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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 8 replies
- 771 views
hi there I bought am and like it but i find it crashes very frequently. i did a standard install, etc. does anyone else experience this, it's very frustrating. thanks kev
Last reply by robcat2075, -
- 8 replies
- 910 views
Why does animation master have some many problems it keeps not doing what I want it to do. Also it keeps freezing on me all the time.
Last reply by HomeSlice, -
- 8 replies
- 849 views
why wont a custom model take two actions we made a custom model and it wont do more than one action...
Last reply by heyvern, -
- 1 follower
- 8 replies
- 1.1k views
-Hi guys, -I have circled my problem in my pic, I copy and flipped half of my model and the model on the left shows the outcome which looks odd and nothing like the original half [ one on the right ]- -Any ideas?
Last reply by DarkLimit, -
- 8 replies
- 782 views
ok iv come accross a bit of a problem, in one scene im working on a tiny "Hackerbot" jumps onto a large for lack of a better word tank , its then supposed to extend a cable to conect to the tanks cpu to take it over , how ever iv come accross a problem where extending the cable will cause it warp/no longer be round as it has to bend and twist through the tanks armor , im currently using a set of 8 circles attached by 4 lines to make the tube. is there a better way to make this work? Note: the effect im looking to try and create is similar to the sentinals legs from the matrix
Last reply by heyvern, -
- 8 replies
- 1.6k views
Quick question, i wish do make a bot that can fold up into a sphear to roll around to move, is there a way that i can take the sphear that comes with the library and cut it into 4 parts and still have the 4 parts keep its shape so that when moved together they form a round sphear again? i have tryed som basic cutting methodes but the remain parts allway warp due to not having the CPs if deleted
Last reply by GAngus, -
- 8 replies
- 647 views
OK on a model I'm working on a have a motorcycle of sorts that has a rather unique wheel design and i managed to find a real life version of said wheel i can get a model part to look like the wheel but when it comes to actually making like like a wheel color wise I'm failing horribly , does any one happen to have a texture file or mat that would work well , its a high tech wheel from the future to make it specific
Last reply by heyvern, -
- 1 follower
- 8 replies
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The idea is a thick rubber band with both ends tightly clamped so that when a ball strikes the rubber band, the body of the rubber band fluctuates the most at the center and less as it gets closer to the clamped edges. Here's the technical run down, I need to make a tube with 5 ringlets made up of vertices(I don't remember what they're called in A:M) be struck by another rigid body that causes the center ring(#3) to spring/bounce at say 100%, the rings directly above and below(#'s 2 & 4) to spring/bounce at 50%, and finally the top and bottom rings (#'s 1 & 5) not to move at all with a spring/bounce of 0%. How do I go about this? [Apologies in adva…
Last reply by heyvern, -
- 8 replies
- 832 views
Hi all, Must be an easy question for the masters but I am somehow stuck. I want to create an on/off pose, where I can change the surfacecolor or material lets say from white to black or from none to metal and maybe a decal to show / dont show. and cant seem to find a way to achieve this. Any hints, step by step tutorials help?
Last reply by Fuchur, -
I am having a problem with rotoscope files. Every time I make my own model or modify a model and put my own materals and/or decals,not a problem,but when i load my project file the second time, I get thousands and thousands of rotoscope files in my choreography list and it takes an extremely long time to load my project file, as well as slowing down my computer. Is there a setting that will limit the number of rotoscope files produced when I do this? Eric800
Last reply by robcat2075, -
- 8 replies
- 578 views
While fumbling around with posebuilding I found that I sometimes wanted to remove certain manipulations just at a certain time, for instance some musclemanipulation of some cps just on a certain percentage . Is this possible somehow? cant find a keyframe somehow , that I could delete or are these keyframes in poses hidden somewhere deep under the "hood" ? That would mean to start all over again with a new pose,each time I would do some minor missmanipulation....
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 719 views
Ok folks Heres one I hope you all can help me solve. I have rigged my dude, go to action to make sure all is working well, which all does seem to be fine except,,,, when I move control hand down it seems to keep going further than it should and it stretches the fingers all out of shape. OUCHHHHHH I have attached the proj. files with this if anyone can figure out what I did wrong this time. Thanks Wally Nevik11.prj
Last reply by Walter Baker, -
- 8 replies
- 605 views
i m using v13, sometime ago i change my codec settings in my AM, please could some body help me out by telling me the right or default codec used in AM thz
Last reply by itsjustme, -
- 8 replies
- 826 views
I'm going through the second exercise, and I'm having an impossible time moving the actors into position. With an actor selected, moving the mouse left or right moves the actor left and right. Moving the mouse up or down moves the actor forward and back. How do I move the actors up and down? I'm sure its something stupid that I'm over looking, but I can't see it. Is there an easy way to select an actor when there are multiple models in the choreography, and is there an easy way to work with moving things around?
Last reply by robcat2075, -
- 8 replies
- 711 views
I am new at this program. I bought the AM at the Anime Evolution Convention in Vancouver, BC, this month. The first question that I have is this: Am I supposed to update the program?
Last reply by Aquaryan, -
- 8 replies
- 964 views
I am working on a project of molecules and the figure is supposed to have a C in his forhead. I have made a decal with an alpha channel in photoshop and it looks fine with the progressive render but in final a lot of non desired spots comes up. What have I missed? Happy for any suggestions,
Last reply by Rob_T, -
- 8 replies
- 532 views
From a rendering perspective, is it better to use many instances of the same model or is it better to individually model each instance with it's own name and file? For example, in my current project I have lots of buildings. Buildings have lots of windows. Would I be better off modeling the buildings with the windows built into the building as part of the model. Or would I be better off making several types of windows and then importing the building and window models into my choreography and then inserting the windows into the buildings by creating many instances of the same windows until the buildings are complete? I ask because this is occurring a lot on my se…
Last reply by Rodney, -
- 8 replies
- 976 views
Just wanted to a. say thanx to Robocat for all the help. And here's a little of my work. I know its very very rough but for 4 months and no back ground I am proud:) http://www.youtube.com/user/Hazard6211#pla...l/1/23Wx9i24P9o
Last reply by Rodney, -
- 8 replies
- 886 views
quick question , i have been working on trying to build decent looking landscapes and im making some that look ok , but there's one part that i cant seam to make work , and that's the edge of the terrain , is there any way to make it look like a horizon or the such , im generally working with a square at the moment if looking down upon the ground
Last reply by Luuk Steitner, -
- 8 replies
- 818 views
i'm trying to add the 2001 skeleton rig to my model in AM v15 and everything seems to work till i start messing with the hands. i've never messed with the hand bones outside of the TAOAM tutorials but from what i gather after going through the forums and examining lady_goodbody.mdl, i have unhid all the hand bones including X finger bone 1, 2, 3 and started assigning the bones of finger to control points rather than assigning them to the general finger. my problem is that when i try to use the right or left hand clench in an action the fingers distort wildly into a mashed up ball at 1% and doesn't change at all between 1-100%. i've tried opening up the 2001 skeleton…
Last reply by falibu, -
- 8 replies
- 475 views
ok quick question i have made a map in inchs that i would like to render for printing in real life to be in inchs as well , what is the best way to do this ( ie i want to have the grind that is 1 inch spaced to be 1 ince spaced when printed out)
Last reply by HomeSlice, -
- 8 replies
- 476 views
so im having a hard time trying to combine the sparkles materials in a scene. basically i have a space ship. i want a trail of sparkles to follow it. easy so far? well the sparkles for some reason have been causing large black dots or holes on the space ship. turning the sparkles off seem to render fine, no holes. so i figure ill just render the sparkles separate and alpha channel them in. problem solved.... except the sparkles dont show on an alpha export. i have to turn the alpha channel off to see them.... is this an expected result? sparkles materials dont show in alpha?
Last reply by sir fen the usa, -
- 8 replies
- 775 views
OK, I ordered A:M over a week ago and my credit card has been charged, yet the status of my order is still listed as "processing". I've sent 3 e-mails in the last 48 hours yet none have been answered or even acknowledged. If you try calling the number listed on the website, you get a recording saying the number is "temporarily unavailable", and it's been that way for at least the last two days. Does anybody know what's up? Has anybody else had problems contacting the company? If anybody from Hash monitors this forum WILL YOU PLEASE CONTACT ME REGARDING MY ORDER.
Last reply by Jason Simonds, -
- 8 replies
- 570 views
pretty simple i need a material that makes the same effect you see on a circut board and was wondering if any one has seen anything like that .
Last reply by MJL, -
- 1 follower
- 8 replies
- 706 views
Hi all, This is my first attempt at flattening a model and applying a decal. I have created a PNG file with an alpha channel in GIMP2 and applied it to the flattened face in AM. Two five point patches at the center above the eye brows have holes in them and the background of the PNG is white and not transparent. I have included the PNG and a screen capture of AM showing the problems. I don't know what I am doing wrong. Any help will really be appreciated. Thanks, Flatten_Face.zip
Last reply by steve392, -
- 8 replies
- 1.1k views
I have decided to start a series "Afternon Pondering". In this series I plan on putting in new things as I learn, new characters and models as I learn modeling. In this way I feel I can learn and put stuff out at the same time, and learn to take criticism
Last reply by Gerry, -
- 1 follower
- 8 replies
- 811 views
every time i try to import a 3ds model; i get the error message saying " trying to access an unnamed file past it's end" and that is all anybody know what i am doing wrong? help much appreciated kevin
Last reply by ruscular, -
- 8 replies
- 656 views
I set up a walk cycle for the figure I've beenn animating ( WIP section ). When I test it in the action window it looks OK but, when I come to use it in the choreography window I get smal amounts of foot slide, which is very annoying. Is this a function of the step distance or is it the way I may have set up the cycle itself ? I did the tutorial in TAO book but slightly fuzzy about the area that I place the markers in for the step distance ? Any help greatly appreciated. cheers simon
Last reply by Simon Edmondson, -
- 8 replies
- 1.1k views
Hello, I'm new to A:M (Well in fact I used ist 10 years ago - but the times they are changing...) I have a very easy question but somehow I don't get it. I want to make some simple animation, with a black figure on a white ground. So the figure is black and everything around her is white. but of course I want to see the schadows of the figure. So I made a plane for the Figure to walk on answitched the camera to white background. but always is something wrong. sometimes the plane is not perfectly white, but the shadows are there or, the plane is white but the shadow disapears. I used bulbs as lights I tried also flat shaded and riecive shadows, with shadow…
Last reply by Florian80, -
- 8 replies
- 822 views
Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs. But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide. How do I apply this to any bone I want? I'd like to build pauses in any bone. thanks
Last reply by MAYAman, -
- 8 replies
- 1.3k views
Hi everyone, I was hoping that someone could make some suggestions on how to convert OBJ files to TGA files. I tried looking at a few online converters, many of which do not seem to recognize OBJ. I also tried Hamapatch and Tatara, but the OBJ files would not load. Any suggestions would be very appreciated. Thanks.
Last reply by newbie 28, -
- 8 replies
- 2.2k views
Hello I need some help for my smurf. I started modeling with A:M. I t works very fine and is very simple. Only smoothing some splines is difficult for me. Is it the way I'm choosing to draw the splines, by sample clockwise or unclockwise or something else? I did foind a command to smooth the points. I tried to control the normals, but got no result. After I shall copy and flip the half head and set the symetry button. I tried it, but the edges on the X axis are not joined. How can I "weld" the points? I'm joining the mdl file and a screen capture. Thanks Remy Smurf_head.mdl
Last reply by urbssenator, -
- 8 replies
- 795 views
Hey Hashers! So I've been trying to get this glass look on a Coke bottle, but it's pretty darn hard. Anyone have a clue as to how this can be achieved? I've zipped the model and mats. Anyone wanna give it a try? Thanks in advance! GlassCokeBotlle.zip
Last reply by new guy, -
- 8 replies
- 537 views
say, i finish the "take a walk" exercise and it completed great but when i make the model move with the action walk i created, the rabbit walks sooooooo fast. and in the video he walks slowly. now animation did crash but not before saving the project and action walk. i dont know if that has something to do with it or is it the Hast Stride Length.
Last reply by robcat2075, -
- 8 replies
- 819 views
say, how do you display the x and y axis lines. i am going over the controls and i cant find it. also in the flower power exercise, in creating the yellow bud, it creates a doughnut shape instead of a circle shape.
Last reply by north, -
- 8 replies
- 774 views
on the exercise fw-190 fighter jet, watching the video and i am trying to understand on how he calculates and draws/traces the tires, he is using advance manipulator to manipulate the pivot then he starts position it and that it has to be in the y-axis. im trying to understand but it is hard, also since the problems with these videos is that the sound and video are way out of sync. with each other. he starts doing this in the second part of the lecture around the 11 minute mark to finishing around 15 minute mark.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 810 views
Ok i tryed a little test but my two actors are doing things at the same time. E.G Doing: 00:00:00 >>>>00:01:00 actor1 walk to yellow man and yellow man sinks ment to do actor1 walks to yellow man and then stamps on yellow man and as the foot touches yellow man it sinks into the ground. heres a link its project two. please help i cant even have one guy stand let another walk up to him and then the other guy jumps at two diffrent times, its always at the same time i even adding frames and moving them when i want them to. please help me.
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 893 views
Hi, I'm needing to make a snowball being thrown at the camera. I'm using the "It's a pitch" tute for the character action (using my own character). When the snowball hits the lens/screen, it needs to splat out (like snowballs do!). Any thoughts on how I can make this happen effectively? Thanks. PAUL
Last reply by Sollywood, -
- 8 replies
- 1k views
Hi all, I'm hoping some of you guru's might help my students out. We are using 3D Game Studio to develop a 3D game and AM for character development. When using AmxTex to export, AM crashes with some models; and some models it works fine with. Even when we remove the rigging and strip down a model we still encounter crashes. I've attached a simple model (designed after Jeff Lew's Killer Bean) that won't export. Any ideas on what we should try? Mike Bean.mdl
Last reply by wedgeeguy, -
- 8 replies
- 828 views
I have installed the splitpatch plugin by Yoda_64 and when I select a patch(s) to split there is no splitpatch option in the wizards submenu. I'm using AM 15OJ+ on an ImacG5
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1k views
I am trying to drop some objects in a cloth bag. I have the bag material but I cant make a hard cloth material that allows the objects like plastic or metal to maintain their shape. Deflector cloths don't seem to get effected by gravity. Newton dynamics and cloth have undesirable effects as well. Any ideas or hard cloth materials to donate?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1.1k views
I'm not new to 3D modeling, I've owned Animation master for 6 years but sadly never used it as I found it intimidating at first. I am now at a point in my skillset to be able to create cartoon characters but need to be able to add bones and rig them for posing, maybe even export as rigged models for resale. The thing is I use another 3D app to model with and import my models into AM via 3ds, so the question is can I use an imported mesh in AM if yes how? I'd like to assign bones and rig them if possible.
Last reply by Pete Stoppel, -
- 8 replies
- 644 views
I need help. I set up the surface properties (color, transparency, etc) on several parts of my model. I then deleted the groups, not realizing what they do. I "Undo'd" and the groups came back but the properties are still gone from the model. Is there any way I can get the properties re-applied easily?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1k views
If you purchase a yearly subscription and wish to purchase the program, will that year subscription be applied to the purchase price?
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 1.1k views
Hi all, I was asked to do the opener animation for the local film fest here and had a blast animating the fesival's logo rocking out. However, 'm getting unwanted artifacts in my renders that I aren't visible when rendering a Quick Render (file below, "quick_render.jpg). When rendering the same frames to any format (AVI, BMP, TGA), they always come up with these unwanted artifacts, most visible in the light circle on the floor and the character's shaded side but if you look closely you see it's all over the character (test_render.jpg. I tried adjusting different render settings, changinging to Multi-pass (16x), etc., but no real change. My render settings are: …
Last reply by Meowx, -
- 8 replies
- 806 views
I created two relational poses (percentages) within one pose window to two different bones within the model. Both showed up under user properties. But when I apply them individually within a keyframe they seem to interfere with each other. When I set the right one to 100 the left one goes to some positive value (it is supposed to be zero) Think of toes on a foot. I want to squeeze them at some point in a walk. But when I set the right foot toes to 100, the left pose slider has moved also. Should I have created each percentage pose separately in a different pose window?
Last reply by robcat2075, -
- 8 replies
- 963 views
I am running an IMac 3.03 with 4Gb of RAM, using OSX 10.65 and 15J of AM. I am trying to finish off a project that has had a few difficulties but, I have a recurring problem which, if I was a less affable fellow, would have me screaming. This afternoon ( UK time ) I was rendering out some test QT files of Action files for the project. One file would render and I would select the next one. When I go to save file as, to change the name, the program freezes up and every time I click the mouse I get the fault sound. I can't even click CANCEL . The only way to get out of it is to Force Quit under OSX. Then reload. This happens each time I have rende…
Last reply by Simon Edmondson, -
- 8 replies
- 1.9k views
I look to see if there was a cylindrical mapping tutorial and could not find one. I ahve problem mapping a seamless image onto a cylinder. first of all, i want to know why it always default to a repeat of 3 in the x !!! it is seamless so i want the beginning to match my end around the cylinder. Then, about the normals. Should they be pointing out of the cylinder or in? Sometimes, my map shows up as a mirror image... Any tutorial out there? Thanks. Pierre
Last reply by mouseman, -
- 8 replies
- 1k views
OK you can tell from my profile and A:M version I've been around for a while - but I've had my second loong hiatus from A:M so I think I count as a newbie while I'm getting back into it. Just need to know what I'm doing wrong here - this is what I'm seeing in the camera view in the choreography but this is what happens with the render
Last reply by Rodney, -
- 8 replies
- 904 views
I've done plenty of cubes or other 90 degree shaped corners and beveled them, but when dealing with shapes that don't have those corners, I'm lost. The plugin called zevel has it's use, but it's far from perfect and has it's limitations. I'm currently trying to do some trial n error bevel tests on a pentagon, but am struggling with my patch work, even tho I can get the corners better looking the surface that should be flat has a curve and there are other patch/curve problems. Did a quick search, but ik keep running in to cube bevel tutorials. These I can do, but a pentagon or octagon I'm unable to get looking good. Are there any guides that explain how t…
Last reply by Gerry,