Work In Progress / Sweatbox
Subforums
-
Showcase (57,248 visits to this link)
-
- 530
- posts
-
A:M Stills (86,581 visits to this link)
-
Works In Progress (WIP) (59,147 visits to this link)
-
- 3.1k
- posts
5,153 topics in this forum
-
- 12 replies
- 1.1k views
Posted the model in the contrib cue http://www.hash.com/forums/index.php?showt...view=getnewpost
Last reply by pixelplucker, -
- 1 follower
- 17 replies
- 988 views
In trying to decide what colors i want to paint my room, I'm builing a full scale replica of it in A:M to see how each color choice will effect the rest of the room. So far all i have is the basic furniture and main structure built. I'm not sure if i want to go as far as modeling every little trinket i have on my computer desk or shelf, but I may just end up doing that for the fun of it. Matt built the bed for me, but i'm gunna try and make it not look so perfectly beveled, texture it, and give it a not so boxy pillow. anyways, here's the first render I've made so far.
Last reply by jason1025, -
- 20 replies
- 1.7k views
Hi guys, I started working on my kids book that I have been planning about Aug of 09.. This is Howie he's the main character and the sun is his guide or guardian; This is what I have so far am mainly trying to get a comfortable appearance/overall feel that will be standard for the entire series... I would really like ur feedback on if the characters are appealing and if not how to improve them so kids would enjoy and relate to them more.....
Last reply by itsjustme, -
- 4 replies
- 339 views
9e471f4d180b08d62b00
Last reply by mtpeak2, -
- 16 replies
- 1.1k views
We finally have a draft edit of the next sequence of Scarecrow of Oz. Yay! OK, so it's not Snow White or Toy Story, but we sure are learning a lot There aren't any sound effects or music yet, so it is kind of sparse in places. Hopefully Angelo will give us some background sounds soon. def3dca464469d2cf9f3
Last reply by HomeSlice, -
- 10 replies
- 781 views
Bought a WWI flying game a few months ago. Given my weakness for flying things, it spills over into A:M. Got an itch to play with Hansa-Brandenburgs...here's the result. On Dec.11, 1917 a flight of three W-12s led by ObLtn. Friedrich Christiansen, was on the homeward leg of their patrol. Nearing the coast, the No.3 plane, the 'Tail-End Charley', spoted an Asta-Torres airship and dove to the attack. Christiansen and his other wingman turned back to join in, but by the time they arrived it was burning. Neither plane could add much to the process as the C27 was already going down. Being Flt. Leader, Christiansen claimed the kill, and it was confirmed. After the war, in …
Last reply by Tom, -
- 32 replies
- 2.8k views
Hi! I decided to move this over here so that it would actually be in the right subforum. Here is the link to the original: http://www.hash.com/forums/index.php?showtopic=34739 So continuing, I finished everything for the most part. The render problem I had had fixed itself* so I double checked everything and did the final touches, tree here rock there. *NOW, my rendering problem is that every 4th pass won't render. What I mean is that everyother pass is about 47minutes (3000x1600) and the 4th (4 out a 5pass) just keeps on chuggin for about nine hours. Stuck on rendering hair..... SO... I guess I'll just setup a AA render and call it a day. Here are some more s…
Last reply by photoman, -
- 1 follower
- 15 replies
- 1.2k views
It's been a while since I posted anything in these forums, but I thought I would show you all the model I've been working on over the last few hours for a game I plan to write. This isn't rigged brilliantly, but I don't need a lot of animation as I am writing a 2D game with pre-rendered graphics. The final result will be a much smaller penguin, but I made it larger than need be so I can shrink it later in the development process.
Last reply by itsjustme, -
- 2 followers
- 65 replies
- 4.4k views
So, I took a while off from animation:master and just recently started spending some serious time with it again. Here is a short clip of a character I have been working on for a couple weeks. She still needs a lot of minor work plus a face rig. She has a cloth skirt and cape plus dynamic braids. A huge thank you to Homeslice for the LiteRig and tutorials on cloth and dynamics, all of which made my re-learning curve much shorter and less frustrating. speartest2.mov
Last reply by steve392, -
- 1 follower
- 22 replies
- 1.8k views
Hey Everybody, This isn't too exciting...and I can't seem to get away from Modeling super heroes...However, this is an attempt to finish my Captain America model. I'm going to try and sculpt him from an already existing base model (made a little beefier). Here's a dirty start with the textures..nothing too exciting...but I'll post my progress. It'll be slower than it use to be. Thanks for Looking! Lee
Last reply by itsjustme, -
- 2 replies
- 463 views
This is my first attempt at making a car. I based the style from Mad Max's ride. The evil driver is from Australia after all. This will be used in part II of the Super Mega Fox cartoon I made.
Last reply by HomeSlice, -
- 15 replies
- 940 views
This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
- 1 follower
- 24 replies
- 2.6k views
My grandest material essay so far... bony stegosaurus style-plates with contrasting tiger-striped Dino-Hyde© in between. This is one color material... and one displacement material (the skin detail is very faint but it's there)... and no maps! a turn-around: platesAllDispH264.mov Yeah, it's got some pops.
Last reply by robcat2075, -
- 1 follower
- 69 replies
- 4.9k views
Well, I'm getting some new found respect for feature length animations and what it takes to render them. My small Nautilus animation is at 92% and has been rendering all night - 15:21 hours so far. It's only 640x240 but the light reflections, water reflections, etc, are really taking a render toll. 7 seconds long = 18 hours render time on my computer Still need to run a wake and splash animation to composite it with the main track. I'm really happy with the way it looks so far though. Again, I can't say enough about Mark's fantastic work he's done with the ocean generator. I shudder to think how much extra processing time it would take to render this with displace…
Last reply by Eric2575, -
- 6 replies
- 568 views
For kicks, I have decided to try and build Crimson from my comic series, so this is my first female face. She doesn't quite look like the drawing, but hopefully that'll change with hair and textures
Last reply by Darkwing, -
- 2 followers
- 74 replies
- 5k views
Haven't posted in a while and thought I'd start a new WIP. Here's the start
Last reply by Eric2575, -
Ankylosaurus 1 2
by robcat2075- 4 followers
- 64 replies
- 4k views
I've never made a dinosaur before, but I want one to test out my dinosaur plate materials on.
Last reply by Eric2575, -
- 18 replies
- 992 views
Ive been playing with this for a few weeks now and not sure which is the best method each one takes about 5 hours to render a 30 second scene (not sure why that is but could only get it to render about 3 secs clips in a reasonable time) tell me which one you guys think look best flybyb2.mov flybyc.mov
Last reply by Darkwing, -
- 16 replies
- 773 views
I'm doing a work project creating a series of stills showing a glass lab beaker half-filled with water, then adding white powder, then the water being stirred and becoming slowly clearer. I was looking in the libraries on my Mac's A:M over the weekend and there were maybe six glass materials, but when I started work at my office pc this morning, there are only three glass materials in the library, Fake Glass MR, Liquid Glass MR and Perspex MR. the assignment is tricky because at most points in the process everything needs to be transparent. I'm going to composite a toon line for definition of the beaker but I wonder if someone can make a good recommendation fo…
Last reply by thejobe, -
Old chisel
by digman- 8 replies
- 801 views
I took a break from rigging and made this old chisel today. A generic render. no radiosity The model has diffuse map set to color, a grayscale map set to diffuse, 2 spec maps, and a normal map. The spec maps I'm still working on as 3Dcoat and how AM renders them is different. 3Dcoats spec map will work,just have to tweak them some more.
Last reply by Eric2575, -
- 1 follower
- 11 replies
- 943 views
This won't solve Rusty's syrup problem but this is a test I had wondered about previously. It's animated splines, not a simulation. syrupBH264.mov
Last reply by jason1025, -
- 1 follower
- 13 replies
- 970 views
It's a BRAND... NEW*... DELAHAYE! DelRedMP4_1200.mov YouTube version of above: Another modeling and material experiment. I was going to call this the "one-hour car", but I spent three hours lighting it. * 1947 model year. Tax, title, and license extra. May not meet modern emission standards. Wide white sidewall bias-ply tires are for display only and may not be roadworthy above 25 mph. Passenger compartment is an extra cost option installed by the dealer. Dealers may not be in your area as the Delahaye company ceased to exist in 1954. Seat belts not available. Always park on a hill so …
Last reply by detbear, -
- 16 replies
- 865 views
Thought I would give my brain a work out, still needs some small tweaks and textures but coming together.
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 915 views
Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
Last reply by jason1025, -
Tom's Ghost
by Hutch- 4 replies
- 601 views
Experimenting with front projection roto to make a ghost. I am not sure why the sky came out white, this is default chor. It looks kind of cool tho. tomsghost.mov tomsghost.prj
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 682 views
Here's the head so far. C&C
Last reply by Ilidrake, -
- 1 reply
- 340 views
Here's the model I use for test animations. It's a simple model rigged with the setup machine 2. It only has one finger so as long as you don't animate them the actions can transfer to another model rigged with the TSM2. Cheers!!! manaquin_rigged.mdl
Last reply by Darkwing, -
- 11 replies
- 1k views
Hey folks, I have been truly inspired by Mark's ocean rig, and Eric's Nautilus using the rig. So, thought I would give this a try as well. I've started modeling this submarine to use with the ocean rig and hope to have something that looks 1/10 as good as Eric's. Anyone able to guess which submarine this is? Al
Last reply by Darkwing, -
- 18 replies
- 994 views
Wrapping up the the "dry" (rough) run on my most recent animation project. I'm fairly satisfied sands some minor tweaking of some of the animation and editing that needs to be done. The sounds are just place holders(BTW: any know of any GOOD sound fx resources) Just wanted to get some other opinions before I started to render. Here are the clips: SCI01.mov SCI02.mov SCI03.mov
Last reply by Walter Baker, -
- 41 replies
- 2.3k views
All of a sudden I was having problems rendering TGA decals, using 15.e. I tried everything but kept getting artifacts. I finally installed 15.0J+ and now things are rendering right again. I put jeans and a t-shirt on Knuckles and deleted the underlying body mesh. I think I'm gonna leave him bare-foot and rig his toes while I'm learning to rig. So over the next couple of days I'll be studying up on the 2008 rig.
Last reply by fae_alba, -
- 2 followers
- 7 replies
- 658 views
I whipped this up after seeing 9 this weekend. I still need to model the stitching for the seams. He's rigged and poseable. C&C welcome.
Last reply by Ilidrake, -
- 9 replies
- 701 views
Hi again everyone, Ok, have been re working a older project and have 2 questions with a problem. My model is moving through the Chor. and at frame 00:06:15 I want the model to stop, not move for about 10 frames (a pause) then resume it's motion. I have been over Robs Keyframe tuts. but still can not put my finger on how to make this happen, the model still drifts through the 10 frames. Question 2: On the attached image how do you tell what each line is for? Thanks Wally
Last reply by robcat2075, -
- 8 replies
- 498 views
I'm trying my first "real" rig and needless to say all is not well in 3D land. I am using the lite rig and am experimenting with the elbow joint as a starter. I've placed a fan bone, with cp weighting as follows: elbow ring nearest shoulder Bicep 75% forarm 25%, center ring 50/50, third ring 25/75. The elbow still deforms unkindly, and it doesn't seem like the fan bone is doing much of anything (it has a 50/50 orient like constraint to the bicep and forearm) Thoughts? Untitled.mov
Last reply by itsjustme, -
- 4 replies
- 495 views
Hi all, it's been a long time since I posted. Real life medical problems kept me away, not mine but family. I just got another year of Animation Master. To refresh my spline modeling I'm working (WIP) on this simple Mace type weapon. Normal map details will be done in 3DCoat. This year, I will work on learning the nuts and bolts of animation. I got Jeff Lew videos ( his older ones when he used Animation Master and Working through Barry Zundels videos as I buy them) It was good to see the the King's Throne I modeled in some of Nancy's draft videos from the Scarecrow of Oz... The rope to the mace's handle was added in another program.
Last reply by HomeSlice, -
- 5 replies
- 652 views
Thought I would do another model from 2001 - A Space Odyssey. This time, it is the Aries Lunar Lander that took Heywood Floyd from the Space Station to the moon. I've modeled it once before using a poly program. Now, I am going to do it in A:M. I think this model is going to take a while to do. Been having some problems with my health lately. Nothing too serious, high blood pressure, high cholesterol, pre-diabetic, and a bit of depression from having a cancerous mole taken off my back. For such a small mole (around 5mm), they took a pretty big chunk out of my back, ended up with a 2.5cm incision. Anyway, some of the meds are really affecting my ability to th…
Last reply by Darkwing, -
- 14 replies
- 647 views
so far I have rendered my videos for Youtube I wish to rerender the plagues at a larger size for my tv. how do I change the output settings? Thanks!
Last reply by John Bigboote, -
- 1 follower
- 10 replies
- 696 views
Just a little experiment for that low-splining/high-texturing book I'm threatening to write. RobotElbow.mov
Last reply by MJL, -
- 24 replies
- 1.5k views
Up to now, I've pretty much been posting only still images, but this IS an animation forum after all. So I'm starting a project. I've created my first character, I have the head complete, although there's gonna be a lot of tweaking yet to refine the head further. The body should be easier, hopefully. Here's the sketch I used for rotoscopes and a turnaround of the head so far. Knuckles_McGurke_T.mov
Last reply by MJL, -
The original Nautilus I modeled was one of my first models I did in AM. This one is a new version I am working on that will be used to make a 4 foot scale model.
Last reply by nino banano, -
- 21 replies
- 1.6k views
I decided to start another animation project. I am basing this off a bunch of minor projects I have done in the past. I will be adding my piano model to some of them and adding some sweet camera angles and shots... Here are a few test frames: Render time is going to be murder! Most scenes have AO (the desert scene etc) and I managed to optimize those to keep them under 20 minutes a frame. The pool scene I took AO out so I could render faster (about 2 hours a frame with AO!!) Most shots are down under 20 minutes a frame now. I have plans to hopefully finish this comletly including rendering in the next 2 weeks to enter in a contest at my s…
Last reply by Eric2575, -
- 52 replies
- 3.1k views
Hi, got an idea for a new project!! Ill see if I can upload a sketch but it involves an ocean shore with 2-3 large rocks and various small ones as the focal point. Grass and maybe a old beach chair or fence in there too. I have some of it done (see pic). I need to work on the sand texture/shader. I really want it to look real so I'm going to be spending a lot of time doing that.... The rocks are going to be a modified version on the one I used on my previous project. The water was kinda interesting to do. I had to adjust the transparency and reflectivity to get the right look. I wanted to use the Index of Refraction, density, and transparency settings for more realistic w…
Last reply by robcat2075, -
- 7 replies
- 602 views
Had to make this for a job I'm working on, photography of the object didn't give me the flexibility of composing it over other photos and renders so now I atleast have an alpha to use to make the shots go easier textures were done in paintshop pro and the model was done mostly with decals and the frame painted in 3d paint.
Last reply by John Bigboote, -
- 11 replies
- 918 views
I want comment Thank you everybody
Last reply by Darkwing, -
- 1 follower
- 11 replies
- 612 views
So I've been working on the main character for my first short, an old man with a long beard. I've been avidly following the recent threads on hair, and have wanted to use hair for this guys beard and mustache. I really wanted the hair quality, but the overhead of experimenting with the hair emitter, and rendering has me questioning if I should use hair or geometry to create the beard. So if using geometry how would I go about creating a beard that at least looks close? Below is a sketch of the target "look" and the current model with a geometry mock-up for the beard. The biggest issue is the ability to work the beard in such poses as in the sketch, as w…
Last reply by fae_alba, -
- 10 replies
- 426 views
So, I'm kinda fiddling around with some stuff working on this concept of a project, and what I'm working with is fire, namely my hands on fire. The hand model I'm using is the one that came on the Extras CD, so it doesn't exactly fit my hand, but it helps some, but a real hand model that fits may be in order, but yeah: shot1.mov
Last reply by Darkwing, -
- 21 replies
- 2.6k views
Simple cumulus clouds from a sprite emitter Clouds05MP4.mov Haven't quite gotten the emitter itself to stay transparent so you don'tsee it in transit. PRJ Clouds06.zip edit: dark sky variant sprite... CloudSprite4_dark.tga They're actually faster onscreen in real-time than they are to render to a movie.
Last reply by Rodney, -
- 2 replies
- 449 views
Hey Gang! Here is a project with models and stuff for everyone to use. Feel free to use these for anything you like! I finished it in After Effects, only because I wanted to use KLF and CC, but 99% was done in the almighty AM! Enjoy! rock_concert_stage.zip
Last reply by TheSpleen, -
- 14 replies
- 1.1k views
COOL! I just uploaded my 1st WMV to the forum! I haven't shown any work in a while so...here's a spot I just finished with A:M and After Effects. This spot uses particle grass with a force on it for a little blowing action, sprites for the grass seed, booleans for the characters eyes and mouth and a dynamic constraint in his head. I am awaiting my clients reaction.... hope the wmv works! LL.wmv
Last reply by Gerry, -
- 1 reply
- 453 views
Thought I would make a character that I can put in lots of personality. Im thinking of rigging both eyes together as a head, stems of the eyes as a neck and the 2nd back bone might actually be just above the mouth region, should be kind of interesting. Of course lots of exaggerated mouth poses. Not sure on what color and texture I should use yet.. suggestions always welcomed.
Last reply by arkaos, -
- 3 replies
- 311 views
Try it.
Last reply by TheSpleen,