Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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just giving spleen an update on his swing set he requested. got most of the major framing done. worked on it for about 2 hours. its just under 4000 patches so far. behind the rock wall is a bench and in the back is a ladder.
Last reply by thejobe, -
- 5 replies
- 532 views
I'm working on a project that involves my character standing in place, sloshing the mud using his feet & legs. In the pic, you can see that I've used five bones to manipulate the surface of the mud. The four bones lying horizontally are all constrained to "aim at" the fifth center vertical bone with the "scale to reach" selection checked. It's also translated to an additional bone I've added to the characters calf region. Now when I move the characters leg up, the surface of the mud follows but it's consistancy looks more like glue than mud. I'm considering adding an additional bone to the "mud" model and assigning a "dynamic constraint" to it to give it a bit mo…
Last reply by Nosferatu, -
- 8 replies
- 990 views
I went into the attributes for the ground, and started playing around with the settings. I started to get something like water: I'm going to make a material with it and play around with changing the values to make it look like it's moving. Just thought you guys might find this interesting.
Last reply by Paul Forwood, -
- 4 replies
- 537 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
- 1 follower
- 18 replies
- 1.9k views
done just for fun .... newton+radiosity bolasdeluz.mov
Last reply by MMZ_TimeLord, -
- 2 replies
- 408 views
the other idea from blobbies and forces beetestedsprites.mov
Last reply by heyvern, -
- 1 reply
- 331 views
like many of us hashers i got board today just siting staring at my computer so i decided to try something in animation:master just to see how it would turn out and i like the results that came with it heres a movie i made with it [attachmentid=18361] i made the decal from a tutorial i found on the internet http://ryanw.michaelfrisk.com/ryan-w/tutor...nergy_ball.html then i aplyed it as a decal set it to bump and set the % to 150 set the time to two seconds and then just let it render stoneenergyball.zip
Last reply by steve392, -
- 8 replies
- 638 views
Got this flipping thing flips_2.mov
Last reply by steve392, -
- 4 replies
- 459 views
my artistic render for the month [attachmentid=10471] added 11/02 here's the project but I accidently lost the material (saved over it) while trying some other ideas [attachmentid=10674] agrid.zip
Last reply by Odog2020, -
- 2 replies
- 329 views
have an idea for a character that would need dynamic constraints...first test using rough model of one section of character springy.mov
Last reply by johnl3d, -
- 1 reply
- 324 views
had an idea and started here with blobbies and 2 forces a fan and votex then got better idea for idea but that will have to wait here's the blobby version blobtested.mov
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 476 views
It still needs some work on the textures ,seams especially
Last reply by steve392, -
- 4 replies
- 926 views
I have been experimenting with some of the game models available at http://thefree3dmodels.com. There are over 1,000 models there, most are in OBJ and 3DS format. The site is free and the models download pretty fast. Because many of these models were used in the game industry, they are set up to be efficient in terms of detail. They are much smaller than the usual file sizes for these formats. It is interesting to see how they were put together to maximize the ease of use and texturing processes. The included textures alone are worth examining the models. I got interested in one of the face models because of its simplicity and the way it takes decals without to…
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 766 views
Just trying dynamics on the hair ,the shadows are a bit strong is there a way to turn it down a bit ? dynamics_hairtest_2.mov
Last reply by Shelton, -
- 1 reply
- 397 views
Just trying out an idea with a tree and leaves and trying to seee if the controls get saved. All but the last frame .. saved fine... the last frame highlights a leaf and I noticed that after saving and looking at the frame it shifted slightly but I did have a random factor checked in the sprite window so that would explain it. If Vern says its okay I'l posted the project since he inspired part of the leaf Tinkering Gnome moneytree.mov
Last reply by starwarsguy, -
- 3 replies
- 398 views
Playing around making an indian from JD ,I think it makes a funny indian,got a lota bits to do but thought you might like a look /laugh
Last reply by steve392, -
- 0 replies
- 319 views
found this why looking for something for a friend [attachmentid=15225] v13project file [attachmentid=15226] A quick idea with a couple of lights attached to the model magic_light.mov magic_light.zip
Last reply by johnl3d, -
- 7 replies
- 541 views
I took my fish character, duped the head, installed mouth bones and started playing with building Sliders. 1st question: Can you have three [more than two, anyway] mouth positions on one slider? For example: "AH" at 0%. "EE" at 50% and "OO" at 100%? At the moment, it would appear not...only my two-position sliders move anything on the model...but hope springs eternal. 2nd: When I copied the fish's head, it's textures came over with it. I can do a snapshot in the Modeling/Bones window, and in the Action window, and it looks fine. But in the Choreography, it's solid black. Where did the textures go?
Last reply by Fuchur, -
- 2 replies
- 444 views
Sorry, I left a message on the other post, I promise! I hope you like this test I did just for fun and to begin playing around with A:M after a long time. Greetings, Diego putty_sor.mov
Last reply by Mendi, -
- 6 replies
- 723 views
I decided to try my hand at shaders and came up with this skin shader. Its a slighty tweaked version of Colins tutorial. (thanks Colin!) Let me know what you think.
Last reply by jirard, -
- 2 replies
- 358 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 17 replies
- 1.1k views
Hey guys, I was going to post this in the rigging section, but maybe not until I hammer some more things out. But since I've gotten myself interested in some old models again, I've taken another stab at something that's always bothered me.... the spine!!! I'm still trying to work out how it works or if it will fail at some point, but the set up I'm playing with allows one to move it at the base, the middle and the top... anyhows take a look if you get a chance. about 730kb sorenson http://www.vrcops.com/vids/spine2a.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 5 replies
- 467 views
Thought I would have a go at this thingy as a change ,if anyone can help I would gladly upload the prj,could be a nice little thingy I have an image somewhere .The eyes are tricky for me
Last reply by TheSpleen, -
- 0 replies
- 1k views
I was playing around with tune render and thought just how easy AM makes it to get something done with it ,heres one I done ,its a bit big but it suprised me how good it looked talky.mov
Last reply by steve392, -
- 23 replies
- 1.4k views
hi @ all, here are some screenshots, renderings and a short qt-movie from the actual project i´m working on. please tell me what you think about the characters, lightning, etc, i´m sure you can find some critical points i haven´t thought of yet. i have a few questions: 1. the forces setting: i want to have a slow breeze flowing through the grass and the tree... the movie is my very first attempt with forces, i know it´s much much too fast etc... but i was wondering if anyone of you could give ma advice about the settings on the force and the hair-materials. sure, i could figure it out by try and error, but maybe some of you guys figured some good settings…
Last reply by Nuba X, -
- 2 followers
- 9 replies
- 1k views
This is the biggest format I ever had to output from A:M for. It only needed to be 30dpi, but at 32 feet wide, I had to crank out about 30K pixels wide. That certainly had my computer begging for more (memory)! I put some pictures of the finished billboard near the top of my home page: Atkinson Productions web site
Last reply by gazzamataz, -
- 3 followers
- 33 replies
- 2.4k views
Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
Last reply by TheSpleen, -
- 15 replies
- 1.1k views
Hey everyone, I could use some feedback on this early animation. I modeled a simple plunger, and I'm going to have it hop across the screen. So far, I've finished rigging and blocking the animation, and begun working on fine tuning the hop action. This render is an early test, it is by no means close to finished. I wanted to get the community's opinion on it, and use your comments to improve. At the end of the animation, you'll see a quick downward move. That's the second hop, I only rendered the first, so pay no attention to that. The model itself may be changed eventually, I'm thinking about adjusting the splinage to allow for smother joints. I'd…
Last reply by totlover, -
- 26 replies
- 2.7k views
Hi guys. Its been a while since I've showed anything in the showcase forum. These last weeks I've been working on two cars for David Dustin. They are both 1st generation Neon's. The red one is a sedan while the purple one is a coupe. The headlights are just simple textures since they are going to be used in a dark scene. Let me know what you think Best regards Stian [attachmentid=22485][attachmentid=22486] [attachmentid=22487][attachmentid=22488]
Last reply by animas3D, -
- 25 replies
- 2.2k views
Here's a shot of the model so far. I think I'm going to do a technique I've been wanting to experiment with, painting the decals to look like painted brushstrokes. Go watch the animation at AtomFilms to see where my shot is!
Last reply by Gerry, -
- 9 replies
- 12.4k views
I want to make a pteranodon. I gathered some reference to study. The boning of the wing is simpler than I though. it's just a few arm bones and one gi-normous pinky finger. I star by extruding and tapering the upper beak out from a spline ring... I duplicate the top, flip it vertically to make the bottom beak and connect it at the mouth corner... Stitch in a ring at a spline intersection ... Extrude it inward to form the eye socket...
Last reply by johnl3d, -
- 1 follower
- 26 replies
- 1.5k views
Started working on the Pod Bay interior for the Discover model. To make this model it's own complete set, I am going to include the Pod Bay doors and front wall sections (interior and exterior). The slider to control the doors will be part of this model now, and not the Discovery. So far, I have the rear and left walls modelled (with temporary textures on them). The floor and ceiling are blocked out as well. It's been tricky trying to get everything to scale without having any blue prints to work from, just screen grabs from the movie. The front section with the pod bay door openings, is just a temporary piece so I can get the other parts modelled and scaled in place…
Last reply by robcat2075, -
- 18 replies
- 1.1k views
I've been busy with this. Roughly 24 hours modeling, 8 UV Mapping & Texturing, 12 rigging. Here's the result so far: No matter what I've tried, I haven't been able to get the front legs to look right. I think I'm going to have to make them a separate group with their own hair system, so that I can control the density separately. I've been trying to hold off on that, because I don't want to re-groom, but I guess I I'll have to. I built the rig myself, which wound up being easier than I thought. I couldn't use TSM because bears don't have the back legs of a quadruped, they have back legs like a biped. So, with some trial and error, I managed to co…
Last reply by Kamikaze, -
I like polar bears very much and like that I started to model a male one two days ago. (these guys can be up to 3.60m from head to bottom... don't wanna fight with one ) Today I am close to start texturing (he still needs claws and teeth) but before I do that, I wanted to know if someone has advises for him so I dont have to re-texture him later on. Let me know what you think . See you *Fuchur*
Last reply by Fuchur, -
- 9 replies
- 827 views
Hey guys, even though I'm posting this in the WIP section, this is a finished deal, as I've taken this as far as I want to take it practice wise. From the comments - worked on the run cycle and redid the grab for one hand instead of 2... There are a few issue still, much coming from the fact that the run cycle on the path ended with the wrong foot for the jump to the pole... Anyhows, this was good practice for me. I rendered one with no blur and one with A-buffer blur. http://www.vrcops.com/vids/Run2PoleQA.mov http://www.vrcops.com/vids/Run2PoleBlurA.mov Later Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 2 replies
- 295 views
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
Last reply by Shelton, -
- 37 replies
- 3.5k views
Couldn't resist two cents worth of punditry fun. Props to Mel Brooks, "Blazing Saddles" still rings out. iReport
Last reply by ruscular, -
Political cartoon 1 2 3
by heyvern- 123 replies
- 10.8k views
Crappy quality. Low res WIP. Did it FAST! Comments... rants... raves... welcome. I can take it... I think. I am not an impersonator. That is the best John McCain I can do. And Cindy sounds like an wealthy chipmunk on heroin. themccains.wmv -vern
Last reply by robcat2075, -
- 0 replies
- 357 views
Thanks to all the respondents. Here are the results (as of 2/24/2006 7:30 AM EST) in graph form (engineers like graphs). When the results are listed by category: Hobby-15 Freelance-8 Limited Freelance work-3 Freelance AM Main tool-3 Contests-2 Other-2 AM at Work-1 After combining the categories (Hobby & Contests) (Freelance, Limited Freelance work, Freelance AM Main tool) I was surprised to see the percent of people using A:M for paid work. Somehow I had the notion the percent of A:M users doing paid work was around 10%. Now obviously this is not a scientific poll as there were 34 respondents out of a total user base of (thousands). It is…
Last reply by ddustin, -
- 3 replies
- 358 views
Tried this poodlestroll by using the Riggingmachine. The ears and hairball I attatched a dynamic-constraint to . That didn`t seem to work though... poodlestroll220405.mov
Last reply by Dhar, -
- 10 replies
- 951 views
So, I have not even touched any lip synch in like 2 to 3 years!!! I figured it was time to overcome this speed bump in my animation endevaours and try and work out a better workflow for myself. Anyhows, here is my first lip shapes put to a sound clip which everyone has to love!!!! Anyhows, if you get a chance take a look. http://www.vrcops.com/PoopiePants2.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 17 replies
- 1.7k views
Here is a little test to see if I could animate my bug attacking someone.... Thom seemed to be a good test subject. http://home.alltel.net/collinsfamily04/attackcomp.mov Cory
Last reply by 3DArtZ, -
- 1 follower
- 48 replies
- 5.2k views
Well, 168 hours later (yes, 168), and this pops up on my screen. Radiosity Rendered in v11 on my P4 1.8 Ghz @ 2200 x 3000. The characters are from an IDW comic book called Popbot by Ashley Wood. All modeled in v10.5 and 11 on my G4 Powerbook, with some modeling (the cat, door in the back, the pipes) done on my old PIII 500mhz laptop. The Jpeg seems kinda washed out as I've already converted to CMYK for print, so the colors aren't as vibrant as what's on my mac, but it serves. I'll be back with some wires and some more explanation of the Radiosity setup if anyone is interested. Larger Version of the image - pjc
Last reply by patrick_j_clarke, -
- 7 replies
- 903 views
I was reading the thread in the WIP area about the Obama model and the section relating to inverted normals causing blackened sections when Porcelain was applied. It rang a bell with regards to a problem I had encountered, so I thought I would try to correct it. Here is the model with the normals showing and, they seem to be correctly displayed ? But this is what happens when I do a quick render. Might it be caused by another factor ? Also. The original colour was yellow and the porcelain has made it go white, over riding the original surface setting. Is that a common thing ? regards Simon V15J Mac OSX 10:68
Last reply by John Bigboote, -
- 2 replies
- 531 views
When I bought AM and saw the cool Chewbacca model (great job whoever did that), it reminded me of something I've always wanted to see: Chewie playing some chess and ripping some poor sap's arms off. I know, not terribly original, but I still want to do it. So of course, my next step was to build an opponent. And who better than the greatest rebel pilot who ever lived, the TRUE hero of the rebellion (not that twiggy blond brat, somebody hand him a samich!), a real man who doesn't eject when the going gets tough....PORKINS! Actually, as an aside here, I was very sad when William Hootkins died not too long ago, and was really weirded out too, as there's a good chance…
Last reply by Dhar, -
- 1 follower
- 2 replies
- 665 views
gimme some feedback on this porsche i modeled
Last reply by howboring, -
- 12 replies
- 1.3k views
Hi Hashers : I separated this week to model my consumption dream. PORSCHE 911 CARRERA 4 comments?? they are always welcome Peace Xtaz
Last reply by -TC-, -
- 9 replies
- 532 views
Here are the pics of my work that Flog requested.
Last reply by NickHutson, -
- 0 replies
- 285 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
- 3 replies
- 382 views
I a taking a new run on this: Lets´say I have down some muscle smile for the right half of my model in a pose. How would I go about creating a new pose mirroring the musclepose to the left side? Probably asked this before, but since I never get mirroring muscle poses in a symetrical model to work, maybe I need some more explanation. Any help anybody?
Last reply by jakerupert,