Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 17 replies
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This is a story I have been thinking about for a few days now. I've noticed that some people would be interested in participating in a short team effort. Well, that's the reason I'm posting this at such an early stage in the development....if you like the story and want to make a well animated(hopefully) short, drop me an email. Either way, I'll be making this short and posting updates here whenever I have them. Another reason is to get an unbiased view of the story. If anyone can think of ways to improve the story, put down your ideas in this thread. I'm willing to entertain anything. Without further ado here's what I have so far. I've even got storyboards for the f…
Last reply by KenH, -
- 6 replies
- 384 views
Here, i couldnt post this in the main forum, so its here Clouds.rar
Last reply by Roughy, -
- 5 replies
- 465 views
i couldnt post this in the main forum, so here it is Clouds.rar
Last reply by bentothemax, -
- 2 replies
- 457 views
Only my second animation ever that wasn't a cycle of some type. Remember I'm just a novice but would love any constructive comment. Its a 1.8mb mpeg-1 file. Due to problems I had animating this model (major problems with the rig with unwanted bone rotation and oddball balance bone shifting) I won't be trying to fix the animation. I might try using the original model (circa 2000) that was working flawlessly in v9.5 next time. I would have hosted it on my own web page but I can't seem to upload anything larger than 650k so my appologies ahead of time for hosting it on tripod. The post title acurately expresses my current mood in attempting to post this animati…
Last reply by higginsdj, -
- 8 replies
- 599 views
I had already done the excercise a while back but did not like the lack of detail in the excercise. As all of you who have done the excercise know, the rotos supplied do not match in their dimensions. Sure they are decent references, but I wanted something a bit more accurate. So here is my attempt at a little more accuracy. Just to clarify, this is a WIP.
Last reply by agep, -
- 5 replies
- 549 views
I'm not going to say it's anything special, but it sure as hell is fun. I was playing around with it at work (shh don't tell my boss) and here is something I came up with. Tried to go for a eerie flourescant look. Ambient Occlusion is using a greenish color with a light blue klieg light focusing on the subject. The room is not really a room, but more like two intersecting planes.
Last reply by pdaley, -
- 20 replies
- 1.4k views
I'm making a DVD of old shorts and very shorts and am experimenting with opening title ideas. This is a three second experiment as as part of a 15-20 second introduction title scene. This idea is to have "Animation Festival" spelled out doing a dance number. I know the animation is crude, I'm looking ideas on how to make the whole concept work or maybe a better idea. sample mov
Last reply by Bruce Del Porte, -
- 1 follower
- 3 replies
- 415 views
So after finally getting my act together and upgrading to 13 I realized that it's been a looong time since I spent some quality time with am's renderer. That's right, I'm a modelling tweaking addict, nothing is ever good enough to render for me. So I decided to make an abstract simple scene and use it to play around with and try to make it drastically different each time I render it. I constrained myself to only changing rendering options, lights, and materials. The camera position and geometry are locked down, you have no idea how tempting it is to twiddle with these for me . So here are the first 3 in hopefully what may become a large series. I'll attach…
Last reply by Drakkheim, -
- 0 replies
- 295 views
[attachmentid=12334] just fast trial of idea bottles.mov
Last reply by johnl3d, -
pls could any of you advance professionals teach me how to do exploding objects with A:M
Last reply by petokosun, -
- 15 replies
- 1.4k views
threw together this explosion with crater using explsion material on cd and two tga files one for displacement and the other for color explode.mov
Last reply by johnl3d, -
- 1 follower
- 39 replies
- 4.9k views
I just noticed when I right click on a model in a chor and go to Plugins > Export, there is the option "Export MDD Data". I searched the forum for MDD but got no results. Does anyone know what MDD data is and how I can use it?
Last reply by ernesttx, -
- 5 replies
- 764 views
I'm not seeing an 'Export' option in the menus, just an 'Import'. Is it possible to export an A:M model in a file format that 3D Studio Max, or G-Max, will recognize?
Last reply by Kelley, -
- 3 replies
- 602 views
This is controled by an expression on 3 bones that translates them every 5th frame randomly otherwise they line up ex.mov
Last reply by Malaclypse235, -
- 3 replies
- 343 views
played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
Last reply by Dhar, -
- 17 replies
- 1.2k views
In the attached image I have several different styles of simple "building" graphics all created from one model with several poses. Now... check out the short building and the tall building. I am using a "window" decal with a color image and a bump image with a repeat. For the tall building I increase the vertical repeat.. depending on the height I increase or decrease this value. My question is this... I am very lazy... would there be a way to "link" the Y repeat of one image in a decal to another image? ... or... for bonus points, would there be a way to link the Y repeat value to the value of the "height" pose? I would love to have the "windows"…
Last reply by heyvern, -
- 5 replies
- 493 views
just update qt so was testing to see if there was any problems as other were reporting None noticed Looked at expressions in reference manual and got this idea with the right liimits of values could be useful qttest.mov qttest.zip v14 red =1 grn =rnd() blue = 0 qttest1.mov qttest1.zip
Last reply by cfree68f, -
- 5 replies
- 510 views
Was thinking of doing simple expresion tutorial with rotating blade and got off on a tangent [attachmentid=15600] v13 [attachmentid=15601] Maybe later express.mov express.zip
Last reply by Rodney, -
- 1 reply
- 617 views
Okay I downloaded the project called autosquash and modified it from here http://users.hol.gr/~sogou/animaster/expressions.htm I had the ball bounces with a rigid body simulation then had the x scaled to the y position in the simulation very simple but this was very easy 1express.mov
Last reply by Iham Wrong, -
- 4 replies
- 700 views
Last one for now expressthis.mov express.zip Sorry got carried away
Last reply by cfree68f, -
- 10 replies
- 762 views
Haven't played with expressions for awhile so here is a rough Idea a pose slider controls pointer at left and the rotation of the pointer controls the speed of rotation of the blade on the right roughly [attachmentid=13146] there is some glitches as the speed changes will have to look at that then post the project sped.mov
Last reply by Eric2575, -
- 6 replies
- 455 views
looking through xtra cd great action with horse [attachmentid=16714] added the dog as a gag for someone at work dog and pony show theme horse.mov
Last reply by johnl3d, -
- 5 replies
- 539 views
Hi Gang! I've been pretty quiet around here of late, partly due to this project I've been working on. Animation Master performed beautifully through the duration as usual. Comments are welcome! They will go on the outer packaging of a line of winter toys this winter both in the states and abroad. Snowman, SnowDino, and Snowbear. This is just the characters themselves not the packaging of course. I may be able to post that later actually. Enjoy! -Ethan
Last reply by Eric2575, -
Sup! I just made a new character which I guess you can say is my first . It has bones and I just want to smart skin a few areas before I make an animation with it, which I hope will be very soon! Thanks, hope you like it!
Last reply by MATrickz, -
Just some Eye Candy
Last reply by luckbat, -
Here is my model, thanks to John Henderson for helping with the model (torsoe) and whoever did KeeKat (hands)! I need help with the shape of the eyes (the eyeball needs to fit into the eyesocket! The eyeball is just a circle with a decal on it. Hope this is clear enough! Thanks, Robert Fiermonte
Last reply by robvmonte, -
- 1 follower
- 5 replies
- 614 views
I just recently completed this image for a letter head. I was asked to recreate the Eye of Horus. Met final approval today. Enjoy. J p.s. Forgot to mention this. No post effects. This is the render straight from AM.
Last reply by Eos, -
- 0 replies
- 294 views
testing rigging fo eyes for a character pose for left and right pose for up and down pose for pupil size/shape [attachmentid=12204] this is 1st test eyetest.mov
Last reply by johnl3d, -
- 2 replies
- 659 views
Hi Everybody! Can anybody help me in the eye tutorial? How can I do a good eyeball witt pupil,iris,etc ? For example: as Tak from Tak and the power of juju. I'm waiting your answer! Thanks before, Sharky!
Last reply by Pengy, -
- 1 follower
- 21 replies
- 1.6k views
Does anybody know how to make a decal for an eyeball???
Last reply by the_black_mage, -
[attachmentid=20995] Applied eye material to light and add a few primitves in a timely manner while messing with the material settings and got this. When I went to save the project it said I was denied access and it appears that it did not save..weird eyelight.mov
Last reply by mtpeak2, -
Heres something I put together in a few hours, the eye model is the Uber Eye from cfree68f, thanks so much again! I made a new Iris and added a color and bump map to the white of the eye and played around with the reflection and spec. settings. CC is always welcome, hope you like it..
Last reply by MATrickz, -
- 1 follower
- 2 replies
- 593 views
WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!!
Last reply by Caroline, -
- 20 replies
- 1.9k views
When I was a child my dream was to be gifted with a R/C big foot. Now I have my own ... It is virtual .. but is mine Modeled/Textured and Rigged in 4 days 4:20 to render more views coming tomorrow C/C is welcome ...
Last reply by jzawacki, -
Here is my newest start, It is 2 nights of work so far and I hope to get a full day on it tomorrow. Hope you like, I will be making the model avail when finished but there is more to go of course.
Last reply by Spaceman, -
Here is a model for my short film project. It is far from completed and this is not the main building model of the project but I put that together so I can start testing lighting setups. C&C welcome
Last reply by animas3D, -
Well I decided to make a face, its not complete of course. Tell me what you think.
Last reply by robvmonte, -
Greetings, Looking for some feedback wrt things like hooks nd 5-pt patches. Some people don't seem to use 'em.. Me, I can't seem to spline my way around corners, so to speak. Please have a look and give me an idea if there are too many hooks or 5-pointers; I am going for reduced splineage. Feedback..? Thanks! http://www.nads-sc.uiowa.edu/~sallen/am/mdlHlp2/head2b.jpg
Last reply by gonzo3d, -
- 4 replies
- 681 views
Been a while.... Here is a WIP of a face hugger that I am working on.. Thanks, William
Last reply by DarkLimit, -
- 16 replies
- 1.6k views
OK, I'm trying to get to grips with the patch modelling. Once I start laying down the CP's, it's like a juggling act to get four-point patches without destroying the ones already there. Could someone pleeze tell me if I am going about this the right way, or if I need to scrub this and start again. When I see other people's works (just seen Ken H's start of a face model), they seem so neat compared to mine. Thanks for taking a look... Adam
Last reply by adamjames, -
- 14 replies
- 1.2k views
Alright, I haven't started on the face yet - I'm setting up the rig for the rest of the body first - but I thought I'd see if you guys have any comments. This will be my first full rig, and if you have any insight on face geometry, let me know! I've attached the facial geometry. I did set up a blink pose just to make sure it would work properly, but other than that the face is completely unrigged. Does the geometry look ok or are there going to be problem areas when I start animating? Thanks for your help! untitled.mov
Last reply by Meowx, -
- 11 replies
- 772 views
Hey guys, McKnuckles and no coffee and he's no happy camper! Just a quick test with poses http://www.vrcops.com/Mad1.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 6 replies
- 578 views
I made a robot head for me to experiment with animation and expressions: I'll be postin' up some animations in a couple of days
Last reply by jamagica, -
- 3 replies
- 698 views
hello everyone, i can't believe how simple it is to animate the face with a setup like the one jason osipa sets up in "stop staring". i know this isn't pixar quality, but it is definitely the my best attempt so far at lip synch and this is only the second pass. i haven't touched anything but the lips and jaw, still need to rig the rest of the face....got a bit tired of rigging and wanted to play. anyway here it is (628Kb Sorenson3 Quicktime): LipSynch WIP please.....all critiques are welcome! thanks, dieter
Last reply by luckbat, -
- 1 reply
- 430 views
Here's an example, no audio yet, of using distortions in the face to get some elasticity into it.... I plan to add more 'extremes' to these poses, seems you just can't make them extreme enough. In this scene MissD. complains about her boots... 'stars' were added in After Effects using an animated morey pattern. SHOE2.mov
Last reply by dborruso, -
- 12 replies
- 1.3k views
I've been following Victor Navone's development of his facial rig closely, and using a similar system have been able to rig my latest character much more efficietly than in the past. I've completed a small test (no laughing ..... after Victors effort I'm almost embarressed to post it...) with some detail on the bone structure on my webpage. Click here to go to my webpage, then click on the 'The Cuckoo, Animation' link. I'd be interested in peoples thoughts.. Cheers
Last reply by shaunf, -
- 6 replies
- 465 views
I saw this asked here quick example model from xtra cd decal on fading card just substitute your brain for the one there ask questions or tell me in I misunderstood or if fade is too quick Basically used gradient combiner to make card transparent with a pose another pigeon brained idea from the tinkering gnome very quick hand scroll to see it better fadeaway.mov
Last reply by johnl3d, -
- 3 replies
- 411 views
Hi! I have been tinkering with an old project and have noticed that an old problem still exists in A:M12. The problem is that if I have dynamics turned on for the hair of my character and I have dynamic bones elsewhere on the character there is some kind of interference set in motion between the two. Some of you may remember an old test that I did with a Woot model whose coat-tails would fly up when the hair dynamics was turned on. This problem still exists in version 12 (v?) and I wondered if it has been solved in version 13. Another problem that I am experiencing with this character is her hair. I have the constraint set to 'spring' because that always seems t…
Last reply by Paul Forwood, -
- 5 replies
- 665 views
hello every one i was so busy during the last month working on a project for my company, it's a competation but...i coudln't make it on time..the dead line is today and i didn't finish it yet...cuz i'd informed about it too late... no problems...i think it's good to share it with u and check out your opinons. also i was working on HASH CITY models but i stopped for a while for this project, as u see the progress of my buildings modeling...i made windows as boolean cutters which was decaled from inside. i will keep going with it soon, but for now i would like to know what do u think of my ANT project pix... thanx
Last reply by Rodney, -
- 1 reply
- 456 views
Something I was trying. I stopped when I realized I would have to substantially rethink the particle emitters. sparklers000.mp4
Last reply by Tom,