Work In Progress / Sweatbox
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5,155 topics in this forum
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Hi everybody, Since there`s no special game section around here, I am going to post my questions here. I would like to do some quite simple little online games, I don`t need realtime 3D ,so a real gameengine would be overkill. What`s in my mind for instance, are some imagesequences you activate by mouseclick or rollover, for example on rollover the figure starts to walk, then when you click on the character it jumps in the air, also I would need some kind of clock for the timelimit and some accidental generator that the scenes get exchanged from click to click. I think all this can be done with Macromedia directors Lingo and put online with the…
Last reply by Kombowz, -
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So I didn't actually finish the animation I was working on for animation class last semester, but I still got an A. Now the guy who did the voice over work for Flynn has been asking me when it's going to be done, and when we start on the next episode, so I figure in two weeks, when the semester is over, I should get back to work on it. Today I kinda felt like doodling a bit in A:M, so I made these two props, a rusty sword, and a wooden shield.
Last reply by TheSpleen, -
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got some free time so I'm messing around fun but i have a bunch of rig cleanup to do on theses guys anyway here are some looks hit_the_ground.mov re20_2.mov
Last reply by jimd, -
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- 4 replies
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How do you slow a camera speed ?
Last reply by jason1025, -
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Well it appears as though i am just like thanksgiving now. I only come around once a year with something to share. But i want to go ahead and get this topic on here so people can look forward to what i have done this year. I've definitely stepped up from last year's video but only in the fact that i am doing more animation and videos rather than pictures for the individuals in the video. And several of the scenes i went into some detail creating but didnt go to photorealistic given the look of the characters. I started on the video late this year or i would have redesigned the characters but i really like the look of these guys and they are fun to animate. This is a…
Last reply by TheSpleen, -
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- 705 views
I need to rig this puppy up and and import it to my other project.
Last reply by TheSpleen, -
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- 605 views
Nothing spectacular, but Gala takes the Suburban Flying Vehicle for a spin. SFV6.mov
Last reply by Glob Studios, -
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- 4 replies
- 560 views
I was getting back to Cupid's Sick Day and decided to render some characters with the hair turned on in V 16. The hair was rendering flat. So I was looking for the plugin shader MuHair and it was not showing up? Steve
Last reply by Shelton, -
- 4 replies
- 840 views
Hey Hashers! Been a while since I've contributed anything. Here is a project with models and such. Nothing major, but kinda cool with the SportsCenter look. Have fun and show me some renders/stills! Would love to see what my fellow Hashers are doing! Cheers to you all! Shawn SportsCenterLook.zip
Last reply by new guy, -
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A project I'm working on and was blown away with the render time. Original size 853x480 - 15 seconds - render time= 5 hours. VERY IMPRESSIVE A:M!!! render.mp4
Last reply by new guy, -
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I still have some more work but it is comming along
Last reply by jakerupert, -
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I have a logo that was created in Photoshop and has a Drop Shadow effect around the CD and the word "METRONOME." I've made a short animation for it, but I cannot get that Drop Shadow Effect. Does anyone have any way of creating this effect in A:M? http://www.youtube.com/watch?v=-o9rheradE4 Also, if you have any suggestions on how to improve the animation, I would be glad to hear it. Thanks, Nima
Last reply by Nima Anvar, -
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just a real quick test 16b.mov not sure how to get to tinkering gnome part to post there
Last reply by Rodney, -
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- 678 views
please does any one have an idea, of how i can make lighten and thounder light in AM V13.
Last reply by TheSpleen, -
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I have been experimenting with some of the game models available at http://thefree3dmodels.com. There are over 1,000 models there, most are in OBJ and 3DS format. The site is free and the models download pretty fast. Because many of these models were used in the game industry, they are set up to be efficient in terms of detail. They are much smaller than the usual file sizes for these formats. It is interesting to see how they were put together to maximize the ease of use and texturing processes. The included textures alone are worth examining the models. I got interested in one of the face models because of its simplicity and the way it takes decals without to…
Last reply by robcat2075, -
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As you will (not ) hear, the sound on this short is not done yet. The first 40 seconds or so is silent and the music has a click track running through it. At least its obvious that they weren't lifted from the original ! My friend is going to do that in the next few days... This is an assembly edit of the project. There are three versions of it. This one, one were the lights don't change colour and the camera moves a bit more, and one using a Toon render. The movements are the same in all of them, only the setting changes. The quality is not very good as its taken off a medium quality lower res version. The original is in 1080 HD and this is 320 x 240 three gene…
Last reply by Simon Edmondson, -
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So since I have a day or two off from work this week I decided to start a new project. I been drawing sketches of cars and other vehicles for a while now So I decided to start with one of my favorite ones. I call it the person mobility machine (PMM) for short. it is good on roads but also gas rockets to fly with Hehe. Here is the design. probably start modeling it tomorrow.
Last reply by robcat2075, -
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After seeing this photo of the Huntsville Alabama Death Chamber Old Sparky I had to model it. From looking at the photo I got make the building smaller, texture the electric chair, work on the lighting a little bit, and fix that door knob one part showing up green where it should be a brass material. I'm thinking about add some character but haven't made up my mine yet on that.
Last reply by tbenefi33, -
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This is my first effort at using the 2008 rig for animating. I'm not sure how I feel about the rig yet yet, there are so many controls and variables. I haven't done any lip synch or facial expressions yet so there is no sound. I will post that with the next one. Any feedback welcome regards simonCirius.mov
Last reply by Simon Edmondson, -
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Here I'm trying to use DOF with tha hair system...doesn't look right to me....... When I use fog it's not right either..I'll post a pic of fog on this later....... Using 17e 63bit Win 7
Last reply by robcat2075, -
- 4 replies
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My nephew turned five today and is having a birthday party this weekend. After seeing some Cake Boss episodes a few weeks ago, I'm wondering if I could do a custom cake for him. His favorite super-hero these days is J'onn J'onz, the Martian Manhunter. For some reason, he doesn't like it if you call him Martian Manhunter, only J'onn. :-) Anyway, I cranked up A:M tonight and did this mockup of what the cake might look like:
Last reply by John Bigboote, -
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- 4 replies
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Has anyone used Jenpy FakeAO with Jason Hamptons TechnoCrane? Steve
Last reply by Shelton, -
Here's a model I started while working on my own Death for a film I'm working on. Anyone know what game this was from? It was 1998 and Lucas had something to do with it. Here's the almost completed model. Need to add textures and buttons but he's about 95% complete.
Last reply by Ilidrake, -
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So I've been setting up my main character for Woke Up Dead. To test said phenomes I am using a sound bite from another website. (I can post the bit if you want as it's from a movie and they have no legal right to it.) Anyway I figured I would post my work here as I slowly progress to get a little feedback from the community. I could also use advice. For some reason if I try to render an avi film it tells me it's unable to write to the location (any location on my harddrive). If I do quicktime it crashes AM. I'm using AM v15. Any clues?
Last reply by robcat2075, -
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- 4 replies
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What is the best way to make showlaces? Can you lathe around a spline path? Steve
Last reply by John Bigboote, -
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I've been brushing up a model I made back in 04. Amazing the thing's you find that you would never do now. I'm putting togther a scene with a castle and a battle in progress.
Last reply by Rodney, -
- 4 replies
- 1.8k views
As shown in the first image, I'm installing electric trolley wire down my city street set. The solid copper wire is strung from steel clamps that are supported by multi-strand steel cable. I played with the concept of modeling the cable strand by strand but that turned into a lot of patches for low visibility set dressing. Instead I built some angled half cylinders to generate bump images using a black to white gradient material. So the cables shown in the second image (a view from above) are simple tubes that were straightened in an action and then cylindrically decaled. They turned out much more convincing than I expected. They probably wouldn't hold up if you were…
Last reply by nino banano, -
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Yea I'm running the contest. But it doesnt mean I can't animate...or try to... This is my first roughing in. Jump_Over_a_Wall_Pass_1.mov
Last reply by Ilidrake, -
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- 2k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
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- 4 replies
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I was using one character in chor and want to replace the character with the correct character or another version of the character. Is there a way to do this? Steve
Last reply by Shelton, -
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- 4 replies
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Being a novice at decaling and material creation, I am trying to create the texture for the shirt of the character. Any help is appreciated. I have uploaded a sample. Steve edit and really don't know much about photoshop
Last reply by Shelton, -
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- 3k views
Hey all-- Been a while since I've updated this; make a bit of progress. As always, any input is welcome. Thanks, Rich ROMFirefallextended.mp4
Last reply by Darthlister, -
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- 4 replies
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I'm doing something a bit different with A:M. I've filmed an actress in front of a green screen, and I'm compositing her into scenes created in A:M. This is the current state of a short prologue to the story. These are videos for the music of the band Gekko Projekt, but the idea is to make them more like a short film telling a story than like a traditional MTV video. I'd love to hear any comments or suggestions you might have. Here's the link. I don't want to go public with it yet, so I've set a password, which is "drpepper" (without the quotes). https://vimeo.com/99576675 -Vance
Last reply by Glob Studios, -
- 4 replies
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Here is a very simple female hair model I use for test-rendering female characters. I thought maybe someone else could also use it as a quick and dirty model. It includes the cookie cut decals (2) and both the basic model (the 4 x 4 grid expanded) and a version of the shaped basic model to fit the Hash supplied Gala character. Just be sure to put the cookie cut decals in the same sub directory as you have for the models. It looks a lot better when you apply bump maps and specular maps, but I am usually not concerned with that level of completion when I use it. HashSend.zip
Last reply by Rodney, -
- 4 replies
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Have you ever spent hours and hours working on an image, tweaking the littlest things, changing them, changing them back... going through the entire process all over again... only to ask yourself, "Was there a point to all of that?" Here's an image that applies... for no good reason... I started tweaking rabbit... then hours went by...
Last reply by fae_alba, -
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The holidays can be rough on folks so... Hang in there. (This is a frame from an animated doodle I recently did named 'Sintercuss'... with the idea being to get an idea moving and take it to it's logical conclusion in one or two sittings. The areas tested included the use of limited (minimal) animation, sound, volumetric effects, text, etc. A few lessons learned include making sure there is enough contrast in the character to read well in a variety of lighting conditions and to plan on the doodle lasting more than 10 seconds because, while certainly not impossible, it's hard to tell a story in less then 10 seconds.)
Last reply by Rodney, -
- 1 follower
- 4 replies
- 5.1k views
Steve got me thinking about approaches to tree bark and this was the result of applying a displacement map to a 9 patch grid. For bark I note that in addition to the texture, lighting has a great deal to do with emphasizing that bark's detail and hardness.
Last reply by Shelton, -
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- 4 replies
- 4.2k views
I started this at the end of my recent thread in "Showcase" but decided to move it into this WIP section instead. I'm working on several new videos for my channel and this is one that is about to begin. I've been wrestling with whether to produce this one first or to begin on one of two other short spoofs. Anyway....this is a Star Wars Themed spoof starring my character Larry. Several drawbacks come to the front in making this though. Here's a sample image of my work so far:
Last reply by robcat2075, -
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- 4.2k views
my current artwork
Last reply by itsjustme, -
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- 4 replies
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I had my old manual out and saw something about shag hair. Is there a link to show how shag hair works? Steve
Last reply by Shelton, -
- 1 follower
- 4 replies
- 3.3k views
Just finishing this bike model, all built on the Mac, it was crashing like a @!#$%^^ until I got the new 18j update, but still there is issues on mac when importing rotoscopes but we got there eventually ! Working on this fir Dylan from Momentum Animations Fame, now Perry Animations, looking forward to completing a short with him some time soon !
Last reply by a.quaihoi, -
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Made this with AI wizzard still working on it made this test render last night. Here is the AI Files. I made several files so you have a bit of play with bevels . Each file you bring in with AI Wizard name the group in A.M so you can move in place FW/BW A few parts need to be made and a few need rotateing and put in place/Thickness change as well, I used some Primitives as well Here is reference picture I used I Think I made A,M Puzzle LOL Anybody can make this Guitar this is your Base Reference Have fun Guitar look.mp4 Guitar ai files.zip
Last reply by serg2, -
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Just thought I would play Around see where this would take me this is all brought in with AI wizard I just moved Fenders out still working on new layout This is what I got out of my first test Test Model A 1.mdl
Last reply by Rodney, -
- 4 replies
- 1.9k views
I've attached the free Arny Head model to the body of the Hulk model. Watch and be amazed as Arny does his intense work out! It's a clip for a Super Mega Fox episode I'm working on. Produce22.wmv
Last reply by ChuckGram, -
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- 2.4k views
Hey all. I wanted you to have a look at some of the work of a really good artist. He's done quite a number of characters and comics over the years. Some of his art can be seen here: https://www.artstation.com/greyduck I'm currently rigging one character of his, known as the Fanboy. These guys usually show up in numbers and cause mayhem wherever they go. Here's his original model sheet and a rendering of the model I made. I believe he does commission work but I'm not certain if he is doing so at the moment. Feel free to drop him a line. He's usually quick to respond.
Last reply by ChuckGram, -
- 1 follower
- 4 replies
- 2k views
I have been working today and have had a great deal of rendering crashes. It seems to deal with hair, and cookie cutter decals and version 19. It renders in 18 but in 19 as soon as I hit render AM crashes. I have pulled elements out of my project to see where the problem comes from, but now 19 will not even load the project without crashing. It has been a rough night.
Last reply by Shelton, -
- 4 replies
- 1.3k views
I'm not sure I ever showed this before. This is test of cigarette smoke done with streak particles. You'll probably have to full screen it to see the smoke clearly.
Last reply by ChuckGram, -
- 4 replies
- 1.3k views
Had a great time in the ol' Live Answer realm today. I didn't post this during the session but as a follow up here's an example of a model I'm currently using to test hair. Finding a lazy way to control hair length is my underlying goal but I know that sometimes the work just has to be done. As Robert mentioned during the session, an image map (specifically a decal) driving the length property is likely to be optimal. I don't know why I always stubbornly resist dong things the 'right way'. Instead of pushing forward with a decal I find myself manually adjusting and wishing I could use materials or patch images instead. In…
Last reply by robcat2075, -
- 4 replies
- 11.2k views
the Cellular-Webbed turbulence combiner rotated within a cube of patches... CellMat003_H1500.mp4 PRJ... CellMAts003.prj
Last reply by robcat2075, -
- 4 replies
- 11.3k views
Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
Last reply by Michael Brennan,