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brainmuffin

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Everything posted by brainmuffin

  1. The simplest method would be to model a sphere, flatten it a bit, set the transparency to about 99%, and set the refraction to between 1 and 2, I believe.
  2. iirc, the droplet physics control how the particles stick to each other, (mainly surface tension) and viscosity controls how fast or slow they flow over other objects.
  3. Ideally you're going to want the fluid particles to be as small as possible, depending on the type of fluid you want to simulate. For free-flowing liquids, i.e. water, milk, alcohol, you should have them under .5 cm. Maybe as low as .2cm. .5cm - 1.5 cm: paint, liquid caramel or chocolate, motor oil, etc Where you are now, 3cm-5cm is better suited for "clumpy" or "chunky" liquids: grape jelly, lava, vomit, raw sewage, etc. Of course, the scale of your simuation needs to be taken into account, too. If you're simulating water being poured into a glass, then .2cm particles are good. If you're trying to simulate a 100 ft section of a creek flowing, then you should definitely make them bigger. It's relative. Think of them as 3d pixels. The more of them you have, the better it's going to look.
  4. You should lead with the gingerbread house, and close with the dancing gingerbread men. 2 questions: 1.) What do you want from this reel? (character animation job? Freelance work?) 2) are these definitely your strongest clips?
  5. EXCELLENT, Will!! It looks awesome, It'll save a lot of time, and it doesn't look like a cheat. This is exactly one of those things Robcat brought up in the other thread, finding ways to save time without skimping on quality. Try one with a couple of simple 3d foreground elements, maybe a rock and a plant.
  6. this maybe? http://www.hash.com/forums/index.php?showtopic=23350
  7. Now it looks like George washington making a cameo appearance in wallace & grommit...
  8. Matt: How do you want to send me the shoes? I tried to PM you, but the board said I'm not allowed to...
  9. Is the extras dvd available online anywhere? I can't find mine, and I'd like to get a look at those videos before I rig the chibi...
  10. Matt: I took out the spline, that did the trick! I like the yellow shoes, they're almost exactly what I was going to model for her! Thanks!
  11. Just to quickly answer some unanswered questions: Jake: The mesh is all original. Nino: I don't have anything specific planned yet. Mainly she's a test run for making characters that can have multiple outfits using the DressMe plugin. I'm definitely going to do some animations with her, though. It'd be a shame not to make her jiggle...
  12. Here's a wireframe turnaround:chibiturn.mov
  13. Thanks, Rob. I'll try tweaking it to see if I can get the crease to go away. Here's a turnaround. I also have to find the patch on her left thigh that apparently has flipped normals, and it looks like her butt could use a little work, too. chibiturn.mov
  14. The creasing on her face is due to a 5 point patch on her cheek. I'm not sure what the best way to get rid of the crease is. Here are some wires: Now that I look again, it seems like her feet are just a tad too small, too...
  15. Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
  16. It can also be done in a pose, like any other constraint, so it could be made part of the character's basic rigging...
  17. I am a noob still Your like Einstein and I am Jerry Lewis I think you've already done more with the software than I have... I've mostly just tinkered...
  18. Yeah, I have 'show advanced properties' turned on. didn't think of it. That's one of those things I set as soon as I install A:M & promptly forget about it...
  19. I didn't do anything else to get them to show up... Try deleting the constraint and recreating it... V15 here too.
  20. Ah, so you did. That's strange...
  21. Hit the triangle for dynamic options, change targeting to spring.
  22. You can do it in an action or a pose. Right click the bone, new constraint, dynamic constraint.
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