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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 473 views
I have been trying to combine some live action clip, when I place the clip in as a rotoscope I see a white box covering the screen. Clicking render mode will show the frame with the clip but I can not see it when I am trying to adjust the models. Now I am not able to see the clip at all. I have tried different video formats but it is not showing any improvement. Any help would be appreciated.
Last reply by specter, -
- 2 replies
- 473 views
Hey everyone... What is the way to change/ increase the dpi for a high quality printable render from Hash. William
Last reply by robcat2075, -
- 3 replies
- 473 views
Hi everybody, I m wondering how i can have the same big Current frame indicator as Mr Jeff Lew, is that a plugins ? or a special command ? Thx M. in fact i think it s not an A:M option...too bad.
Last reply by robcat2075, -
- 4 replies
- 473 views
Hello, In bone mode, the Ctrl key help to move the bone with his CPs. But this short keys don't work with weight. So when a CP is 50% assigned to "bone1" 50% with "bone2", it do as there are 100% with "bone1" and 0% with "bone2" It is there a short keys that takes into account the weights in bone mode? In the same idea. When I move a CP, it is there a short keys that CP does not change the distribution of weights? When I add a CP on a segment of a spline, it is there a short keys that it takes the value of places where it is located between the other two CP?
Last reply by Malo, -
- 1 reply
- 473 views
forgot how to toggle the quality geometry is displayed in AM how do you change stuff from appearing like smooth splines to more boxy in order to reduce necessary processing power?
Last reply by eptigo, -
- 2 replies
- 472 views
Dare! Practice.mov
Last reply by the_black_mage, -
- 2 replies
- 472 views
OK, everyone. I have been on this for days now and can't quite seem to get it right. I've searched the posts so that I am not duplicating a previously discussed post issue, but I can't quite find what I'm looking for. I want to create a highly polished surface looking like gold, but the only thing that it will be reflecting is the light from a single stage light, no other objects. I have the surface reflectivity, blend, and filter all set to 100%. I have also tried some polished looking materials. I have tried using the light as klieg, sun, and bulb, different intensities, different positions, but I can't get the light to bounce back into the camera with a s…
Last reply by jmdsbussrv, -
Hello there, has anyone have ready walking action for animals I have a project have to do it very fast. Thank's Edo.
Last reply by Edo, -
- 1 follower
- 4 replies
- 472 views
Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
Last reply by Evenstar03, -
- 2 replies
- 472 views
I need a chrome matirial . I think I have asked this before but the thread died down. Anyway I download dark tree but there is no chrome matrial I need help.
Last reply by animation man hi, -
- 2 replies
- 472 views
All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise. What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM? I know I'm missing something simple. Thanks
Last reply by Zidim, -
- 2 replies
- 472 views
How do I save a model I work on to "my Libary"? Example. Say I make a air plane or baby's head. How do I place said model in my library folder so I can drag and drop in choreograph mode? And thanx to all for answering my painful questions.
Last reply by Hazard6211, -
- 1 follower
- 2 replies
- 472 views
I there is not a free resource of image maps, what site do you recommend purchasing from?
Last reply by Meowx, -
- 1 reply
- 471 views
Hey guys, how much does it cost to upgrade from version 11 to 13? The $299? I've been out of the loop for awhile.
Last reply by KenH, -
- 1 reply
- 471 views
This may have been answered, but I can't find any information about it.... Is there a way to get a model created in A:M into Maya? Any help would be appreciated.
Last reply by KenH, -
- 2 followers
- 3 replies
- 471 views
i was wondering, how do you put your own character animation into live footage that you have recorded? i need to make cool CG animation effects in a movie i'm doing. please respond because i have no idea what i'm doing
Last reply by Fuchur, -
- 2 replies
- 471 views
Hello there, I cannot seem to find my Animation Master DVD that has the encyclopedia of reference material that came out with the last AM. Of course, I have the CD. 1) Is there an FTP site available to download a zip or somesuch of the DVD? 2) If not, is there a POC I can contact to purchase a replacement? 3) How can I find out when my AM subscription for the year expires? If its soon, I'll just purchase the upgrade (assuming it will still have the DVD?). Thanks so much! John Simons
Last reply by lafnjack, -
- 2 replies
- 471 views
Hi, I am using AM 2005 on windows Vista When I go to render a character, it renders but AM stops working and shuts down..any solutions? Thank you
Last reply by HomeSlice, -
- 1 reply
- 471 views
Alright so i have this problem. i was messing around in choreography and checking some stuff. So anyways i had an idea, so i used thom for it made him walk all the way to the camera, and then i wanted to animate him knocking on the camera. but one big problem, after he did the action, at 00:20:00 i keyframed it, and brought him to a stand. but it affected the whole action because after i put him to a stand at 00:20:05 i brought the arms down and moved one leg. then when i played through the whole thing he waled all the way, but his arms werent moving and neither was one leg. How can i fix this, and how can i put in an action and t…
Last reply by HomeSlice, -
- 2 replies
- 470 views
Hello, im very new to animation master, but I know most of the how-to-model-basics. I have finished most parts of my 3d Tyrannosaurus rex BUT, I can't find any option that can remove triangles or a smooth shading option*. So my first question would be: Is there any model correcting button? Or any smooth shading button? and.....my second is: How can you mount an UV map to a model instead of drag and droping decals? Thanks a lot 8imon * smooth shading is shading the model from flat triangles shading to smoother.
Last reply by 8imon, -
- 1 reply
- 470 views
So i just saw that there are updates for v15. If I download the latest update, will that also include all the fixes from previous updates or not?
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 469 views
I just spent alot for upgraded hardware and the rendering time is mush slower. My old system of a 1.7g CPU and 1gbite of ram will render a section of my model in 2 sec. The new computer which supports a 2.9 ghz CPU and 2 Gbite of ram takes 2 minutes for the same selection. The old computer is using a GForce 5500 AGP board and the new computer has a ATI 600 board. WHAT did I do wrong?
Last reply by Rodney, -
- 3 replies
- 469 views
Can the A:M Splash Screen or the little walk cycle animations that appear during rendering be replaced? I'd like to add my own original creations if possible. I just thought I'd ask. Thank you for your time.
Last reply by T-Dogg, -
- 1 reply
- 469 views
Where do I find all the techtalk-movies?
Last reply by Fishman, -
well, i did the advice on the magnifying class one, and it looks all blury( i use it for a sniper rifle scope). does anyone know how to make something appear at least 3x larger by looking at it through a model (or patch) without looking blury like under a magnifying glass? (hope i'm not being complicated) NEVER MIND FIXED one more thing, how do you make something completely transparent and have a reflection, like a glass window? thanks again.
Last reply by Bruce Del Porte, -
- 5 replies
- 469 views
I've been gone from AM for a while, but I intend to come back with a vengeance! Trouble is that I'm not ready to upgrade at this time. I see a lot of useful files out there, but they don't seem to want to cooperate with me. I have version 8.5f and it doesn't want to load any later mdl versions. I seem to remember that in the past I could simply open the model file as a text file and switch the version number to 8.5 and it would work (granted all the "new" features would produce errors and be automatically deleted). However, this doesn't seem to be working for me anymore. Any suggestions? ((edit: Vengeance and a spellchecker!))
Last reply by Bruce Del Porte, -
- 3 replies
- 469 views
I'd like to use the sweeper plug-in, and I can't seem to find it. From what I've read, it should be in version 13. I'm using 13s. When I right click - Plug-Ins - Wizards - all I have is "Terrain, Grid, Font, AI and Extruder". So, if anyone can help me find the plug-in, that would be super. EDIT: I've discovered that sweeper.hxt is in my hxt folder - so I HAVE it - I just can't get it to show up from within A:M.
Last reply by PeterS, -
- 2 replies
- 469 views
hi, i made an animation of a dog walking. now i want to put that in a video where i am running and i want that dog to be like it's following me. i got the video of me walking now what do i do to put that animation on there.. please explain thanks
Last reply by satish, -
- 2 followers
- 5 replies
- 469 views
this is crazy. all of a sudden i cant make a pose work in chor or actions. well they work meaning i move the slider and i get the pose movement but it does not seem to key start and finish of the pose. say i start the pose at 0 advance to 10sec and move the pose slider. play and nothing. i must have missed a step abling the pose to key start and key finish. any ideas?
Last reply by bighop, -
- 1 follower
- 0 replies
- 468 views
I put the 2001 Skeleton rig in my model because I didn't want to start from scratch, but my model is a turtle. Everything would be wonderful if I had foot targets for what used to be the hands. How can I make the hands into feet that have foot targets. Does anyone know of a tutorial for a rig with four legs or can someone please tell me how to make the 2001 Skeleton work for four legs?
Last reply by mpmmprod, -
- 1 reply
- 468 views
Hello Everyone! I recently purchased Animation Master after seeing it demonstrated by the fabulous James Hash. The robustness of A:M blew my mind. Name: Cole Cash Exercise completed: Exercise 1 date completed: 05/22/2006 Instructor: Tao:AM Comments: The tutorial was simple yet you learn a great deal about the navigation tools. Every time that I dropped KeyKat into the Chor his left right foot seemed to be twisted. I tried to drop him into the chor several times and even re-installed A:M. I finally solved the problem by rotating the (I believe) null. On to exercise 2!
Last reply by MMZ_TimeLord, -
- 2 replies
- 468 views
Hey, Can anyone help me out? I downloaded the latest version (yes, I have the yeti CD), but I get an error message on startup [Master.exe - Unable To Locate Component. This application has failed to start because MFC71.DLL was not found. Re-installing the application may fix this problem.] Well, I tried that, twice, and nothing. What am I doing wrong?
Last reply by Joe Gamblin, -
- 3 replies
- 468 views
this is probably the last post for no-pay models, but i wuz wondering, are there any young people models (semi realistic and no nudity or slight nakedness) that someone has already made and is willing to share? just being curious
Last reply by Ravager, -
- 2 replies
- 468 views
hi, can some1 tell me the diference between add mode and add lock mode and when i need to use add lock mode and add mode... i find they are the same exept for the 2 points only in lock...
Last reply by chuchi_disturbed, -
- 2 replies
- 468 views
Hi all, I just brought A.M. and it seems that the tech. pdf file, seems to say that version 15 supports normal and displacement maps. Is this true or do you still need a plug-in for it. Anyway I got my brain awash in learning this new software. Thanks for any answers in advance.
Last reply by digman, -
- 1 follower
- 3 replies
- 468 views
Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer!
Last reply by Fuchur, -
- 1 follower
- 2 replies
- 468 views
Anyone run into this besides me? Lots of work lost if there isn't a fix. Any help appreciated.
Last reply by svetlik, -
- 2 replies
- 467 views
I'm pushing my first TSM2 Rig [Cheech Wizard] around to see what I can make him do. I got him to walk up five steps, across the platform, and nearly walk off. [Panel#1] He rocks back on his feet [Panel#2] looks around to his right [Panel#3] and then faces front once more before jumping off [Panel#4]. When he swings 'round to his right...when the right leg is at full extension...it immediately starts forward, ending up as seen in Panel #4. Looking at that, I decided that it needed a pause before starting the swing back. I thought I'd copy the Key Frame at Panel #3, Paste it in, and then drag it forward 10 frames or so. I put the scrubber over the Key Frame and Copy..b…
Last reply by Kelley, -
- 1 reply
- 467 views
hi i am new at cgi animation and i was thinking about buying animationmaster, but i have not seen A:M used in any major film. and i was wandreing if you could still get good enough picture quality for A:M to be used with live action. I know that the quality of the model is by the modelor but can you still get the same effects as with all the major animation software? well i am a beginer and i just neeed a program to start into 3d animation. so just tell me waht you think about animation master.and show me any videos you have made or any pictures. email me at billypuddels@yahoo.com i am usaly on aim my screename is AH a mongoose's …
Last reply by Rodney, -
- 4 replies
- 467 views
I was animating today and I hit something and lost all my control points. I don't know how to get them back. The model is fine and I can see all the splines it just all the control points are hidden. Anyone know how to unhide them?
Last reply by Xiomar, -
- 2 replies
- 467 views
I started to understand pathanimation a bit better by using a very simplistic project. I can slow the object down now by prolonging the chor-action. Also I can alter the speed of the object along the path with the ease-percenntages. But I find this rather indirectly, like an try-and-error-principle. There must be away to get an object to acellerate on a path from start to end at a mathematically exact constant pace I guess? And to steer it lets say go to a certain point on the path accelerating , then continue steadily to the next point and then slow down again till the end? Would you do that with expressions maybe or overlaying actions or mul…
Last reply by DarkLimit, -
- 3 replies
- 467 views
I'm rendering my "Knight Pitch", but when it renders it, the background turns black and not the default blue? But when I'm in the choreography with the "view shaded", it displays the blue background? Anyone know what is going on?
Last reply by agep, -
- 2 replies
- 467 views
Im having trouble with bones. The bones worked fine in choreography until suddenly i pressed the bone button but all I can do is adjust the bone size. Can anyone help me? Did i press a wrong button or something? Please help me if you can.
Last reply by Masna, -
- 1 follower
- 1 reply
- 467 views
Hi everyone! I am making a Lego Star Wars movie. I need help! Could anyone upload a lego star wars model up here on the forums? This would be very helpful! If you are willing to help, I need a lego battle droid and a lego super battle droid. I also need a few lego ships from the clone wars. Any of these would work just fine. Particulary the fighters. Thanks!
Last reply by KenH, -
- 1 follower
- 3 replies
- 467 views
I was wondering if it's possible to take several photos and import them into A:M to make a stop motion animation. Has anyone tried this?? I tried to apply them as a decal to a flat model but it didn't work because the decal option isn't available in a choreography window. Any suggestions?
Last reply by JohnArtbox, -
- 1 reply
- 467 views
Hi, I was donig a little bit of research and i came across this web page. They claim to have the latest technology in Animation for Films and games. For what it looks like it seems that they are doing a prertty good job. Ah! What do you guys thinK? Check the link bellow. http://www.image-metrics.com/
Last reply by Luuk Steitner, -
- 4 replies
- 467 views
I am making a pond and I thought I could fill it with fluid and the stop filling it a the first frame. How can I go about doing this. do I manipulate the material directly? I tried setting keys for the emission rate and it just completely deleted all the fluid.
Last reply by MasterFunk, -
- 3 replies
- 467 views
how would you come about to add a light to a model...not on a choreography?
Last reply by Rodney, -
- 2 replies
- 467 views
Rodney, Back in the days of PM’s you once offered to help translate Photo-Shop-speak to Corel-speak. I’m working through Holm’s wonderful tute on converting normal maps( I’m still not exactly sure what those are) to bump and displacement maps. I got Aaver’s wonderful plugin installed and made my normal maps w/ Alpha as per the instructions. But I’m having a little trouble figuring out how to do this in Corel X3: Could you possibly translate this for me. (I decided to post this rather than send an email, thinking that others might benefit, too.) Thanks P.S. If anyone else has the Rosetta Stone, I'm not choosy concerning the source of enlig…
Last reply by MJL, -
- 0 replies
- 466 views
I was reading some tutorials about normal mapping, and all I could find is that normal maps were a quicker approximation of bump maps for use in realtime (game) rendering. So, in image/animation projects like those created in A:M, what is the difference between the two? Why use one over the other, and if one is outstandingly preferable, why have both?
Last reply by someawfulbridge,