Work In Progress / Sweatbox
Subforums
-
Showcase (57,686 visits to this link)
-
- 530
- posts
-
A:M Stills (86,981 visits to this link)
-
Works In Progress (WIP) (59,603 visits to this link)
-
- 3.1k
- posts
5,158 topics in this forum
-
- 18 replies
- 1.9k views
This is a wip and not a final but getting very close. We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders. there is cut away shots that are needed and will be edited in soon. enjoy
Last reply by Far Star Productions, -
- 1 follower
- 18 replies
- 1.9k views
Here is a new revision of the mouth creature. http://home.alltel.net/collinsfamily04/walk.avi I like the skin on this one. Thanks a bunch to Will for the excellent tute on mapping! One point though, if you use the approach of using one image pasted "through" the body, (from one side) the bump map portion becomes inverted on opposite sides. Color is fine, it's just the bump map. Due to normal direction I suppose. I now understand how to use the UV editor, and it is a gas! Cory
Last reply by oakchas, -
- 28 replies
- 1.9k views
Well! Trying not only to have fun... animating. Have a look and listen. Your comments are welcome. In modern society people get burnedout also on vacations. Perhaps it is media... burning us out? We - six billion communicating by electric media - hypnotized most of us of media electrified. Not as the way we have lived for seven million years - in small groups - about a hundred of us in each group - smelling, hugging, boxing, feeling the one you are talking with, listening to. You can test yourself to see your qualifications to get burnded out: http://www.aafp.org/fpm/970400fm/lead.html Measure your wellness with the Adult APGAR Answer the 5…
Last reply by Vash, -
- 8 replies
- 1.9k views
Here is a preview of where I'm at on this little guy. Some of you may have seen the beginning of him in my thread about .obj export out of AM. Here is a link to a 360 spin.. Sorry 1meg size... thought quality better than blocky video, and its the same video Im using for a client review. http://www.colins-loft.net/transfer/gnomepreview.mov Let me know what you think... and before you jump all over me... Yes I modeled the hair and beard and yes I know that the new hair rocks... Unfortunately I'm having to tranfer this guy to another program and its hair doesnt rock... sooooo...
Last reply by nerrazzi, -
Phew! It's been a long time since I posted at hash. I finally got the opportunity to use 3D in my cartoons again and figured you guys might like a look. The UFO will become quite an integral part of the storyline of my current comic. The only problem is that it only gets updated each week and it's fairly slow paced. It'll be more enjoyable to read the entire thing once it's finished (I hope ) Dan Beeston http://www.invisiblespiders.com 'Get 'em Off Me Man!'
Last reply by DNABeast, -
- 19 replies
- 1.9k views
I'm still working on a stormy night but, thinking through ideas for the next one. So... I seem to remember that a few years ago there was an option to render as a negative of the standard render ? Is that still available and, if so, is it possible to combine it with a black and White/greyscale render ? I'm presently working in 15J on OSX 10:68, although hope to move up to V17 in a few weeks time. regards simon
Last reply by Simon Edmondson, -
- 19 replies
- 1.9k views
Hi all hasher Attached herewith our old character render for test the Sky-Light program, but I just rendered 2 times, because Sky-Light take around 10 hours on PIII 800 512Mb Ram(if remember correct), so I didnt add too many light. Anyway, Hope u guys like it. Regards Antonyw
Last reply by Xtaz, -
- 13 replies
- 1.9k views
So with all these discussions of group projects and the like, it really has put the bug in me to do a web series of some sort. Before that however, there needs to be an idea and some designing. Now in short, right now I'm sorta just designing a character and seeing if more blossoms from it. Essentially what I'm trying to do, is re-design an old character of mine, Captain Heroic. This time, I'm really trying to go for a simplistic, stylized, adventure hero type look. So with that said, I'm kind of stumped This is just a quick sketch I threw together and hopefully it can be a launchpad for ideas. It would be very helpful and nice if some of you creative folk here co…
Last reply by Darkwing, -
- 1 follower
- 16 replies
- 1.8k views
Hey, I've been preoccupied for a while, but I'm back now. Here's a glimse of my next project, although I'm not looking for critiques at this point: http://www.noah3d.com/bridge.html http://www.noah3d.com/watergate.html http://www.noah3d.com/tomb.html
Last reply by steve392, -
- 1 follower
- 15 replies
- 1.8k views
i was doing some tests with the IBL and wanted to see what i would get with glass objects
Last reply by thejobe, -
- 15 replies
- 1.8k views
A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping
Last reply by ludo_si, -
- 19 replies
- 1.8k views
Hello, Have to make a new model... I like the model I made before, but I need to cut down on the amount of patches... so I redesigned the male model. Cutting down on patch count- I didn't find out this until I was mostly done- means you HAVE to use a multitude of hooks and 5- and 3-point patches. I went from more than 6000 patches (my first model) to nearly 3000 (this model)... I only have half done... havn't CFA'd, yet. I still have to do the inside mouth... then I'll be done... one more day! wireframes :
Last reply by entity, -
- 3 followers
- 16 replies
- 1.8k views
Hey, Here is a 3 segment shot I just rendered out. (about 5Mb) http://www.dustinproductions.com/files/Dustin-3-views.m1v It shows the same virtual scene from 3 different angles (actually this is the first time I have been able to get more than one camera in a live action environment to work). Of course after is been rendered I see all kinds of flaws, but knowing the keen eye here on the forum, I thought ya'll could tear it apart for me and point out the things to fix. Things I know are wrong. 1. Truck is too large 2. Car is too small. 3. Too much lean on the car going through the corner. 4. Seems to be on small deviation in the path (horizontal)…
Last reply by ddustin, -
- 2 followers
- 15 replies
- 1.8k views
Hi guys, I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to.. crits are welcome...
Last reply by Pengy, -
- 1 follower
- 14 replies
- 1.8k views
Here's my finished clip. I meant it to be a WIP but I had it done in about 2 days. [attachmentid=21470] George X_Wing_Levi.mov
Last reply by AJS007, -
- 16 replies
- 1.8k views
Ok, I have not posted anything for about 3 years...... Been hiding in the south american jungles. he he... But, I have been putting together a new web site, still working on it www.hennesproductions.com
Last reply by william20, -
- 21 replies
- 1.8k views
I have been trying to understand rigging and animation lately so I have not done any new modeling aside from some tweaking to previous models. So I decided to play around and came up with this. And these are the scenes I have been working with to test out bones and animation. The animation is pretty bad so I wont post that. Crits always welcome
Last reply by jirard, -
- 14 replies
- 1.8k views
it's my work for this we i work with displacement mapping
Last reply by Rodney, -
- 1 follower
- 10 replies
- 1.8k views
Hi Guys, I would like to share something that I have currently in the works. The head is complete, but I am still working on the body. The Greaseman is based on a real Disc- Jocky from DCRadio700. http://www.greaseman.org I've been listening to him for years and he's really funny. I hope to create some animated shorts based on his radio sketches. [attachmentid=9731][attachmentid=9732] -Edit--- This is the Front and Side Profiles that I drew. I based it on some photographs that were available on the Greaseman site. [attachmentid=9730] Cheers, Rebecca
Last reply by GraphicAnime, -
- 13 replies
- 1.8k views
Hey Guys, just wrapped up my demo reel and felt like posting a clip from it that was done in A:M. Some may remember this from a few months back..... but anyhows, here it is sorenson3 about 2.7megs http://www.3dartz.com/WIPS/WidClip.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
torch
by robcat2075- 1 follower
- 19 replies
- 1.8k views
I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov
Last reply by fae_alba, -
- 10 replies
- 1.8k views
My new short Film "Morning" is finished! It is called Morning because it happend in the morning who'd guess? . Anyways, it took me exactly 7 days to finish this, shaded render it all, gather all music and sounds, make all models, and do the credits. Get it at: http://www.flatface.net/~robotarena/POG/movies/Morning.mov NOTE: It is 2 minutes and 6 seconds long and 5 MB, please I encourage you to download it and see what you think. Enjoy my first short film EVER made and completed. It will also be on my site: http://www.psyog.cjb.net Enjoy, joy, joy, lots of hard work and sweat went into this, even if it isn't the greatest, it was fun to make and shou…
Last reply by Joe_Lunjen, -
- 1 follower
- 20 replies
- 1.8k views
I'm looking for a free model of a generic laptop computer (patches, not polys). I'll model it if need be but just trying to save a few steps. Thanks for any help! Gerry
Last reply by Gerry, -
- 16 replies
- 1.8k views
I made him and added bones and I think he looks amazing.
Last reply by animation man hi, -
- 13 replies
- 1.8k views
Last reply by seduar, -
- 6 replies
- 1.8k views
Last night's topic for the four-hour Animation Showdown was "Dive!" Our character had to dive into a pool. I found this one quite grueling. It's not much but at least he got off! See it on my Showdown page (QT Sorenson 3 - 148K)
Last reply by robcat2075, -
- 19 replies
- 1.8k views
At last I`ve finished the Mad Edd short. Mad Edd Movie
Last reply by PF_Mark, -
- 11 replies
- 1.8k views
Here's an animation exercise I did to familiarize myself with ver 10.5 - (after coming from 8.5) - boy did I have a lot of habits to break - still needs work - but time to move on - hope you find it amusing...Nancy http://www.intercad-inc.com/nancy/bopthebozo.htm
Last reply by HeadlessBill, -
- 17 replies
- 1.8k views
Meet the Little Barbarian! Short of stature, but big on courage… or not… This is one model that I have been working on (and off ;-) ) during the last year. I have just been having fun modeling, but in time some little animation emerges from the fog in the distance… [attachmentid=15581] So far I have him modeled, and I have his head textured… Rest of him is textured with procedural materials (easily visible with the hair) and waits for my spare time… Textures made with Painter Classic. Light is standard 3 – light choreography setup. Not rigged yet: just two bones in his body so far: head and jaw… I am waiting for the final v11 squetch rig… …
Last reply by NancyGormezano, -
Turbot WIP
by Gene- 22 replies
- 1.8k views
Hi All, Well, I was modeling away and I came across this idea of a turtle robot....yes, a TURBOT. I really like the way it is coming out, although I would have approached this much differently next time around (that's what it's all about no?) I would like some critique on this model as I might clean it up for the Mascot Entry. Thanks, Eugene
Last reply by zacktaich, -
- 14 replies
- 1.8k views
My first festival short, "Marboxian," is now up on A:M Films. [Link] Parts of it are downright painful for me to watch now, but it's had a good run this year. Now I just need to finish up "Council of Mice" in a month. Yeek. Which reminds me, I have a call to make... Hope y'all like it- -M@
Last reply by angry fetus, -
Hi, just want to show you, what i´m doing in the moment. Hope you like it and send some comments. Greetings Frank
Last reply by frankH, -
- 21 replies
- 1.8k views
since im making a bunch of picture for fun might as well just put them all into one post
Last reply by thejobe, -
- 3 followers
- 13 replies
- 1.8k views
This came to me on Wednesday, I 'boarded it on Thursday, modeled it on Friday, animated Saturday, and finished it tonight. (All in between full-time work and college.) I intend to include it as part o' my Halloween card to fiends and family via e-mail. (Hooray for Hash!) Have I mentioned I adore this software? This is just for fun, really, but I am really very proud of the effect of the monochromatic colour scheme. I do so love the "look" of this spot... Enjoy! Skullford_Small.mov
Last reply by williamgaylord, -
- 20 replies
- 1.8k views
was trying to see if i can do a one point lighting but came off a little to dark have to back and boost the lighting up a bit tell me what you think from what you can see
Last reply by bentothemax, -
- 25 replies
- 1.8k views
He still needs some smoothing out and detailing. But here is the rough start. one was supposed to be a side view....sorry
Last reply by TheSpleen, -
- 16 replies
- 1.8k views
OK, I'm trying to get to grips with the patch modelling. Once I start laying down the CP's, it's like a juggling act to get four-point patches without destroying the ones already there. Could someone pleeze tell me if I am going about this the right way, or if I need to scrub this and start again. When I see other people's works (just seen Ken H's start of a face model), they seem so neat compared to mine. Thanks for taking a look... Adam
Last reply by adamjames, -
- 15 replies
- 1.8k views
Hey there - long time no type Finally received some decent time to do my own work again and fired up A:M This is loosley based off of a character I painted some time ago. Although it is stylized I'd still like to have some feedback on my spline flow especially for the head. I think I may have too many splines? I'd like to smooth it out more and of course she will have some here and there tweaks before I add her hair and attire. Comments most welcome Thanks
Last reply by Epoch, -
- 1 follower
- 13 replies
- 1.8k views
This is my attempt at doing the voice of the main character of my current project. She is an approximately-ten-year-old girl who reaches the age of early 20s by the end the project, so her voice should change a little between the beginning and end of the story. I figured, by doing the voice myself, I could change the voice as needed. Self-directing is easier than telling someone else exactly what you need. (also, it makes it less daunting to do multiple takes). I thought I would post this test (or self-audition) here on this site to get the opinions of my fellow animators, whose opinions I trust. And, yes, I borrowed, verbatim, the dialog from Jason Osipa's ani…
Last reply by Dale_The_Bold, -
- 9 replies
- 1.8k views
Hi guys, Just wanted to share a render of a little test I was working on. It started out as an attempt at a glass of coke, but turned out more like a glass of dark beer . No secrets, just native materials . Javier
Last reply by zacktaich, -
Tried to make some photorealism... Well just newbie photorealism Thanks to Mr Talbot for the model and the education Sure there are better students But perhaps this is the future a virtual Michael J in everyones living room Sure you have to use your VISA-card first but then he steps in to your own Holoverse http://www.holoverse.com/ Or shall we make some Iconoclasm? http://en.wikipedia.org/wiki/Iconoclasm Stop rendering the living and the dead? The question is for sure not so easy to answer. But think about it - feel about it? Comments welcome!
Last reply by Mr MM, -
- 1 follower
- 14 replies
- 1.8k views
Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always ....
Last reply by ruscular, -
- 11 replies
- 1.8k views
Hi Hashers : continuing the series "The death of the Mr. Ball", created by Matrickz, I put to your appreciation, my version... The Normal Death of Mr. Ball warning: it contains violence scenes .. all comments are welcome as usual .... Peace Xtaz
Last reply by -TC-, -
- 1 follower
- 25 replies
- 1.8k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
- 23 replies
- 1.8k views
Sorry all but its me again with more questions. The model I'm working with at the moment has a few short chains of bones in the hair and breasts with Dynamic Constraints to give it some "free" secondary motion as she moves. This motion is determined by A:M based on how fast the model moves in real time. Faster, more motion, slower less. Just like in the real world. To capture this motion for NetRender to use, a scene needs to have the Dynamics baked first. However when baking, A:M plays through the scene, making keyframes for the Dynamics as it goes, much slower than in realtime. And it is at this slower speed that A:M now calculates the amount of motion on an…
Last reply by markw, -
- 20 replies
- 1.8k views
hello hashers, yesterday i started a new big project, i´ll need your help here the next few weeks, technical and motivational i guess here´s the thing: a friend of mine wich is a music producer came to me with a veeeery cheesy and catchy song and asked if i could make a 3d-video for that so we can sell it to a big provider for mobile-phone ringtones here in germany... at this moment the no. one hit there is a music video with a little rabbit and his carrot: http://www.youtube.com/watch?v=9muADLVPjq8 ... this thing even did it to the top10 here... unbelievable... so we thought, hey, why not try this by ourselves. i already talked to the provider, the condition…
Last reply by thefreshestever, -
- 11 replies
- 1.8k views
Here is one more model from the movie 2001 - A Space Odyssey. It is the Moonbus, used to ferry the scientific team from the Clavius moonbase out to the Tycho crater where the monolith was found. I remember having the Aurora plastic kit of it when I was in my teens. Found some blueprints for the moonbus, as well as some excellent photographs of master model builder Martin Bower building a studio sized model. Al
Last reply by Tralfaz, -
- 20 replies
- 1.8k views
Heres the beginnings of a Demon model I'm working on for a client. the Head will be radically different. It will be more based on a chaos beastman from Warhammer, but the body is just about there. I'd like critiques to help me make it better. The info I got on the superhero thread was invaluable and I'm hoping for more of the same here. Here is a link to a 360... http://www.colins-loft.net/free/examples/Demon/DemonBody.htm and here is a link to a pic with very very rough hair on the legs.. did I mention it was rough? Any constructive input is greatly appreciated. C
Last reply by jamagica, -
- 1 follower
- 19 replies
- 1.8k views
http://www.gentlechifitness.com/images/skulls_and_bone.wmv This project made me wish for the new NLE capability in ver 15 BTW It cost me $2 to fill my tank with gas. Are people really paying $50 for a tank of gas????? I made 2 clip with flame and without flame then played with the transparency control in the animation. The paper being burn made the edge too sharp. Any suggestion on how to make paper burn more realistic?
Last reply by Mohammad, -
- 16 replies
- 1.8k views
Could you tell me why my animation was so badly classified with the last contest ? Mad_VideoGames from Jimbo Farrar... Without return difficult to progress thank you in advance
Last reply by littleandy,