Work In Progress / Sweatbox
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Hello friends I want to show you the latest collaborated animation done for Atmel. This is part two of the MCU teasers, part one can be found here. Its a combination between 3D objects and 2D environment Please let me know what you think Best regards Stian XMEGA animation please be patient, the file is 30MB Credits: Runar Finanger - After Effects/Environment/Editing Eivind Sivertsen - Sound Design/Story Stian Wahlvåg - 3D/Animation
Last reply by NancyGormezano, -
- 7 replies
- 399 views
Here's the first half: a red Albatros. [a DV instead of a D III] Now, on to the DH-2.
Last reply by Kelley, -
- 2 followers
- 15 replies
- 1.4k views
Hi guys, I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to.. crits are welcome...
Last reply by Pengy, -
- 15 replies
- 576 views
Lately I'm getting a lot of garbage with Alpha's and Bump Maps. The artwork is clean. Regular decals go on as they should. Any thoughts? [the Albatros is an Alpha Channel, "iClapper" is a Bump.]
Last reply by robcat2075, -
- 6 replies
- 457 views
Ihave been trying a runn cycle but finding it much harder than a walk.Is there an easier plan to this running.mov
Last reply by phatso, -
- 2 replies
- 338 views
In my new scene, i am made a character, and a car, please could some one explain the best way on how to constrain th hand the steering wheels and the car to a path. As in the hand in the steering whels has to be in ciclar rotation. any help please
Last reply by HomeSlice, -
I started working on a project that I started awhile back, rerigging the kong model with the squetch rig (still lots to do). Unfortunately, at the time I didn't realize that materials are lost during import of the model into the rig, so he has no fur, will rerig at some point. I saw the post by MrBones for the bvh files (thanks) and tried it out using Andy's tut (and thank you) on using them with the squetch rig. Here's the test, I think he had a few too many. BVH_test.mov
Last reply by mtpeak2, -
- 20 replies
- 1.5k views
Usually it does. But on my laptop, it doesn't. I try to 'paste' into the Paint program, and nothing happens. Does A:M have an internal way of saving screen snapshots?
Last reply by pixelplucker, -
- 5 replies
- 448 views
Who is the 3D computer animation equivalent Dickens, Edgar Rice Burroughs, or Steven King of our age? It seems those with serial staying power may be able to win that title for a day. Serialization has been a particularly capapable benefactor to creators of literature, film, comics, cartoons, and animation and other media over the past two centuries. No time to be idle: the serial novel and popular imagination, by Shawn Crawford (1998), is an article I propose may give a little insight into how modern day storytellers can control the passage of time and distribute animation through the internet to reach their intended audience. Its a historical look back t…
Last reply by Rodney, -
I took a break from rigging Kong to work on another great ape. Avalanche Software donated the orangutan model to the extra DVD (and other models), but it had no hair material. So far this is what I have. I haven't done any grooming yet. Any "grooming" look you see is through the dynamic settings. Still need to adjust the length and density in areas and adjust the hair group. I'll probably never get it to look as good as Avalanche, but I'll certainly try. There's also a monkey which I may do as well. I don't know if I'll rerig him, but he's in desperate need of a hand gizmo.
Last reply by mtpeak2, -
- 22 replies
- 1.3k views
Well, maybe not completely...just a change of pace from The Sentinel. [The house at the far rear seems to have lost its textures, but that's for tomorrow.]
Last reply by Kelley, -
- 12 replies
- 868 views
I'm trying to make headlights on a truck using two Rim lights. However, to work, they need to be Volumetric lights so I can see the projected light cones. From the moment I turned on 'Volumetric', they were out of sync. I cannot get the light on the left [our left] to throw a beam as far as the right. Last night the left looked more like a yellow plastic cone and the right had dark banding in it. Both are more well-behaved this morning. I'm looking for something like the light on the wall [streetlight] which, in itself, is was an adventure of chasing numbers. Seems even the size and shape of the Rim light has a huge difference on how the light projects. Is Volumetric…
Last reply by Kelley, -
- 4 replies
- 601 views
Nothing really fancy, just blocking out some animation and figuring out lighting, textures, etc. http://www.youtube.com/watch?v=SbxnOFebxWc Here a little info: Still working on V9.5, still facial capture by hand (at least for the basic blocking of the animation), very basic materials. I hate the first scene (too "noisy") second one is pretty good, third is alright, fourth I just started and very rough and final is just a test. It really all is just a test at this point. Please let me know what you think and would do differently. and here is a still render (Lent starts soon) God bless ya'll!
Last reply by animas3D, -
- 0 replies
- 330 views
Just trying the rigg out to make sure I got it fixed ok ,sorry its a bit big exersize.mov
Last reply by steve392, -
- 10 replies
- 667 views
Got something not quite right here me thinks Untitled.mov
Last reply by steve392, -
- 1 follower
- 3 replies
- 760 views
Wasn't sure if people visit my small section of the forum. I tend to get... weird over there. However this thread is very safe and unpolitical . Yes, I'm tooting my own horn. We all like external gratification. (It's probably statements like that that scare people away from the Verns's World forum. ) I just added a new test of the stage crash on the last post. http://www.hash.com/forums/index.php?s=&am...st&p=260577 I plan to have this short animation done in time for the NYCC (NY ComicCon) which Hash will be attending. I will be there myself most likely with some members of the MAAM group on Sat the 7th. I am plowing ahead full steam on this and will…
Last reply by jason1025, -
- 7 replies
- 485 views
Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
Last reply by Kelley, -
- 1 follower
- 3 replies
- 507 views
From Devil In The Drain my thesis project that goes on and on..... Sc8.mov Sc25a.mov
Last reply by dawgking, -
- 1 follower
- 11 replies
- 816 views
Just wanted to show off some examples of hoe I use AM for product design and prototyping. Bell1.jpg is a product called "The WaterPixie" (patent pending) that I have created a Rapid Prototype of see waterpixie_Open.jpg The WaterPixie is an ornament you use to water your christmas tree with. No more crawling under the tree. HA! Any way production will be happening end of 09 - 10 for sale in stores christmas 2010.
Last reply by 3DArtZ, -
New Project 1 2
by MasterFunk- 2 followers
- 86 replies
- 9.3k views
I have decided to make a short movie in order to better my skills as an animator, modeler and texturer. I centers around a ninja that has to complete an assassination. Right now I am working on the set. So far I have finished the bed and the table. Here they are. I look forward to the completion of this project and the criticism to help me make it better. Thanks in advance! MasterFunk
Last reply by MasterFunk, -
- 8 replies
- 561 views
Some early results with the Sentinel riding Beast. The snowflakes are too big, and falling too fast. Not sure I want to go with a snow scene. Crits welcome. [sorry 'bout the file size!] _KIBBLE_XXI_SNOW_02.zip
Last reply by Kelley, -
- 1 follower
- 32 replies
- 2.2k views
Ok I decided to make a Marble Roller Coaster . I have actually already finished it for the most part except rendering which I need to ship off to my render node. Here are some stills and cam tests. It's short though next one is going to be longer and the next one is going to be a Newton Bonanza! Tests.mov C&C Welcome -Photoman
Last reply by photoman, -
- 16 replies
- 1.4k views
I've always liked the squash and stretch look of the Veggie Tales character's eyes and wondered how to do it in A:M. There were several posts on this forum showing how it was done with distortion boxes so I gave it a try. Very cool... then it made me wonder if the same technique on a generic round character head would make it easy to generate a bunch of unique characters very quickly without having to do any rerigging or remodeling (other than a new distortion box). After a little experimentation I came up with a design that works pretty well in most deformations - except for really extreme stretches. The example video shows one model instanced three times in t…
Last reply by strohbehn, -
- 1 follower
- 27 replies
- 1.4k views
I accidentally first posted this in the tutorial section ..so it is being re-posted here.. Hello- Does anyone know if Sprites can be effected by Forces? I haven't been able to get that to work... Question 2) Does anyone know if Sprites can be contained inside another shaped object once they are emitted? For example, once sprites are emitted, can they fill an invisible object so that as the sprties accumulate, a form takes shape? Here is a clip from the second Narnia movie that got me thinking about this effect. It appears there is a quick cut between the particles floating and the humanlike body that they become.. Thanks for any feedb…
Last reply by Tom, -
- 1 follower
- 12 replies
- 1k views
EDIT, JAN 22, 2009: The show has now launched! Click the link below to see it on YouTube. WARNING: The content of this and future episodes might be offensive to some viewers. The show has a lot of sexual innuendo, etc. If you like it, please help me out by giving it a 5 star rating! Thanks. ------------------------ Hi all, a couple of months after releasing my debut short film "Gone" (forum thread / ), I'm now well into my next project, the progress of which I will detail in this thread. It's a comedy talk show series featuring original robot monkey characters. The show's host is a bow-tied, somewhat snobby but snappy robot. The perpetual guest …
Last reply by edlundart, -
- 3 replies
- 465 views
Hello everyone! Just would like to use this as a short introduction and show off what I am currently working on. I moved 3 years ago and JUST NOW found my A:M that I thought was lost! I use V9.5. It's actually partway stable, that is once you develop the "sense" (of when it's gonna crash). I'm thinking about getting the newest version (like what, 15..?). Is it stable now? Still crashing like crazy...? Anyway, here are some things. I am fooling around with 3 cartoon heads from a website I am designing/maintaining. I get paid for it, but it's not my primary occupation. You'll see the three guys on the website here http://tresjosestexmex.com/ And here…
Last reply by John Bigboote, -
- 7 replies
- 451 views
This is a Problem-and-a-half. The main question is How to use Forces, the 'half' is 'Why Has My @#%* Snow Emmitter Stalled?' Starting with the 'half', it's a straightforward Streaks Material dropped onto a single-patch plane. It's worked before. Now, no matter what value I enter on the Y-axis the snow doesn't want to fall. The main question is how to employ Forces. I got a Force into the Objects Folder and then to Choreography. In its Properties, it looks like any light. I set the height and cone. In the PWS, Force looks like a vehicle for adding Turbulence. I chose Cell Turb and punched in some trial values. Am I on the right track here? Seems too simple. LANDSCAP…
Last reply by robcat2075, -
- 2 replies
- 246 views
Sometimes when making a 5pt patch there are bad cp's where they render as dark spot that renders bad. Is there something dumb I'm doing? Is there a work around? Still learning here.
Last reply by pixelplucker, -
- 7 replies
- 613 views
Playing around with hair on this model ,I need to learn it a lot more I think
Last reply by Nuba X, -
- 4 replies
- 584 views
other attempt of animation of base, of a ball. link Now I will look for in the next animations, to animate a biped model. Initially I thought about the model of Thom with the 2008 rig seen in some posts little by little!!
Last reply by zeus1972, -
- 6 replies
- 691 views
I need some help on a few things. First~~ The control system of this short range light fighter. I have two extended panels for interment panels or tech readouts but I'm not sure of how to have steering controls mostly what type. Second~~ My material creation still sucks and I was hoping that some one had a material or a quick tutorial on a good space ship hull material. Third~~ Well...I thing overall the design is good but some second opinions would be good
Last reply by rusty, -
- 23 replies
- 859 views
This is a model Im working on with the light rig ,still got some smart skinning to do but I think its nearly there.The rig works well .I will try particle hair aswell soon w.test_2.mov
Last reply by robcat2075, -
- 11 replies
- 849 views
This it one of the very first projects built in A:M. I made some serious mistakes which conspired to slow the modeling, and the renders. First of them was that as I built things in the Modeling Window, I applied the textures as I went along. If, like with a wood beam, I needed this object several times in several models, I would copy it and paste in place. All well and good, except for the fact that A:M loads another copy of the texture. As I duplicated the bits, I ended up with a phenominal number of textures in the Textures Folder [to say nothing of Groups]. Another less-than-desirable aspect of A:M is that if a project sits idle for a few months, A:M had difficulty fin…
Last reply by Animus, -
If you create an action for a model in one project and then in another project with the same model the action should be able to work in that new project. Right. It didn't want to work in the new project is there a reason for this or does the program not allow it.
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 390 views
Howdy all A.M.'s rendering of bump and normal maps is quite good. To all the newbies (I'm one too.) texturing in A.M. is fairly easy to learn once you understand decaling in A.M. sense. I use a combination of 3D painter and some 2d work. Also Shader Map Pro to produce the bump and normal maps from the texture map. I hope to make a texturing tutorial for newbies in the near future.
Last reply by bighop, -
- 6 replies
- 306 views
Hello all- I have a sequence of 26 images that I am using as sprite particles. Two questions that I haven't been able to figure out yet: 1) Can you make each image being used as a sprite last longer that 1 frame? 2) Can you make the 26 images cycle over and over? At the moment, after frame 26, the animation just uses the last image and repeats it to the end... Thanks for any insights!! Tom
Last reply by Tom, -
Ever since I saw Lee's awesome Ironman, and then the movie, I've been wanting to model the hero. Here is my start. I don't have much time these days for modeling (heck, I'm a slow modeler anyways) so this will take a bit of time to flesh out. Happy New Year and enjoy.
Last reply by Jaff, -
- 1 reply
- 365 views
The spitball rock on which the Sentinel spends his time [his life?] is pretty much devoid of life, but there are large, torpid, harmless beetles in the snow areas. They appear as rocks poking out of the snow until Beast wanders too close and they slowly start to shuffle away. Occasionally, one cannot move out of range fast enough and will rear up and make ritual threatening gestures, then sink back out of sight. BEETLE_TEST.zip
Last reply by Gerry, -
- 1 reply
- 251 views
I've posted a few Sentinel pieces on my Blog. http://kelleythennow.blogspot.com/
Last reply by johnl3d, -
- 10 replies
- 712 views
Can decals be applied in the Choreography?
Last reply by Kelley, -
- 2 followers
- 33 replies
- 2.6k views
Hello, I thought I would take a chance and show a model I have been working on. I'd welcome critiques on his appeal and the modeling. I have been working to rig him with the TSM2 rig. I am referencing Caroline's tut on the TSM2 rig and it has helped impove my previous attempts. I am still having trouble at the shoulder. When I move the arm forward the chest wants to push in a bit too much but looks pretty good when moved up and down. I have not tried smart skin yet. How much smart skinning should be required if I have the fan bone and CP weighting right? I'm having a hard time knowing how much of each solution is the right amount. Any opinions and c…
Last reply by TNT, -
- 2 replies
- 537 views
Hey everyone, Just doing some more experimental mixtures of different mediums. What do you guys think?
Last reply by johnl3d, -
- 24 replies
- 1.8k views
Hello everyone, I haven't been on the forums in a while, except for the occasional lurking and quick troubleshooting, but after weeks of jumping from poly modeling, to C-coding, to flash animation, even to pixel art, I'm back to the Hash forums. Like one of my old projects, Patapon, I'm using 3D splines on a 2D scale. I don't really know if I'm going to do anything with it. Just a quick test: Thanks, Jared
Last reply by Masna, -
- 7 replies
- 400 views
Last night I put together a short [18 sec.] Choreo of spheres/planets moving around each other. Simple in the extreme. But when I try to render it [at 400x225_final qual.] it does fine until it hits Frame 15 [3%] and stops. The Elapsed Time counter starts off at about 18 minutes remaining and counts down to about 16 until lock-up. Then it starts to increase in time remaining. Last night I was surprised to see that it was saying 4 hours to complete. I decided to ignore it and do something else. When I came back, it was still at 3%, but said 30+ hours to complete. When I hit the Abort button I get the Vista blue-spinning circle...forever. You can't access menus let alone sh…
Last reply by Kelley, -
- 1 follower
- 4 replies
- 360 views
Is it possible to make fog happen in a vertical plane? 100% at ground level, 0% at some point above?
Last reply by Kelley, -
- 19 replies
- 1.4k views
In the last week I've been finalizing the Sentinel's posture sitting in the saddle. He carries a rifle across his lap. As Beast rolls/waddles to the left, he compensates by leaning slightly to the right. The problem has been keeping his hands on the rifle while making sure it doesn't penetrate his legs or the computer screen in front of him. I got it smoothed out, but am I correct in thinking that in the Choreography you cannot move the pivot? It would have made life much easier.
Last reply by heyvern, -
- 0 replies
- 381 views
Until last year, the greatest sorrow of my life was that my wife Alice and I couldn’t have any children. To make up for this in a small way, we always invited all the children on our street to our house each Christmas morning for breakfast. wow power leveling, We would decorate the house with snowflakes and angels in the windows, a nativity scene and a Christmas tree in the living room, and other ornaments that we hoped would appeal to the children. When our young guests arrived—there were usually ten or fifteen of them—we said grace and served them such delicacies as orange juice garnished with a candy cane. And after the meal we gave each of the youngsters a wrappe…
Last reply by happiness, -
- 1 follower
- 5 replies
- 435 views
I wanted to try out the new rig on Shaggy. The rig works very nicely, I made an extensive use of IK FK switching, and it's IK FK OK friendly. The hand rig is great. I picked up the 11second club sound file, and I have put many hours since. Shaggys.mov Michel
Last reply by Animus, -
- 12 replies
- 907 views
Hi, Often I get too close to a shot and lose perspective. Here I'm going back and forth on the lighting. Your feedback would be appreciated. 1 2 3 Cheers, Rusty
Last reply by ypoissant, -
- 2 replies
- 316 views
Hi all I thought i was just seeing another bone. But noticed this disc showing up in the action window and the choreorgraphy too. has any one seen this before? here's a couple of snap shoots This one is in the action window These are from the choreorgraphy window choreorgraphy window rendered
Last reply by Phil,