Work In Progress / Sweatbox
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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- 2 replies
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pls could any one explain how i can animate darksim texture. thanks
Last reply by Sacman, -
- 4 replies
- 293 views
Things were slow at work the other day so I spent some time playing with walk cycles. I'm not taking this further at the moment so it's not exactly a work in progress, but I thought you might enjoy these. Comments welcome! KeyKat_render01_h264.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 693 views
what would a good body set be for a eureka 7 /gundum model???? im me pls
Last reply by ishida, -
- 23 replies
- 1.4k views
Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient.
Last reply by KNBits, -
- 4 replies
- 408 views
This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
Last reply by Gerry, -
- 1 follower
- 6 replies
- 593 views
I was trying to clean some memory room on my computer when I found this old model I had never finished. Here's a screenshot, tell me what you think of him:
Last reply by Masna, -
- 1 follower
- 4 replies
- 353 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
- 51 replies
- 3.3k views
I've been wanting to enter the landscape and/or hairy image contests, but haven't had the time for the last couple of years. So, I finally decided to work on something for myself for a change, maybe I'll have it done for the next landscape contest, if there is one. So, here's the start of something I've been working on. It not much at the moment, but I figured I would post my progress as I go. IMAGE REMOVED
Last reply by Gerry, -
- 6 replies
- 481 views
Hello everyone, As you all should know this weekend is Mother's Day. I won't be with my mom on Mother's day morning, so I decided to make her breakfast in bed anyway using A:M! BTW, does anyone know how to make a solid looking klieg? I still have to texture and add a lot more but heres what I have so far:
Last reply by Masna, -
- 2 replies
- 421 views
this is my second bass and i have spent some time on this one its not done yet but there is alot of detail in it .
Last reply by Gerry, -
- 23 replies
- 1.4k views
This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 4 replies
- 280 views
My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
Last reply by MasterFunk, -
- 5 replies
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Just a 'work in progress' view of the opening scene of an animation I hope I will one day finish and posting updates here may help with the motivation in achieving that goal. Nothing in the picture is finished, much still needs decals, textures, etc and more models need to be created. There will be an old 1930's style truck, more rocks, some grass and the gumtree will have more branches. The main character is currently under construction and when finished I'll upload a pic. The story is of a lonely preteen boy who dreams of rockets and having a friend his age and who lives on an isolated farm in 'outback' Australia with his Red Army veteran Grandpa.
Last reply by Gerry, -
- 1 follower
- 13 replies
- 1k views
This is my attempt at doing the voice of the main character of my current project. She is an approximately-ten-year-old girl who reaches the age of early 20s by the end the project, so her voice should change a little between the beginning and end of the story. I figured, by doing the voice myself, I could change the voice as needed. Self-directing is easier than telling someone else exactly what you need. (also, it makes it less daunting to do multiple takes). I thought I would post this test (or self-audition) here on this site to get the opinions of my fellow animators, whose opinions I trust. And, yes, I borrowed, verbatim, the dialog from Jason Osipa's ani…
Last reply by Dale_The_Bold, -
- 6 replies
- 471 views
HEY! Sorry if this has been a topic before, I may have missed it...but I just caught a great 'toon made with A:M at YouTube.com called 'Slap Happy'... UN-friggin-believably cool... credits go to R.Cory Collins and Eggington for the set... WARNING: 'Three Stooges' slap-stick humor. AND--- I just found another one called 'SPRUNT' by Stuart Lloyd...HILARIOUS! I won't give the link because I don't want to offend the 'parents' among us. BIG WARNING do not search for this if you are easily offended by sexual-themed animations...DEFINATELY DO NOT SEARCH FOR SPRUNT ON YOUTUBE. It's actually amazing to see some of the work being done by people who …
Last reply by John Bigboote, -
- 2 replies
- 192 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
- 17 replies
- 851 views
hi @ all, i´m modeling a kitchen for my next project, and i´m not that experienced with mechanical modeling. i´m starting with the fridge and i´ve already got a problem: it´s a retro-fridge with a rounded front, and i really have serious problems getting this thing smooth... screenshots attached, how would you do the splineage?
Last reply by mouseman, -
- 1 follower
- 15 replies
- 919 views
Hello Everyone, This week i'm working on an extra credit school project using, you guessed it, Animation Master! This project is ment to teach my class about the properties of skin: How sweat is excreted, how nerve endings tell your brain what's happening, etc. I started the project but A:M crashed and I lost all my work. I didn't get that far anyway. So I had to restart. I could go on rambling but i'll post the first pic so you can tell me what you think. I'm trying to make a "forest" of nerves. I'm going to use the same model but alter it each time. This is a red nerve: Edit: Where is the show more than drivers button? How do you delete relations…
Last reply by Masna, -
- 17 replies
- 1.2k views
Last Monday I was contacted to transform a 2d architeture sketch in a 3D model... Is missing lot of details... pool area / backyards / people ... Next Monday is my deadline Special thanks to Mark for these greeeeaaat trees !!!!
Last reply by Xtaz, -
- 19 replies
- 644 views
Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
- 8 replies
- 783 views
About 8 months ago I made... well tried to make Big Daddy from bioshock. I have gotten somewhat better and always look at the Bioshock project as one of my 'first' works. I want to see how much better I have actualy gotten, so I'm redoing the project. The first picture you see is my old project when I desided it was 'finished'. The second is the refrance picture i used/am using. I will post updates of what I've been working on when it finishes updating.
Last reply by Masna, -
- 7 replies
- 620 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
- 6 replies
- 452 views
Started this yesterday and finished most of the splining for the face today. Here is a quick render. The decal applied is the reference image used to model it. Rendered with AO and one light using 1 decal and the Skin shader. No SSS because it always comes out black ... I still need to finish modeling the lips and eyelids, and then create eyes that are non-decal. I don't like how the nose looks, and am having trouble finding good reference on how it looks from the side : \ I am going to try to make this the full thing with hair and what not so bear with Comments and Crits welcome on the splinage ... If anyone sees any ways to make it more efficient pl…
Last reply by ruscular, -
- 2 replies
- 184 views
Put up a new posting on the new Blog. Just a simple right-to-left fly-by to see how an all-white airplae films against a background. http://kelleythennow.blogspot.com/
Last reply by Kelley, -
- 16 replies
- 707 views
http://youtube.com/watch?v=y29l0h-1yAE Just finished a VERY RETAIL TV spot for my recurring client, Art Van Furniture. The imagery was generated by decalling furniture photos to A:M geometry. Of note: I used the BensLens Fisheye to get the 'barrel-roll' effect (I love) and you can really see it in the middle on the words 'FUNCTION-STYLE-FASHION' Also used the AI Wizard for titles and Field Render for video smoothness... client LOVED it!
Last reply by Masna, -
- 1 follower
- 2 replies
- 243 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 1 follower
- 18 replies
- 880 views
Hello all, I started a new project with my friend. (I have a lot of WIPs going on don't I? Oh well.) I'm going to make a sonic animation. I know, I can't come up with any of my own ideas. I started the face but I need an opinion about the eyes. I can't decide if I should use one sphere, or two spheres. EDIT: I did not make this one:
Last reply by Masna, -
- 1 follower
- 3 replies
- 656 views
I want to try making the cloverfield monster. This is a difficult project for me becuase when it comes to A:M, well... i am not to good at it. I will post Reference pictures I have and will make sure to ask if i have any questions on how to do something. So. I also am more then happy if anyone else wants to try making it as well. Yeah... so... wish me luck. *Edit* Canceld Idea. See 'Bioshock re-duh'
Last reply by CreativeAustinYankee, -
- 4 replies
- 344 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
- 1 reply
- 259 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 18 replies
- 584 views
I've never been extremely good at modeling faces of people. Cartoon characters and such I do so-so. I've been doing ALOT of modeling lately in case you're watching the forums and one of the many things I'm working on is faces. I was wondering if you guys would mind criting my work and letting me know how it looks so far and how I can make it look better. Thanks.
Last reply by Ilidrake, -
- 5 replies
- 311 views
How do I access the post-production options in the librarey, specifically, sepia tone?
Last reply by HomeSlice, -
- 3 replies
- 498 views
Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
Last reply by thefreshestever, -
- 1 follower
- 48 replies
- 2.4k views
Started with an experiment on making a tank tread...
Last reply by bentothemax, -
- 6 replies
- 482 views
I am getting more confident in my modeling ability, so I thought I would challenge myself and TRY to model a motorcycle. Below is a couple of pics of the actual bike and the front wheel that I started on. I think one of my problems is too many CPs, but as you can see from the CPs pic there is a lot of detail around the wheel rim and the indented black area - that I have a lot of CPs in, which I think I need, but not sure if there is a simpler and better way to do it - I would love any advice on that and anything else. Also, the tire I just put a torus on there as a filler - I'll do the tires last and try to get suggestions on the best way to do it. Thanks for any …
Last reply by petokosun, -
- 5 replies
- 396 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 0 replies
- 322 views
I finished the outside of the Westing House and Sunset Towers. I still need to make the inside of the westing house and then i am done but here is Outside Westing House and Sunset Towers *(All these buildings are from the book "The Westing Game" Sunset Towers Westing House
Last reply by animation man hi, -
- 7 replies
- 731 views
To get the qt to loop now that I've upgraded the looping is no longer saved with the free version of qt so hit Ctrl L to have this loop..I guess that doesn't work unless you save the qt to your harddrive by right clicking and save as lantern.mov I while ago I think it was Colin who posted a sequence of a flame burning I added this to a sweeper test in V15b using a layer inserted in the middle
Last reply by johnl3d, -
- 3 replies
- 453 views
So Ive been doing some planning for my personal demo reel. Here was a test that I did. This clip when complete will be part of my demo. Don't be ruff. Its just a small taste of something much bigger on the horizon. http://hostileninja.cgsociety.org/gallery/
Last reply by JohnArtbox, -
- 5 replies
- 516 views
This was another scene i had to build for work. And like the rest of the project it will be in toon. I think i heard its a night scene too. So basically i got bored and wanted to play with AO. Hope you guys enjoy.
Last reply by noober, -
- 5 replies
- 410 views
Hi Gang! I've been pretty quiet around here of late, partly due to this project I've been working on. Animation Master performed beautifully through the duration as usual. Comments are welcome! They will go on the outer packaging of a line of winter toys this winter both in the states and abroad. Snowman, SnowDino, and Snowbear. This is just the characters themselves not the packaging of course. I may be able to post that later actually. Enjoy! -Ethan
Last reply by Eric2575, -
- 10 replies
- 591 views
Ok here is a very quick animation test of what will hopefully be a stampede of buffalo. Right now everything is in sync but this is just a test of dust kicking up, the render was not a final but shaded with particles. The project Im working on is a music video of a song I wrote with a little help from a friend in the UK. The song titled "Buffalo Song" is about the slaughter of the American Buffalo / Bison. Mov file appx 2 mb P.S. Im looking for a version 13 (and latest release of) of A:M obviously used is fine, I eventually want a collection of ALL A:M releases, even when it was not called A:M.... Thanks, Mike Dust_test_3_Buffalo.mov
Last reply by Jeetman, -
- 1 follower
- 10 replies
- 1.1k views
3D Mexican Movie created with ANIMATION MASTER (Work in progress ) by MOTION MX STUDIOS my job texture artist Some images guys
Last reply by Wolvardo, -
- 1 follower
- 21 replies
- 1.9k views
Here are two stills from a short film that is slated to be finished by august. It has both live action and 3D. I'll probably post some more about it as it nears completion but I thought it would be nice to show a tiny portion of what Animation Master is doing! -Ethan [attachmentid=17117] [attachmentid=17118]
Last reply by dre4mer, -
- 1 follower
- 6 replies
- 496 views
hi ive got half a model in progress and was wondering if this was ment to be here or if i should tuck it in edit: better pic is the normal curviture ment to be there if i want to copy, flip, atatch or should i pull it in
Last reply by Caroline, -
- 1 follower
- 31 replies
- 1.8k views
Finished this up a couple days ago. It's basically a ninja egg dodging a bullet with a backflip. I really wanted to just play around with bullet time and slo-mo. And it was pretty simple character to model and rig. Works pretty good as far as animating goes too. Anyway, just a little contibution to the community. Enjoy. Egg.wmv
Last reply by Ilidrake, -
- 14 replies
- 779 views
hi again! here´s the next episode of rubberguy... hope you´ll like it! rodney: i´m the impatience in person, so i HAVE to post it right now, so i can move on to other stuff.... but don´t worry, the release of the next one will take a couple of weeks i guess, i´m going to start a few other projects first... lesson03_ready_low.mov
Last reply by thefreshestever, -
- 4 replies
- 472 views
hi im trying to make my first model. well i got so far through the first attempt when a m crashed and i lost it ( i save regulery now lol) so i have tryed a different aproach to it and am wondering. how would i atach a many splined face to a not so many splined head. and also how i take model fiels and put them into a m
Last reply by heyvern, -
- 3 replies
- 450 views
ok my model is now ataching by the feet insted of the side. pleese help
Last reply by kylemb, -
- 0 replies
- 666 views
The weird alien looking landscape contest entry was mine Here is the project with the tga files used lnds3.zip I did use the plug in diffuse shader planet glow when rendering here is the effect on shaggy model
Last reply by johnl3d,