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Advice on Two Lighting Effects....


Laconic

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Hello!

 

 

I'd like some advice on how to achieve these two lighting effects:

 

1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes.

 

PLEASE CLICK ON THE LINKS TO SEE THE IMAGES:

 

>

 

2) I'd like an effect of light showing though clouds or fog, so that you can see the rays.

>

 

Any advice would be much appreciated. Thanks!

 

T

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1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window).
Either make a simple model of a wall with window and bars and shine a light onto the wall so that it casts the shadow and illuminates the eyes. Just like you would do in reality.

 

OR

 

Use a 32 bit image in your light to filter/colour the light.

 

2) I'd like an effect of light showing though clouds or fog, so that you can see the rays.

 

Use fog in your render settings and have a light, at some distance, behind your subject.

Klieg lights can also be assigned volumetrics so you could experiment with that also.

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Hello!

 

 

I'd like some advice on how to achieve these two lighting effects:

 

1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes.

 

PLEASE CLICK ON THE LINKS TO SEE THE IMAGES:

 

>

 

2) I'd like an effect of light showing though clouds or fog, so that you can see the rays.

>

 

 

 

Any advice would be much appreciated. Thanks!

 

T

 

#1- You could make the light rectangular and narrow, and simply use it that way; you could add a rotoscope to the light with a bar pattern; you could put a cookie between the light and the character to cast the shadow.

 

#2- use volumetrics.

 

B

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