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Hash, Inc. - Animation:Master

newbie 28

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  1. Thanks so much to everyone who responded... now it is time for me to put all of your input to practice... Thanks again.
  2. I'm not sure what you mean by "prims". Obj = 3D model Bmp = bitmap (a 2D image file) You can create a 2D image, (tga, bmp, jpg, png, whatever), by rendering a view of a model. There are several model types that A:M can import as props of which Wavefront "Obj" files are just one. You cannot just load obj fles into A:M however, you must right click in a model window and choose plugins\import\obj but you must have the obj plugin installed in you hxt folder first. I'm not sure if the obj import/export plugin comes as standard with A:M these days. I know that it was third party in the past. --------------------- Here is a link to Arthur Walasek's A:M plugins, which include the obj importer that you will require: Arthur Walasek's Plugin Page "Prim" is short for primitive; a prim is a single unit of any shape/size, used for building in some virtual worlds. So, I am trying to take what I create in A:M out; I will take a look at your link. Thanks very much for your input.
  3. Hi there, Thanks so much for asking. I am trying to make sculpted prims to use in a virtual world....after I had done the original post, I found something that suggested that it might also work to convert the obj to a bmp file...but any suggestions would be appreciated. Thanks.
  4. Hi everyone, I was hoping that someone could make some suggestions on how to convert OBJ files to TGA files. I tried looking at a few online converters, many of which do not seem to recognize OBJ. I also tried Hamapatch and Tatara, but the OBJ files would not load. Any suggestions would be very appreciated. Thanks.
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