Work In Progress / Sweatbox
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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- 7 replies
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Thought I could get some opinions from my Hash bretheren on a piece of my Demo reel( I been living inCaliforina for two years now an still haven't met anyone who knows animation enough to get something other than "yeah, it looks good") My portfolio is my primary now so you probably will hear from me again if you guys don't mind. dtest.mov
Last reply by John Bigboote, -
- 3 replies
- 440 views
I have been working on velociraptor for a couple of days now. Its at 848 patches now. Here are some pictures of the model. Still working on it Elias.
Last reply by eliaskiller, -
- 3 replies
- 569 views
this was a cutie little duck i came up with about 20 years ago ( out of highschool and dreams of cartooning some day) it's just his head for now ...he was only a line drawing for those 20 years until yesterday thanks for your time Steve
Last reply by stinkyu111, -
- 8 replies
- 590 views
Hello, I've made a few sets for an animation project, and since this is my first time doing this kind of thing, I would like to get feedback (suggestions, stuff you like, stuff you hate). Anything will help. Thank you very much. p.s. the two city areas are supposed to be lit like it would be sunset...if they don't look that way, please inform me of my error. Also, the other images are from inside the mech.
Last reply by Peppr, -
- 3 replies
- 438 views
this is the second piece with my animated self-portrait. Mostly it was a test to see how easily a second mo-cap session could be dropped on the puppet. My approach tries to do all adjustment on the puppet, rather than the mo-cap data. The goal is to just drop the action on the character and be 95% done. The reality was only about 85%, but that's not bad for a first shot. Here is a link to the piece on Youtube: As with the last piece ( ), I hope to post this on A:M films, but I'm waiting to hear back from HASH about that. Ben
Last reply by Bendytoons, -
- 35 replies
- 2.4k views
'kay, so here's the piston, cam and flywheels. yet to do are the cylinder and the stand. I'm trying to work (at this point) without using decals or materials. they will be added later. It's based on an old Popular Mechanics article where a candle is used to "power" this engine. The flame from the candle fills the cylinder, then a valve closes off the flame. This creates a vacuum in the cylinder which is the "power stroke" which opens the valve and the flame is then readmitted to the cylinder. and so on. I've got to get the flywheels and piston to look as though they were machined stainless steel. This is just a start, and I need to study up on reflect…
Last reply by oakchas, -
- 13 replies
- 690 views
here is my first (under 1 second) animation!
Last reply by Rodney, -
- 1 reply
- 407 views
I'm working on a 5-minute short, and here's a look at one of my characters. I'm still revising the decaling and some of the splinage, but this is a very rough idea of where I'm going. He is composited with a real-life background, as he will be in the short. In the picture above he has on a t-shirt (better decal to come later) in an unsuccessful attempt to cover up his "property of" stencil. The short is about a couple of sandbags who run away from their jobs (keeping the NYC subways from flooding) and come out to California. Here they are back in NYC (in a B&W flashback): All comments and suggestions welcome! -Vance
Last reply by Blackjack_Davie, -
- 22 replies
- 1.4k views
I have been pretty quiet recently because I've been working hard on virtual me. I wanted to experiment with puppeting a realistic character, and I figured I was the best reference available. The model is not quite as elegantly splined as some of the other self portraits that have been posted recently, but my focus was on movement. So here's a first test at virtual me. There are still some tweaks to be made in both the motion and the model, but this is a promising start. Sorry it's so short, but I had to fit in the 2mb limit take20.mov
Last reply by Bendytoons, -
- 4 replies
- 403 views
well, the goal is, James t Kirk will single handly, defeat the Star Wars empire! video clips of the old star trek show and, animated space battles of tie fighters! a star destroyer then the death star! i finished the enterprise, now im working on the star destroyer. What do u think??
Last reply by Darkwing, -
- 1 reply
- 324 views
found my old link for sweeper http://www.moscafilms.com.br/emilioleroux/...ns_sweeper.html Did a real quick test in v14 made a shape using sweeper than duplicated the shape around a circle twice using sweeper.. added a quick material and got this
Last reply by MattWBradbury, -
- 12 replies
- 1.2k views
hello there i was checking my old models when i found an uncompleted audi wire frame, this one was one of my tests while i was trying to model automotive models in AM. i decided to complete it, here's the result. also there's a wireframe image for the car from inside, i tried to make it simple to not puch the patche count higher. i hope to get your comments if something is wrong or if have to modify something to make it better, thanks
Last reply by Jin-Kazama, -
- 6 replies
- 545 views
Hey folks. I had started an AT-AT from Star Wars a while back, and am releasing it to the community here. It doesn't have any textures on it, but it is rigged and the project comes with a basic walk cycle for it. Feel free to download the model for your own use. If you happen to add textures to it, or change it in any way, please post the updated project and textures here so others can have access to it as well. There is a read me in the zip file that contains a history of changes. Please add a description of your changes to the History, so you can receive proper credit. When it comes time for the next Extras CD/DVD, I would like to submit the lates…
Last reply by Rodney, -
- 9 replies
- 884 views
Are there any SynthEyes users out there in NTSC land who are successfully exporting drop-frame camera tracks to A:M? I found it after successfully tracking a NASA animation of a flyover of the Victoria Crater on Mars (where the "Opportunity" rover is doing some digging). It seems that for drop frame footage, the frame times in the export from SE are all screwed up. It just seems odd that SE is the recommended tracker for A:M, and yet this doesn't appear to have been noticed. (I got into tracking after getting PF Hoe on the cover of Digit Magazine - it was OK I suppose, but SE is far more powerful. The footage above was a problem piece on their support forum…
Last reply by Tralfaz, -
- 1 follower
- 15 replies
- 1.3k views
Hi all I had posted these in the tutorial section and thought it might be wise to post them here for more feedback. This is a character I have created for a music video I am producing for an Indie recording artist out of Buffalo, NY. It is going to be a combination of 3D and 2D. Please let me know what you all think. Cheers! They were created with the great help of Barry (Bizzle) and his amazing A:M Training DVD Bundle. I just finished rigging him and I will be modifying the model into a lioness soon. Storyboard is nearly complete and will be going to the client this week. Enjoy!
Last reply by catsqueezer, -
- 16 replies
- 1.3k views
Well, for no real reason, I've decided to start building a galaxy class starship. I'm thinking about maybe doing a whole line of star trek vessels and then I don't know what! I know that I am going to use my Galaxy class to play with doing special effects like phasers and shields and warp and etc.
Last reply by Darkwing, -
Peterbilt 379 1 2
by agep- 1 follower
- 67 replies
- 4.8k views
I've wanted to model a truck for a long time (no, the Lego racer does not count). I've just started on the peterbilt model. I hope to be able to make the wrecker version out of it, but due to little referance and no blueprints of that particular model (1996) I'm not sure. Anyway, I dont have much to show yet: LATEST UPDATE (21.05.07)
Last reply by youngman, -
- 1 follower
- 8 replies
- 721 views
Used very simple model, the terrain wizard in the beta , a few simbiot materials, and an animation on a layer. test.mov Nothing great but rendered nicely As Dhar said practice practice pratice...this took longer to render than setup
Last reply by zandoriastudios, -
- 1 reply
- 309 views
Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
Last reply by clonewar12345, -
- 5 replies
- 579 views
Here's another shot from my job that I started on yesterday. Its getting there but I still have a lot to do to it. Its toon render. All comments are welcome.
Last reply by clonewar12345, -
- 2 followers
- 13 replies
- 1.2k views
Hi! Can somebody help me out? I need to create a fountain of water. More like water from a garden hose. It has to be very realistic looking. Can this be done in A:M? Do you have a suggestion? Thanks! Erik
Last reply by John Bigboote, -
- 1 follower
- 6 replies
- 327 views
I am working on a watersplash and have made a couple new sprites to get the correct look fount.mov Any comments welcome
Last reply by Darkwing, -
- 0 replies
- 326 views
Hi This is one of the first projects I did in 2000 with animation master. I am trying to get a reel together for my website and thought it would make a good intro. I did a new render of it with ao. You can see here the improvement in me and a:m over the years. I atached the old and new one. 3dfroglogoold.mov 3dfroglogonew.mov
Last reply by dborruso, -
- 30 replies
- 1.5k views
My friend and I are going to be taping off sections of our schools steps to look like concentric rings when viewed from a certain point. We're just about done with everything we need to complete it. So, I thought I'd share it with you all, and see what you think.
Last reply by animas3D, -
- 2 followers
- 12 replies
- 564 views
Hello, We have been busy and I didn't want to post too many WIPs, but I have a few more for you. These clips are just tests to see how the models hold up for animation/rendering. Of course we are rendering everything in HD720, but a few things have to be rendered smaller for testing- (especially those containing multiple volumetric lights). Comments are welcome. Keep in mind that the purpose of these clips are to show the models in lighting. There is one lipsync in there that is incomplete, because I didn't really want to go into simulating the cloth(It's all about the face/the arms are STIFF). Thankyou! Click on the pic! More updated images …
Last reply by dre4mer, -
- 2 followers
- 23 replies
- 1.9k views
hi all, I'm quite new to A:M and still learning the ropes but it just wondered what you thought of my new logo for my company 'EmeraldStorm' Here is the link: Click Here It may take a while to load and you need quick time player. Please can you add comment's to it on my website. Thanks Elliot
Last reply by entity, -
- 0 replies
- 179 views
I think this is sufficiently different to warrant a new thread: [1] I'm installing a single bone that will move the same [left and right] plate on both treads. On a previous attempt, I installed the bone in the right hand tread plate, on the Z-axis. Some of the plates developed a twitch wherein the bone rotated 180 deg. and the left plate flopped over to the far right of the right plate. I suspect it was because of the oblique angle the bone occupied at the points where the plates moved over the major drive wheels at the front and back. [tho' I'm not certain] This time, I'm installing the bone along the X-axis. The question is: at the points where the plate move…
Last reply by Kelley, -
- 2 followers
- 11 replies
- 803 views
Hello everyone, I reworked my May 07 "Toon" Image contest entry and am posting it here for your review. I made a few changes in Photoshop and I prefer this version over my contest entry. The model is my own original design of a transforming Fighter Plane/ Robot that is part of a short personal animation project that I am working on. The model is designed so that I don't need to swap models when I am transforming in in a shot. It is rigged and ready to go. The mech in the image is one of the mecha designs that will be in the short. This model is pretty much done but I have a few more minor details to work on on this model (so it is still a …
Last reply by agep, -
weird tree
by nglemb- 4 replies
- 577 views
ah, it's been far to long since I've had a chance to work in AM. So to get back into I thought I'd just start fiddling, and this is what I came up with. I really have no explanation for it. -Nathan
Last reply by nglemb, -
- 1 follower
- 8 replies
- 573 views
Here are links to the full res and reduced res versions of the logo intro animation... The Text and Fonts selected for the intro are temporary and we are deciding what the final font will be, but we are excited with the outcome of the winged skull. Hubukai (John Hubickey) rendered this monster out at full res (3 full days of rendering) and created the video files and is hosting the files! Without him there would be no Dark Skull Productions! (I suggest *right click>"save as"*) FULL RES (HD720) DSPintro (18.8MB) Quicktime (H264codec) FULL RES (HD720) DSPintro (6.71MB) Windows Media(WMV) Comments are welcome, but I doubt we are going to change much.…
Last reply by Rodney, -
Ive been working on this car for about 3 years on and off its a 2003 Audi TT quadtro when i first started it i couldnt get it look right at all everything was out of proportion and the materials i was using made it look like crap well after seeing Xtaz and his BMW i decided to give it another go i almost basicly started from scratch so far just got the front basicly done with a few areas missing got to give a big thx to Xtaz again for the the material hints still has a long way to go but i wanted to get some comments on how it looks so far and what could be changed if needed jobe
Last reply by thejobe, -
- 1 follower
- 14 replies
- 991 views
Hey all, The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far: Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. a proud donor to Neil Peart's motorcycle gas money, Tai
Last reply by Tai Shan, -
- 7 replies
- 800 views
For all those who doesn't remember me, here is a little refresher White Devil Project Archive 06' Anyhow, I have RESUMED work on the film. An all new teaser trailer will be coming out shortly. Stay Tuned! Hopefully this will peak some old interests and hopefully some new ones. I'm back baby! Ace Liquid Knights *Update Edit April 11th
Last reply by dborruso, -
- 15 replies
- 1.2k views
Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
Last reply by clonewar12345, -
- 18 replies
- 975 views
Here is a project that i have been working on for a couple of days. I made it in A:M and surfaced it in photoshop. I will be posting updates as i complete it. Any comments or criticisms would be appreciated.
Last reply by clonewar12345, -
- 2 followers
- 5 replies
- 501 views
I had modeled a simple tower to test out some tiling textures I made on photoshop. I started playing around with it, duplicating it, scaling it, and sticking them on, and I wound up with a really cool looking castle design. I decided to work it into a poster for my daughter's birthday. (I used to have a sound clip of her saying, "I'm the princess, in the tall, tall tower", hence the title and inspiration). The castle model is only a proxy right now. I'm going to replace it piece by piece with a more detailed model. The lighting and the background are final, for now. The lighting may get tweaked as I go along, and I may repaint the clouds in the BG, I'm not sure. …
Last reply by brainmuffin, -
- 1 follower
- 4 replies
- 524 views
Was playing around a bit with the new Squetchy Sam Rig. What a great character to practice with. SquetchySam2.mov
Last reply by Dagooos, -
- 1 follower
- 4 replies
- 428 views
Howdy Hashers I couldn't resist posting this WIP showing my intrepid heroes getting into trouble. I am quite pleased with it but it certainly ain't finished. You will need QuickTime 7 to view and it is just over 1mb if you want to take a peak. Lift Off Once this scene is done and dusted I think I am probably nearly half way through my film... OH MY GOD I DON'T BELIEVE IT!!!
Last reply by gazzamataz, -
- 38 replies
- 2.8k views
We are in the process of gathering our sources to create a portfolio. Our company doesn't specialize in 3D stuff. However, we use A:M quite often in our pipeline of work. We hope to have the process finished in a month. I thought I'd share some of those clips. Here's one, more to come, and eventually the final edit. CREA_MEDIUM.mov
Last reply by KNBits, -
- 1 follower
- 0 replies
- 362 views
I have three actions on a character in a chor but the last action inside the chor does not match the actual animation inside the action. It is one of a kid putting a flashlite on a chair and the flashlite is constrained to the left hand until it gets placed on the chair. In the chor the hand is in a different position after he lets go of the flashlite than it is in the action. How can I fix this?
Last reply by dawgking, -
- 1 reply
- 236 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 4 replies
- 291 views
I notice that there's a built-in [?] offset when V.13 pastes a copy. Every time V.11 pasted the copy directly over the original, I half wished it wouldn't. Now that it doesn't, I find that I have need of the old way, particularly when making multiples that have to sit on the same baseline...like the engines on the Junkers flying wing, like the tank bogey wheels I'm trying to align. Can the offset be disabled, or re-set to a known figure, so that 'X' number of cliks up, and 'X' number sideways will put the copy back on the baseline?
Last reply by Kelley, -
- 2 replies
- 272 views
Here is something that I have been WIPping up: If you scroll to about 3/8ths of the way through this movie you will notice a frame where the hair completely disappears. Is this a known bug? Anyone else seen this? I have been trying to get a good mix for silvery-white hair but it just comes out looking too flat. Also there seems to be an issue with hair guides not behaving well on the edges of 5-point patches. Does anyone have any hair tips? I am also experimenting with modelled hair. Looking for the best options.
Last reply by Paul Forwood, -
- 7 replies
- 700 views
Hi, Many have seen these models before but… here they are again. Using Bill Young’s ‘Model a Face’ CD from Anzovin Studio, one model was based on my face and one was based on my daughter’s. Mine could be a little better, my daughter’s came out pretty good. Both heads are rigged using one of the first face rigs presented in the AM community; Shawn Freeman's as shown on one of the AM SIG Pro Training sets. On one, you can see that I've overlaid the 3D face control setup from an early version of the Squetch rig. Latter images show both the models in scenes from my current project. Comments welcome, Rusty
Last reply by rusty, -
- 1 follower
- 11 replies
- 504 views
As the required rite of passage for TWO, here's the lion and the door. Have spent the best part of a week chewing on the carpet just to get it to this point. It's been better, and it's been a lot worse. Adding Kinetic constraints always flips the hands 180 degrees. Keeping constraints on has been an exercise in frustration suppresion. Ah well, if I have to disgrace myself before the entire Hash community, let this be the day. LION_AT_THE_DOOR.zip
Last reply by Kelley, -
- 1 follower
- 15 replies
- 1.1k views
My "real" job has kept me from getting much done in A:M for some time now, but recently the situation has improved and I'm working more normal hours. I might even get back involved in TWO. This is something I did last year: Self Portrait Thread I still have some tweaks left and of course eyes instead of mere spheres...and teeth and gums and a tongue and throat and texturing and hair and rigging...and maybe even a body! Here is it's current state:
Last reply by rusty, -
- 3 replies
- 347 views
it is not the greates of texturing of modeling but it doesnt matter that much. jeet ----- ValleyProject.mdl
Last reply by Jeetman, -
- 57 replies
- 4.3k views
Hey everybody, I know I have another topic that's still out so don't get too mad Well, I'm trying to wrap up everything that I've been involved in (hence the Star Wars models frenzy) and one of the many things on the list was texturing this fantastic model. Hang on Martin, 2_08 lighting is next For me, the goal of this project was to have a set of textures that matched the great quality of the model. This meant grabbing tons of photos and layering and layering in PS. It also meant tons of unwrapping in AM--of which a little has been done. I'm going to try to push my skills as far as they go for this one and prove to the world that AM is capable of anything...a…
Last reply by steve392, -
- 7 replies
- 639 views
I render 1 animation short (TGA sequence), when the camera zoom or pan the line have flicker (shake). My model is using simbont AM. I use multi-pass 49 (7x7) render also have this problem. What render setting i should be to do? please help me. thank q.
Last reply by C-grid, -
- 3 replies
- 459 views
Opened V.13 today. Choreography and Modeling windows are solid black, no grid. How to change the color? Doesn't seem to be in Properties or Tools.
Last reply by Kelley,