do multiple takes). I thought I would post this test (or self-audition) here on this site to get the opinions of my fellow animators, whose opinions I trust. And, yes, I borrowed, verbatim, the dialog from Jason Osipa's ani…
Last reply by Dale_The_Bold, -
- 6 replies
- 527 views
HEY! Sorry if this has been a topic before, I may have missed it...but I just caught a great 'toon made with A:M at YouTube.com called 'Slap Happy'... UN-friggin-believably cool... credits go to R.Cory Collins and Eggington for the set... WARNING: 'Three Stooges' slap-stick humor. AND--- I just found another one called 'SPRUNT' by Stuart Lloyd...HILARIOUS! I won't give the link because I don't want to offend the 'parents' among us. BIG WARNING do not search for this if you are easily offended by sexual-themed animations...DEFINATELY DO NOT SEARCH FOR SPRUNT ON YOUTUBE. It's actually amazing to see some of the work being done by people who …
Last reply by John Bigboote, -
- 2 replies
- 226 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
- 17 replies
- 953 views
hi @ all, i´m modeling a kitchen for my next project, and i´m not that experienced with mechanical modeling. i´m starting with the fridge and i´ve already got a problem: it´s a retro-fridge with a rounded front, and i really have serious problems getting this thing smooth... screenshots attached, how would you do the splineage?
Last reply by mouseman, -
- 1 follower
- 15 replies
- 1k views
Hello Everyone, This week i'm working on an extra credit school project using, you guessed it, Animation Master! This project is ment to teach my class about the properties of skin: How sweat is excreted, how nerve endings tell your brain what's happening, etc. I started the project but A:M crashed and I lost all my work. I didn't get that far anyway. So I had to restart. I could go on rambling but i'll post the first pic so you can tell me what you think. I'm trying to make a "forest" of nerves. I'm going to use the same model but alter it each time. This is a red nerve: Edit: Where is the show more than drivers button? How do you delete relations…
Last reply by Masna, -
- 17 replies
- 1.2k views
Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
Last reply by Xtaz, -
- 19 replies
- 776 views
Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
- 8 replies
- 853 views
About 8 months ago I made... well tried to make Big Daddy from bioshock. I have gotten somewhat better and always look at the Bioshock project as one of my 'first' works. I want to see how much better I have actualy gotten, so I'm redoing the project. The first picture you see is my old project when I desided it was 'finished'. The second is the refrance picture i used/am using. I will post updates of what I've been working on when it finishes updating.
Last reply by Masna, -
- 7 replies
- 642 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
- 6 replies
- 541 views
Started this yesterday and finished most of the splining for the face today. Here is a quick render. The decal applied is the reference image used to model it. Rendered with AO and one light using 1 decal and the Skin shader. No SSS because it always comes out black ... I still need to finish modeling the lips and eyelids, and then create eyes that are non-decal. I don't like how the nose looks, and am having trouble finding good reference on how it looks from the side : \ I am going to try to make this the full thing with hair and what not so bear with Comments and Crits welcome on the splinage ... If anyone sees any ways to make it more efficient pl…
Last reply by ruscular, -
- 2 replies
- 229 views
Put up a new posting on the new Blog. Just a simple right-to-left fly-by to see how an all-white airplae films against a background. http://kelleythennow.blogspot.com/
Last reply by Kelley, -
- 16 replies
- 779 views
http://youtube.com/watch?v=y29l0h-1yAE Just finished a VERY RETAIL TV spot for my recurring client, Art Van Furniture. The imagery was generated by decalling furniture photos to A:M geometry. Of note: I used the BensLens Fisheye to get the 'barrel-roll' effect (I love) and you can really see it in the middle on the words 'FUNCTION-STYLE-FASHION' Also used the AI Wizard for titles and Field Render for video smoothness... client LOVED it!
Last reply by Masna, -
- 1 follower
- 2 replies
- 295 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 1 follower
- 18 replies
- 967 views
Hello all, I started a new project with my friend. (I have a lot of WIPs going on don't I? Oh well.) I'm going to make a sonic animation. I know, I can't come up with any of my own ideas. I started the face but I need an opinion about the eyes. I can't decide if I should use one sphere, or two spheres. EDIT: I did not make this one:
Last reply by Masna, -
- 1 follower
- 3 replies
- 711 views
I want to try making the cloverfield monster. This is a difficult project for me becuase when it comes to A:M, well... i am not to good at it. I will post Reference pictures I have and will make sure to ask if i have any questions on how to do something. So. I also am more then happy if anyone else wants to try making it as well. Yeah... so... wish me luck. *Edit* Canceld Idea. See 'Bioshock re-duh'
Last reply by CreativeAustinYankee, -
- 4 replies
- 377 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
- 1 reply
- 286 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 18 replies
- 699 views
I've never been extremely good at modeling faces of people. Cartoon characters and such I do so-so. I've been doing ALOT of modeling lately in case you're watching the forums and one of the many things I'm working on is faces. I was wondering if you guys would mind criting my work and letting me know how it looks so far and how I can make it look better. Thanks.
Last reply by Ilidrake, -
- 5 replies
- 344 views
How do I access the post-production options in the librarey, specifically, sepia tone?
Last reply by HomeSlice, -
- 3 replies
- 554 views
Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
Last reply by thefreshestever, -
- 1 follower
- 48 replies
- 2.5k views
Started with an experiment on making a tank tread...
Last reply by bentothemax, -
- 6 replies
- 513 views
I am getting more confident in my modeling ability, so I thought I would challenge myself and TRY to model a motorcycle. Below is a couple of pics of the actual bike and the front wheel that I started on. I think one of my problems is too many CPs, but as you can see from the CPs pic there is a lot of detail around the wheel rim and the indented black area - that I have a lot of CPs in, which I think I need, but not sure if there is a simpler and better way to do it - I would love any advice on that and anything else. Also, the tire I just put a torus on there as a filler - I'll do the tires last and try to get suggestions on the best way to do it. Thanks for any …
Last reply by petokosun, -
- 5 replies
- 433 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 0 replies
- 355 views
I finished the outside of the Westing House and Sunset Towers. I still need to make the inside of the westing house and then i am done but here is Outside Westing House and Sunset Towers *(All these buildings are from the book "The Westing Game" Sunset Towers Westing House
Last reply by animation man hi, -
- 7 replies
- 790 views
To get the qt to loop now that I've upgraded the looping is no longer saved with the free version of qt so hit Ctrl L to have this loop..I guess that doesn't work unless you save the qt to your harddrive by right clicking and save as lantern.mov I while ago I think it was Colin who posted a sequence of a flame burning I added this to a sweeper test in V15b using a layer inserted in the middle
Last reply by johnl3d, -
- 3 replies
- 498 views
So Ive been doing some planning for my personal demo reel. Here was a test that I did. This clip when complete will be part of my demo. Don't be ruff. Its just a small taste of something much bigger on the horizon. http://hostileninja.cgsociety.org/gallery/
Last reply by JohnArtbox,