Fuchur Posted January 18, 2011 Posted January 18, 2011 Very well done Will! I like the style and the colors and textures are really great! See you *Fuchur* Quote
agep Posted January 18, 2011 Posted January 18, 2011 Great model! You have done a nice job on the textures Quote
gwinkelman Posted January 20, 2011 Posted January 20, 2011 Your work always inspires me. In my opinion, Tar has the right "look"—stylized, yet realistic. Quote
zandoriastudios Posted January 20, 2011 Author Posted January 20, 2011 Thanks for all of the kind feedback! I'm really excited about this project, and I feel like I've got some good momentum in 2011 Quote
Admin Rodney Posted January 20, 2011 Admin Posted January 20, 2011 Amazing as always Will. Your old design was great but this new character design looks a lot more fun! Quote
nimblepix Posted January 21, 2011 Posted January 21, 2011 Wow, you are one talented guy! I'm looking forward to watching this develop. Quote
zandoriastudios Posted February 9, 2011 Author Posted February 9, 2011 Here is a little walk-cycle of Tar: walk.mov Quote
Admin Rodney Posted February 9, 2011 Admin Posted February 9, 2011 Tar lives! A little hip movement in there would really communicate a sense of his weight. I can already imagine him in a sword fight... Keesh! Klang! KA-TOOM! Oh yeah. Very nice Will. Quote
Paul Forwood Posted February 9, 2011 Posted February 9, 2011 Yeah! It's good to see him moving! Quote
KenH Posted February 9, 2011 Posted February 9, 2011 Nice! Yeah, a little hip and chest movement would make it less robotic. I can see that loin cloth getting under your skin especially in the fight scenes! Quote
Gerry Posted February 9, 2011 Posted February 9, 2011 Great work, Will, though it seems like he would have a more "lumbering" walk. the model, textures and detail are really terrific. Quote
John Bigboote Posted February 9, 2011 Posted February 9, 2011 Great. Did you enter him in the mascot contest? I hope so... WOULDN"T IT BE GREAT IF- the mascot could be an animated loop like this? With the new animated png file format, it might be highly possible, altho it would enlarge the overall file size of the entire A:M installer download- and possibly slow down boot time, which is pretty swift these days... so, good idea but, bad idea... I like the walk--- it gives him an air of 'intellectual snobbery'. Perhaps you meant that. Quote
Hash Fellow robcat2075 Posted February 9, 2011 Hash Fellow Posted February 9, 2011 Walking on an endless sea of white sand. He's going to look good. Quote
zandoriastudios Posted February 9, 2011 Author Posted February 9, 2011 Actually, just woke-up a couple of hours early this morning and did this--definately will spend more time for a final shot. But I thought i might need a looping walk, if Tar became the new mascot (for the render panel) Quote
*A:M User* Shelton Posted February 9, 2011 *A:M User* Posted February 9, 2011 Excellent! Great to see him move! Steve Quote
nino banano Posted February 10, 2011 Posted February 10, 2011 glad to see him in action...very well done will and have a good luck at the contest. Quote
jakerupert Posted February 10, 2011 Posted February 10, 2011 Great chara, seems to me he needs a little up and down movement to give him some weight... Quote
zandoriastudios Posted February 14, 2011 Author Posted February 14, 2011 Playing with Photoshop...thinking about some stylized painted backgrounds, to save production time... Quote
John Bigboote Posted February 14, 2011 Posted February 14, 2011 A great look, with the 'paintey' feeling and washes... sets a good atmosphere and look how your great character POPS off that background. Are you using FastAO? Quote
jakerupert Posted February 14, 2011 Posted February 14, 2011 This works perfectly! Very nice picture! Quote
HomeSlice Posted February 14, 2011 Posted February 14, 2011 That's a great background Will. I think it's a great idea to save yourself as much work as possible in the 3D stage. If you have a kick a$$ story, you could even give it the South Park treatment and people would still applaud it. But your artistic talent is definitely an asset. Quote
brainmuffin Posted February 14, 2011 Posted February 14, 2011 EXCELLENT, Will!! It looks awesome, It'll save a lot of time, and it doesn't look like a cheat. This is exactly one of those things Robcat brought up in the other thread, finding ways to save time without skimping on quality. Try one with a couple of simple 3d foreground elements, maybe a rock and a plant. Quote
Dwayne Posted February 14, 2011 Posted February 14, 2011 Really nice modeling Will. I have checked out your site many times, and your drawing and execution of the models you build are excellent. Quote
KenH Posted February 15, 2011 Posted February 15, 2011 Nice! Make the next one widescreen please. Quote
thefreshestever Posted February 15, 2011 Posted February 15, 2011 awesome model!!! and i like the painted background a lot... you could also split the background in two or three different layers and place them with a lttle space in beween... so when the camera moves, you´ll get some 3d-feel to it... Quote
largento Posted February 15, 2011 Posted February 15, 2011 I wonder Will, have you considered doing something similar to a motion comic? I came across this site the other day: http://www.digitalmotioncomics.com The majority of them start from a source comic and break up the art and use a combination of 3D and AfterEffects to turn them into short films. I'd encountered some of the ones that DC Comics had done earlier. I even have the BluRay of the Watchmen motion comic. Watching some of them, it got me to thinking that using the style of them might make for a more economical way to do an animated series. You basically get to pick and choose what would be animated and would make doing a series in a reasonable amount of time possible. It's almost a kind of mixed media approach where you could combine your sketches, paintings and 3D stuff. Could make for an interesting style and give it a modern, unique look. Quote
jakerupert Posted February 15, 2011 Posted February 15, 2011 > I even have the BluRay of the Watchmen motion comic. After seeing the preview and after I have read the comic many years ago and seen the movie lately, I ask myself: Why should I watch THIS? This is neither fish nor flesh. I personally think this will be no succsses, besides never will generate the reward needed for all that work it takes to make it wortwhile. Jake Quote
largento Posted February 15, 2011 Posted February 15, 2011 That's kind of the point, Jake. It's a "flish" :-) It's not a comic and it's not an animated film. It's a motion comic. It's something new. And the "language" is still being written. It's not a movie, so you don't have to stick to established film conventions. Nor is it a comic book, so you don't have to operate within those conventions, either. It's something that can take elements from both mediums and combine them in different ways and make up your own new ones. Starting with original material and planning for it to be a motion comic would allow for all sorts of new storytelling devices and creativity. The big push now in electronic publishing on devices like smartphones and iPad-like tablets is to have motion and other elements added to books. It's going to continue. Static is going to be something in the past. When ePaper and other technologies become reliable and affordable, printing is going to go away. ...and kids dig 'em. :-) Quote
ruscular Posted February 16, 2011 Posted February 16, 2011 I was looking at Anime Studio Pro to add background character. Things that doesn't need to be a 3D model. As someone point out that the main character will stand out if its render out to high detail. It will draw attention to the story of what is happening. Quiton Tarrentino even use toon animation in "Kill Bill" to tell the story of one of the character beginning. Quote
zandoriastudios Posted February 16, 2011 Author Posted February 16, 2011 Here is a little test. Rendered at about 1min:30seconds per frame at D1 resolution. There are two images used as rotoscopes: the background and a little dust gradient image(set to 'in front'). the ground plane is set to 'front projection target'. I think it looks pretty good--I think adding some layer objects, and some moving clouds would make for a very convincing shot walk_layertest_sm.mov Quote
Admin Rodney Posted February 16, 2011 Admin Posted February 16, 2011 Great test Will. I'm already being drawn into the scene with him. I agree about the moving clouds/dust. That'll really sell it. Perhaps a little foley wind? (I can almost hear a dry wind like in an old western cowboy film... wrong genre but... similar sound effect) What are your plans for music (if any) if you can reveal that? Quote
John Bigboote Posted February 16, 2011 Posted February 16, 2011 Lookin good! Great jiggle action! Quote
jakerupert Posted February 16, 2011 Posted February 16, 2011 Looks great, you wont be able to move the camera though with this setup, I suppose? > the ground plane is set to 'front projection target'. Quote
zandoriastudios Posted February 16, 2011 Author Posted February 16, 2011 Looks great, you wont be able to move the camera though with this setup, I suppose? > the ground plane is set to 'front projection target'. So that the character casts a shadow into the image... This is just a test--There will be camera moves. The background can be a Layer Object, or mapped to sphere, or whatever. Quote
Fuchur Posted February 16, 2011 Posted February 16, 2011 Use an Aim At for the camera, keep the view more or less static with just a small slide to the left or the right. This will create a nice effect with small affords... this is a technique used for 2d-animations for years. Years ago I wrote a small tutorial on this with an hamster and some kind of santa-slider. See you *Fuchur* Quote
jason1025 Posted February 17, 2011 Posted February 17, 2011 Looks great. Is there anyway to take that snap/hiccup/jerk out of a walk cycle? I have never liked walk cycles because I always see the tell tail sign of the nap/hiccup/jerk when it starts over. I used to think it was the animators lack of finess but I am starting to think its a known accepted issue. By the way, I hope to see this creation in the maskot submissions. Quote
chucky Posted March 10, 2011 Posted March 10, 2011 Bravo, zandoriastudios. Inspiring stuff. I have tsm for maya but I'm not sure how to use it in AM , do have any links regarding that? Quote
Fuchur Posted March 10, 2011 Posted March 10, 2011 Bravo, zandoriastudios. Inspiring stuff. I have tsm for maya but I'm not sure how to use it in AM , do have any links regarding that? You have to use another version of tsm. (by the way: originally tsm was developed for A:M). You can find it here: rigging forum about tsm See you *Fuchur* Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.