Work In Progress / Sweatbox
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Works In Progress (WIP) (58,981 visits to this link)
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Hello, Voting for the v17.0 Mascot is now live. Voting will end on 04/21/2012 at 11:59pm pst. http://www.hash.com/vote I after this wraps I will be posting a poll for the next contest that will end before Comic con. Good Luck to all that entered!
Last reply by robcat2075, -
Worm!
by robcat2075- 1 follower
- 18 replies
- 1.4k views
I saw a demo for a "deformer" plugin for another program and thought, "A:M can already do that..." wormH.mov
Last reply by jason1025, -
- 2 replies
- 406 views
"Cheese, Grommit!" CheeseSlice.mov If you haven't been looking at the "Planetary Clouds" thread there are many interesting doo-dads there.
Last reply by johnl3d, -
- 21 replies
- 2.3k views
Well me and my friend are working on a game idea and the program im using to code with is Unity 3d. I can export models succesfully to 3ds Max files to import into Unity which is great to know because animation master is what I am good at. My first question however is, Is there any way to export animation files from animation master into any other file types that i could possibly use? And i am going to post all the things i model in this topic so you guys can see all of my progress! This first picture is What the game style will be. Legend of Zelda Wind Waker is the inspiration. And if anyone saw me post this first turtle i made in another topic.…
Last reply by totlover, -
Art!
by robcat2075- 15 replies
- 882 views
I was trying to get a Jackson Pollock effect... PaintArt.mov
Last reply by kwhitaker, -
- 19 replies
- 1.2k views
Trying to learn lessons from previous post. This is a bit of lip synch leading towards some animation with a female blockhead. I thought I'd try to get this bit right then start working on the body poses and the overall piece. She breathes in just before starting to sing. Any feedback welcome. regards simonMouth_Test.mov
Last reply by Simon Edmondson, -
- 19 replies
- 1.5k views
I ran into this old WIP that I shelved a while back. It wasn't turning out the way I had hoped so I stored it away until I have time to go back and give it another go. Final_Dragon_Shot_.mov William
Last reply by Wildsided, -
- 13 replies
- 1.6k views
I made this panorama and used it as Rotoscope moved Rotoscope (right to left at 00:00:00 to 00:08:00) put model moved on the path (left to right) set camera keyframes to get good perspective (at 00:00:00/00:04:00/00:08:00) created small ground and constraint > Transtate To model set Option : Front Projection Target ON / Receive Shadow ON (for shadow) and Render to Files. (3 Passes) this is loop action
Last reply by thejobe, -
- 8 replies
- 1.1k views
Here's a five second logo I worked on for a friend with the original concept drawing that he provided. I made 640x480, 1280x720 and 1920x1080 versions...this is the 1280x720 version...1.0 gamma, H264 compressed Quicktime. There are plenty of things I wish I had done better, but I think overall it came out alright. animated_logo_1280x720_1.0_gamma_30FPS_H264.mov
Last reply by itsjustme, -
- 2 replies
- 645 views
just messing around thought it was different
Last reply by pelonppp, -
- 10 replies
- 631 views
So I'm trying to build a palm tree....have it nearly where I want it, but am having an issue with the decal for the trunk. After applying it it shows fine in the model window and the chor like so but when I render it looks like this.. Nothing I do will get the decal to repeat properly for the entire length of the trunk. Any ideas??
Last reply by robcat2075, -
- 8 replies
- 535 views
I'm attaching a zip file with a sprite material, a flame targa image, a simple model and a chor. I've been working on this fire material and finally got it to look decent, when it just quit rendering! I can see the sprite outlines in wireframe mode, I can see the sprites in shaded mode, can see them in the chor in shaded mode, they spew out on cue, but they will not render. I'm stumped, I know it's a simple one. FireMaterialTest.zip
Last reply by Gerry, -
- 5 replies
- 2.9k views
v17.0 Public Beta 01
Last reply by Fuchur, -
- 5 replies
- 550 views
In this thread Robert showed me how I can generate an image suitable for normal decals. The image of a cylinder and sphere on a flat plane is his example. Note that the flat plane RGB value is 128, 128, 255. The image of a series of troughs in a flat plane is my first attempt. The problem is that the RGB value for the flat plane is now 112, 112, 255 which shows up as a difference in shading at the decal edge. So I started to debug this and I got an unexpected result. I moved the cylinder out of the field of view in Robert's example, re-rendered and the flat plane RGB is still 128,128,255 but when I put back the cylinder and moved the sphere, the flat plane is n…
Last reply by ypoissant, -
- 9 replies
- 727 views
This started off as just a way to make the specular lighting more pronounced and then it turned into generating a nebula in AM, hope ya like
Last reply by jimd, -
- 1 follower
- 113 replies
- 11k views
I am starting a new WIP thread to consolidate everything. I will be posting in this thread as opposed to my old WIP thread. Currently the working title for the film is A Dragon's Love Story. This may change - I'm mulling over one or two other titles. The story in a nutshell: A dragon was once in love with a princess that rejected him. Realizing his treasure hoard no longer brings him happiness and he is leading an empty existince, he heads out in search of a mate. He searches high and low but cannot find one. He is about to give up when he finds love where he least expects it. I imagine completed length to be about 3 to 5 minutes. Both the main char…
Last reply by Roger, -
- 1 follower
- 16 replies
- 832 views
Hi! I need to create a sphere whose surface moves (or appears to move) something like boiling water. Looking at animated materials--color-wise it will be black with purple specular so the material will just be 'bump' (I think 'displacement' would be too much render time). I could probably find an animated clip but decaling a sphere and getting it even would be hard no matter how you work it (unfolding sphere, spherical mapping and placement, etc). Any ideas, let me know! Thanks, Rusty
Last reply by rusty, -
- 20 replies
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I had some time in-between projects and an idea for the 11 second club's provided soundtrack this month, so I slapped together an entry. I don't expect to do well, it's always fun participating tho. The only thing I needed to model was the room to match my vision... the characters and car are all old models from old projects. Now, back to WORK! It will be available to view with all the other entries in early March. http://www.11secondclub.com/ 11sec.mov
Last reply by robcat2075, -
- 0 replies
- 460 views
I mentioned this some time ago in the Star Trek Red Squad thread and delayed opening a new thread up for it until now. So here's the lowdown. With Red Squad, it obviously has it's main and secondary characters with dialogue. The thing is, where this takes place on starships, these guys aren't the only crew members on the ships. So what I'm hoping/asking for, is if anyone has any decently "semi-realistic" heads that they're willing to donate to simply be background crew members who mill about, use computers etc. They could be guy or girl, though I don't have any female bodies built, so you may have to supply that as well, but if all you have is the head, I'll take tha…
Last reply by Darkwing, -
- 1 follower
- 13 replies
- 685 views
Hi! I've never used shadows only but now it can really help me! So, I researched it, did what I thought I needed to do but I'm not getting it to work. Settings Tried: Render to TGA and then to .mov Buffers: Alpha=on and tried off Shadows on Render Options: Quality Final Shadows on then tried off Everything else off Nothing in Alpha buffer or RGB channels I opened the TGA in PhotoShop CS3 and the .mov in After Effects 6.5. I'm using AM V14c Am I missing something? Thanks, Rusty
Last reply by John Bigboote, -
- 9 replies
- 745 views
Hi again, I need to simulate the Aurora around the top of a planet. See: http://en.wikipedia.org/wiki/File:Aurora_B...ace_by_NASA.jpg And with movement (green, white and red swirls with streamers shoup wardspwards): Ideas? Thanks! Rusty
Last reply by johnl3d, -
- 1 follower
- 14 replies
- 2.1k views
This isn't quite what Rusty is looking for in his other thread but I'll show it none-the-less... a fly-over of the Aurora curtain effect. Basically two gradient combiners are used to fade out the top and bottom and in the middle is a turbulence combiner, stretched vertically and animated in the chor to move through the mesh of the curtain to give it the undulating look. AuroraE000.mov PRJ done in v17 but it will work in earlier versions Aurora06_animated_flyby.prj
Last reply by jason1025, -
- 2 followers
- 82 replies
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It's been long and long since I posted anything -- heck, it's been awhile since I made anything . I have totally forgotten how to do the most simple of things within A:M, so this should be fun trying to get back in. But I'm really going to try to get back into it this time, and I thought what better way than to make my character from my friend's adventure. This character is named Connor. He is a twenty-four-year-old who looks no older than twelve. He has above average night vision, unusual strength for his size, and is skilled in martial arts. Since I'm not the greatest at drawing I decided to go with a sketchy look for my concept. I actually thought it tur…
Last reply by mouseman, -
- 6 replies
- 805 views
I tried a bit of an animation test with one of Shelton's characters, rigged with the A:M 2008 rig, to get in some practice with it (the rig) before the forum project gets started into high gear. This is just what I've come up with this weekend, between other non-animation things. There is no face rig on this character, so the animation is only body mechanics. I'm only mostly done up until frame 8:03 or so. I'm rather satisfied with most of the movement for him getting up, although there are probably a couple of small things I'd clean up after fleshing out the walk off of screen (listed below). After 8:03, there is just gross body movements that approximate walking …
Last reply by robcat2075, -
- 10 replies
- 1k views
Still plugging away on the blockhead figures. This is the most recent animation test. You'll spot its intention... I begin to realise that I am hitting my limits as an actor ( and the threshold was low to start with ) so I may start to take lessons accordingly. Any feedback on the animation would be most welcomeTest.mov. For me the biggest problem is the mouth shapes. The style of mouth chosen does not permit of enough variety of shapes so I will have to work on that. On a related question to that. It is possible to paste parts of one model into another, eg an ear or eye but, is it possible to paste the mouth poses of one into another if the style …
Last reply by RU2D4, -
- 27 replies
- 2.1k views
A:M has been my main hobby for almost 19 years. (My oldest copy of the render module, render.exe, is dated Feb. 26, 1993). Over that time A:M has improved and I've learned a lot about modeling, texturing, lighting and observing the real world. Now that I'm getting comfortable with my new hardware, Win7_64 and v16 I've decided to go through every one of my models to bring them to a consistent level of craftsmanship. The first model to get an upgrade is the brick facade of a warehouse-like building. I don't usually keep old renders but in this case I have the warehouse from: 2001 - Toonation Brick Plug-in, simple lighting model, procedural sky, incredible day-glow colo…
Last reply by Simon Edmondson, -
- 5 replies
- 491 views
Hi, This is an easy one I've forgotten and searches are coming up empty. My rotating asteroids seem to accelerate during the rotation. This has something to do with the interpolation or something like that... I just can't remember what it is or, where or how to change it. Thanks, Rusty
Last reply by mtpeak2, -
- 6 replies
- 457 views
Edit: No need to try this anymore. I have ascertained enough to send a bug report. Thanks! load this PRJ, select the camera view (number pad 1), and select model you see there. Switch between Director mode and Skeletal Mode. Can you see the shade thru the window in both modes or just one? CantSeeThruGlass.prj What graphics card do you have?
Last reply by NancyGormezano, -
I like polar bears very much and like that I started to model a male one two days ago. (these guys can be up to 3.60m from head to bottom... don't wanna fight with one ) Today I am close to start texturing (he still needs claws and teeth) but before I do that, I wanted to know if someone has advises for him so I dont have to re-texture him later on. Let me know what you think . See you *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 690 views
I would expect color change along the hair length to be gradual but it's not. Am I doing something wrong?
Last reply by mtpeak2, -
- 9 replies
- 957 views
I haven't used AM too much since I still have 15j on the CD and 16 didn't offer any worth while stability fixes here. Wondering if 17 is coming out soon? If so is there big fixes on the windows version for display refresh and over all program stability? Attached is one of the files that died on me Lock.zip
Last reply by robcat2075, -
- 41 replies
- 2.8k views
I think this image works to sell a bottle of something, what do you think? If you stare at it for more than 5 seconds, it might work in advertising?
Last reply by RU2D4, -
- 17 replies
- 1.4k views
Hello Started working on Angelina Jolie just for the fun of it to see how real I can get it.
Last reply by Rodney, -
- 1 follower
- 8 replies
- 1.2k views
After over a four year departure I have finally got around to revisiting my 'Bella Bear' project which some of you here might remember :-) I have taken one of my favourite shots from the short Bella Bear film I made back then and started to rework it following my spell at Animation Mentor and having worked on a few small film projects. Here is the original: Original And here is the newer version. Revisited It went a bit wonky at the end cos I added a refraction index to the glass on the spaceship of 1.4, but it is entertaining even if it isn't quite right. Better? I will be tarting things up to try and make it more showreel worthy over t…
Last reply by robcat2075, -
- 25 replies
- 1.8k views
My friend and I are working on a project (have a look: http://www.hash.com/forums/index.php?showt...+Trek+Red+Squad ) and we are using two different programs. I use 3ds Max 2010, and he uses A:M v16. My question is this: has anyone used ResErect to export models between any version of Max and A:M v16, and if so, how well does it work? Any help would be much appreciated
Last reply by Elm, -
- 10 replies
- 928 views
Here is this afternoons work on one of a series of characters being developed ( working title of Blockheads ). The style of figure may be recognised ? Any feedback would be welcome, good, bad or please don't bother us again. I've still not learned how to smartskin so that will be the next stage. Points for spotting the sound clip source but, alas, no prizes. ( it was free... ). Thank you in advance for any comments. regards simonTest.mov
Last reply by Simon Edmondson, -
- 13 replies
- 750 views
I'm over my head in a big project that is going to generate an enormous number of files and I want to establish some order before I get buried. I'm curious as to how everyone else organizes their files. What kind of naming scheme do you use? How do you handle the different types of assets (models, actions, audio files, decals, materials, etc.)?
Last reply by R Reynolds, -
- 31 replies
- 2.6k views
I can probably guess the answer but I have to ask; will SimbiontAM, atx & trb files that work in A:M v13, also work in A:M v16 64 bit?
Last reply by R Reynolds, -
- 13 replies
- 870 views
I know there is a simple fix but I forget it. Any help?
Last reply by TheSpleen, -
- 4 replies
- 1k views
After seeing this photo of the Huntsville Alabama Death Chamber Old Sparky I had to model it. From looking at the photo I got make the building smaller, texture the electric chair, work on the lighting a little bit, and fix that door knob one part showing up green where it should be a brass material. I'm thinking about add some character but haven't made up my mine yet on that.
Last reply by tbenefi33, -
- 7 replies
- 785 views
I Haven't shown any of my work in a good while... I am working on a new character, an animated spokesman for an appliance store. Thanks to Jim Talbotski, I borrowed his Sir Nigel body as a start for the body. Animated with a BVH from Biovision... still have work to do before we pitch this. gordyABC.mov
Last reply by itsjustme, -
- 3 replies
- 598 views
Just wondering what basic settings other users on this forum like to use when texturing gums and teeth. My goal is to have this character's mouth appear natural without being too overly realistic.
Last reply by gwinkelman, -
- 2 followers
- 25 replies
- 1.7k views
Hi All, This is some setdesign I created thus far in order to bring some of my 2d comicbook creations to a 3d live for use in movies and games. At the same time, I am experimenting, if e-books from the kindle store could be a possible way for distribution of my comicbooks with these characters. The hardcopy version I tried from lulu gets way too expensive. You can see both and some more pictures at my website related to this topic: http://www.moonshinegirl.com -ONLY FOR ADULTS- Has anybody else here tried e-books for comics yet? cheers Jake
Last reply by John Bigboote, -
- 1 follower
- 27 replies
- 2.7k views
Got a sudden inclination to give this object a try... First test render with a simple sphere and a simple decal. Can you guess what it is? (Science Fiction buffs probably will...) I purposely made the seam face the camera for me to make sure the decal is on there correctly. I DID cheat a bit. Found that cylindrical mapping gives smoother results near the poles. The trick is to spherical map first, screen capture and use the capture as a rotoscope for sizing the cylindrical decal placement.
Last reply by MMZ_TimeLord, -
- 1 follower
- 11 replies
- 1.5k views
Hey everybody, It's time once again to post my latest work in progress, a T rex skeleton. For anyone who knows me (or even my handle), this won't come as the slightest bit of surprise. Several years ago, I completed a T rex skull, and I always wanted to complete the skeleton, especially since Joe Cosman's Albertasaur is such an amazing model and has long been a wonderful bit of inspiration. So here we go: The goal at this point is get as many pieces made and in place. I am going for fidelity to my source material, but not extreme levels of detail. This is obviously a subjective standard, so I apologize in advance for inconsistencies along the way. However, becau…
Last reply by dinocarl, -
- 4 replies
- 514 views
So since I have a day or two off from work this week I decided to start a new project. I been drawing sketches of cars and other vehicles for a while now So I decided to start with one of my favorite ones. I call it the person mobility machine (PMM) for short. it is good on roads but also gas rockets to fly with Hehe. Here is the design. probably start modeling it tomorrow.
Last reply by robcat2075, -
- 4 replies
- 698 views
As you will (not ) hear, the sound on this short is not done yet. The first 40 seconds or so is silent and the music has a click track running through it. At least its obvious that they weren't lifted from the original ! My friend is going to do that in the next few days... This is an assembly edit of the project. There are three versions of it. This one, one were the lights don't change colour and the camera moves a bit more, and one using a Toon render. The movements are the same in all of them, only the setting changes. The quality is not very good as its taken off a medium quality lower res version. The original is in 1080 HD and this is 320 x 240 three gene…
Last reply by Simon Edmondson, -
- 13 replies
- 1.5k views
Hi all! I always was wondering if objects can be set to cast reflections ONLY (and not be visible to the camera in renderings). Is that possible somehow? I'm talking about a sphere around the scene that I want to just cause reflections but keep the renderings alpha channel "clean"... Greetz, Elm.
Last reply by robcat2075, -
- 13 replies
- 1.4k views
So with all these discussions of group projects and the like, it really has put the bug in me to do a web series of some sort. Before that however, there needs to be an idea and some designing. Now in short, right now I'm sorta just designing a character and seeing if more blossoms from it. Essentially what I'm trying to do, is re-design an old character of mine, Captain Heroic. This time, I'm really trying to go for a simplistic, stylized, adventure hero type look. So with that said, I'm kind of stumped This is just a quick sketch I threw together and hopefully it can be a launchpad for ideas. It would be very helpful and nice if some of you creative folk here co…
Last reply by Darkwing, -
- 11 replies
- 1.5k views
an attempt at "Cars"-style clear coat, metal flake paint. (you have to full-size it to see the flakes) It doesn't "glitter" yet when the object turns so that will need some more R&D.
Last reply by robcat2075,