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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 5 replies
- 500 views
hey gang! does anyone have a hotdog, hamburger and pizza (full or slice) willing to donate, sell or trade? nothing fancy, just simple. thanks!
Last reply by new guy, -
- 8 replies
- 890 views
Hi everyone, I was hoping that someone could make some suggestions on how to convert OBJ files to TGA files. I tried looking at a few online converters, many of which do not seem to recognize OBJ. I also tried Hamapatch and Tatara, but the OBJ files would not load. Any suggestions would be very appreciated. Thanks.
Last reply by newbie 28, -
- 6 replies
- 566 views
OK so taking a break from my work i have tryed to create a new tracked vehicle for my own amusement , i have been able to create a good frame but when trying to create a track i fall short "see picture" i cant seam to find a way to get the end to be a smooth round. any one know of a good way to get the smooth round side that i need?
Last reply by Eric2575, -
- 7 replies
- 655 views
i remember reading somewhere in A:M's tech reference book, the you could assign a prop to a model (but i can't remember what the function was called or what page it was on). that kinda sounds like the 'conform to' function in poser 7 which assigns clothing and props such as swords to a specific part of the loaded character. to make a long story short, how to i assign props to models in A:M? could i do the same thing with clothes as well as props? thanx hisako
Last reply by brainmuffin, -
- 4 replies
- 406 views
This is more of a has any one done anything like this , just for fun i am trying to recreate aspects from games that i play and found my C&C stuff , for those that have played you probly remeber this making the crystals structure is mor or less fine as its just a hexigon stretched out its more the coloring im looking for , i have been playing around with materials but have yet to get anthing that has that look
Last reply by johnl3d, -
- 8 replies
- 616 views
Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs. But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide. How do I apply this to any bone I want? I'd like to build pauses in any bone. thanks
Last reply by MAYAman, -
- 2 replies
- 262 views
Ok hopefulyl simple , I belive there is a way to make is so that if you render an object with no set back ground that that area will become clear in the picture i know it has probley been posted how to do this before but i cant remeber what its called and all my serches come up with ways to make glass effects.
Last reply by robcat2075, -
- 1 reply
- 248 views
Ok hopefully simple i have a small modle im trying ro render and it has 2 materials attached to it , one is a mud like texture, the other is a green thing i just made up. however due to some factor it takes like 15 minutes to render this small thing. is there any way to reduce the complexity of a material or could i have a setting turned up to high
Last reply by Fuchur, -
- 11 replies
- 690 views
Ok hopefully pretty simple i have farious block type shapes that are all 50% transperant in a project im working on , is there a way i can have to objects that are say yellow move to the same space but have both the parts that are touching and the parts that are not remain the same 50% transperancy. more or less a block moves through another block of the same type and i dont want you to be able to tell that theres one inside the other
Last reply by robcat2075, -
- 1 follower
- 35 replies
- 2.1k views
Does this mean that depth of field does not actually work in AM? How do I get rid of this?
Last reply by mtpeak2, -
- 2 replies
- 402 views
Hello, Does anyone have a guide or information on the settings for the Denoise Post Effect? I'd like to alter how my denoise looks on smaller renders. Any help is appreciated. Tim
Last reply by Laconic, -
- 18 replies
- 981 views
]It seems to be the season to ask questions about shadows ( !)... I am trying to be more systematic in my approach and, after losing a lot of time due to operator error. I finally got a lighting set up in a choreography that I liked. The shadows were an interesting shape and lead the eye into the picture. As part od the new approach I re read the section on lighting in the old V8 manual and in the new Technical reference book and thought I'd try it with more than one way cast for the shadows. The results were a big disappointment and I don't know if its me or a problem ? The two included files show what I mean. Example 1 is using one ray cast p…
Last reply by Simon Edmondson, -
- 4 replies
- 335 views
Hello, In bone mode, the Ctrl key help to move the bone with his CPs. But this short keys don't work with weight. So when a CP is 50% assigned to "bone1" 50% with "bone2", it do as there are 100% with "bone1" and 0% with "bone2" It is there a short keys that takes into account the weights in bone mode? In the same idea. When I move a CP, it is there a short keys that CP does not change the distribution of weights? When I add a CP on a segment of a spline, it is there a short keys that it takes the value of places where it is located between the other two CP?
Last reply by Malo, -
- 1 follower
- 22 replies
- 1.6k views
I have been taking some cg spfx classes and trying to translate the info to AM. They talk about using shadow passes and composting them. I remember Yueves talking about linear work flow. I think they are related to shadow pass. Can someone point me in the direction for how to create shadow passes in AM? According to my class the pass is all black and white. Is there any info on how to do the linear workflow that the Y man describes with AM?
Last reply by jason1025, -
Slow motion
by bubba- 1 reply
- 272 views
I am working through David Rogers hopping sack tutorial. The action runs for 24 frames (1 second.) Is there anyway, short of re-doing the action to slow it down?
Last reply by robcat2075, -
- 3 replies
- 626 views
I'm doing some stills with some primitive ojects and render them as PNGs. The good thing about pngs is, that the background is saved transparent and you can use the pictures in presentations or others. But i don't want just the object but also the shadow of the object. so I switched the floor to "shadows only" and it doesn't render anymore, but also there are no shadows. I rendered it with the toon renderer - does this option not work with this renderer?
Last reply by number, -
- 1 follower
- 4 replies
- 288 views
Hi Folks I have some action objects that I am trying to put translate and orient like constraints on but its not working. Any ideas.
Last reply by jason1025, -
- 5 replies
- 467 views
I have a figure lifting boxes out of the back of a van and wondered if anybody could advise as to which was the best setup for the o constraints ? The box to the figures hand or hands, The hands to the box, and which would be the best constraints to use? The figure is lifting the box up, turning through 90 degree then walking off to the side, carrying the box ? regards simon
Last reply by serg2, -
- 11 replies
- 481 views
Hello Everyone! I've tried to extrude this IL file in AM, but AM doesn't like it. I know you have to save it as an IL 8 file, and so I did, but AM still doesn't like it. I've zipped both files. Anyone care to take a crack at it? Thanks 2_illustrator_files.zip
Last reply by new guy, -
- 1 reply
- 364 views
in some of my renders, the final image will have a yellow spot in it. It happens to me randomly with any model, any chor anything. For some reason it just drops this little yellow spot in front of the character. it is a very dibilitating and annoying issue. can any body help me fix this? thanx hisako
Last reply by robcat2075, -
- 4 replies
- 492 views
hey anybody got a soccer ball model with a nice decal on it that they could give me?
Last reply by Alex55, -
- 49 replies
- 3.2k views
Hi there, I've decided to give A:M anouther go after several years of it sitting on my self. I used to love animating but could never understand how modelling worked in the program. I completed most of the tutorials in the A:M book (Giraffe,plane etc) but always hit the same problems when modelling. I remember now this is why I left A:M for such a long time. However such great work was being completed in the community. The concept I could never understand has how to fill in the space between control points as it always seemed hit and miss to me. See the quick test model I made below. Why don't the open control points 'Fill' to make it gray. Is there a button …
Last reply by a.quaihoi, -
- 1 follower
- 6 replies
- 482 views
Embeding? 1. When is it useful? 2. What are the downsides to embedding, like when should I not use it? I ask because I recently have been having trouble when bringing projects to other systems even though the project is being accessed the same way via Ethernet storage from all systems. The other systems seem to have to re link to the source files? Dont know why. The only work around I have found is embed but aside from a large file I do not exactly know whats happening and what I should look out for.
Last reply by robcat2075, -
- 9 replies
- 436 views
I have the camera constrained to a path. But when it reaches the door I would like to have the camera follow the door as it opens. Then return to the paths direction after the door has opened so it can continue down the path. I have tried something’s but it ether did not work or it screwed up the hole scene. By sending the camera to 0,0,0 at the start of the scene.
Last reply by mtpeak2, -
- 7 replies
- 451 views
Helpp ! Can't select Action Mode in Choreography !! Driving me nuts !! Drop a model in, then select action mode to create pose etc. Then after 10 minutes or so the action button gets locked or something - greyed out - you can only select the choreography button - which is already selected. Poses Still work , eg. eyelids etc - BUT you cannot enter action mode to pose model with bones ? Has anyone had this problem before ? Very Very Strange.
Last reply by a.quaihoi, -
- 4 replies
- 392 views
I'm working through Barry Zundels videos on charactor rigging. The videos are from 2005 so that raises a few questions. Fan bone = cosmetic bone, I believe these are the same but just different naming. Correct? Control bones, naming has not change, Correct? With the advent of smartskining and cp weighting how important is it still to add a lot fan bones and control bones. I know that smartskin and cp weighting can't care of everthing but in Barry's tutorials he sure has a lot of different fan bones(cosmetic) and control bones. Do you still have to add that many or now can you reduce the number of fan and control bones with the use of smart skin and cp weight…
Last reply by NancyGormezano, -
- 1 reply
- 386 views
As the titles suggests: Why cant I send Private messages on the hash forums?
Last reply by MJL, -
- 3 replies
- 479 views
Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first. Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...
Last reply by digman, -
- 5 replies
- 428 views
hello all long time no see i just got a fresh new code for Am and have started drawing again but it seams that with the new version of am a few of my setting are missng/undone. there used to be a way to set the amount of "panels" to render when using shaded view. currently when i set a circle to shaded view it renders as a poly gone of sorts so its dificult to add to it.
Last reply by Fuchur, -
- 2 replies
- 314 views
Ok second post for the day im wondering it theres a easy way to have fonts follow along a line , or do you have to move every thing manualy ?
Last reply by robcat2075, -
- 3 replies
- 357 views
I am looking for two things, I would have expected to be simple in 3D: 1. It ocurred, that I needed an animation rendered backwards, so I thought maybe just setting in render the frames to start from frame 30 and end frame 0 for example, BUT..... that´s not accepted. 2. I just want to flip the cameraview, so that the chara doesnt run left right but right left. Thought about scaling the x value to minus something, BUT.... there is no scaling for camera. I know , both this could be done in post, but my question is, is there an easy way to do this in AM, that I have overlooked?
Last reply by jakerupert, -
- 1 follower
- 10 replies
- 546 views
ok, it seems all the tutorials here assume that EVERYONE wants to animate video games and dancing aliens... im just wanting to generate some primitive shapes - boxes lines and arrows. but need to do it with some precision and elegance... can anyone point me to some tutorials for basic modeling and not dancing bunnies???
Last reply by robcat2075, -
- 5 replies
- 473 views
A small problem with hair or leaves in this case. I render the tree and the top comes in lighter then the rest of the tree. How do I fix it? Also I need to render this out as a image/decal with the background as transparency. What would be your approach?
Last reply by DJBREIT, -
- 4 replies
- 406 views
Hello I'm newbie in A:M. I'm learning the soft using the tutorials. In Take a Wlalk, my rabbit stops wlalking on the path at about 20% of the line. I see something like separate vectors in the path line.The path is a straight line builded with only two points. Where am I wrong? Rémy
Last reply by urbssenator, -
- 3 replies
- 429 views
Ich made a character, that walks with a laptop into the scene. I made it a reusable action with an action object. now I want the character to put down the laptop on a table. But if I kill the constraint that attaches the laptop to the hand, it destroys the rest of the action. how can I prevent that? I also tried to change the laptop to a real objekt in the choreography by making it transparent but it doesn't work in comic render mode. Then I tried the ON/OFF property to switch from one laptop to the other but the laptop disappeared in the previous choreography action and reappeared in the short action where the character moved the hand to the table with the Laptop still…
Last reply by Darkwing, -
- 3 replies
- 463 views
I imported an action file to a character in my chor, that is a facial action. please how can i configure my action to work with model in the chor, help me out please.
Last reply by Luuk Steitner, -
- 11 replies
- 1.2k views
so my motherboard went bad. they sent me another. i installed and all seemed to work well. i just installed the new AM update and got the error above. i saw some threads on this and did a search and there must be at 200 files with different dates. am i screwed here. do i have to re-format? mike
Last reply by Jason Simonds, -
- 3 replies
- 418 views
I've already sent emails to sales and support departments regarding this and asking for assistance, so I hope I did the right thing. I had to reinstall Windows through a partial system recovery that enabled me to keep my original installation directories, plus all the models and related files I've since created with the software. Unfortunately, although I have my original installation CD (version 13 with the Yeti), and I have the only book that shipped with the product at that time (TAoAM), I haven't been able to locate the serial number anywhere, which presumably was on a small card or piece of paper I've since lost after 4 years. I'm hoping that I at least re…
Last reply by Jason Simonds, -
- 3 replies
- 468 views
I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
Last reply by Rodney, -
- 3 replies
- 450 views
I made a simple book model and now I want to use it in an animation. I created 2 bones for both sides so I can open and close it. But now the book bones need to be constrained to rotate only in one direction - I need to prevent the bones to rotate up or down. How do I have to do that? For characters I uses the hash 2001 skeleton, where these constraints are already set. How can I create such constraints for my own? I haven't found a tutorial for that in the manual. Buch.mdl
Last reply by HomeSlice, -
- 1 follower
- 6 replies
- 603 views
While making an original character speak, I have tried creating a separate pose for each phoneme, but find that in an action the frames between one mouth pose to the next are unmanageable. My solution so far has been to create poses for phrases, each phoneme pose set at, say, increments of 5% in a percentage pose. Is there a less tedious approach that allows you to use a set of phoneme poses and animate between them smoothly?
Last reply by higginsdj, -
Help! Help!
by MJL- 6 replies
- 433 views
I made a post in another thread that consisted of this: I have a friend who wants to see the video, but isn't on the internet (Oh, the horror!) but he's not that stone-age, he has a big screen TV. I want to burn a DVD to take to him, but I need to convert the file. I have an AVS Video conversion program, but I'm not up on specs enough to know what to convert it to. Here is a shot of the settings as they are. What do I change them to for: A: A Big screen TV B: A Big Screen HD TV If there is a difference. Could one of you amazing A:M Forum Technophiles help me get a clue? Thanks Thought I'd try a fresh thread.
Last reply by Darkwing, -
- 3 replies
- 440 views
never mind. cheers!
Last reply by John Bigboote, -
- 7 replies
- 621 views
I have created a simple snake model, with a chain of bones in his body. When I move the model to an action window, the body of the snake is distorted. I do not have any constraints or "relationships" assigned to the bones. Can anyone help with correcting this problem? The model "baby snake" is in this project titled Kitty. kittyyyyyyy.prj
Last reply by steve392, -
- 9 replies
- 919 views
Hi there! Yesterday I tried the cloth tutorial. Now I had the idea to use the cloth simulation to create primitive Hair for a simple character. But the results where not appropriate. At least I do not know If i should assign the points of the hair to the head bone or if they should stay with the main bone of the character. But if I do the last thing, they won't move with the head. Any ideas? I try to attach the project file Modulvorspann2.prj
Last reply by Florian80, -
- 1 follower
- 1 reply
- 246 views
When I scale down the person model down to size to match everything else for my animation animation master either crashes or the bones don't stick to the model then a bunch of errors pop up when I try to fix it (in the choreograph window) Pirate_Animation.prj ERROR_PAGE.doc
Last reply by robcat2075, -
- 5 replies
- 684 views
Hey! I'm new here, and trying to make the leap from 2D animator to 3D with A:M. So I looked around but i couldn't find a tutorial where I saw somebody build a character from scratch. I think watching someone do it with a little commentary is the best way to learn. I must have overlooked it so I hope someone can help me with this .
Last reply by Tralfaz, -
- 3 replies
- 301 views
Hello, An observation on subdivision. It seems that subdivision by 1/2, is not very compatible with the topology of AM. There are better results by 1/3. For the follow examples, I use the SplitPatch plugin that use subdivision by 1/2.(thank you Yoda for all yours plugins!) The subdivision by 1/3 has been done by hand. Some hooks can cause problems. (because it is not possible to stick more than three hooks per segments) So prefer to use the third solution.
Last reply by higginsdj, -
- 12 replies
- 1.5k views
Hi Everyone! I've attached the project to a certain look I'm trying to get. Also attached a jpeg as to the look I'm trying to get. Looks like reflections from the ground and sky, but I tried that and it just didn't work. Sucks being a newbie. I've tried numerous things and nothing seems to work. If anyone has time and wants to take a crack at it, please do so. You guys can use these files for anything you like. In fact, I insist. The project has the models and chor with movements already in place, just need to figure out the "glossy-reflective" look. Thanks in advance! glossy_reflections.zip
Last reply by robcat2075, -
- 30 replies
- 1.8k views
Hi all, I have a weird problem: I have downloaded a demo version of AM but cannot get it started before I fill out "username" and "organisation" in a registration window that appears when I open the application. Should I register at Hash's web page somewhere first?
Last reply by Darkwing,