Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 2 replies
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Hey Yall It's alive. [attachmentid=16538] Does it look similar? [attachmentid=16539]
Last reply by ArgleBargle, -
- 6 replies
- 1k views
Chess Sorry if it's bad. First time at making an image.
Last reply by Fuchur, -
- 21 replies
- 2.1k views
Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
Last reply by Zaryin, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
- 12 replies
- 1.4k views
Posted the model in the contrib cue http://www.hash.com/forums/index.php?showt...view=getnewpost
Last reply by pixelplucker, -
- 6 replies
- 843 views
An image using my CHESTA robot model infront of a layer BG in the choreography. Trying out some animation now.
Last reply by modernhorse, -
- 17 replies
- 1.8k views
Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
Last reply by brainmuffin, -
- 2 replies
- 383 views
It's been a while since I posted anything... Just haven't had the time to play around. But I'm taking an animation class this semester, so I had a good excuse to start messing with A:M again This is one of the things I'm working on right now. It's not for class, just for fun. I've wanted to do it for a while, and since I left my flash drive with the files for my class project at school, I figured this weekend would be a good time to get started. I'm working on a Chibi-style character. Chibi is the big-head little-body style, like the sprites from the old Final Fantasy games. I'm actually working on an Oppai Chibi character. (Oppai roughly translates as "Busty…
Last reply by brainmuffin, -
- 2 followers
- 23 replies
- 13.9k views
Steve Shelton created this character for a project he and Chris Dailey and I are working on. This is an initial experiment with fitting a simcloth shirt on him.
Last reply by itsjustme, -
- 16 replies
- 1.2k views
Messing around with hair and ao today, this is what I have so far. I'll try to make it better.
Last reply by dborruso, -
- 2 replies
- 543 views
Been watching the Jef Lew animation DVD and went a little crazy with my chicken model....of course he brakes every law of science/nature in the process. Not trying to accomplish anything with this just pass a night at work somewhat faster.... Chicken Flip the clip... Michael Chicken_Flip_3.mov
Last reply by Kamikaze, -
- 1 reply
- 741 views
My entry in last night's Animation Showdown. The topic was "Choke!" I didn't do as well on this one as last week's but it does have a few more poses. I've re-rendered it as toon here to get better compression. Choke! (QT Sorenson3 165KB) Never had time to show how that thing got in there!
Last reply by robcat2075, -
- 26 replies
- 1.6k views
Hi - I have a Dentist client that wants a 3D animated illustration of the teeth being grinded down a bit and Veneers being placed on... should be a fun project. I got the mouth and teeth modeled. Need to get some advice on how to show particles of teeth grinding off w/ the drill. I'll post in the Newbies. Thanks, Eric
Last reply by flashawd, -
- 1 reply
- 428 views
There's some unbelievable work happening at the Animation Showdown... not by me though; I'm coming in last every week! My entries for July: Chop (the only entry that didn't do an overhead chop) Pinch (burned up way too much time on the clam) Shiver (in retrospect, combining the knee knocking with the vertical torso motion probably wasn't realistic) You can see them on my Showdown Page.
Last reply by dborruso, -
- 7 replies
- 1.4k views
Started trying to animate the male as the female walks away in "Why"? It was going OK until I switched to the left view and tried to select the male shoulders to make them droop. Every time I tried it selected the other model behind so, deactivated that and went back to the male, only to find that the skeleton won't show up in the window, even if I toggle the skeleton button in the chor. Select him in the PWS and the figure shows but not the bones. If the chor button is toggled, it selects the female in the PWS, even though it is deactivated ? Thinking to post the problem file here, I deleted all the non relevant parts and embeded everything. Only to find…
Last reply by robcat2075, -
- 4 replies
- 704 views
I had to leave on a business trip this past Friday and just came back. When I left, AM was running perfectly on my desktop. Upon turning my desktop on just now, I was very surprised to find that my WIP chor, which had no issues last Friday, now looks like all lights are down to about 10%, almost black. Naturally the values in the PWS have not changed, but the chor is almost black nonetheless. Thinking this might be a corrupt project file, I loaded a completely different project from a few weeks ago. The chor in that project also had the same problem, almost black. I opened one more old project and found the same. Since all chors were affected, I knew it had to be s…
Last reply by Eric Camden, -
- 6 replies
- 761 views
Greetings all. Well new question. I have a model (space station) 2 ships approach and go inside. It renders a 3 sec clip in say 45 min. Then I created a second chor. and placed the camera inside the station to view them as the ships come inside. Wants to render in like 10 hours?????? so took the original chor. and placed the camera inside and tried again, still wants to render the final 25 frames in like 5 hours. The station has a decal on it and is smaller in the original chor. but when inside the station the decal is huge. Would that have a difference on the render time? I just don't understand why the inside shot takes longer to render than the out…
Last reply by Walter Baker, -
- 1 reply
- 651 views
I have actions set that go beyond the length of where I need the Chor Lengh to be. I set the length of Chor to 1:20:00 and that is fine while the project is opened and things render correctly. I have several items that move along a path. But then when I exit and restart, the Chor Length goes back to a very long time. I know what the issues is - it is resetting to the longest action in my project. I have 1000's of items that were dropped in ( TREES ). Each Tree was added as I found the camera angle to be exposing areas where I needed to see trees. I know what someone is going to say - go edit each tree / item and reduce the action line for each on…
Last reply by liveimpact, -
- 2 replies
- 424 views
I have a simple practice animation using Shaggy. He has about seven seconds of movement keyed in. For a while, the animation would play just fine. [in the Choreo. window/Skeletal Mode]. Suddenly, it has locked itself at 04:08. I can't move the slider under the Choreography, or, it just bounces back to 04:08. If I enter the numbers 00:00:00 and hit 'play', it jumps to 04:08. I've set the Choreography length in Properties. I've set the length at the top of the Project Workspace, and I've set the length of the blue bar in Choreography. Still, something is not right. I have a second Choreography going with Shaggy, and there's no problem.
Last reply by Kelley, -
- 3 replies
- 552 views
Which side looks best to everyone? This is what happens when I use mirror mode for too long. Eventually I have to turn it off for some reason and forget to turn it back on. Here comes copy flip attach again.
Last reply by HeadlessBill, -
- 1 follower
- 51 replies
- 3.5k views
I'm working on my employer's animated company greeting again and I'll be posting some renders here as I progress. Thus far I've taken the Santa Lion model from the cd and made him into a "real" Santa, and modeled his sled and bag of presents. here's a still. I'm still detailing things but I wanted to get something up here to get a thread started. More later! Gerry
Last reply by Darkwing, -
- 37 replies
- 4.5k views
I've got an idea for the animation I'll be doing but right away I have a question. I want to have an extremely stylized Christmas tree shape (more of a triangular spiral) growing out of the ground. Here's a simple sketch. I don't want to just scale it, I want it to corkscrew out of the ground. What's the best way to "grow" a shape like this?
Last reply by Gerry, -
- 1 follower
- 187 replies
- 12.2k views
Not technically a WIP just yet, but I wanted to start a placeholder thread. I'm going to have to put my "Nightcallers" work aside as it's the time of year when I have to start thinking about the company Christmas animation. I need to sketch out some ideas (I like to show three) and pitch them to my boss. Then it's off to the races. As long as it's creative and catchy, she's pretty flexible (see: the Christmas Snail) and likes me to have fun with it. This year I'm determined to center it on actual CHARACTER ANIMATION, yes I said it. So that's what I'll be pitching. Now I just need to come up with some ideas!
Last reply by ptiversen, -
- 16 replies
- 1.5k views
Here's the animatic for our Holiday animation. It's pretty rough but cobbled together mainly to get the timing to match the music. This year we actually commissioned original music!!! so we don't have to sneak around and be "careful" of who we show it to. I've already posted the animatic on YouTube and will be posting WIP renders. The actual gingerbread house was modeled and rigged by Holmes and he did a great job on it. It'll be fun to get it moving! the closing shot of the dancing company logo will be done by my cohort, Randy, so what's in the animatic is just a placeholder. I'm sure he'll do something terrific. EDIT:: THIS IS A NEWLY UPLOADED FILE WITH STEEEREO …
Last reply by NancyGormezano, -
- 6 replies
- 1.1k views
I made this card just for the hell of it. I wanted to try some front projection so I grabbed an older character of mine and used a family friends' picture and added the "Christmas" part. The funny thing is they liked it so much they are going to send it as an E-card, haha. I blurred out their face because I didn't really think they'd want everyone seeing them. Thanks for looking. Here's a 3-4th view in the chor too.
Last reply by gsellis, -
- 7 replies
- 3.3k views
So I've got a good start here on an old-school Christmas light. Not sure if I should add a point source light to it in addition to the glow material.
Last reply by robcat2075, -
- 6 replies
- 877 views
Here is a Christmas tree I am currently working on for a Christmas scene.
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- 24 replies
- 1.9k views
Some fun for our studio Christmas Card... [attachmentid=11893]
Last reply by Gorf, -
- 2 replies
- 669 views
Since it is the season... I did this quick and dirty to replace a Festival Of Trees (FOT) graphic that turns out not to be as original as it was shopped to them. My mom wants a video for the big FOT get together with all of the other FOT folks around the country. Still need titles and may shorten, length it. But in the meantime, my new NLE is in and now better supports WMV-HD output and SmartSound. So, Merry Christmas 9MB WMV-HD Christmas Tree
Last reply by gsellis, -
- 1 follower
- 9 replies
- 843 views
Here's a little Christmas scene I've been working on in my spare time (when not working on TWO). Not quite finished and I don't think it'll get done before christmas but here's what I've got so far. I'm planning to use it for our christmas cards next year if I can ever finish it...I made the santa last year. The tree was probably the hardest part. Placing all those lights by hand sucked and I'm still not happy with the way they look. If anyone knows of a good way to make realistic looking christmas lights let me know. I used several props off of the hash cd's for the presents (Thom is getting removed because he's too darned distracting). I'm still planning to get r…
Last reply by D.Joseph Design, -
- 1 follower
- 17 replies
- 1.9k views
What is your recipe for chrome? I did this with matcap(ambiance) + hash environment + reflectivity + FastAOCPU and it came out pretty nice. MLSallstar.mov
Last reply by Kamikaze, -
- 1 follower
- 3 replies
- 434 views
Check this out...another thing for my Lewis and Clark Project
Last reply by jamagica, -
- 13 replies
- 1.1k views
Hi Hashers Well I am posting a model that I started a while back for the next Bella Bear story and I wanted you lot to have a look and see what you thought. I am a bit concerned about the leaves on it. Do they look a bit cheapskate being decals or should I try and do something with sprites (not quite sure how do do this)? Any tips or advice would be greatly appreciated. I have also added a few touches to the Bella Bear website: Bella Bear Website I am currently working on a kinda show reel for my creation to breath life into me characters and I thought I would tart-up the website in the meantime. Not much has changed but any tips on what I should or s…
Last reply by gazzamataz, -
This is a scene I'm doing for work. Its far from finished but I thought I would give yall a peak.
Last reply by totlover, -
- 20 replies
- 2.7k views
a stab at that slowly wafting smoke action. slowCigH.mov It's streaks, no gravity, low velocity, low viscosity, and two forces moving thru the smoke column. Update: slight variation and longer take slowCigBH.mov Update II: another take with slight sideways draft that follows the smoke to its demise slowCigCH.mov Update III: WIlliamGaylord asks test of emitter on moving cigarette slowCigDH.mov Here's the PRJ slowparticles8c_cigMoving.prj The initial problem was that an Emitter Rate that looks good when the cig is stationary is invisible when it moves fast. That's probably prett…
Last reply by John Bigboote, -
- 9 replies
- 794 views
I want to set up a walk test were several copies of the same model walk around a path but using different cycles. Is this possible ? Also I followed the tutorial in TAOAM but am still getting skating is there a common cause for that? regards simopn
Last reply by Simon Edmondson, -
- 2 replies
- 424 views
Steve you asked about holes it seems that it only works properly if points are peaked...must be change in model format anyway the shapes must be of one spline hopefully you can see attached shockwave flash file had to zip it cap.zip
Last reply by johnl3d, -
- 4 replies
- 803 views
This is my first effort at using the 2008 rig for animating. I'm not sure how I feel about the rig yet yet, there are so many controls and variables. I haven't done any lip synch or facial expressions yet so there is no sound. I will post that with the next one. Any feedback welcome regards simonCirius.mov
Last reply by Simon Edmondson, -
- 8 replies
- 804 views
In trying to make a better looking lit building, instead of using an abmience map, I made each of the rooms, threw some lights in, and here's what i got.
Last reply by DanCBradbury, -
Well its been a while since i have had the chance to post in here... been so busy. Well here is another shot from work. This is before any surfacing has been done. This is also my first experimenting with the skylight. And always its toon.
Last reply by DarkLimit, -
- 7 replies
- 3.3k views
Here's a proof of concept test of a cityscape cobbled together quickly with copies of a single nondescript cube. The basic idea being to later replace that cube with a fully poseable master building capable of showing a variety of different details and facades. Similar variables might control details outside the building such as lampposts/lights etc. There are a few assumptions here: - Detail would (optimally) only be created where the camera needs to go (This might be directed through hot/active and cold/inactive zones) - Streets and sidewalks would be created after the primary city is generated and approved for detailing (conversely the building could be …
Last reply by Rodney, -
- 1 follower
- 4 replies
- 855 views
I've been working on this model for a number of months, and I've finally rendered something presentable. It still needs some work, but I'm very happy with it as it is. This is the CSS Virginia, the first ironclad ship of the Civil War. I'm working on the USS Monitor, and I'll likely have it done in a few weeks. -The Bird Man
Last reply by R Reynolds, -
- 7 replies
- 1k views
Copy and paste this into your browser window instead of clicking it. http://www.geocities.com/veridiusquo/LightClap.avi -Mike
Last reply by VeridisQuo567, -
- 26 replies
- 10.6k views
Hello. I'm taking a short break on a personal project that I have been working on in Animation Master to work on this: I am almost finished with this but I still have a few things to go with it: * I need to finish the head by adding eyes, teeth and a tounge. * Finish the face. * Finish the hair. * Tweak the boots around the ankle area. * Tweak his butt. * Finalize his belt. * Rig it. * Model and rig his cape (I currently am using a rough stand-in now). * Add additional texture maps. I think that is it for now. My goal is to not get caught up in the details and finish this in another two weeks or so. I find that with my persona…
Last reply by Simon Edmondson, -
- 1 follower
- 11 replies
- 950 views
So while working on Red Squad and doing university, I decided to pick up another project! This time, modeling the original bridge of the USS Enterprise! I found some amazingly detailed blueprints of not just the floor plan, but everything to console layouts, it's really cool! So here's my start on it!
Last reply by Hollynorthup, -
I'm rebuilding my favorite character, Clay... "we have the technology, we can rebuild him" For those who've never seen Clay, you can check out the old version at my web site. I'm pretty happy with the mesh and the more life-like appearance he's got now, but I can't help feeling that he looks kinda generic. Of course, textures will help with that but IMO, I think a good model should look great before texturing. So, if any of you kick-butt character designers have any suggestions on improving my beloved Clay, I'd love to hear about it! Thanks!
Last reply by mooncaine, -
- 1 reply
- 494 views
Hey out there In one of the WIP threads (about the biker character I think) I was very impressed w/ the clay texture. I don't really have any money to buy texture packs unless they are reasonably priced (say $50) and was trying to think of ways to fake it. Would I be able to scan in some modelling clay and use that as a basis for a texture? Maybe also as a displacement map? I would rather use an algorithmic texture if its going to produce better results. thanks Roger
Last reply by Stuntmunky90, -
- 0 replies
- 291 views
Hello Hashers, Since I thought it would be a good idea to at least get semi-reaquainted with A:M during the night, I decided to create something I'd seen on TV. So what better then a simple character like Elemental Hero Clayman, from some TV show I can't remember the name of on CN. I didn't exactly recreate the character, but seeing as I had nothing but a free hand to go by, I'm averagely pleased with the result. Now, I have no, and I mean none whatsoever, competance within the field of rigging. I tried one, failed, tried again, failed, tried a thrid time while reading the tutorial word by word... I guess it's not in my blood, not that modeling seems to be eithe…
Last reply by Mr. Jaqe, -
- 8 replies
- 881 views
Since things are so slow due to the various events taking place around the world, maybe a test shot or something might help with the boredom. Ever see intelligent plant life? Too bad the creator lacks this attribute, but non-the-less, see's a future for this expressive flora. Okydoky! From this snapshot can you tell who's who and what roles they play?
Last reply by Iham Wrong, -
- 9 replies
- 972 views
QT - Sorenson3 - 1.3mb I realised that I'd done some alterations to this piece (under the great advice of Mr J Barrett) and hadn't posted the final version. It's been sitting on my hard drive, neglected and alone for a month or two, and seeing as it's a finished piece, I thought that I'd post it in here. (The version posted on this forum and elsewhere is different to this one). The alterations are fairly minor, but definately add up to a much stronger little scene. They mainly relate to arcs, and carrying an action through more. I'm a sucker for details. I learnt a heck of alot from this one.
Last reply by Ernesto Esteso,