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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,169 topics in this forum
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- 413 views
Not sure where I should put this. There used to be a tut on Dynamic Constraints (I think it may have been a tech talk) that had several examples. I know it contained THE HUNTRESS as part of the examples with her ear rings and such. I can't locate it any more on the forum. Does anyone know where to find this and the other tech talk downloads please. Thanks, EDIT: As usual, look for a half hour and can't find it. Make a post and find it two minutes later. Thansk anyway.
Last reply by Gerry, -
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- 412 views
ok working on a project that has a lot going on and a lot of item i need lined up , only problem is that said items are not lining up well in the choreograph , is there any way to snap to grid in the choreo window?
Last reply by robcat2075, -
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- 443 views
What would possibly be the best and least rendertimeexpensive way to create a rocket engines jetstream matching the TOON WITH FALLOFF? style? (I am experimenting with some glowing transparent shapes at the moment.) Lensflare,streaks maybe? Has anybody by chance final working examples for this topic? Any FX matching with toonshading would be great...
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 430 views
This is a nice treat. Although this is live action CG has the same abilities in repeatable camera moves that we take for granted. I recommend this tutorial for anyone interested in advanced spfx. http://www.cameracontrol.com/reels.html
Last reply by jimd, -
- 1 follower
- 1 reply
- 409 views
When I scale down the person model down to size to match everything else for my animation animation master either crashes or the bones don't stick to the model then a bunch of errors pop up when I try to fix it (in the choreograph window) Pirate_Animation.prj ERROR_PAGE.doc
Last reply by robcat2075, -
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- 540 views
As the titles suggests: Why cant I send Private messages on the hash forums?
Last reply by MJL, -
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- 539 views
in some of my renders, the final image will have a yellow spot in it. It happens to me randomly with any model, any chor anything. For some reason it just drops this little yellow spot in front of the character. it is a very dibilitating and annoying issue. can any body help me fix this? thanx hisako
Last reply by robcat2075, -
Slow motion
by bubba- 1 reply
- 430 views
I am working through David Rogers hopping sack tutorial. The action runs for 24 frames (1 second.) Is there anyway, short of re-doing the action to slow it down?
Last reply by robcat2075, -
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- 389 views
Ok hopefully simple i have a small modle im trying ro render and it has 2 materials attached to it , one is a mud like texture, the other is a green thing i just made up. however due to some factor it takes like 15 minutes to render this small thing. is there any way to reduce the complexity of a material or could i have a setting turned up to high
Last reply by Fuchur, -
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- 414 views
sometime ago i saw a tut on how to move various action to the chr, bit i cant find it ANY more can any one help me out.
Last reply by robcat2075, -
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- 446 views
where can I get the keyboard shortcuts for AM v15
Last reply by Fuchur, -
- 1 follower
- 1 reply
- 581 views
I know there are directions on this: I switched over from an old mac to an new iMac. I have copied over my DVD extra and CD extra, but how do I make them appear in the library? I know there was a DOC with this info. Thanks
Last reply by robcat2075, -
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- 514 views
forgot how to toggle the quality geometry is displayed in AM how do you change stuff from appearing like smooth splines to more boxy in order to reduce necessary processing power?
Last reply by eptigo, -
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- 493 views
I know you can IMPORT into your current choreography, another choreography from the Project Workspace I know that a choreography can be exported as an .mdl file. I know that I should be able to import a .cho file into my project. I just don't know how to EXPORT a .cho file out of a choreography in a project so I can get it into a different project. Please help! Mahalo!
Last reply by robcat2075, -
- 1 reply
- 595 views
Hi everybody ,i m trying to get my hostid on win7, i searched on the net but with no result.Any idea ? Thank a lot.
Last reply by HomeSlice, -
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- 392 views
Hi, I am new to A:M and I just installed it on my: Vista Home Premium 64bit Service Pack 2 on a HP Pavilion Entertainment Laptop with 4 GB memory and over 120 GB free on the hard drive. The program starts up fine but: 1) When I try to login to the community section of the program using my user name the program locks up and I have to use task manager (says program is not responding) to kill the process. 2) When I try to open a project the program locks up and I have to use task manager (says program is not responding) to kill the process. 3) When I try to load “cloudyskylow.jpg” to a project the program locks up and I have to use task manager (says program is n…
Last reply by robcat2075, -
- 1 reply
- 455 views
ehmm, could someone give me a property set up for a metal shing surface that can be used for a car and a cool glass surface. thanks.
Last reply by itsjustme, -
- 1 follower
- 1 reply
- 515 views
simplest basics trouble; trying to make thom's hand stay in one place when doing a walk cycle (but i'm in chor). tried some constraints and a null but it seems i'm not understanding something basic, since nothing achieved anything. could someone give me the name of the null i need and say if i need to brush up on my so-called understanding of hierarchies? edit, the hand should stay in one place in space regardless of the motion of the rest of the body
Last reply by dblhelix, -
- 1 follower
- 1 reply
- 544 views
if i make a path, in "bone position" at "end" the Z channel has a key at 25 hrs, at 25cm. v15 j+. is it just bugging me?
Last reply by robcat2075, -
- 1 reply
- 434 views
When an object is placed in a choreography, what controls (determines) where it is placed? Is it always placed at the center of the chor? Is it placed at the same coordinates as it was in say the model window? Thanks.
Last reply by robcat2075, -
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I buried this question in another question so I thought I would bring it to the fore-front. So how do I recover from an Auto Save? I don't think it is the Revert command because the auto saved file names are different. Do I just navigate to the Backup folder and select the last file?
Last reply by robcat2075, -
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- 508 views
So i just saw that there are updates for v15. If I download the latest update, will that also include all the fixes from previous updates or not?
Last reply by Fuchur, -
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- 632 views
Hey everyone. I'm attempting to simulate an object colliding with an airplane in mid air. It gets hit from the side rather than head on or from the rear and there is no explosion....just a physical hit that needs to break it apart. My question: Can some type of dynamics/ simulation break the plane up and simulate the pieces falling with drag? **Additional complication is that the airplane appear to be moving at about 100mph even though it's only moving up and down with a little rotation. So when the plane breaks up, there is no forward speed for the simulation to work with as far as the pieces dragging..... Is there a way to do this in A:M without goi…
Last reply by robcat2075, -
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- 558 views
Hey everyone, This is a basic question I have about the channels under the choreography of the PWS. Specifically the choreography action channels for the characters bones/controls keys. I have a character that I've animated in the choreography already. BUT...the bone/ control keys are seperated by unrelated controls..... Is there a way the move the channels around so that all the say.....left wing controls are stacked together. This will allow for much easier selection and tweeking the keys. Is this possible to do? William
Last reply by robcat2075, -
- 1 reply
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Hey there, something I've always wondered about... does anyone know how AM decides which patches should be shown when hooks are involved? For example: I'm adding some pants texture on these legs. You can see the patch with a hook is also making part of the skin decal show up. When I select the hook, it automatically brings that extra CP along with it. When I specifically click that CP and make it go away, the hook's patch ALSO goes away: However, on the other leg? Exactly the opposite. Here, you can see that the "skin" patch is hidden, but the "hook" patch shows up just fine. I'm planning on just decaling over the skin on the one side and then remov…
Last reply by robcat2075, -
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- 612 views
I know this subject (copying frames) has been covered before (again and again) but I did not see anything about restricting what keys are copied. I am creating dust for my BattleMech and after I do it once for the first step I would like to copy just the keys attached to the dust object. Does hi-lighting the object in the timeline restrict what is copied?
Last reply by robcat2075, -
- 1 reply
- 532 views
I would like to use some of the Math Functions that AM has to offer - but I need to know what the Functions / Variables are so they can be used - I dont see any Help. Tom
Last reply by HomeSlice, -
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- 776 views
Hello does any one out there know the best tot-rials for explosions and were they are im kind of new to the hash forms I always had the software and im kind of stuck on a few think.Thank you everyone lololololol
Last reply by HomeSlice, -
- 1 reply
- 983 views
Hello do you know the best style for rendering cartoon.
Last reply by robcat2075, -
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- 638 views
im using ver16 all of sudden my rotoscopes are invisable. did i turn something off?
Last reply by sir fen the usa, -
- 1 reply
- 869 views
Please can someone explain how i can constrain a sprite emitter to an object in the chorography so that it will emiiter from a particular point in a specified direction.
Last reply by Rodney, -
- 1 reply
- 626 views
I was really disappointed to find that about 98%+ of the character models on the Extras DVD did not have Phomnems(sp) created for them. You know, the pose sliders for speech. Is it really difficult to make those myself? Is there a tutorial somewhere that explains how to create pose sliders for, I'm assuming, muscle movement?
Last reply by Rodney, -
- 1 reply
- 561 views
Will importing a saved model file from your local disk screw up a project, such that you get the problems with prior versions losing their changes? I thought this only happened if you saved something from the project as a model file. So I am assuming it goes the other way as well? Or am I wrong here? Because I just imported an eyeball model from the extras, it turned my entire penguin orange (not sure why but it looks like it applied the beak color to the entire body) and then when I went back a version the penguin was also orange. The version before that is ok, and I didn't lose much in the way of work but this makes things difficult. I guess I will have to…
Last reply by robcat2075, -
- 1 reply
- 597 views
Was curious to learn how many folks have found this to be a useful resource. I know it has lots of models etc but wondered how many folks use things from it or not. I was contemplating purchasing it but was not sure.
Last reply by mouseman, -
- 1 follower
- 1 reply
- 699 views
What exactly does the World Space button do? I pressed it but didn't notice anything happen.
Last reply by jason1025, -
- 1 reply
- 561 views
I downloaded and installed the 32 bit version of AM so I could use it with TSM2. The 64 bit version executable is labeled Master_64, is the executable that is just called "Master" the 32 bit one?
Last reply by robcat2075, -
- 1 reply
- 556 views
I'm not a new user but this seems the most appropriate place to ask(?) I have a character and I made some shades for her. It would be fine if I just assigned them to the head bone of the rig but If I want to have the flexibility to have them moveable in an action how should I constrain them ? Would it be best to have them as an action object. If so how should they be constrained to the head ? or I've tried to assign the shades to bones in the original mode but don't know how to constrain them to the head in the action. Is it a parenting question ? Thank you for your help simon
Last reply by Simon Edmondson, -
- 1 reply
- 650 views
A new forum member (Mario) emailed me asking for assistance in posting. This one's for you Mario! If you look down and to the right of the screen (while reading this post) you should see an AddReply button. Click that and type your note. Then at the bottom (middle) you should see a Submit button. Click that and you should be well on your way to posting. Welcome to the A:M Forums!
Last reply by mouseman, -
- 1 reply
- 635 views
Are smartskins stored in the relationships section of the PWS, or are the put someplace else? I had some set up to deal with the flippers but it doesn't look like they are there anymore.
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 691 views
I need to Download AM 15J+ For comparisons to AM 16 and 17 I upgraded my system. the previous download links do not work
Last reply by robcat2075, -
- 1 reply
- 709 views
Hi, all. A couple snippets of my recent labors on YouTube. Secret Service gone wild 1.wmv Happy Dance .mp4 You can see that I had a little trouble controlling the left hand in happy dance and my feet are slipping through the floor slightly in a secret service.
Last reply by Gerry, -
- 1 reply
- 800 views
I'm wondering: when you are editing around in an animation and tweaking key frames, is there a way to "reset" a keyframe to the state it was in when you visit it and before you move off it? I'm aware of undo, but with subtle changes it seems it would be hard to tell when you get to the exact point you started, and maybe you would overshoot and undo something else you didn't want to. I suppose you could save project at each keyframe and reload it if necessary; seems cumbersome though. -SB
Last reply by robcat2075, -
- 1 reply
- 782 views
Is there a way to render a model performing an action in a choreography so that the model and it's shadow are all that render with alpha channel = ON in the rendering options? Basically, I want to render a scene to targas with alpha channels with only the model and it's shadow appearing in each frame.
Last reply by robcat2075, -
- 1 reply
- 950 views
On my Win XP SP3 when I hit the "0" key for shaded-wireframe, my control-points are black. Is this an artifact, or is there an option for the color? The black CPs are hard to see. -SB
Last reply by Fuchur, -
- 1 reply
- 962 views
I see this popup error occasionally: Error Loading String: -1 It seems most repeatable when I group-select some CPs and activate the "Scale Manipulator", and put the mouse over one of the CPs in the group. I think it's harmless, just wondering if there is some configuration I should do; or maybe it's just a version 11 glitch. -SB
Last reply by robcat2075, -
I'm interested in getting the look of 5 frames per second animation, with no interpolation. I'm wondering what is the most efficient way to do this. For example, I can set the FPS in A:M to 5 FPS and render an AVI file. I'm not sure what is in the AVI file -- is it just 5 frames of data per second of action, or is it translated to 30 frames per second for display purposes? Or is that a meaningless question. I guess to display my animation on TV, I need to make a DVD, which requires using a DVD-making program that will input an AVI file. I'm wondering if the 5 FPS avi file I make with A:M will be interpreted correctly by the DVD-making program to create a…
Last reply by robcat2075, -
- 1 reply
- 937 views
I've been thinking about doing a short project, something like a goldfish in a bowl and I was thinking about using cloth to generate the fins. Does anyone know of any good cloth tutorials?
Last reply by robcat2075, -
- 1 reply
- 1k views
How does one find out how many patches in a model?
Last reply by largento, -
- 1 reply
- 951 views
Just installed my brand-new AM subscription and I saw a new option during the install process...Timelog plugin? I'm going to go out on a limb and guess this lets you keep track of use but I haven't managed to find it anywhere yet.
Last reply by itsjustme, -
Forum Filter
by AZ3- 1 reply
- 1.1k views
I'd like to see only the forums I have posted in as an option. I'll bet there's a simple way to do it, but the older you get, you know.
Last reply by Rodney,