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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 5 replies
- 487 views
Hello, I've been creating actions for the figure I've created, and I am now practicing stringing them together in a choreography. Two problems I'm having: 1) I'd like to move to a frame, say frame 00:01:00 and have all action start there. When I move the frame counter to 00:01:00 and drag an action onto my character, however, the action starts at 00:00:00 and not the place that I'd like it to. 2) I've added an action to a choregoraphy and it ends at 00:01:00 I want the next action to begin at 00:01:10 with a blend in the intermittent frames. Again, when I set the frame counter to 00:01:10, and the last action ended at 00:01:00, the program ignores the ten f…
Last reply by robcat2075, -
- 3 replies
- 201 views
Hi - I set up several poses for a character to practice pose sliders. I have a bend left, right, forward and back- which I all have set to "0" on the pose sliders. I started a new action and it puts the character in the screen, but has him bent forward, which is one of the pose sliders, but is shouldn't be doing that. Anyone know what I did wrong? Thanks - Eric
Last reply by flashawd, -
- 3 replies
- 350 views
I'm working on a shot where a driver is seen from the front of their car. I've added subtle shakes, which have added a lot, but I definitely need objects to zoom by. I'm not a stickler for their non-uniformity (we can pass systematically placed palm trees for all I care), but I've encountered a problem: The first passing tree was nice. The second one I set up to complete the same distance in the given time, and then dragged its keyframes forward in the project workspace. Now it DOES pass by later, but during the time before its first keyframe, it appears stationary at (0,0,0). This is obviously unacceptable. What am I missing here?
Last reply by danf, -
- 12 replies
- 621 views
I have finished roughing out the bottom portion of my BattleMech and now I want to start adding bones. I believe I should start in the middle portion of the "lower body." Should the "root" bone be perpendicular from a line drawn between the centers of rotation for the two legs? Do I need to add another bone pointing down? From the first (or root) bone I believe that I should draw bones out to the leg joints. Then down each leg, then through the foot pedestal and out to each "claw." All bones should be children of the previous bone - except of course the two in the pelvic region. Here is my model. legs0.tga Thanks.
Last reply by bubba, -
- 1 follower
- 4 replies
- 485 views
THIS IS A MESSAGE FOR JASON SIMMONS WHO KINDLY ANSWERED MY CALL FOR HELP. I ASSUME I CAN DISCUSS MY PROBLEM VIA THIS MEDIA?
Last reply by Bruce Del Porte, -
- 7 replies
- 763 views
I'm just starting with Animation Master. Is it normal to have to fill in the register window every time I start up A:M? Also, why can't I permanently dismiss the Tip of the Day window by unchecking the Show Tips at Startup check box? The next time I start up A:M it's still there.
Last reply by Gerry, -
- 3 replies
- 506 views
Please help. why is there static in the voice after rendering. now i have tried rendering with QT and the voice is garbled
Last reply by Rodney, -
- 18 replies
- 1k views
i was wondering if there was a way for mist, or steam, to leave a trail of itself in coreography mode, like someone breathing in and out on a freezing night, or smoke/steam coming out of a jet engine, or vehicle. thx
Last reply by Ravager, -
- 1 reply
- 393 views
how is the best form to export a model to STL ( Stereo Lithography Files ) ??? MDL to STL ??
Last reply by cronos, -
- 5 replies
- 328 views
I am new to A:M and hopeful that this is just user error, but searching the forums for things like +anaglyph +purple and +stereo +magenta are not showing me any posts. I find that any time I turn on the stereo options (for anaglyphs), my movies come out GROSSLY tinted purple or magenta. I do anaglyphs in Photoshop and other software, and only see the expected cyan and red fringes. A:M adds a DEEP purple tint regardless of whether I set it to PURE, GRAY or COLOR for the color. Oh, I am setting it for red/blue, of course. I am using an older version (admitting I bought it and never was wise enough to make the time to learn it) so maybe that is the nature of the old ve…
Last reply by robcat2075, -
- 4 replies
- 426 views
All I can find in the Custom keyboard commands that closely relates to moving to the center is "Snap to manipulator grid" I have done a search for the word "Center" and "Snap" both on the html List and visualy and cannot find this option. Please, is there a "Snap to Center" option that allows a selected object to center at X 0 degrees Y 0 degrees and Z 0 degrees?
Last reply by Fuchur, -
still help
by cuboos- 2 replies
- 614 views
i need to know how do i make a still pic what i have been doing is making a small avi movie and then take a pic from it is this how i'm suppose to do it or is there another way?
Last reply by Stuart Rogers, -
- 1 follower
- 2 replies
- 262 views
Hi, I am working on a project and need to create animation using Washington DC as my background. I am new to AM and can't seem to get AM to talk to windows movie maker. I made a flag and need to place it with my pictures into movie maker. Can it be done? Need answer ASAP. Thanks.
Last reply by robcat2075, -
- 0 replies
- 234 views
I am haveing such trouble on 6. what am I doing wrong? I cannot make one foot move up toward the door while the other stays on the ground and then have the other foot follow 10 frames later. if there are any pros out there please help me.
Last reply by ace one, -
- 1 follower
- 4 replies
- 625 views
Set up the gradient materials and the pose sliders exactly as robcat did but can only get the trailing end to work. Been over and over all the details for 2 days and I give up. See attached prj file. Hope your listening robcat. I'm missing something obviously. Just can't find it. ThreadsEnigma.prj
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 343 views
I was wondering if it's possible to take several photos and import them into A:M to make a stop motion animation. Has anyone tried this?? I tried to apply them as a decal to a flat model but it didn't work because the decal option isn't available in a choreography window. Any suggestions?
Last reply by JohnArtbox, -
- 2 followers
- 4 replies
- 278 views
if i wanted to get my particle emitter to start emitting at a certain point in time id just modify the time in "Preroll" under properties for the particle material but if i wanted to get that same emitter to stop emitting at a certain point in time, how would i do that?
Last reply by MattWBradbury, -
- 1 follower
- 10 replies
- 958 views
Anyone looking for a story boarding prog. heres a free one. They also have tutorials online on how to use it. http://www.atomiclearning.com/storyboardpro They also have tuts on how to use different software, like photoshop and premire
Last reply by mfortunato, -
- 1 follower
- 2 replies
- 279 views
i just upgraded to v15, and now i have 2 problems: i was rigging a character, done that a 100 times before... when i switch on my ik-arms setup in the action the right arm of my character stands curiously out to the right (bild14), when i turn it off and on another time the arm is in the right position, but the elbow-bones are now placed at the shoulders (bild15 & 16)!!!??? something like that never happened before... has anyone an idea whats up there? my second problem is that when i use the skin-shader it affects the white of the eyes of the character, they go hyper-white, no shadows on it at all!
Last reply by bighop, -
- 2 replies
- 361 views
Hello - I've created a full model which I'm now trying to split in half at the center spline so that I can copy/flip/attach to rig properly. After deleting the left half, centering the middle spline at 0 along the x axis, at the copy/flip/attach stage a strange occurance happens. The model attaches at the feet. The foot is placed along the 0 y axis, but if I move the model down below the y axis, some of the control points end up at the bottom of the model (see attached jpeg). I've trid to backtrack my work to find the control points that are causing the problem, but when I try to delete them to replace them, they won't delete. Anyone know what's happening here? …
Last reply by cribbidaj, -
- 1 follower
- 3 replies
- 351 views
Ok when i might go to side view weird things happen when ill grab a bone sonetimes, like just now i went to side view and tried to push the door in from side view and all i did was grabbed the whole door with me and it was dragged out of the door frame completely??
Last reply by AMkyle, -
- 9 replies
- 551 views
Right, I'll try and explain my problem here as best I can. It started a while ago after I did the "Door is stuck" animation. I completed the exercise and I went back to it to re render it and when I played it in the editor each keyframe stays there while it carries on and it seems to kind of create a copy of the same model at each keyframe. So I end up with my model at the end of the small animation being a mess of what looks like lots of models all in one. Then I was working on something yesterday and the keyframes slowly started deleting themselves when the animation bit finished. it will output to an animation file ok, there is noting like this on the ac…
Last reply by Rodney, -
- 1 follower
- 6 replies
- 366 views
ive added streaks to a model. when i put them into a Choreography they dont move with the model. is there a method to make sure my streak Materials stay with the models when i move them about in the Choreography? im worried that my models with hair will have the same problem..
Last reply by johnl3d, -
- 6 replies
- 465 views
I've seen in tons of video games, movies, and other things that use streaks. Usually there is a glow applied to them. Is it not possible to do that in A.M. because I have tried adding glow to the sprite streaks and nothing happens. Just wondering if there is a way
Last reply by captainrex, -
- 38 replies
- 2k views
Does anyone know how to get the streams to come off of an object like I have pointed out in this pic that I have uploaded? Any help would be grateful!
Last reply by heyvern, -
- 1 reply
- 168 views
OK i have a object that glows which shines a near prefact circular glow onto the floor , i was wondering if there was any way to make that glow stretch across the floor with out modifying the item actually emitting the glow
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 403 views
Have a walking character (driven by walking action) with stride length on & constrained to a path. Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active. So does stride length "lockout" anytweaking???? Any help appreciated.
Last reply by svetlik, -
- 10 replies
- 632 views
Okay... I've been futzin with this off and on for days... I've looked in the Tech Ref, I've looked in the TAO A:M. I've searched all over the forums and I get different answers. I think it would be beneficial to all newbies to "get" this... so I'm posting it here, hoping that an old tar like me will get an answer... I'll even do a tute on it once I get it figured out. Just as a test animation, I took Thom into the default choreography. I placed him on a figure-eight path to see him from all angles as he completes the walk along the path. I applied the resolute walk action to Thom. I want the finished render to be 3:00 long (that's 90 or 91 frames (another min…
Last reply by T-Dogg, -
- 1 follower
- 9 replies
- 1.9k views
I found these on Safe Harbor ,was just wondering if anyone has bought them or have heard anything about them be it good or bad.
Last reply by livewiresrus, -
- 1 reply
- 335 views
hello, hope all are well. i was wondering is there a software license cost for using AM2007 in a 3 person studio environment? or would i need to buy 3 separate copies to be used on multiple computers? thanks.
Last reply by Rodney, -
- 2 replies
- 390 views
Hi, it may be sound stupid but I've been searching the help doc, the tutorial resources and the forum and haven't found it. I have 2 cameras in a choreography and I want to render it with the first camera for (example) 10 seconds and the second camera for 15 seconds. How do I switch? also, is it possible to ask to play choreography2 right after choreography1? thanks tido
Last reply by tido, -
- 1 reply
- 277 views
Hello People! I just received my A:M in the SnailMail box today and I'm totally new to all this : ) 1. Do I always have to insert the CD when I'm launching the A:M program? It tells me to do that every time. 2 Is 13.0 the latest edition of the program? I thought I got the A:M 2007 but the program says A:M 2006. I'm so exited learning how to use it!! So far everything seems to work fine I've tried it for one hour now. : )
Last reply by johnl3d, -
- 6 replies
- 400 views
I experience lag when I drop in a complex model such as Chewie. I run on a 64 amd duel processer. With 1G of ram. Now my question is I run on a low end video card. If I invest In a new vid card will that fix the lag issue. And what card would you suggest? Not a huge problem now I just got the program 4 days ago.
Last reply by rusty, -
- 1 reply
- 261 views
I'm trying to put Kee Kat into a chair but his feet stay or at least his legs extend with his feet pointing toward the original location. How do I stop that? I tried deleting the foot target but that didn't work.
Last reply by Dhar, -
- 1 follower
- 2 replies
- 393 views
When I click on add mode to draw my outline when ever i want to place a certain point it wont do it unless its on a corner of the grid. I want to be able to place it any where on the grid not just the corners. I figure its just a setting and I cant seem to find where to turn it off.
Last reply by KenH, -
- 2 replies
- 195 views
I have a path and a character that walks on the path and blended a pose at the end. So far all is good. I have a camera that isn't tied to the path and I manually moved the camera to follow the character. When the character reaches the end of the path, if I move the camera after that point in time the character will slide on the end of the path and not stay where he was. Is there a way of keeping the camera move independent from from the character on the path?
Last reply by pixelplucker, -
- 2 replies
- 1.1k views
A while back I had to create a box and add subdivisions to it. It took some time. So I created some subdivided boxes with a bevel on the edge. This is certainly not the best way to create a beveled box I'm sure....But may save some "spline time" It's a lot easier to erase splines than adding them in. Also, the "Split patch" wizard comes in handy. Bevel box sub divisions.mdl
Last reply by Rodney, -
- 1 follower
- 4 replies
- 325 views
Ok so i subscribed to version 15 for 50 bucks, but then i got version 15, put the activation code in and tried to run animation master, but strangeley, a lot didnt show up, a lot of actions werent there, a lot of folders werent even there in the library under models, there was no props folder a lot others, ill get a pic
Last reply by AMkyle, -
- 30 replies
- 1.8k views
Hi all, I have a weird problem: I have downloaded a demo version of AM but cannot get it started before I fill out "username" and "organisation" in a registration window that appears when I open the application. Should I register at Hash's web page somewhere first?
Last reply by Darkwing, -
- 10 replies
- 863 views
When you buy the downloadable upgrade, do you receive a link instantly or is there a wait?
Last reply by WolvenSpire, -
- 1 follower
- 4 replies
- 329 views
What exactly does "Subscription" do? I see it for sale but what does it provide? It really does not explain anything.
Last reply by TheSpleen, -
- 1 reply
- 205 views
Hi - I am working on a character for a client and she want the char's cheeks to turn pink at a certain point in the animation. Is this possible to do w/ a decal in an action over let's say one second - having the decal transparent at 0 - then non-transparent at one second? Or even set as a pose slider? Any suggestions on how to solve the cheek problem would be great. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 872 views
A while back I discovered a bug with the way my GPU handles displaying animation playback/scrubbing in AM. There is a bit of a lag and/or dropped frames which can make it difficult to tell what is going on. I'm not sure if this is a problem with the Intel HD graphics, the Nvidia GPU, or the Nvidia Optimus feature which is supposed to switch between the 2 (I'm assuming it may be due to Optimus, but haven't been able to confirm by testing all cases yet). Currently I've got only the Nvidia discrete GPU enabled and am looking for my project file to scrub through the timeline to see if it is still an issue. Does anyone else with a similar setup on their laptop e…
Last reply by Roger, -
- 2 replies
- 203 views
Hi - I am working on a project for a client and they need it in a high resolution and a little worried about rendering time to meet the deadline - and they have access to be able to log-in I guess to another computer for rendering. Have never heard of it, but they need to know if AM supports "grid/parallel computing" - has anyone ever heard of this or know. Thanks for the help on my other 4 posts today - you guys are great. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 9 replies
- 1.5k views
Hey Guys, I have been writing support for a couple days now trying to figure out the process of getting my subscription moved to a different windows machine. My last machine crashed and burned so I do not have ANY file I can copy over. I have no feeling how buried the Hash guys are, but how long should a request like this take to get a response? i also emailed jason @hash.com yesterday per a different post's suggestion. Anything else I can do to get a response, or am I being too "Hurry up, already" at this point?
Last reply by thumperness, -
Greetings Gentlemens, I have a Quick question : how can i double side a surface ?
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 492 views
This could well be my own incompetence but every time I try to model a face, when trying to attach the nose I always get this weird crease around where the nose connects (as shown in the pics) no matter whether I make the nose separately or pull it out from the face it seems to happen, I have tried Hooks and 5-point patches to no avail. If someone could point out where I am going wrong I would really appreciate it.
Last reply by bobhernie, -
- 4 replies
- 316 views
I have created a model containing various groups with surface attributes assigned. When I choose the name of the model itself in the project workspace, various surface attributes are assigned in it's properties as well. When I right-click on the surface property (or properties) of the model, only "new relationship" and "properties" appear in the drop-down box. How can I set the model's surface to "not set" and preferably (but not necessarily) leave the groups' surface attributes intact? Thanks, Chris
Last reply by KenH, -
- 2 replies
- 381 views
Can someone help me understand the limitations of baking? I keep trying to bake a model and it just hangs at "Organizing Map Layout". How long should baking take on average? My model has crumple, eroded, and a simiont material.
Last reply by johnl3d, -
- 6 replies
- 375 views
Does anyone have a small example PRJ that shows a "surface constraint" in operation?
Last reply by robcat2075,