Work In Progress / Sweatbox
Subforums
-
Showcase (57,148 visits to this link)
-
- 530
- posts
-
A:M Stills (86,463 visits to this link)
-
Works In Progress (WIP) (59,016 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 2 followers
- 137 replies
- 9.8k views
Well I've had AM for 4 months and done too much goofing around. The ol' saying is writer's WRITE, so I guess animators ANIMATE! I've been so busy tweaking characters to be better than the previous version and worrying about rigging and things I can't do that it paralyzed me from doing much. So I decided to just rig something (since I have TSM2 anyway) and jump in and do something, so here's the start. I'm animating this as I go, but consider this version a kind of blocking, because I intend to go back and put in all the detail. Right now I want to get the short story down. It's been fun since it has been fairly quick to do to get it this far, maybe a few hours.…
Last reply by entity, -
- 3 replies
- 405 views
Which side looks best to everyone? This is what happens when I use mirror mode for too long. Eventually I have to turn it off for some reason and forget to turn it back on. Here comes copy flip attach again.
Last reply by HeadlessBill, -
- 8 replies
- 597 views
My original post: original bear WIP post Something just did not seem right, so I started working on a simpler "more youthful" design...see below. The animation is about a youthful,playful bear, and the original design just did'nt give me that feeling. My children like this new design better. I want to put hair/fur all over the body, so I want to keep the spline count down, hopefully will make it easier to animate. Having the arms and legs as seperate opjects cause problems with the hair/fur? Looking for some input about the overall proportions, design, etc. I guess I am inspired by Keith Lango's simple character designs. Thanks for the inspiration Keith!…
Last reply by jfirestine, -
- 10 replies
- 676 views
Link to old footage Just for fun. Phil
Last reply by williamgaylord, -
- 10 replies
- 805 views
Well gang, I tried but I didn't quite finish it in time (yes I could technically work on it tonight but I wouldn't have enough time to do a good render) I'm going to work on the image some more anyway and finish it in my leisure time so I can enjoy the experience instead of rushing and not being happy about it. Still in the progress of rigging her so I can pose her, and she still needs decals (everything there now is 100% procedurals)... and I had grander plans for the textures in the background that I had abandoned to finish in time for the contest but that I will do now since I don't have a deadline. Oh... and that firestand won't be floating in midair... it'll gets …
Last reply by ectohippy, -
- 11 replies
- 710 views
Inspired by who knows what I decided to try to model something recognizable I did this in 11.1e with no problems and then rendered it in 12 alpha7 so it would be a jpg without converting this is a rough model no rigging just an attempt to do something ii don't normally try oh I did find a roto through google
Last reply by Newbert_Zero, -
- 1 follower
- 3 replies
- 349 views
I feel proud for what I've done (except the closest corner is uneven)
Last reply by iGeek, -
- 1 follower
- 13 replies
- 1.1k views
I threw this guy together in v12 over the weekend, and am now going through the laborious process of rigging. He's one of the main characters in an as-yet-unnamed project I've been planning for some time now. ...and after the rigging is finished, clothes. I'm going to try and do all of the characters' clothing with v12 SimCloth. Eventually, he'll use Yves' skin shader, but that's not working in v12 right now. I'm not quite as happy with the body; I was going for "gangly, with poor posture and a pot belly", but it ended up looking like a guy's head on a pregnant woman's body. Hopefully he'll look better with clothes on.
Last reply by Godfrey, -
Rain
by jakerupert- 4 replies
- 395 views
For a still I am planning, I need a person to walk in the rain. What would be the best way to simulate it. Any advise would be highly apreciated. Thanks Jake
Last reply by jakerupert, -
- 2 replies
- 307 views
Steve you asked about holes it seems that it only works properly if points are peaked...must be change in model format anyway the shapes must be of one spline hopefully you can see attached shockwave flash file had to zip it cap.zip
Last reply by johnl3d, -
- 6 replies
- 695 views
I've gotten a request for my script to split muscle poses into left and right sub-poses, as suggested by Jason Osipa in his "Stop Staring" book. The script was previously mentioned in these threads: http://www.hash.com/forums/index.php?showtopic=7595 http://www.hash.com/forums/index.php?showtopic=4436 You'll need a Perl interpreter to run this. Basic instructions are attached, let me know if you have any problems. I've tested it with versions 10.5 and 11.1, on a PC. In theory it should work with Mac Perl as well. [i could swear I attached the zip file the first time... anyway, here it is] splitp.zip
Last reply by heyvern, -
- 30 replies
- 2.2k views
This is my entry for the sci fi/fantasy image contest. I tried to combine the two topics tell me what you think Ive been having some difficulties with the render, it will ONLY be about another hour and half at most. Thanks for the critizm so far The sprites (fire) won't render when i do a pass render?! The lights for the sprites barely cast any light. The lights are bone lights, set with an orangish color, 100 cm, at 125% and i ahve 3 of them. Does anyone know how to help me?! UPDATE: FIXED ALL THE BUGS 2nd UPDATE: STARTING RENDER NOW! WILL POST WHEN FINISHED 3rd UPDATE: FINAL DONE, GOING ON THE ROAD BE BACK THURS NIGHT 4TH UPDATE: U…
Last reply by Eos, -
- 34 replies
- 2.7k views
This is my newest character that will be starring in a short that I'm working on. I was going for a Pixar style of character, and he looks pretty close to me. But tell me what you think. His name's Ted. P.S. I'll post his wires as soon as I get the chance. Until then I'll be hard at work fitting his rig. P.P.S I also noticed after the render was complete that I did not run Gama conversion. The piece is probably light enough to avoid problems, but if there are any problems please say so.
Last reply by NickHutson, -
- 1 follower
- 11 replies
- 1k views
About two years ago I made a TARDIS model, that famous blue box from "Doctor Who". I made a fresh version of the model recently, here's the wireframe: For a while I was aiming for a toon look, but that hasn't panned out: I'd like to be quite daring and go for photorealistic based off the new TARDIS, which is a rough painted wood look, my attempts to make textures/decals: :blink:Oh, and just for kicks...at one point, I lost my mind and made this: Now, I'm asking and begging and humbly throwing myself upon the mercy of wise hasher for your advice as to how to begin.
Last reply by Mr MM, -
- 3 replies
- 490 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 7 replies
- 569 views
right, id start by posting a more finished one, and wires. but its 6:30am here now...so ive gotto beddy bed.. ^^ for some reason i forgot to turn on the toon shader...hmm :/
Last reply by Newbert_Zero, -
- 6 replies
- 335 views
Well here I go on a cartoon style car. C&C are welcome
Last reply by camzilla, -
- 7 replies
- 734 views
This is a render of a post - apocolyptic enviorment. I threw this together in about 4 hours last night. Tell me what you think.
Last reply by bentothemax, -
- 1 follower
- 5 replies
- 486 views
I just recently completed this image for a letter head. I was asked to recreate the Eye of Horus. Met final approval today. Enjoy. J p.s. Forgot to mention this. No post effects. This is the render straight from AM.
Last reply by Eos, -
- 8 replies
- 761 views
i have lights around my ship, but they don't render for some reason. On the engines there are red lights and on the ship . . . i don't no why they didn't render. But, this is my space ship that i did, tell me what you think update: for some reason the red lights now render, but if you look close at the space ship, their are chain guns mounted on the top and on the glowing engines, the yellow lights that are just bone lights, set with no specularity, do not render.
Last reply by bentothemax, -
- 1 follower
- 4 replies
- 334 views
You heard it right..it'll be a long time before it's done, because of school and stuff, but this is the thread that'll be used throughout the creation of the film...I'm also doing some animation excersises to get used to non-linear animation..I'm not going to rush into this. Without further ado, I give you the first clip, a two second snipped of the guy looking around. The reason why I made this is I'm focusing on small details right now. Please type up some critiques testlookaround.mov
Last reply by jamagica, -
- 1 follower
- 9 replies
- 549 views
It's a pretty easy model to manipulate..its' for those people who just want to fool around with models for the heck of it... Robot_Model.zip
Last reply by steve392, -
- 2 replies
- 279 views
a commercial got me into this and this was the first render no tweaks other than to reduce the size of the file so no secondary movement just lower lip setup ..click introduced when compressing the file character from v12cd music by E C p.mov
Last reply by .:shortdog:., -
- 1 reply
- 266 views
found an old sprite.tga and tried to bounce it in a tube justas.mov
Last reply by johnl3d, -
- 1 follower
- 11 replies
- 1.7k views
Well, I went as far as I was going to go with this project. I'm supposed to be learning animation not building cars, so I stopped tweaking. I learned a lot by doing it, the next time I do a car I'll do a bunch of things different. I was going to decal a second version to be a kind of formula 1 racing car, I may still do that for fun - with sponsorships on it and the whole deal. Anyway, here is my first rendered still, the car is pretty much complete as I said. This is using one of Yves 25 light skylights with a 16 pass render. I don't think its centered but oh well. Took about an hour to render. I'll do a couple more from different angles and post them whe…
Last reply by pixelmech, -
- 10 replies
- 949 views
I hope that I/you/he/she like good vision http://www.webalice.it/zeus1972/html/alien%20bastard.html
Last reply by zeus1972, -
- 10 replies
- 846 views
Hi, i was a little bit bored today so i played around. I found some nice rotoscope and here is my dragonchair. (Acutally a design from 1500)
Last reply by bentothemax, -
- 44 replies
- 2.9k views
Hi! As usual I got nervous while texturing my cow so I made this car model. It's not finished, I am going to add more detail and maybe some guns. And wireframe:
Last reply by agep, -
- 2 replies
- 316 views
Lightest color less friction test render drip.mov
Last reply by NancyGormezano, -
Finished! After lots of work with modelling a dragon for the image contest I just finished it, and here it is. Hope you like it.
Last reply by Eos, -
This is my Ship. This image was created in 2002 for the "blue" image contest, but I missed the deadline because I messed up the date in my head by a day. Bummer. But obviously it's an older version of the model (my computer is getting fixed up right now, I'll be able to post some better stuff in a few days), so it's definately come a long way. Let me know what you think (about the ship... the gun and rose were just for added effect, taking into account the name of the contest) OK so the current working/moving features on the ship are: -Landing gear w/ doors that open/close -Pop up weapon systems (it's a fighter, I'll explain what it's for later..) -Belly hatc…
Last reply by Overcast, -
- 1 follower
- 5 replies
- 429 views
Hi Hashers and Spline-folk, I was at a loss when it came to coming up with an idea to animate, so I just wrote some action words on pieces of paper and put them in a can, then blindly picked out three. Words for basic actions in threes almost make a nice little scene. (Hopefully, the words you pick will align in context like mine.) It's a good way to flex your animation muscles, by playing this game with yourself. Well, have fun! Afraid21Lg.mov
Last reply by entity, -
- 2 replies
- 236 views
Hey Guys, This is one of these "good from far" deals. I noticed that there aren't a lot of realistic cars available in AM and so I did this as a test to build my modeling skills. I really didn't do justice to the vehicle as I simply slapped a decal on for the lights and didn't really care much about the materials and stuff. I didn't even add door handles. I am hoping my next one will be better. I really learned a lot by modeling this car. This one was done strictly with rotoscopes and a lot of artistic shortcuts. I think the easiest thing for me was to start with the grill at the front and work outwards. I also used another technique where I q…
Last reply by KenH, -
- 27 replies
- 2.1k views
Hi Folks! We just finished a new commercial. As always - under "our work" Have fun! http://www.soulcage-department.de
Last reply by Rodney, -
Hi, just want to show you, what i´m doing in the moment. Hope you like it and send some comments. Greetings Frank
Last reply by frankH, -
- 1 follower
- 44 replies
- 2.4k views
Well, here's a new robot I've been working on..I call it the "scope bot"...not even near done texturing..I'm thinking of leavin ghte body a white reflective material and just adding some bumps to the tire and some reflectivity to the wheel
Last reply by jamagica, -
- 6 replies
- 344 views
Here is a test still of an animation I'm planning to do of my Hunley sub in a murky underwater scene, I want to eventually add particles in the water and not sure what approch I will take in doing it....any suggestions are welcome, But most fo all..does it look like an underwater view in murky waters? Thanks , Mike C Large image 1600x 1200
Last reply by Zaryin, -
- 16 replies
- 1.2k views
someone asked about this so here is my normal $1.98 response testitem.mov
Last reply by johnl3d, -
eggs with extremities! eggs_with_extremities.mov
Last reply by UNGLAUBLICHUSA, -
- 16 replies
- 1.2k views
I just wanted to bring peoples attention to this film made by a friend and work colleague of mine, Charlie Hopkins. This is the first thing he's created with A:M and he's only had the software for a few months! It's now on A:M Films (thanks Ken) and I know Charlie will be very interested to know what people think. Mischief Movie
Last reply by Steven Cleary, -
I consider myself 98% finished with the McLaren (puh...), and therefor I post it i showcase. Still to do is some playing with materials (carpaint and rims), and choreography. The paint on this following renders are colins carpaint (the enivronment map should probably not be there?!?). Ifanyone feel like helping me or have ideas withe materials and choreography I'll be happy *edit* updated the image
Last reply by starwarsguy, -
- 3 replies
- 291 views
Too much white.
Last reply by Eric2575, -
- 22 replies
- 1.7k views
I just completed a job to produce two one-minute animations about water salinity, osmosis, and fish, for a museum kiosk. I was given the soundtrack, 3ds models of a fresh and saltwater fish, and 10 days to design, model, animate, render (at 1024x768), add close-caption text, and composite the animations. I'm satisfied with the results (the client is thrilled), considering the time limitation (with one person, one computer). I used just about everything in A:M's box of tricks to pull it off. Low-res renders can be seen here (4MB Sor3 QT): http://www.digins.com/jack/s2f_small.mov http://www.digins.com/jack/f2s_small.mov Here is one of the 2D animatics I thr…
Last reply by lightningad, -
- 13 replies
- 1.1k views
Hi hashers! I want to show a clip i made almost 2 years ago. Why now? Because i am starting something new with the same basic idea. In the meantime i gained a little more skill in animating, and i can do something with a more finished look. It finishes rather abruptly because it was just testing and i had no real plan. It was assembled in after Effects, but this time i plan to do it all A.M. Let me know what you think. Sorry it is Divx 10megs B.D.
Last reply by gschumsky, -
- 24 replies
- 1.1k views
OK, I've rigged my Space Marine with TSM2 (yes there is some smartskinning issues and some geometry penetration). I'm trying to animate a run. This run is designed for an incline (ie running up a hill) rather than a flat run (even though I have rendered it flat) and in general I think it's OK but there is something that just doesn't feel right about it. It feels more like a fast walk than a run and I can't put my finger on the problem. Comments, advice and critiques most welcome. (225kb mov) Cheers
Last reply by KenH, -
- 7 replies
- 624 views
Here is a screen shot of my first ever model. When I say first ever i mean with any 3d program. I bought AM a few week ago, went through the tuts and downloaded a bunch of tuts off you guys websites. I did not ad all the textures yet. That will be my next phase. Please take a look and tell me what you think. Your input will be greatly app. I guess I should let you all know that I work for Kawasaki Robotics and though I would model one of our newer robot.
Last reply by DarkLimit, -
- 2 replies
- 358 views
decided to try to set up a simple scene with some of the generously donated models on the cd. Background Roto was not on cd but everything as is
Last reply by johnl3d, -
- 2 replies
- 446 views
I did a test with a simple cloth rectangle and varied gravity over the simulation and this is the results with some simple tweaking my only concern right now is that the simulated cloth does not seem to keep any materials or decals applied to it .....does has anyone else noticed this this sample has glow applied project will be on next post oh and this version 7 has trouble with qts on at least my pc weirda.mov
Last reply by AngryOne, -
- 16 replies
- 1.5k views
heres a test with alpha 7 but noticed that materials or decals disappear with simulation start these are basic settings no tweaking v00001.mov
Last reply by bobcroucher, -
- 1 reply
- 340 views
some of the models on the new CD there are a few more but it started too get crowded....I just noticed the wookie's arm is only showing .... should mention i just dragged them onto the chor and sort of arranged them did not try to pose which explains the arm positions
Last reply by KenH,