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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 10 replies
- 1.1k views
hi all are there any battlestar galactica ship models for download for use in A:M
Last reply by oakchas, -
- 1 follower
- 1 reply
- 357 views
Just got AM at SIGGRAPH 2007. It happened to be here in San Diego near where I live. I must admit I'm finding it both a challenge and a thrill. Is there any one in the north county of San Diego who is learning AM and would like to get together? My work computer is not hooked up to the internet so I can't post my work direct.
Last reply by robcat2075, -
- 6 replies
- 603 views
Hi how can i go from "Bone edit" to "skeleton edit" and inverse ? Thank you by advance!
Last reply by robcat2075, -
- 8 replies
- 1.2k views
Are there some recommended settings for A:M if you are working with "toons" style rendering that will be most efficient for rendering and overall workflow? -SB
Last reply by Rodney, -
- 1 reply
- 867 views
Hello do you know the best style for rendering cartoon.
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.1k views
I'm working on a short that takes place in mostly one place. For that giant bulk where the scene is set, and most things won't be moving, would you make it all one choreography file, or would you arrange choreography on a shot-by-shot basis? My first sequence I began by going shot-by-shot, but by the end there were segments of action that were continuous, so it made more sense to render the various perspectives out of the same choreography file. I can imagine a variety of perks to keeping one file (not pulling out all your props for each new shot), but I also feel like there are advantages to having a clean slate for each shot (not confined to realistic object …
Last reply by Gerry, -
- 1 follower
- 9 replies
- 944 views
I have a simple design project that I would like to design it to scale. I would also like to output it to a file format that Autocad can read aswell so other people can see it in Autocad. Can this be done?
Last reply by phatso, -
- 5 replies
- 662 views
Hi I was wondering if there was any better websites for images other then google. I want to make an Iron Man model but I can't find any front and side images of the body and head. Thanks
Last reply by Joe Gamblin, -
- 5 replies
- 928 views
I'm not a newbie. Well, I am in many ways even though I've had this program in many versions starting with v3. Here's a 2 part solution to how to get the most you can out of your version of A:M starting today (providing you have the disk version not just the web version/upgrade). PART 1: First thing to do is take your manuals TAO A:M and the Technical Reference to your favorite office supply store... You know... Office Depot, Office Max, Staples, Kinko's... whichever like that. Take them back to the printing services area. Ask them to cut off the perfect binding (as little as they can Have them wire spiral bind them. This will cost you…
Last reply by steve392, -
- 7 replies
- 1k views
Wondered what folks thought as best enhancement for my AM experience. Currently have a Geoforce 4 Ti 4600 Video card with 128 ram and have a p4 2.53 processor with 512 ram. Having only been working with AM for ver 12.n for about two months so I was curious what would be best choice to get a better video card with maybe 256 mb of video ram or increase my system ram to 1gb. Sometimes for me choreography is a little jumpy when I have a number of items on screen especially with textures and sometimes my model manipulating seem a little quirky . So wondered of these two choices what might be best. Overall I am having great time learning AM. And I know a faster cpu is always …
Last reply by Motility, -
- 1 follower
- 7 replies
- 1k views
Hi Folks where can I find the bevel plugin?
Last reply by Fuchur, -
- 1 follower
- 2 replies
- 610 views
What is the best way to add beveled edges to a model after it has been created? Thanks Steve
Last reply by mcpSteveS, -
- 7 replies
- 1.2k views
Is there any way to bevel after the fact? I'm racing to finish my contest entry, and one of the parts is looking really awful with knife-like edges, but I'm not sure how best exactly to bevel it. I could try adding more CPs and then smoothing the points, and seeing if that helps. It looks really rough right now, though.
Last reply by Roger, -
- 4 replies
- 595 views
I'm working on this very abstracted female model. I'm beveling all the edges. The problem I'm having is that, due to the beveling, I've got some spline "rings" that are very close to each other, and they're creating subtle bands in the surface of the model. In the attached image, you see an example right where the left leg joins the torso. Is there anything I can do to avoid this? I am aiming to animate with this character. I guess I could get rid of it if I peaked everything, but then I don't think I'd be able to smoothly curve things when animating (right?).
Last reply by TempleTiger, -
Bias handles
by DonR- 1 reply
- 522 views
Hi Im trying to do the hand tutorial on demented3D.com and am having some trouble adjusting the bias handles individually. I select a cp on a cylinder and see the handles then while holding down shift when I try to adjust one handle they both move. Shouldnt I be able to adjust each handle by itself? What am I doing wrong? Im using V13.0a on a PC. Thanks Don Rhodes
Last reply by robcat2075, -
- 3 replies
- 624 views
I remember a discussion recently about using bias handles; I think this post (Straighten a spline ring) was part of what I was thinking, but I vaguely remember there being more discussion on bias handles recently. Anyways, I'm starting to come to the conclusion that if I'm making a lot of bias handle changes, especially involving increase of the magnitude, the real problem is that I don't have enough geometry (splines and CPs) to support the structure that the model needs. For example, if I have rings of 4-CPs on the arms and am changing the bias handles to make them the right shape, I probably need 6- or 8-CP spline rings for the arm. Would you agree or disagr…
Last reply by mouseman, -
- 1 follower
- 4 replies
- 669 views
Heya, Is there an in-depth explaination concerning exactly to manipulate bias? Working on my first humaniform model and I've got four-point areas with shadowed corners in one particular area (shoulder). Just can't seem to figure out why it's happening... Any pointers would be supremely welcome. Thanks, Rich
Last reply by Darthlister, -
- 3 replies
- 551 views
After doing some refinement on my climbing action. My knight ended up with the right bicep bone underneath the right forearm bone in the project workspace. It ruins the entire arm movement. How do I get it back to the correct place. I have attached a picture.
Last reply by KenH, -
- 6 replies
- 931 views
Does any one know a way to animate a bicycle chain. I've puzzled over this for some time. I even tried placing a bone in each link with not much luck. All the other parts are working fine, but it just looks silly with the chain not moving. Camillo
Last reply by Camillo, -
- 2 followers
- 33 replies
- 1.6k views
Apologies for the butt shot. Anyone else run into this??? Cps wrinkle in objects when twisting/turning and whatever it is is truly happening to The CP and shows up when rendered. Only happens in action or Chor. As soon as you click on the Cp it straightens out but then goes right back to being twisted when you advance a frame. This seems to show up randomly.See Pic This is shutting down my 5 yr. project unless I can fix it. As always ANY help appreciated. These CPs are in their natural state - no bias tweaking at all.
Last reply by robcat2075, -
- 0 replies
- 347 views
Is there a way to scale a light bigger especially the bone in order to get a better grip and handling on it in big chors
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 467 views
Hiya I have made a big mistake, I bought animation master in the uk, still got my box and original cd and manual but lost the cd cover which has my serial no on it, had to rebuild my machine, so now cant install, is it possible to get a new serial no, bit of a nightmare, if any of hash read this could you email me on pb@reptilezone.co.uk pete
Last reply by steve392, -
- 1 follower
- 5 replies
- 664 views
Ok, I just finished a project. My program was acting very buggy, crashing a lot. I'm using a Mac with 10.4 I have A:M2006 and I downloaded the V13ot I go to open the program and I get this message: My project won't open. All my projects, models, etc are stored on a separate drive, in one folder. So the data is not lost, it just won't open. Do I have to create paths in all the folder preference for V13? Will upgrading to 2007 resolve this? Any help would be great!
Last reply by bighop, -
- 11 replies
- 954 views
does any body else use open GL as the graphics card with A:M? if so does your rotoscope work? in another forum i was told to use Direct X, but the version i had was old so i was told to update it to a newer version. i did, and when i went into A:M options and choose direct X; it gave me an error message. I still can't use my rotoscope which is VERY limiting to me. does anybody have any other suggestions? (the direct X i downloaded was Microsoft Direct X SDK March 2008) thank u Hisako
Last reply by Jeetman, -
- 6 replies
- 831 views
I've been messing with A:M's (v.12t) hair emitter today and am trying to get a "billowing in the wind" animation in either an action or a choreography. I haven't found a tutorial that addresses this, so I apologize if there is an obvious oversight on my part. I've tried to adapt the A:M "Wave The Flag" tutorial to my current needs, but am running into a snag since I'm using a hair emitter, not A:M cloth. How do I get my hair material to react to a wind force? -Chris
Last reply by cribbidaj, -
- 0 replies
- 380 views
I attempted my first bird flock yesterday. Ten birds flew right to left for four seconds. All was well. After that, things went steadily down hill. I have a few questions: [1] The Area of Influence. I can shrink the yellow circle, but the birds stay where they originally appeared. [2] Is is possible to string the birds out in more of a line, instead of a sphere? [3] I re-opened the original doc. that performed well, and added birds [for a total of 30] and extended the time to 18 sec. The birds performed normally for the first four sec. and then flapped wildly like sparrows. [They are seagull types]. I struggled for the rest of the evening trying to find a sett…
Last reply by Kelley, -
- 2 replies
- 372 views
I've installed a simple 'One bone in the body-two bones in each wing' and assigned CP's to each bone. When I try to flap the wings, the bird swings around and parts fly off. What am I missing here? [attachmentid=16190]
Last reply by ddustin, -
- 1 follower
- 3 replies
- 550 views
Is it possible to get a skeleton rig for a bird, from the 2001 skeleton rig.
Last reply by Caroline, -
- 3 replies
- 400 views
Someone give me an idea on how to make a bird's egg... just the geometry. Thanks guys!
Last reply by Xtaz, -
- 1 follower
- 3 replies
- 610 views
I often use Bird's Eye view when modeling, rotating parts to make sure they look ok, etc. However, since some parts are far away from wherever the pivot happens to be, its often difficult to use Bird's Eye to rotate around a single part. Does everyone else move the pivot to do this, or would I be better off using the rotate manipulator?
Last reply by HomeSlice, -
- 1 follower
- 1 reply
- 310 views
Is Bit map plus built in to AM now?
Last reply by HomeSlice, -
- 2 replies
- 460 views
In earlier versions of AM ( V8) it was possible to specify Black and White as the output of the render then that began to change with V9 and V10, when it became necessary to treat it as a post render treatment. I am using V15 to redo an old project for a competition but I can't find where the BW option is, could anyone kindly explain where it is and how to use it? regards simom
Last reply by Simon Edmondson, -
- 7 replies
- 717 views
In earlier versions of AM ( V8) it was possible to specify Black and White as the output of the render then that began to change with V9 and V10, when it became necessary to treat it as a post render treatment. I am using V15 to redo an old project for a competition but I can't find where the BW option is, could anyone kindly explain where it is and how to use it? regards simom
Last reply by Simon Edmondson, -
- 2 replies
- 1.2k views
Was just wondering why, when I change the view settings (clicking off Community and Property Info) this black are remains in their place?
Last reply by kem, -
- 1 reply
- 907 views
On my Win XP SP3 when I hit the "0" key for shaded-wireframe, my control-points are black. Is this an artifact, or is there an option for the color? The black CPs are hard to see. -SB
Last reply by Fuchur, -
- 5 replies
- 573 views
so im still having this weird thing with black dot appearing. ive tried everything. any one here ever see this before? attention_256K_Stream.mov
Last reply by sir fen the usa, -
- 2 followers
- 10 replies
- 1.1k views
I recently rendered an animation and I noticed 2 black pixels showing up on one of my models during the scene that keep flashing. What causes this?
Last reply by C-grid, -
- 27 replies
- 2.8k views
OK so more or less trying to pull off a black hole and need some sort of warping effect ie Any one have even foggiest idea where to start on this one?
Last reply by robcat2075, -
Rodney When I render in Quicktime, I get a black background. It renders sky color in AVI or JPG. What's up with that? Can that be fixed? Or, what am I doing wrong? Johnnyb
Last reply by JohnnyB, -
- 1 follower
- 2 replies
- 512 views
i put a decal on a model and then i was going to put a different decal on the other side but now whenever i try to make a new decal, when i postion it it is just a white square! i tried changing the key color and useing different pictures...how do i fix this?
Last reply by digitalmunkey141, -
- 1 follower
- 26 replies
- 5.2k views
hi all due to the fact i own do animated movies in 2d actually and too that i am under linux (ubuntu 14.04 xfce) i am in trouble about buying you your software and i have severals questions to ask - only splines ? - does it export in lwo format ? it would be great for demomaking process i take part of - is it possible to export to other renderers ? - is is so better than the 2006 version i try actually (bought in 2006) and why ? blender i great too, that's why the annual version would be cool for me but i prefer asking you why this one, why animation master ? thanx by advance stéphane
Last reply by stefff285, -
- 1 follower
- 1 reply
- 520 views
Hello everyone! I'm really excited to be finally getting a taste of what Animation Master can do. After learning all the industry standard programs at school and bemoaning that I could not afford to legally own any of them, I'm finding a promising home here to continue my passion for animation with far fewer obstructions and more intuition than say, Maya. That said, I have actually hit a bump that you might be able to help me with. I am doing the A:M tutorials, naturally, and thought it would be logical to preface "The Door is Stuck" (exercise 6) with a walk cycle like I did in the previous exercise. Cool. Shaggy walks up to the door, nonchalantly to set the…
Last reply by robcat2075, -
- 4 replies
- 530 views
ok might be simple probly not i need a way to make two materials blend together with out a hard line , best example woul dbe in wow(world of warcraft) if you look at the ground by a path is it nicely blends into the grass / sand
Last reply by johnl3d, -
does anyone know how to make a character that you made yourself blink?
Last reply by Fuchur, -
- 2 followers
- 4 replies
- 696 views
I need to make a trafic light operational. I have the model created and all CPs in groups with materials applied. I'd like to have each of the three colors change from their "off" state to an "on" state. I think I can do this with poses, but I'm not sure how it's done.
Last reply by digitalqube, -
- 0 replies
- 369 views
hi guys! block 02 is now available! REGARDS!
Last reply by Aseddicu Member, -
- 1 follower
- 4 replies
- 374 views
ok here the deal in order to make a laser that actaly works for what i need i had to make the beam about 10000 cm long , my question is is there a way to asign a model a value that would cause any part of another model to no longer show up , ie putting a block of this model behind a giant robot so the beam is hitting it and not just passing through it?
Last reply by zandoriastudios, -
- 2 followers
- 10 replies
- 1.2k views
I've started playing with particles, and thought that blobbies would make a good blood effect. I may end up with streaks in the end, but in the mean time, I need to know what is causing this strange grouping of the blobbies. I've tried changing every parameter in the blobby emitter and the sprite emitter, but nothing seems to change the square groups of blobs to a continuous stream of blobs. Does the properties of the emitting surface effect the emissions? My emitter surface has four patches. If it had 49, would the emitted blobbies behave differently? The attached picture shows this unusual (I think) clumping of the blobs. When rendered, the blobs are sti…
Last reply by wingalls, -
- 6 replies
- 677 views
I've gotten the streak emitter to put out acceptable blood, and it's worked in other projects. Now it's time to incorporate it into the current project and I'm hitting a brick wall. The attached image shows a portion of the project immediately after starting AM. As you can see, the emitter has done its preroll function and produced a half second's worth of blood. The problem is: As soon as I click on the Chor window, (or in the case of start up -- upon removing the hint window), the blood streaks disappear and I can't get them to reappear. (Not in the Chor windor or when rendering). It's not just a matter of rendering particles, because the cigarette smoke …
Last reply by wingalls, -
- 2 replies
- 513 views
Hello everybody, I've been using AMv7.1 for a long time. Now, I'm moving to a newer version (v12), but I've looking for some preferences in the render window that I haven't found... Those preferences are BLOOM and FILM GRAIN. Even when I set the render window to advanced I haven't been able to find those properties. Can anyone help me? Thanks a lot
Last reply by Miguel Esteve,