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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 3 replies
- 750 views
I'm an oldie-newbie. I was an AM user up to v.13 and I'm wanting to dust off some of my old v.11-13 projects with v.15. Are there any issues/procedures I should become aware of ta do dis ting, right? I searched the archive but found no clear answer. MAC G4 Quicksilver, Leopard Thanks, Mike Hart
Last reply by Rodney, -
- 1 follower
- 7 replies
- 750 views
When I render anything I get an additional file with ".sinfo" on the end. What are these files, what do you open them with and do you need to keep them?
Last reply by bighop, -
- 1 follower
- 3 replies
- 749 views
Hi all, I can't make any good models, and i want to use other ones, so i was wondering where i should go to get models for free that i can use on AM. If you know it'd help me out a lot if you could tell me. Thanks
Last reply by Bruce Del Porte, -
- 7 replies
- 749 views
I am trying to use sprites to render a fire effect. I have some fire animations for the sprites. Is there a way to make them partly transparent with an alpha channel? I have an alpha channel for them but i cant figure how to load that into the sprite system. Any help would be appreciated. Thanks
Last reply by johnl3d, -
- 5 replies
- 749 views
I was trying to figure out all the stuff from the "Can You Say That" tutorial, but then my sound started to act up. I've checked the actual sound on the computer (good) and my speakers (good too). The thing is, KeeKat was talking, but then I lost audio. I got confused with the dope sheets and ended up making two, so I'm thinking that might be part of the reason. Can anybody help me troubleshoot?
Last reply by KallistaAEnvarou, -
- 9 replies
- 749 views
How would I draw a spiral pathway in the choreography window so that I could have a camera, or light, travel in a 360 degree circle while moving up (or down.) Thanks.
Last reply by bubba, -
- 6 replies
- 749 views
I'm using v15j and when I try to export my models as 3DS or OBJ files, they fail to export the texture data. Is there anything special I have to do before I try to export them?
Last reply by Xtaz, -
- 1 follower
- 2 replies
- 749 views
hi! this is a bit outrageous, but i'm wondering whether you remember writing about your bus stop project and feathers? someone complimented you on your materials in particular, you answered in generous detail, and then there was talk about the way feather "hairs" cling together; of every hair having more "hairs". i seem to remember an image of a white feather, but all of this could be faulty - i could be connecting details here that were not connected. on a couple of occasions i've done searches for this, coming up with nothing, so this is a bit of a last resort. have to ask.
Last reply by dblhelix, -
- 5 replies
- 748 views
Lately I've had splines leap away from a CP and go as far as A:M can see. [ I'm using A:M v.11] I've zoomed out as far as A:M can go, and no end in sight. Sometimes it's happened as I've connected two points with another spline. The ones in this pic happened when I extruded a ring of eight CPS. Is this a problem? They can't be selected or deleted. But when I rotate the model, they disappear in most of the views. [attachmentid=16238]
Last reply by Kelley, -
- 4 replies
- 748 views
I think I've seen people introduce themselves on the board before they go and impose upon the senior users with silly newbie questions... Hi, I'm Matt G5 1.5 single & G4 667 powerbook Animation Master 12 - just picked it up at WizardWorld Chicago this past summer I've been full on Adobe 2d/static up until this point and this is my first foray into 3d/animation and now my newbie questions...I appologize if I'm not getting the terminology right, or being unclear in my questions. I made a model...but it's not really a model, it's a .prj file. It's a building...the Lincoln Memorial to be exact (sans Lincoln himself for the time being), so there aren'…
Last reply by mr_matt138, -
- 6 replies
- 748 views
Despite being inspired by the Tech Talks presentation on dynamic constraints, I am unable to reproduce any of the effects there with v13. Please correct me if I am missing a critical step or two: 1. I make a chain of three bones inside a simple tube of CPs. I assign the CPs to the bones. 2. I open an action with this model. 3. I translate the top bone back and forth in a couple of keyframes. 4. I return to frame 0, click on the lowest bone, and right click => new constraint => dynamic constraint 5. I still have an animation of a stiff three-bone stick moving back and forth. No swinging. Stiffness is set to 50% by default. If I try to change this value…
Last reply by mtpeak2, -
- 6 replies
- 748 views
I've gotten the streak emitter to put out acceptable blood, and it's worked in other projects. Now it's time to incorporate it into the current project and I'm hitting a brick wall. The attached image shows a portion of the project immediately after starting AM. As you can see, the emitter has done its preroll function and produced a half second's worth of blood. The problem is: As soon as I click on the Chor window, (or in the case of start up -- upon removing the hint window), the blood streaks disappear and I can't get them to reappear. (Not in the Chor windor or when rendering). It's not just a matter of rendering particles, because the cigarette smoke …
Last reply by wingalls, -
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- 748 views
ok this is more of a asking if any one has thing, im looking for a good way to render plasma (not the blood kind) and would like some suggestions
Last reply by Julian, -
- 1 follower
- 6 replies
- 748 views
this question is of the large kind; how do i plan for the size and proportion of things in this spaceless place that is 3D? what should be taken into consideration? does the intended detail in materials matter? (and by materials here referring to all things not wireframe!) if so, is it custom to, say, make another model for extreme close-ups? does the intended proportion between objects shown matter? if so, is it custom to speed up the process by, say, using postproduction? does the camera present us with certain rules, as in 'you want "macro" with distance blur, scale the model x10 for starters'? does rendering enter the equation or is that j…
Last reply by dblhelix, -
- 10 replies
- 748 views
While applying bumpmaps and flippinh them to cover the counterside I find them inverted. Is there a certain trick to avoid this?
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 748 views
how do i change a characters preview to something even simpler than a wireframe? hiding is not an option. they all have the AO options set, beginning to suspect this somehow affects work even when in wireframe, is this possible? i've 11 characters in a scene and haven't even started on the sprites..
Last reply by dblhelix, -
- 1 follower
- 2 replies
- 748 views
First off... I'm new to making 3D things. Classes in 3D start in the fall, and I spent a bit of the summer trying every trial available to me. Including, Maya, 3ds max, Shade12, Wings, blender, ProjectMessiah, Modo, Milkshape, Moment Of Inspiration, AC3D, Silo, Hexagon, SketchUp, Houdini... and probably some others I don't remember. I don't know of a trial for Animation Master so that's why I'm asking this silly question... and maybe perhaps making a feature suggestion for a future update. I've noticed Collada import and export is now in blender, wings, mirye shade, google sketchup, sidefx houdini, and luxology modo for sure. Is Collada import and export in Anima…
Last reply by Paul Forwood, -
- 0 replies
- 746 views
It may have been mentioned but its worth repeating. The v12 Help Installer has been added to the Help Page. You can view the Help files online or... with the help of the installer from right inside Animation:Master The links and installers can be found here: http://www.hash.com/htmlHelp/
Last reply by Rodney, -
- 5 replies
- 746 views
Lately, I've been having a problem with in the Choreography. If I have, let's say, four key frames on the Timeline, and I hit the 'Play' button, the action will go the second, or third, key frame, and then cycle back to the beginning. If I step through the action [not to be confused with an .act file-type action] it will go all the way to the end. But what's causing it to fetch up?
Last reply by Kelley, -
- 6 replies
- 746 views
I've posted a similar question before, and seen others post it, as well, but I am wanting to now how to delete and/or reorder the pose SLIDERS in Choreographies. I know how to delete the actual poses--that's easy enough--but what I want is to delete 1 and 2 to get them out of the way of remaining poses 3 and 5. Thanks!
Last reply by mtpeak2, -
- 6 replies
- 746 views
Ok... i got the movement part down with my character, because i copied the key frame just 1 frame after he was standing still. Now his whole body starts to rotate... Look at it. Messed_Up_Factory.prj
Last reply by Code D, -
- 4 replies
- 746 views
I`ve been experimenting with Post Effects but can`t get any effect if I try to render it ( apply camera`s Post Effect to rendering is on). Render Mode (Q) or Render to file gives me only this effect. If I set ground and lights to off, every thing is black (Background of camera is blue). I tried v13 and v14c without sucess. What I´m doing wrong??
Last reply by Robert, -
- 2 replies
- 746 views
I have put a character on a path every moves fine but the arms. In my action window arms move but not in the choreograph. What am I doing wrong. Thanks.
Last reply by Kimberly, -
- 6 replies
- 745 views
Once you have brought an image into the library, how do you turn it into a model that you can manipulate ?
Last reply by Rodney, -
- 1 follower
- 4 replies
- 745 views
Hello, I'd just like to let you guys know that Animation Master is a terrific program, and I would love to support it. The problem is... I am a little used to the free updates.... and I don't think I can afford to pay 80$ every year. Anyone have an idea how I can work around this? My projects are relatively new, and I can't just resort back to the original version it had on disk. Or do I just need to put in the disk from now on in order to use it? Thanks again.
Last reply by Rodney, -
- 5 replies
- 744 views
i would import an action to my newest model in choreography mode and a window pops up and says, "Exception #033. Realtime render. If you repeat this exception please send data and steps to http://www.hash.com/reports Thanks." I'm not exactly sure what it means and I do'n know how to send data that it might not list, and every time my mouse enters the screen with the camera, modle, exe... it pops up again! and that's hard to get away from, can anyone help? thx
Last reply by Stuart Rogers, -
- 3 replies
- 744 views
Hello! I'd like some advice on how to achieve these two lighting effects: 1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes. PLEASE CLICK ON THE LINKS TO SEE THE IMAGES: 2) I'd like an effect of light showing though clouds or fog, so that you can see the rays. Any advice would be much appreciated. Thanks! T
Last reply by Laconic, -
- 1 follower
- 8 replies
- 744 views
Hi all, I am thinking about buying AM. Love what I see so far. I have been using POSER and from the looks of things AM is much faster and better at everything. Hand down! I am most interested in taking client's faces and sticking them in Caricature 3D commericals. Here is an example. http://www.horsepowerads.com/ In Poser there is a feature that allows you to take a front photo and side photo and the program will map them into a new face for your model. Is there a feature like that in AM? Thanks for the help! GREAT forum too! -TV
Last reply by caltim, -
- 1 follower
- 6 replies
- 744 views
Hey everyone I'm sure I missed something but How do you make charecters solid, meaning that if one charecters cross pathes with something they wond go through it. Also if a charecter goes to pick something up that it attaches to them when they pick it up and detaches when they set it down.
Last reply by the_black_mage, -
- 4 replies
- 744 views
Hello everyone, Could anyone provide for me a set of XYZ coordinates using the spherical combiner texture? After a lot of playing with different settings, I just can't seem to find it. (I'm just that bad at math) Thanks in advance, Masna
Last reply by Masna, -
- 1 follower
- 6 replies
- 743 views
hey does anyone know where i can find a tutorial on creating like a basic human?
Last reply by Alex55, -
- 4 replies
- 743 views
the year subscription, if you decide to get that, you are just accessing AM from a server and you get all the same abilities if you buy the product or are there some limits?
Last reply by KenH, -
- 6 replies
- 742 views
Ok..this is probably a dumb question, but, I want to create letters that can be used in an animation. (Letter falls and character picks up letter and puts it back in its place). I'm in model mode, and have created my letter, but, how do I create a MODEL from that letter to be used in my choreography mode? I've looked in the manuals and the new A:M book, but maybe i'm missing something. Any help??? Thanks. Steven
Last reply by Steven547, -
- 8 replies
- 742 views
Ok, I should have been paying more attention to Dylan at Momentum, rather then dreaming about the beautiful Stephanie Giles ( Work Experience chick - while I was doing my " internship" ) . . .Ahem. Can some one give me a quick break down of key frame animation in AM. For instance when I create a walk cycle according to the AM book, how to I translate this to another action ? Also on walk cycles, if I have a walk cycle, how do I loop it JUST USING KEY FRAMING in choreography ? I have got this to work when I constrain it to a spline path - the cycle loops properly - when I adjust the keyframes - the walk cycle is accelerated - or 25 frames are stretched into say 3…
Last reply by KenH, -
- 1 reply
- 741 views
Thank you. Niels Krook This still, from my first animation, took 49 seconds, it has field of depth, lights, etc.
Last reply by Odog2020, -
- 3 replies
- 741 views
Help Help! I thought, the links to the older releases wouldn't point to the same file, but they do. Is there any way I can get version n, because I think there is a problem with o that's forcing me to roll back.
Last reply by Tralfaz, -
- 1 follower
- 7 replies
- 741 views
Ok, I fully intended to buy the 2007 current version from the Hash website. I had tried to purchase on e-bay and lost at last second of bid time. Well unknown to me untl it was too late my wife put a bid on another copy of Animation Master 2006, which was described as "new in Box" and "This is what you would buy from Hash for 299.00" She did this for me for Fathers Day, and so she was just trying to do something for me. And I was excited to be able to get the program before I expected. Ok, now it came in the mail yesterday. The box is in great shape, their are two cds, one is Yeti character AM cd. The other is Extras CD volume one. The large box it came in had only…
Last reply by Stronghorn, -
- 4 replies
- 740 views
I started to build another pseudo-WWI tank. The lower hull uses a stamped steel pattern. Each section is a closed six-sided box. Each side of each box has been individually selected and all other CP's hidden, and the steel pattened decaled on. All twelve sides should look alike. The project has been saved many times. However, upon re-starting A:M and opening the project, or, sometimes after a freeze-up and re-start, some sides will look smeared...as though the decal had been applied to one side without hiding the rest of the box. On this example, the side of the lower box is smeared fore and aft, while the bottom is smeared left to right. The other side. and the front and…
Last reply by Slipin Lizard, -
- 1 follower
- 3 replies
- 740 views
Hey, I saw in the demo a white render, I was wondering how to do this, so I came here for help. I am using A:M v13 on an Intel Based Mac. Thanks, Ben.
Last reply by bedheadben, -
- 5 replies
- 740 views
Ok so I've been playing with A:M for a couple weeks. In the process of building my first real model. Here's what's done so far. Still have a long way to go before it's done. Love to hear comments and suggestions. [attachmentid=19864]
Last reply by Boxster, -
- 4 replies
- 740 views
Hola amigos soy de peru no se alguien me podria ayudar para instalar AM2006 en mi pc con windows XP. es que tengo los archivos pero aun no puedo instalarlo me pide un CD-ROOM que no tengo ya saben no domino tan bien que digamos el ingles... alguien ayudeme por favor mi correo es: wilcvelasquez@hotmail.com
Last reply by Shazam3D, -
- 5 replies
- 740 views
First off, thanks to Robcat for giving me the link to answer my last question. As usual in the learning process, it answered the Q, but brought many more. My most pressing, currently, is that above: Any links for this one? I am REAAAAAly close to getting this one...I may even have it but it's just too late to try it again tonight, and I wouldn't mind finding out that there is a tutorial that addresses this one, as well. Thanks, in advance. Mr. Bill
Last reply by robcat2075, -
- 5 replies
- 740 views
I bought Hash Animation Master in 2003 and it is very outdated now. Is the $300 something I spent on it just gone? How do I update it? Do I have to buy it all over again to get the current version?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 740 views
i need to ask something but i can't make an image to illustrate... i can't render in the model mode, in the model window. trying a jpeg, tried particles ON if that was an issue; wireframe; i need an image that shows normals, my actual question is about those. help please?
Last reply by dblhelix, -
- 3 replies
- 739 views
Hello, I've been using Master for a while, but there's one thing that I still find tedious, and that's texturing my models, which probably means that I'm somehow doing it the wrong way. Here's an example -- I'm creating a piece of lumber, a 2x6 board 8 feet long. I want to texture all six sides of it with a wood texture. For simplicity's sake, I want to apply the same wood texture to each side. There are several ways that I know to do this. One is to select the whole model, and then drag&drop a texture onto it. This "stretches" the texture to fit the model. The 8 ft long side of the 2x6 gets a long skinny version that's all stretched out, and the narr…
Last reply by luckbat, -
- 1 follower
- 2 replies
- 739 views
Hi, I am sure this is easy, but I'm just not getting it. I have a model of a book. I want to put several different covers on the book with a percentage pose so I have only one model making up the little library. I understand it's possible. But how to tell the relationship "load this image, then swap at x%..." thanks very much. S.
Last reply by sbk, -
- 6 replies
- 739 views
I have created an action that I apply to knight in a new choreography. At the end of the action, when I attempt to move the right bicep or forearm in a choreography action, they won't move. All the other bones will move, but these two seem locked. Any suggestions?
Last reply by Dhar, -
- 1 follower
- 4 replies
- 739 views
I am looking to purchase a 3D animation program and will need to use it for text animation as well as modeling. I do not see much about text animation on the hash website and I can't seem to find a demo verison to test it out. Is AM limited as far as text is concerned?
Last reply by higginsdj, -
- 3 replies
- 739 views
Hello - basic question, I think - I remember doing something like this a way back - but not sure how I did it. I have a "smoke" emitter in a chor. I turn it "on" at 3 seconds into the chor - and turn it "off" two seconds later - when I watch it in the timeline it works perfect - smoke comes in then fades out and disappears, but when I render it out, smoke comes in then abruptly stops when it hits the frame where I turned it "off". Am I doing something wrong, or is there a way to make it slowy turn "off" with a pose slider or something? Thanks for any help. ;-)
Last reply by flashawd, -
- 4 replies
- 739 views
I've installed A:M on a second computer, and ordered a second license. When I try to start A:M on that computer, I can't even get it to start - I only get this error: "The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem.". Reinstalling does not fix the problem. Restarting doesn't either. I can't even find any Master.lic file to delete. Apparently this file has not been created yet. Running XP.
Last reply by Atomike,