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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 8 replies
- 883 views
I have installed the splitpatch plugin by Yoda_64 and when I select a patch(s) to split there is no splitpatch option in the wizards submenu. I'm using AM 15OJ+ on an ImacG5
Last reply by robcat2075, -
- 3 replies
- 439 views
Hi - I have a light set as a klieg and I want it to be an obvious spotlight where you can see the light rays coming down and only the light - almost so the character would have to stick his hand in to see him in the surrounding darkness - is there a setting for that, I have been turning everything off and on in the lights setting, but no luck. If there isn't a setting - any ideas to get this effect would be great. Thanks - Eric
Last reply by flashawd, -
- 2 followers
- 4 replies
- 782 views
I thought I knew but I didn't. What I have learned about is "Dynamic Constraints and cloth" But Spring Systems although related seem to be different. I don't want to debate that part. I just want to know if there are any tutorials showing how to use the editing features in dynamics mode and assigning masses, using the constraints that are designed for spring Systems. Could someone point me in the direction of a tutorial for this? Or could someone make a video tutorial. In the tech ref they talk about using this for stuff that I would normally use a dynamic constant for like pony tails, locks of hair, loose jowl skin, ear-rings, bouncy noses, ear lob…
Last reply by jason1025, -
- 1 reply
- 855 views
Please can someone explain how i can constrain a sprite emitter to an object in the chorography so that it will emiiter from a particular point in a specified direction.
Last reply by Rodney, -
- 3 replies
- 632 views
Hi - playing around with an explosion material that I downloaded I think from a zip file that John put up. I remember playing w/ it a ways back and it worked fine. I have the "show particles" turned on, so that it is not the issue. I assigned it to a basic ball model which I brought into a chor. It is doing nothing - not showing any particles - is there something I am missing something else I am not turning on - I attached an image of the "explosion" material. Thanks.
Last reply by flashawd, -
- 2 replies
- 340 views
ok i know that its going to take a sprite based effect to pull of the plasma bullet effect im going for , what i want is to have a spining gloing bullet shape followed by 2 rotating plasma trails , thats the part i cant figure out , i though i could use 2 splines but have yet to get them to actualy work with them
Last reply by Master chief, -
- 1 reply
- 364 views
I need a really indepth tutorial on sprites and stuff i have looked at others and none seem to help does anyone have one or know one or if you can just help me by telling me stuf that would be great too
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 588 views
I am trying to get a particle emitter to work on a simple rectangle model... no luck. I think that I might have reset something somewhere and dont know how to fix it. It was working at one point until I looked at some unreasonably complicated sprites tutorial somewhere that called for me to make some esoteric system settings... now I can't get it back. Any suggestions?
Last reply by Dascurf, -
- 5 replies
- 806 views
i have motly lurned the particle emiters exept sprites can any one type down or show me a tutorial that will help me lurn and get the know the sprites emiter better? thanx and sorry for any misspells i typed this in a hurry
Last reply by Fishman, -
- 2 replies
- 629 views
So I am going through all my "pre-flight" checks (so to speak) before starting trying to animate with this thing. I was looking at the bones that make up the spine and were a little concerned that they all seemed to be rotated just a few degrees off-center of the y-axis. Is this cause for concern? I have managed to get them more or less squared up, except for one. It still looks a little off to me. I took a screen grab looking up from the bottom. The pelvis and first spine bone look absolutely square, the 2nd spine bone and head look like they are still off a little bit.
Last reply by Roger, -
- 4 replies
- 689 views
I have been reading a lot on these forums. I see that this new Squetch Rig is being used in the TWO movie. The FACE setup also looks very powerful. My question is: Are these new rigs going to be included with A:M13, or will they have to be gotten elsewhere like TSM? Sorry I ask so many dumb newbie questions. I just figured that if these rigs are good enough for the Animation Masters to use on TWO, then that is what I would like to use as well when I finally get around to doing my own animations. Thanks for your time.
Last reply by T-Dogg, -
- 2 replies
- 448 views
It seems to be a recurring term I'm not quite familiar with, so just what is a squetch rig? I have a basic understanding that it can stretch certain bones, along with it's assigned control points. Does anyone have any downloads or links to squetch rigs? Thanks, Masna
Last reply by Masna, -
- 1 follower
- 2 replies
- 447 views
Hello, I've been working a lot on the 2001 rig, now I have been reading about a squetch rigg? What is this? Is this only with the V14? Do I have to relearn everything?
Last reply by bighop, -
- 1 follower
- 2 replies
- 270 views
I know you've helped me with this before but don't remember that there was a resolution; clicking on the CPs fixes some of them some of the time but these aren't going away. Tried to isolate the model in a chor by itself (just the face and moustache) but it only manifests in my big fat chor on this project. As always any help appreciated. Using v 19.op on Windows 10
Last reply by svetlik, -
- 1 follower
- 6 replies
- 273 views
This time there are NO poses involved. Attached is the model but it doesn't happen all the time just randomly. Last time the problem was having a pose window open but now it happens with no poses, and it shows up in the render. Please don't send this model anywhere as it's taken a lot of hours to build. Let me know if this happens for you or not. I'm using v19.op [I've temporarily removed the model so it doesn't get sent around - Robert]
Last reply by svetlik, -
SSS
by thumperness- 5 replies
- 839 views
I see a lot of references, in the forums, to SSS... What does SSS stand for?
Last reply by Rodney, -
- 2 followers
- 1 reply
- 320 views
I'm working through the TAOA:M, and I just rendered the first animation. Following is what I got... It lacks the detail shown in the manual - i.e. the pleating of the curtains and the texture of the stage. As far as I can tell, I followed the steps correctly. I chose final render quality, etc. Anyone have any idea where I went wrong? -Steve
Last reply by Caroline, -
- 6 replies
- 1.1k views
Hello, I'm busily working on my animation, and I'm interested in making my renders able to be played in a standard or widescreen DVD format. Can anyone point me to the correct resolution, acpect ratio, and rendering settings for being able to view the animation on a standard or widescreen DVD screen? Cheers!
Last reply by oakchas, -
- 4 replies
- 607 views
So I'm working through the flower tutorial. After drawing my line with 7 control points, and clicking the lathe, I wanted to adjust them. Every time I try to group a line of cp's it's always leaving one or two control points out. and therefor cause my stem to disform. Does anyone know what I can do about this so it'll change the way it groups?
Last reply by Ben28, -
- 1 follower
- 10 replies
- 2.3k views
Hi, 1. I made a simple 'box model', added lib poses and stored it out. 2. Created a small audio clip, added dope sheet and the 'lips' seemed OK, so stored that out as an action. Presuming that is the right way to store a re-usable voice audio? 3. New project, imported 'box model', imported action. New choreography and added the box to the chor. 4. Moved to 5 seconds on the timeline and then dragged the voice action to the box in the choreography. It actually has installed itself at the beginning of the choreography. Question: Is it possible to add the audio action to start at 5 seconds rather than at frame 0? Thanks, Oliver
Last reply by robcat2075, -
- 9 replies
- 758 views
ok I have fluid working no problem. Problem is I need it to start at frame 48:00 and it wants to start at frame 00:01 how can I set it to start at that frame? Thank you.
Last reply by TheSpleen, -
- 6 replies
- 466 views
Ok I have an action (works great!) I have tweaked all settings I can find but I need the action to start at frame 15021 and all I can seem to get to work is it starting at frame 00000 Thanks! Gene
Last reply by TheSpleen, -
- 2 followers
- 4 replies
- 616 views
I'm looking for a good detailed "modelling" tutorial somewhere! but i didnt find any tut yet! HELP ~~
Last reply by phatso, -
- 5 replies
- 705 views
Hello, I've been creating actions for the figure I've created, and I am now practicing stringing them together in a choreography. Two problems I'm having: 1) I'd like to move to a frame, say frame 00:01:00 and have all action start there. When I move the frame counter to 00:01:00 and drag an action onto my character, however, the action starts at 00:00:00 and not the place that I'd like it to. 2) I've added an action to a choregoraphy and it ends at 00:01:00 I want the next action to begin at 00:01:10 with a blend in the intermittent frames. Again, when I set the frame counter to 00:01:10, and the last action ended at 00:01:00, the program ignores the ten f…
Last reply by robcat2075, -
- 3 replies
- 363 views
Hi - I set up several poses for a character to practice pose sliders. I have a bend left, right, forward and back- which I all have set to "0" on the pose sliders. I started a new action and it puts the character in the screen, but has him bent forward, which is one of the pose sliders, but is shouldn't be doing that. Anyone know what I did wrong? Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 521 views
I'm working on a shot where a driver is seen from the front of their car. I've added subtle shakes, which have added a lot, but I definitely need objects to zoom by. I'm not a stickler for their non-uniformity (we can pass systematically placed palm trees for all I care), but I've encountered a problem: The first passing tree was nice. The second one I set up to complete the same distance in the given time, and then dragged its keyframes forward in the project workspace. Now it DOES pass by later, but during the time before its first keyframe, it appears stationary at (0,0,0). This is obviously unacceptable. What am I missing here?
Last reply by danf, -
- 12 replies
- 915 views
I have finished roughing out the bottom portion of my BattleMech and now I want to start adding bones. I believe I should start in the middle portion of the "lower body." Should the "root" bone be perpendicular from a line drawn between the centers of rotation for the two legs? Do I need to add another bone pointing down? From the first (or root) bone I believe that I should draw bones out to the leg joints. Then down each leg, then through the foot pedestal and out to each "claw." All bones should be children of the previous bone - except of course the two in the pelvic region. Here is my model. legs0.tga Thanks.
Last reply by bubba, -
- 1 follower
- 4 replies
- 651 views
THIS IS A MESSAGE FOR JASON SIMMONS WHO KINDLY ANSWERED MY CALL FOR HELP. I ASSUME I CAN DISCUSS MY PROBLEM VIA THIS MEDIA?
Last reply by Bruce Del Porte, -
- 7 replies
- 1k views
I'm just starting with Animation Master. Is it normal to have to fill in the register window every time I start up A:M? Also, why can't I permanently dismiss the Tip of the Day window by unchecking the Show Tips at Startup check box? The next time I start up A:M it's still there.
Last reply by Gerry, -
- 3 replies
- 705 views
Please help. why is there static in the voice after rendering. now i have tried rendering with QT and the voice is garbled
Last reply by Rodney, -
- 18 replies
- 1.5k views
i was wondering if there was a way for mist, or steam, to leave a trail of itself in coreography mode, like someone breathing in and out on a freezing night, or smoke/steam coming out of a jet engine, or vehicle. thx
Last reply by Ravager, -
- 1 reply
- 495 views
how is the best form to export a model to STL ( Stereo Lithography Files ) ??? MDL to STL ??
Last reply by cronos, -
- 5 replies
- 531 views
I am new to A:M and hopeful that this is just user error, but searching the forums for things like +anaglyph +purple and +stereo +magenta are not showing me any posts. I find that any time I turn on the stereo options (for anaglyphs), my movies come out GROSSLY tinted purple or magenta. I do anaglyphs in Photoshop and other software, and only see the expected cyan and red fringes. A:M adds a DEEP purple tint regardless of whether I set it to PURE, GRAY or COLOR for the color. Oh, I am setting it for red/blue, of course. I am using an older version (admitting I bought it and never was wise enough to make the time to learn it) so maybe that is the nature of the old ve…
Last reply by robcat2075, -
- 4 replies
- 644 views
All I can find in the Custom keyboard commands that closely relates to moving to the center is "Snap to manipulator grid" I have done a search for the word "Center" and "Snap" both on the html List and visualy and cannot find this option. Please, is there a "Snap to Center" option that allows a selected object to center at X 0 degrees Y 0 degrees and Z 0 degrees?
Last reply by Fuchur, -
still help
by cuboos- 2 replies
- 751 views
i need to know how do i make a still pic what i have been doing is making a small avi movie and then take a pic from it is this how i'm suppose to do it or is there another way?
Last reply by Stuart Rogers, -
- 1 follower
- 2 replies
- 388 views
Hi, I am working on a project and need to create animation using Washington DC as my background. I am new to AM and can't seem to get AM to talk to windows movie maker. I made a flag and need to place it with my pictures into movie maker. Can it be done? Need answer ASAP. Thanks.
Last reply by robcat2075, -
- 0 replies
- 363 views
I am haveing such trouble on 6. what am I doing wrong? I cannot make one foot move up toward the door while the other stays on the ground and then have the other foot follow 10 frames later. if there are any pros out there please help me.
Last reply by ace one, -
- 1 follower
- 4 replies
- 1k views
Set up the gradient materials and the pose sliders exactly as robcat did but can only get the trailing end to work. Been over and over all the details for 2 days and I give up. See attached prj file. Hope your listening robcat. I'm missing something obviously. Just can't find it. ThreadsEnigma.prj
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 504 views
I was wondering if it's possible to take several photos and import them into A:M to make a stop motion animation. Has anyone tried this?? I tried to apply them as a decal to a flat model but it didn't work because the decal option isn't available in a choreography window. Any suggestions?
Last reply by JohnArtbox, -
- 2 followers
- 4 replies
- 480 views
if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?
Last reply by MattWBradbury, -
- 1 follower
- 10 replies
- 1.3k views
Anyone looking for a story boarding prog. heres a free one. They also have tutorials online on how to use it. http://www.atomiclearning.com/storyboardpro They also have tuts on how to use different software, like photoshop and premire
Last reply by mfortunato, -
- 1 follower
- 2 replies
- 434 views
i just upgraded to v15, and now i have 2 problems: i was rigging a character, done that a 100 times before... when i switch on my ik-arms setup in the action the right arm of my character stands curiously out to the right (bild14), when i turn it off and on another time the arm is in the right position, but the elbow-bones are now placed at the shoulders (bild15 & 16)!!!??? something like that never happened before... has anyone an idea whats up there? my second problem is that when i use the skin-shader it affects the white of the eyes of the character, they go hyper-white, no shadows on it at all!
Last reply by bighop, -
- 2 replies
- 488 views
Hello - I've created a full model which I'm now trying to split in half at the center spline so that I can copy/flip/attach to rig properly. After deleting the left half, centering the middle spline at 0 along the x axis, at the copy/flip/attach stage a strange occurance happens. The model attaches at the feet. The foot is placed along the 0 y axis, but if I move the model down below the y axis, some of the control points end up at the bottom of the model (see attached jpeg). I've trid to backtrack my work to find the control points that are causing the problem, but when I try to delete them to replace them, they won't delete. Anyone know what's happening here? …
Last reply by cribbidaj, -
- 1 follower
- 3 replies
- 515 views
Ok when i might go to side view weird things happen when ill grab a bone sonetimes, like just now i went to side view and tried to push the door in from side view and all i did was grabbed the whole door with me and it was dragged out of the door frame completely??
Last reply by AMkyle, -
- 9 replies
- 868 views
Right, I'll try and explain my problem here as best I can. It started a while ago after I did the "Door is stuck" animation. I completed the exercise and I went back to it to re render it and when I played it in the editor each keyframe stays there while it carries on and it seems to kind of create a copy of the same model at each keyframe. So I end up with my model at the end of the small animation being a mess of what looks like lots of models all in one. Then I was working on something yesterday and the keyframes slowly started deleting themselves when the animation bit finished. it will output to an animation file ok, there is noting like this on the ac…
Last reply by Rodney, -
- 1 follower
- 6 replies
- 549 views
ive added streaks to a model. when i put them into a Choreography they dont move with the model. is there a method to make sure my streak Materials stay with the models when i move them about in the Choreography? im worried that my models with hair will have the same problem..
Last reply by johnl3d, -
- 6 replies
- 668 views
I've seen in tons of video games, movies, and other things that use streaks. Usually there is a glow applied to them. Is it not possible to do that in A.M. because I have tried adding glow to the sprite streaks and nothing happens. Just wondering if there is a way
Last reply by captainrex, -
- 38 replies
- 2.9k views
Does anyone know how to get the streams to come off of an object like I have pointed out in this pic that I have uploaded? Any help would be grateful!
Last reply by heyvern, -
- 1 reply
- 301 views
OK i have a object that glows which shines a near prefact circular glow onto the floor , i was wondering if there was any way to make that glow stretch across the floor with out modifying the item actually emitting the glow
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 634 views
Have a walking character (driven by walking action) with stride length on & constrained to a path. Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active. So does stride length "lockout" anytweaking???? Any help appreciated.
Last reply by svetlik,