Work In Progress / Sweatbox
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5,153 topics in this forum
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Hi, I'm a returning A:M newbie who is finally learning this program using version 8.5. I know... I am creating an animation of a levitated deck of cards, and I want them to move from the deck to a magician's close-up table. Unfortunately, they seem to move on their own. I am using simple translation for movement. I clicked the "Make Keyframe" key at zero frames: I typed 30 (1 sec) in the frames window, moved the top card, and clicked "Make KeyFrame" I want this particular position to hold for 30 frames before moving to its final position, so I typed 60 into the frames window and clicked "Make KeyFrame" The card's final positi…
Last reply by Rodney, -
- 1 follower
- 2 replies
- 391 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 9 replies
- 413 views
To speed up render times [in a multi-frame animation] am I right in assuming that objects that are turned off in the Properties no longer exist are far as render times and computing effort? I have a situation in which I've built jungle foilage. The individual 'leaf units' are light in CP's, but there's a lot of units. I'm thinking it would be nice if I could have them turned off before they enter the frame, and turned off again after they leave.
Last reply by Kelley, -
- 12 replies
- 1.1k views
Just another shot I had to make for work. All comments are welcome.
Last reply by tbenefi33, -
- 9 replies
- 689 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret where I asked the question on lipsyching methods. This is a run through using the "manual" method; which at this point I think gets the best results. cow_boy_sam.mov So far so good I got a couple more nit picks to flesh out on this one before I go on to the long monologue. as usual any C&C is welcome
Last reply by Nuba X, -
- 1 reply
- 362 views
Oh no John is trying to animate Did this in about an hour as I could not find more time....therefore a bit rough in places but the thought hopefully is there valentinesday.mov Thanks to all of TWO
Last reply by freecandyman, -
- 2 replies
- 401 views
i need some help figuring out what i need to do. i think it looks good but it could be much better. here is mine and the picture im using for reference.
Last reply by phatso, -
- 14 replies
- 1.2k views
Hi, I'm starting to get the hang of A:M so i thought i'd go ahead and make my first model. I decided to make a dancing mexican cactus (why, I don't know). I've finished the model and a continueous dancing action. I downloaded a La cucaracha MP3 and then I started a new choreography. I decided to make the camera spin around the cactus while it dances, but I'm having some trouble with that. I made a path consraint to the path and made another aim at constraint from the camera to the cactus. But whenever I play it the camera stays in its default position and on the last frame appears on the path even though my enforcement is at 100%. Lastly how to I take pictures of…
Last reply by freecandyman, -
Okay so I've been working on this character, his name is Brainfart, and I'm having one, I'm kinda stuck on the look. Something looks off to me and I'm not sure what, anyone got any comments, I'ld love to hear some ideas. The thing on top will be a headlight. Thanks, Andy.
Last reply by aen916, -
- 4 replies
- 423 views
I've got everything in place except the fingers. When I started opening the hidden bones, I discover that there's a single bone labeled "Right Thumb", but below that there are additional bones for each joint. What do I do? Do I put the "Right Thumb" bone in place, and layer the other three joints over it? Or...
Last reply by Kelley, -
- 1 follower
- 9 replies
- 898 views
Tests on using hair with dynamics and forces. The grass looks good but the leaves on the tree seem to be moving a lot more than they should. They have the same dynamics settings as the grass. grassB000.mov One aspect I'm not sure about is the number of leaves which don't seem to be reacting to the forces at all. There is only one hair system on the ground and another on the tree, so I would have thought the forces would have produced equal motion across the board. Initially I also had dynamic constraints on the tree trunk but I pulled them out so that I could isolate the motion of the leaves.
Last reply by phatso, -
- 1 follower
- 1 reply
- 319 views
http://www.gentlechifitness.com/images/render%20project0.jpg http://www.gentlechifitness.com/images/Ren...n.jpgderson.jpg I saw an ad for a illustration job and took the drawing and made it into a toon rendering and it took me about 6 hours to make this (minus the already made chair and Lambrina's sunglasses) I wonder how long it would of taken if it was hand drawn and the quality vs doing it with Hash. The prisma marker would have taken some time and the smell would of been nauseating. I used to do presentation for architecture and tho I love that part of creating the art work, it was the smell and messy hands that I could do without. I think making the ro…
Last reply by bighop, -
- 1 follower
- 21 replies
- 1.1k views
Hi guys. I just want to share a small project I just did. Its nothing fancy, just a few billiard balls (which I suspect is the most cliché thing to make in 3d? ). Anyway, I hope you like it anyway Best regards Stian
Last reply by agep, -
- 1 follower
- 2 replies
- 366 views
Now I tried to be Slick and do the same rutine one would do in Waving The Flag, but By the time I get to selecting [simulate], The program closes and gives me the Unhandled message. Can someone PLEASE HELP!
Last reply by Caroline, -
- 5 replies
- 556 views
I followed the same staps as the Flag Tutorial but by the time I got to selectiong Simulate, The Program Closes down with the Unhandled Error Message. Can anyone Help?
Last reply by Nuba X, -
trying to think of an environment to put him in, but drawing a blank... does anyone have any ideas? (EDIT: Better Lighting) (EDIT: Another possible shot) (EDIT: Yet, another better shot)
Last reply by Cross, -
- 1 follower
- 4 replies
- 343 views
I'm working with a small team on a short animation where a character walks through a room filled with obscure objects floating in large test tubes. Based on previous still image work, I immediately thought of using image maps to speed up the production process (since modeling dozens of obscure wispy objects would eat up a lot of time). What I ended up doing was creating two perpendicular planes and mapping them with front and side views of the same object. All looks reasonably well when both planes are about 45 degrees rotated from the camera view but when one of them rotates parallel to the camera direction it creates an obnoxious dark line in the middle of the object. S…
Last reply by Tai Shan, -
- 15 replies
- 1.4k views
Hey guys, I made this as a quick very basic demo to show my friend(not that im good at adding effects etc lol) The timing is WAY OFF and im going back and redoing it to get that better. I need to know if u guys think it will look convincing when i get the timing better. Ill take any feedback thanks Geoff knight_back_flip.mov
Last reply by Tai Shan, -
I just wanted to make a frog. I've worked on him for about 8-12 hours. Matt www.animattic.us
Last reply by Tai Shan, -
- 7 replies
- 887 views
Here's a smattering of some of the images that have been rendering from WebRender on my computer. Please use your computer's spare time to render for the Hash Community movie, "Tin Woodman of Oz" (TWO), also. The WebRender installation takes only 5 minutes (and it's free). http://wiki.hash.com/index.php/WebRender Another movie, "Scarecrow of Oz" (SO), is in preproduction with a crew of 40. If you would like to be involved, simply contact me "martin@hash.com"
Last reply by Rodney, -
- 0 replies
- 281 views
I can't really put my finger on it, but this project is missing something... (EDIT: a little better now...)
Last reply by Cross, -
I'm going to attempt my second real animation. It's going to have a story this time, one about a doodle of a stick figure. But before I do anything elese I need to model a stick figure (shouldn't be be too hard). Oh, and how do I take pictures of my models and everything so I can post them on the forum? Sincerly, Masna
Last reply by phatso, -
- 6 replies
- 662 views
I've just posted a clip on YouTube, I've already thought of a few improvements but would be grateful for any comments or suggestions. Dave
Last reply by Rodney, -
- 13 replies
- 1.1k views
I am trying to model a book. I have the cover modeled (I just need to apply texture), but I don't really know how to do the pages. Should I just make a block and apply a bump map around the edges? Or is there another way to do it. I may want to animate the book opening and pages turning. But for now, I just want it for a still image.
Last reply by LordPython, -
- 5 replies
- 727 views
I just purchased 1 seat of the Hash 2008 Web Subscription. I'm liking it so far, but I've always been a fan of A:M. Speaking of Fans.... here is something I've been working on over the last couple of days. The real tricky part was actually figuring out how to make a hole in the wall for the fan assembly. There are several ways to do this but I would like to give the Hash Forum community a couple chances to guess what technique I used before exposing my final solution.
Last reply by nixie, -
- 12 replies
- 1.1k views
This one is for the gurus and experts out there that know a lil sumthin sumthin about the capabilities of physic simulations in Hash AM. Yesterday I saw the movie Untraceable and there was a scene were a guy fell from a bridge. To me it looked quite good, but I wondered if they used physics simulation and a CG stunt double for the action. I tried recreating this scene in Hash, but I'm quite the novice with the physics stuff to really understand what needs to be setup and done. Is it possible to have a rigged human character and constrain with a Rigid Body constraint and have it simulate realworld physics? Not getting very far in Hash, I decided to switch…
Last reply by johnl3d, -
I thought that every one seemed to have thier own character, and i wanted to model one to represent me. So I modeled this guy: I drew him in my science notebook, then moodleled him. hehe. Anybody have a good name for him? -dude
Last reply by tbenefi33, -
- 1 follower
- 18 replies
- 1.2k views
Well being a bit of a hack, having little imagination but a love of animating I decided to take some shortcuts and purchased Satyajits Aesops fable kit. So this thread will outlien what I have been able to achieve. I started today with the Crow and the Pitcher. I'm using a new 24" iMac Intel 2.4ghz Core Duo 2 with 3gb RAM and AM v14c for OSX 10.5.1, iMove '08 for the NLE. (iMove came free with the iMac) Took a bit of time to get the hang of the old TSM2 rig (couldn't find the constraint swithc for a while - boy that was really annoying) but got my act together and knocked out the first 3 storyboards worth of animation. Well everything except the anim…
Last reply by higginsdj, -
- 2 replies
- 407 views
It is possible to import 3d models sold in websites like CONTENT PARADISE, RUNTIME DNA, TURBO SQUID, into AM? thank you! Benjamin
Last reply by ruscular, -
NIXUS 1 2 3
by Viper GTX2.0- 1 follower
- 129 replies
- 13.6k views
Im thinking to make this nixsus car but its bin a long time sins i used the rotorscopes and need help on setting it up.
Last reply by the_black_mage, -
- 4 replies
- 512 views
can anyone see anything wrong?
Last reply by CreativeAustinYankee, -
- 2 replies
- 426 views
Creating a moving image on a flipping book page. I know its possible to add a series of animated images files as a decal, which then becomes part of an animated sequence- but how do you start and end the moving picture sequence in the right place in the cho - short of bumping the decal up with static shots. So say the moving sequence is 3 secs long, but the whole sequence is 10 secs and you dont want it to start until 4 secs in. How would you all handle it? Chris
Last reply by JohnArtbox, -
- 1 follower
- 19 replies
- 1.3k views
http://www.gentlechifitness.com/images/skulls_and_bone.wmv This project made me wish for the new NLE capability in ver 15 BTW It cost me $2 to fill my tank with gas. Are people really paying $50 for a tank of gas????? I made 2 clip with flame and without flame then played with the transparency control in the animation. The paper being burn made the edge too sharp. Any suggestion on how to make paper burn more realistic?
Last reply by Mohammad, -
- 13 replies
- 1.2k views
The starting point for some tests on using HDRI images in AM. Even with this fairly simple image there were a number of pitfalls and workarounds but I think I'm getting it. Am I right in thinking that HDRI images are no good for reflections? I had to tonemap my HDRI and convert it to a 24 bit image to improve the reflections.
Last reply by ypoissant, -
- 3 replies
- 1k views
For those who love dot hack. I ask you for your arms and hands in dire need. I want to try and make what Mohhammed started. It is my dream to put together a clip or film or something that has to do with .hack of some sorts, Why i am asking this is because i really want to start my own and i have the guide to .hack//G.U. Rebirth so i really dont need any 'pics' exactly. If you would like i could upload some pictures on request. Some Characters i would like made would be Haseo, tri-Edge, and Azure Balmung. And possibly Atoli. I will upload pictures of theis when people are interested. For now tho i need to just start on making a surver *For those who dont know, thats bascil…
Last reply by Mohammad, -
- 1 follower
- 11 replies
- 843 views
I was animating a short Easter movie amout a lost lamb and things were moving along fairly smoothly until I applied hair to the model. For some reason I am getting these weird moving black squares around the hair of the model. I am pleased with the way the fur turned out but I would rather not have ants swarming the poor lamb. Can anyone rescue this sad lamb from the evil squares? I'm at a loss for what to do. Thank you! David lambtest.mov
Last reply by dsommers, -
- 1 follower
- 11 replies
- 1.2k views
Seeing how much John Stewart on the daily show works his magic at political humor, made me want to try something while the election process are ongoing. Someone made a really good John Kerry caricature. I was going to see how many of the political figures I can do.
Last reply by ruscular, -
- 1 follower
- 16 replies
- 1.4k views
Here's what I have so far for the January 11 second club. Its a bit more challenging this month with three characters and their voices overlapping. The scenario is : A lady walking out of the pet store with a couple of Dodo birds she just purchased and they are all very happy. The lady will be clapping something in her hands during the clapping part but haven't thought of anything fitting yet. dodotest4.mov BTW those Dodo birds are cool models and they are on the extras DVD.
Last reply by JohnArtbox, -
- 1 follower
- 15 replies
- 540 views
Here's the link to the newest Ernie cartoon: The good news is that this was created in record time. I wrote it last night, captured this morning, exported and rendered this afternoon, and tonight it is posted. This is partly due to the direct A:M action export Luuk has added to Zign Track, and partly because I'm getting the hang of it. The bad news is his antennae still do not bounce. At Matt's suggestion I did not solve the spring system but let it solve as it went, but I forgot to change the threshold to zero. Result, wooden antenna syndrome. Next time, I promise.
Last reply by Luuk Steitner, -
- 1 follower
- 2 replies
- 325 views
I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
Last reply by Shelton, -
- 1 follower
- 0 replies
- 320 views
As I was programming the new A:M Action export function for Zign Track, I needed to do a good test myself. I choose a song from one of the best Dutch bands and play backed it. OK, it turned out I'm not very good at this because I forgot my lines a few times, for the rest it was pretty good. I exported the Action with only poses for the facial expressions. I have used Squetchy Sam for this example. I added a some poses to Sam so it matched the poses in Zign Track and applied the action. I needed one little tweak on the lower lip so the mouth closed better, that is because of the neutral frame I selected in the video. Besides that I haven't done any tweaking at all, and i…
Last reply by Luuk Steitner, -
- 5 replies
- 429 views
I modelled a tank which I want to model again in a videotutorial about mechanical modelling in A:M. But I have a problem with a volumetric light. It has a strange ray in the middle. Maybe someone can tell me what is happening there. Thanks in advance *Fuchur*
Last reply by Fuchur, -
- 2 replies
- 253 views
Hello everyone, Im sorta new at animation but i thought id try the 11 second competition just for fun. Its a little slow going but heres what i have so far. Crits very welcome! blocking12.mov
Last reply by Dagooos, -
- 4 replies
- 672 views
this is what i have done so far itstill need alittle work but its getting better the reason the red is there so i can see the difference. tips and suggestions are helpful Thanks Knighthawk
Last reply by knighthawk611, -
- 1 follower
- 7 replies
- 1.2k views
I... need some serious help with building a character for this model. I'd started making a model for the character, but it turned out pretty badly. Does anyone have any way that i could go about creating this model? Where should i start? I always seem to have a great deal of trouble creating the chin/neck combination. Any pointers? Bellato_Warrior_Level_53.bmp
Last reply by Cross, -
I'm making Majeh from King of hell *the Manga* I will put up what i have already done breifly.
Last reply by Teh_Demon, -
- 3 replies
- 317 views
Duck of Borg.
Last reply by ChuckGram, -
- 51 replies
- 6.5k views
Hey Folks. Here's something I started working on. One day I may actually finish a project i start. Any-ol-who. since most of my work has been kinda cartoony, i thought i'd try modeling from a photo. He're what I've gotten so far. I'm endevoring to actually finishing this one unlike my previous projects i start and well. . . loose. Either physically lost it due to HD failure, or lost it cause i swiched platforms and can't seem to get my previous work of my old machine. . well here's the new girl.
Last reply by Fuchur, -
Love story
by Animus- 30 replies
- 1.9k views
Hi! I recently modeled a stick figure like the one they use at Animation Mentor (that could be a no no, but it's for personal use). I like practicing simple basic animation, that one got longer than what I originally planned. I plan to refine it more, but I am not sure what works and what doesn't anymore(watched it too many times). New eyes welcome. parc_bench.mov Michel
Last reply by Rodney, -
Hi all In my webcomic I've been doing an annual christmas story. This time I gave the protagonist's a slightly different manner of getting to the North-pole as seen here: Anyway I rather liked this concept and thought the magic snow bus came dangerously stealing the show for a while. Therefore since I felt I could probably use it for other projects I decided to take a crack at it. Obviously this has a way to go. I was a little premature putting in the wheels on but I wanted to get the idea across for these images. On the top of my list for what to do next is to work out the mechanics of the wheels and figure out how to do the windows and shingles. Anyway …
Last reply by Montanto,