Work In Progress / Sweatbox
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A:M Stills (86,791 visits to this link)
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 30 replies
- 2.6k views
I'm workingo on changing a project that I'd started in Anim8or to Animation Master, and then making a feature film, but I need a little help. I need someone who can make a photorealistic face. I've tried four times, but it comes out way to wonky to work. The rotoscopes are attached to this post and if anybody is willing to do it, please let me know!! All I need is the face, you don't have to do the whole head becuase I have different ideas for the hair and the rotoscopes attached are just guidelines for the project. I don't need the face textured or rigged, I can do all of that, all I need is it built, so help me please! Oh, the face is about 10 inches tall if that…
Last reply by Darkwing, -
- 9 replies
- 1.1k views
hello there, i've been thinking of a project i have wanted to do for weeks, but i have my hands full, and i would like some help. there really isn't any "script" for this, but i do need models, at least models that have bones, color and textures (if possible). the project is about a studio that would have a little bit of everything in it, for example, there would be a floor for Animation Master, there would be a floor for Anime, there would be a floor for Bands, exe. and i thought, what if some of these characters from these different floors meet each other? would they understand each other? (Japanese: Anime vs. English) ? would they fight? would they make friends?…
Last reply by jon, -
- 4 replies
- 779 views
Hi i'm new here and have no idea if this is were to put this. I will be getting A:M soon and wanna introduce you to my dream project: Hey everyone. This is sorta a sneek look at what my movie will be like. Now I hope for my first chapter to be complete by august and my second by September, if not sooner. Here is what i have panned right now, other details are under raps until release. Chapter 1: I Am the Lard Knight (Pts. 1 and 2) Wario Wario works at "Mushnick's florist" , which never gets customers. While the place is burglarized by Rupert Thorne and his men, Batman is killed trying to save the shop and Wario disguises himself as b…
Last reply by WarioLoaf, -
- 10 replies
- 1.2k views
I took a very old model and apply to what I have learn from all these years. Rework the mouth for animation, rework the hip area for smoother bending without using so many fan bones. Use TSM2 and weight mover. Use the latest Hair Particle where before she had a mesh cap on. Use simple Dynamic constraint where before there were two aim bone and a spring system. With the later version of Hash AM, I think I have reduce rigging more then half the time and it works better than before for animation. http://www.gentlechifitness.com/images/EJ_walking_chor.mov I haven't figure out how to smooth out the dynamic constraint in a walk cycle? There is a little jerk between t…
Last reply by ruscular, -
- 1 follower
- 4 replies
- 535 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 1 follower
- 21 replies
- 2.3k views
Just thought I'd post a pic of a model I've been workin on. Crits welcome
Last reply by jirard, -
- 3 replies
- 746 views
New work I've just finished - wasn't really sure if I considered the render a "Finished" image so I'm posting here to get a little feed back The video is a simple little dance-ish animation to test the deformation in her shoulders, I think it turned out well. Now to decide what to do with her Comments most welcome! Animation
Last reply by Epoch, -
- 15 replies
- 2k views
I recently finished another commercial using Animation Master. It was a quick job, made easy with my favorite software. Switch.wmv Edit - here's a Quicktime for folks that are having problems:Switch.mov
Last reply by 3DArtZ, -
- 2 replies
- 342 views
Last night I modified the demon sprite by selecting some of the mesh in the head and extruding it up to form a helmet, then added the lenses. When I looked at him in the Choreography, the helmet was there. as expected, until the head section moved away from its default posirtion. 'Looey' runs down a length of road and the helmet follows behind. How is it that the model can come apart? I've never seen this before. I closed out, did a re-start...but it didn't help.
Last reply by Kelley, -
Apparently these guys are not visible to the naked eye. I guess only certain types of cameras get past their cloaking. Credit Andy G. alien. droves.mov
Last reply by Sacman, -
- 2 replies
- 592 views
This is something i started a while back (using an amiga) and was wondering if there's a way to do this in A:M. Oh silly me, there's always a way. I was thinking along the way of an action with a slider?! f18.mov
Last reply by Mohammad, -
- 10 replies
- 572 views
Using the little Mignola demon faerie, I have an eight-frame wingbeat cycle. I'm trying to build an Action in which he arches his back [chest out] stretches his arms out to the side, brings them front and claps his hands twice. Then drop into the 'ready-set-go' runners position. I want the wing cycle to happen sporadically as part of the warm up...but can't find a way to dupe the keyframes as a group. [in previous apps., I could Select>Alt>and drag copies] You'll see in the timeline where I duped the action one keyframe, one channel at a time. But is there a faster way? Second, when I paste the new keyframe in, it inserts a keyframe in every channel. Then …
Last reply by Kelley, -
- 2 followers
- 21 replies
- 1.9k views
After several weeks of work, I (with some helpful input from Dushan, my roomie) have finally completed and entered my commercial entry for the Heinz "Top This" challenge. It is done, and I am very satisfied. The music/sound-effects are a combo of stuff supplied by Heinz for the contest, as well as public domain bits, and my own home-grown effects. *whew* You all can view the entry on youtube at... http://www.youtube.com/watch?v=1pj2OMLr0xQ It took remarkably less time than I had intended, as I had blocked out ~2 months for pre-production etc. Wish me luck! I have seen the other entries and I think this really has a shot at the grand prize. (Hopefully …
Last reply by tbenefi33, -
- 1 follower
- 2 replies
- 641 views
Hey Guys, It's Simon, Director and Animator for SIP's longest running 3D Production, Against The Author, The Beginning of the End. I just thought after recently returning to browse the Animation Master Forums that I should stop in and post a little preview on how things are going with ATA. Well, the movie was suppose to be released Winter 2006, and, a few weeks before release, we had a system crash and lost most of our work. Yet, after re-installation of Animation Master and all other needed programs, SIP is well underway in producing Against The Author again, with the new release date set for later this year. The movie itself is a 3D Animated Action/Comedy, exp…
Last reply by guernseyfreak, -
- 1 follower
- 10 replies
- 985 views
Looking at Wm.Sutton's Mr.Dodo, in which he used the hair function for feathers, I'm wondering if anyone's used it for masses of vegetaion. Seems an umbrella-like dome could be duped and stacked to form treetops. Smaller ones with dodo-like 'feathers' could serve as bushes.
Last reply by Kelley, -
- 7 replies
- 936 views
well after watching some great short films(Cycle,<a href=" target="_blank">FootBall vs Rabbit</a>,Insight are some of my favs) my feelings to ward animation went from intrigue to interest... so now, animation will slowly move into my 3d works. so just st see were i'm at in animation i took some time to animate thom doing a side anckle kick... Hop kick(levitate kick lol) ok so its not good but it is a start, i'm surprised with the fact i did this with no planning what so ever...but i will do better stuff in time....and i'll post them on here under these words ------------------------------------------------------------------- UPDATE…
Last reply by the_black_mage, -
- 3 replies
- 674 views
I made this portfolio for a class, which required 3 original shorts, each around 5 seconds long. I'm still learning about modeling, rigging and animation, so I appreciate any comments and constructive criticism on how I can improve. Hope you enjoy. (I know I could improve lots on animating the last clip, but I had to rush it) Pstage.mov downtown1.mov piano1.mov
Last reply by Distress, -
- 13 replies
- 1.5k views
Hello all. I just stopped by to thank the Hash team for creating a great program. I've been using it for several years, but had never really stepped up to create something on my own. But, I finally have, and it's all thanks to AM. I have a dream that fits in nicely with the the whole ' one man, one laptop, kitchen table' idea and I have been working for the passed 3 or 4 months to fulfill that dream. Starting with a script and my laptop, I set out to create my film. So far I've completed 24 minutes and soon will compile a DVD. But for know, I'm completely satisfied in my endeavour. If anyone is interested, I have a trailer on my website at www.animace.biz. I've tried usi…
Last reply by ernesttx, -
- 1 follower
- 7 replies
- 771 views
Well it's been a long while. Little bit here, little bit there but I have something that I want to show. Yes, the lighting needs work. Yes, some of the sounds need a little tweaking. And yes, some of the textures might need modification. But what the hell, it tells the story so far! I will perfect it and add a little bit more before contecting the other bits I have done and then I think I will be almost half way through my little flick which should be all of 10-15 minutes. I am pleased... I think... BE WARNED IT IS NEARLY 60MB BIG AND YOU NEED QUICKTIME 5.0 OR ABOVE Bear Wood
Last reply by gazzamataz, -
- 2 followers
- 12 replies
- 893 views
Frequently i see angles I like by moving the Choreography window, but find it difficult to re-capture it exactly when adjusting the camera in the Side/Front/Top windows. After moving the camera, is there a way to tell A:M to fix it in position?
Last reply by KenH, -
- 0 replies
- 279 views
Wire Wire Shaded Final toon Project including simbiot hair texture, eyes are toon nation, decal for liips Just trying toonrender with different materias/decals toontest.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 632 views
Here is a screen shot from my movie WIP
Last reply by T-Dogg, -
- 19 replies
- 1.1k views
While working on a new WIP, I started playing around with hair. In the modeling window I groomed the hair just like I wanted only to discover that the grooming does not translate into the chor. In the chor the model looks just like it did before I groomed it. I have to mention that the model was already in the chor before I groomed it in the modeling window. I say this because I just did an experiment where I made a new chor and imported the groomed model into the new chor. This time the grooming transferred into the chor. I would have thought that hitting the spacebar would update the model with the grooming intact, but it doesn't. Is there another way to up…
Last reply by John Bigboote, -
- 1 follower
- 14 replies
- 1.2k views
Will somebody please post an example of muhHair with the settings provided? I am trying to learn muhHair, and I honestly don't think that I am quite understanding the settings. Here is what I have achieved so far.
Last reply by thetanman, -
- 1 follower
- 32 replies
- 3.9k views
Hi everybody, it was for me a long time of absence from this forum, you missed me! now i want to show you a female (as usual) sexy (as usual) alien (not usual) character. she will be the main character of a comics story i'm workin' on. she comes from the planet Klaatunia and has a singular body conformation some concept first. and some model images hope you like her and i thing to do many hilarious gags from her cheers... Vince
Last reply by Viper GTX2.0, -
I am gonna 'try' to make a 3d of a Doom screneshot yes, weird i know. Here is the screne shot added.
Last reply by Mohammad, -
- 1 follower
- 21 replies
- 1.7k views
Does anybody know how to make a decal for an eyeball???
Last reply by the_black_mage, -
- 7 replies
- 960 views
UPDATE!!! heres are some new images i did using a diffrent image _____________________________________________________________________________________________________ i recently(yesterday) decided to try some reflective rendering. and man it turned out good!!! All i did was use an hdri background, wrapped around a sphere via projection master. then i made a mettaur(from megaman) as the study subject. added my favorite colors and the body colors , then added reflection(diffrent percentages). the next step were lights reflecting the surroundings, one above(blue) and four surrounding(green). the problem is i could not get 'sh…
Last reply by Mohammad, -
.Hack Vaccine 1 2
by Mohammad- 58 replies
- 4.9k views
Hello all, I'm working on a project called .Hack//Vaccine I was wandering if anyone would like to work on it with me. I have alot of the stuff done all ready, however I wouldn't mind changing that stuff. I'll attach some of the stuff I've already done, I'm working on one of the buildings now. I plan on upgrading my A:M but I'm currently saving up. Right now I have version 10.5 that I don't think is real (was supplied by school). So I may need to buy a new one. (edit: I found out how to to upgrade but I'm $30 short) Attached is the script that I've been using to put my ideas on. New script (June 19) Along with a little thing I wrote HackVaccine_script.doc …
Last reply by Teh_Demon, -
- 4 replies
- 495 views
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
Last reply by NancyGormezano, -
- 23 replies
- 2.2k views
Thought I'd post a thread here since the NX-03 is still a work in progress. I tried to use several different techniques in making this model. One of them I used for the first time and now I wonder how many possibilites this opens up - boolean cutters. I used booleans to cut out the shuttle bays on the left and right side of the saucer and again to cut out the sections that have the aft thrusters. The shiny metallic look is accomplished with spec intensity and spec size maps. I was surprised at how much I had to crank up the values to get that effect. There are also several normal maps to get the plate line definitions and of course the model is composed of several …
Last reply by Darkwing, -
VW Beetle 69
by Xtaz- 7 replies
- 1.2k views
This was my entry in contest .... thanks for your vote !!!!
Last reply by Tralfaz, -
I just wanted to make a frog. I've worked on him for about 8-12 hours. Matt www.animattic.us
Last reply by Tai Shan, -
- 6 replies
- 472 views
Was bored and decided to make something in A:M, and I ended up making one of those mad scientist syringes. Syringe_Green.zip
Last reply by DanCBradbury, -
- 2 followers
- 7 replies
- 831 views
The Dark Skull Productions team, Rich Jackson and John Hubickey have been working on the "TekNu" Project Sentinel character over the past couple of days and we want to share a high quality rendering. This character will be one of the bad guys in the upcoming "TekNu" mini sci-fi movie project. { warning, image 1.6 meg. 3900 x 3900 px } The Sentinel is approximately 10' to 12' tall, menacing, fast, and will do as commanded. Driven by the Core computer of the mechanical planet, the Sentinel is the robotic workhorse and will perform tasks such as moving heavy equipment, sentry duty and even destroying or killing anything or person the central computer finds a t…
Last reply by UNGLAUBLICHUSA, -
- 7 replies
- 841 views
quick fly through with flip 3dprint.mov v14 project file 3dprint.zip extruded sphere then used model as path for sweeper
Last reply by someawfulbridge, -
- 1 follower
- 11 replies
- 1.4k views
Seeing how much John Stewart on the daily show works his magic at political humor, made me want to try something while the election process are ongoing. Someone made a really good John Kerry caricature. I was going to see how many of the political figures I can do.
Last reply by ruscular, -
I think Victor Navone's Alien song is such an inspiration that I decided to make my own alien. Here is what I have so far.
Last reply by totlover, -
- 1 follower
- 1 reply
- 369 views
I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
Last reply by robcat2075, -
- 1 follower
- 32 replies
- 6.5k views
I was charged yesterday afternoon with doing a graphic for a presentation. One of those "Step 1, Step 2, Step 3..." type of deals. My other work was slow, so I asked the boss if I could go home and do it in 3D. It's overkill for the job, but I thought it would be fun to do and foolishly believed I could knock it out in a couple of hours and get off work early. I finished it around 10pm last night. So that didn't work out exactly as planned, but on the plus side, putting together a complicated scene was a great learning experience. I had a fairly rocky false start, but learning from that, I started over again fresh and tried to do things in a more organized, sma…
Last reply by JackDrama, -
- 5 replies
- 530 views
I've got a new Theodore N' Fink script in the works and I figured it was time to revamp the characters from a short I did back in 2004. If I can pull it off there will be a childrens series on the way! My dream would be to make a living with AM doing such a series. Here is the link to the old clip. http://migrate.hash.com/amfilms/search/entry.php?entry=1096 At any rate. The old rig had lots of issues and so i've been able to redesign him incorporating all the new things i've learned since 2004! I'm still trying to decide if I like the more realish look as compared to the older more cartoonish look. Also the new one takes 13 seconds to render as opposed to 6 on …
Last reply by dre4mer, -
- 3 replies
- 564 views
I have been working on velociraptor for a couple of days now. Its at 848 patches now. Here are some pictures of the model. Still working on it Elias.
Last reply by eliaskiller, -
- 7 replies
- 719 views
Thought I could get some opinions from my Hash bretheren on a piece of my Demo reel( I been living inCaliforina for two years now an still haven't met anyone who knows animation enough to get something other than "yeah, it looks good") My portfolio is my primary now so you probably will hear from me again if you guys don't mind. dtest.mov
Last reply by John Bigboote, -
- 3 replies
- 758 views
this was a cutie little duck i came up with about 20 years ago ( out of highschool and dreams of cartooning some day) it's just his head for now ...he was only a line drawing for those 20 years until yesterday thanks for your time Steve
Last reply by stinkyu111, -
- 3 replies
- 538 views
this is the second piece with my animated self-portrait. Mostly it was a test to see how easily a second mo-cap session could be dropped on the puppet. My approach tries to do all adjustment on the puppet, rather than the mo-cap data. The goal is to just drop the action on the character and be 95% done. The reality was only about 85%, but that's not bad for a first shot. Here is a link to the piece on Youtube: As with the last piece ( ), I hope to post this on A:M films, but I'm waiting to hear back from HASH about that. Ben
Last reply by Bendytoons, -
- 8 replies
- 761 views
Hello, I've made a few sets for an animation project, and since this is my first time doing this kind of thing, I would like to get feedback (suggestions, stuff you like, stuff you hate). Anything will help. Thank you very much. p.s. the two city areas are supposed to be lit like it would be sunset...if they don't look that way, please inform me of my error. Also, the other images are from inside the mech.
Last reply by Peppr, -
- 18 replies
- 1.1k views
I dug out my Sgt. Tubbs character [the guy in my avatar pic.] and am trying to work with hair. After massaging it about [ in V.11, about six months agao] I discovered that even if I hid everything except the moustache, the hair applied itself to the whole model. Tonight, I copied the moustache into a new .mdl and applied the hair to it, thinking to bring Tubbs and it together in the choreography. The b/w pics are from the modeling window. The hairs are overly fine and I think I could do with fewer if I made them thicker. It's the choreography that has me boggled. It doesn't seem to have anything to do with what I see in the model window. I tried to do a screen r…
Last reply by Kelley, -
- 1 reply
- 580 views
I'm working on a 5-minute short, and here's a look at one of my characters. I'm still revising the decaling and some of the splinage, but this is a very rough idea of where I'm going. He is composited with a real-life background, as he will be in the short. In the picture above he has on a t-shirt (better decal to come later) in an unsuccessful attempt to cover up his "property of" stencil. The short is about a couple of sandbags who run away from their jobs (keeping the NYC subways from flooding) and come out to California. Here they are back in NYC (in a B&W flashback): All comments and suggestions welcome! -Vance
Last reply by Blackjack_Davie, -
- 13 replies
- 871 views
here is my first (under 1 second) animation!
Last reply by Rodney,