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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 5 replies
- 505 views
Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all !
Last reply by Rodney, -
- 1 follower
- 3 replies
- 504 views
Ive been working on a movie, not for a very long time. I need someone that can take a look at it from time to time and see what parts need tweaking. Could you help me out with that, if so just reply and ill Private Message you my link.
Last reply by Robert-Jank, -
- 3 replies
- 504 views
I am working on a scene and would like to use fog... Could someone point me in the right direction?
Last reply by goodguy20k, -
Hello there, has anyone have ready walking action for animals I have a project have to do it very fast. Thank's Edo.
Last reply by Edo, -
- 1 follower
- 4 replies
- 504 views
Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance!
Last reply by Evenstar03, -
- 2 replies
- 504 views
ok i thought my comp would have been goo enough but apperantly i have a model that even in wire frame lags when moved , i downloaded a free base female and managed to successfully import it to AM it is a bit complex to make for ecelent detail, is there any thing i can do to make it go faster or am i just gona have to deal with it
Last reply by Fuchur, -
- 3 replies
- 504 views
Hi - I have done it before... I think. ;-) How do you change the background color from the standard blue to a different color in the modeling window - not a chor. Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 1 reply
- 504 views
simplest basics trouble; trying to make thom's hand stay in one place when doing a walk cycle (but i'm in chor). tried some constraints and a null but it seems i'm not understanding something basic, since nothing achieved anything. could someone give me the name of the null i need and say if i need to brush up on my so-called understanding of hierarchies? edit, the hand should stay in one place in space regardless of the motion of the rest of the body
Last reply by dblhelix, -
- 2 replies
- 503 views
Is the Extras CD intended to be used as a place to import from, or can the files be easily copied to an HD as a library to be resident on the PC? Thanks.
Last reply by Rodney, -
- 1 follower
- 3 replies
- 503 views
I'm working on a choreography, and I made a lot of mistakes moving the model around. Now the character is far away from the model bone, and I need to animate a long straight ahead walk (no walk cycles). I'm finding it difficult to get the character to walk smoothly. I'd like to replace the model with a new instance at the exact same point in the chor. I guess it would be like a stunt double. My current approach is to move the model bone of the original character out of the range of my camera with a hold interpolation, so the original model instantly dissapears, and replace it with the new model at the same location in the same pose with a hold interpolation. I'm…
Last reply by Bruce Del Porte, -
- 2 followers
- 3 replies
- 503 views
i was wondering, how do you put your own character animation into live footage that you have recorded? i need to make cool CG animation effects in a movie i'm doing. please respond because i have no idea what i'm doing
Last reply by Fuchur, -
- 3 replies
- 503 views
i am animating a charater and i was wondering how to fix the camera in my verious views, for example, i make a charater dance, on frame 5 it shakes its head , frame 10 it bends it hand and on fram 15 it raises it leg. how can i show frame 5 THE HEAD and frame 10 THE HAND and frame 15 THE LEG. on the different camera view when the object is already animated. need help
Last reply by petokosun, -
- 1 follower
- 3 replies
- 503 views
Hi - I am working on another dental animation and need to have a metal piece move in and attach to the upper jaw bone - then have the mouth close and it stay in the exact place I put it in the chor. I tried using Translate to and Orient Like and also Kinematic... it moves a little bit when I close the mouth because the jaw bone is moving. I tried setting some different interpolation methods - but didn't seem to help. Is it possible to lock it in place like I am trying to do to remain in the exact place I constrain it? Thanks for any help. -Eric P.S. - Happy almost Thanksgiving!
Last reply by flashawd, -
- 3 replies
- 503 views
I'm seeing the "Show Manipulator Properties" being selected in quite a few tutorial video's, the seem to be different looking than the one I'm seeing when I've multiple CP's selected. I've Animation:Master 2002:A Complete Guide, and it has tutorial video's that show the Manipulator Properties to show X,Y,Z Scale and X,Y,Z Pivot when having multiple CP selected. Mine only shows X,Y,Z Offset when having multiple CP's selected. Now I know I can find Scale and Pivot also in the Properties Tab, but I'm human and in nature very lazy, so if I can do some thing with less moving of my mouse I like to take the easy way All joking aside, is there an option to chan…
Last reply by MJL, -
- 1 reply
- 502 views
Hey guys, how much does it cost to upgrade from version 11 to 13? The $299? I've been out of the loop for awhile.
Last reply by KenH, -
- 6 replies
- 502 views
Hello, there is a way to activate or deactivate certain materials to render it or not in the same way you can activate or deactivate any object visibility clicking in his Proyect Workspace's eye or something similar? I have some time consuming materials that I'd like deactivate until the last final render but I can't find the way, althought I think it must be there (I hope) ...THANK YOU!
Last reply by Ganthofer, -
- 2 replies
- 502 views
hi, can some1 tell me the diference between add mode and add lock mode and when i need to use add lock mode and add mode... i find they are the same exept for the 2 points only in lock...
Last reply by chuchi_disturbed, -
- 2 replies
- 502 views
Hi all, I just brought A.M. and it seems that the tech. pdf file, seems to say that version 15 supports normal and displacement maps. Is this true or do you still need a plug-in for it. Anyway I got my brain awash in learning this new software. Thanks for any answers in advance.
Last reply by digman, -
- 2 replies
- 502 views
Hi, I am using AM 2005 on windows Vista When I go to render a character, it renders but AM stops working and shuts down..any solutions? Thank you
Last reply by HomeSlice, -
- 1 reply
- 502 views
Alright so i have this problem. i was messing around in choreography and checking some stuff. So anyways i had an idea, so i used thom for it made him walk all the way to the camera, and then i wanted to animate him knocking on the camera. but one big problem, after he did the action, at 00:20:00 i keyframed it, and brought him to a stand. but it affected the whole action because after i put him to a stand at 00:20:05 i brought the arms down and moved one leg. then when i played through the whole thing he waled all the way, but his arms werent moving and neither was one leg. How can i fix this, and how can i put in an action and t…
Last reply by HomeSlice, -
- 3 replies
- 502 views
how would you come about to add a light to a model...not on a choreography?
Last reply by Rodney, -
- 2 replies
- 502 views
Hey everyone... What is the way to change/ increase the dpi for a high quality printable render from Hash. William
Last reply by robcat2075, -
- 3 replies
- 502 views
Hi everybody, I m wondering how i can have the same big Current frame indicator as Mr Jeff Lew, is that a plugins ? or a special command ? Thx M. in fact i think it s not an A:M option...too bad.
Last reply by robcat2075, -
- 1 reply
- 502 views
forgot how to toggle the quality geometry is displayed in AM how do you change stuff from appearing like smooth splines to more boxy in order to reduce necessary processing power?
Last reply by eptigo, -
- 4 replies
- 501 views
I was animating today and I hit something and lost all my control points. I don't know how to get them back. The model is fine and I can see all the splines it just all the control points are hidden. Anyone know how to unhide them?
Last reply by Xiomar, -
- 1 reply
- 501 views
This may have been answered, but I can't find any information about it.... Is there a way to get a model created in A:M into Maya? Any help would be appreciated.
Last reply by KenH, -
- 3 replies
- 501 views
Is it possible to make bone movements during an action - for example a 5 second walk cycle is it possible half way through to manually have the character's head turn to the left or right? (not a part of the actual action) I tried to key the neck bone and rotate it, but it wont turn until after the 5 second walk where I created a new chor action. Thanks - Eric
Last reply by flashawd, -
- 1 reply
- 501 views
Hi, I was donig a little bit of research and i came across this web page. They claim to have the latest technology in Animation for Films and games. For what it looks like it seems that they are doing a prertty good job. Ah! What do you guys thinK? Check the link bellow. http://www.image-metrics.com/
Last reply by Luuk Steitner, -
- 2 replies
- 501 views
I have been trying to combine some live action clip, when I place the clip in as a rotoscope I see a white box covering the screen. Clicking render mode will show the frame with the clip but I can not see it when I am trying to adjust the models. Now I am not able to see the clip at all. I have tried different video formats but it is not showing any improvement. Any help would be appreciated.
Last reply by specter, -
- 2 replies
- 500 views
OK, everyone. I have been on this for days now and can't quite seem to get it right. I've searched the posts so that I am not duplicating a previously discussed post issue, but I can't quite find what I'm looking for. I want to create a highly polished surface looking like gold, but the only thing that it will be reflecting is the light from a single stage light, no other objects. I have the surface reflectivity, blend, and filter all set to 100%. I have also tried some polished looking materials. I have tried using the light as klieg, sun, and bulb, different intensities, different positions, but I can't get the light to bounce back into the camera with a s…
Last reply by jmdsbussrv, -
- 1 reply
- 500 views
Hi out there, I'm wondering whether there are AM lip sync dictionaries available in other languages. I am sepecially interested in a German distionary file. Is there any? A bit deeper goes my question on how I could create one myself .... (1) What phonems can be used in this sort of file and (2) how are they mapped to lip poses? Thanks for your support
Last reply by Ganthofer, -
- 1 reply
- 500 views
ok i need help make a mouth on a flat character...parrappa fro parappa the rapper and lammy from umm jammer lammy and i need help with designing the mouth on him to make him talk when i do a dope sheet... please help
Last reply by c-wheeler, -
- 3 replies
- 500 views
I would like to create a fire the shape that like the little dragon exhales, that appears frequently, when you render to file with A:M..... Could you give me any advise, example, tutorial for this , please?
Last reply by johnl3d, -
What is the official "CREATE" button after making a new pose? I'm making sliders for different facial expression elements (eyebrows raised, etc.) but after carefully putting all the teeth in place for a "mouth agape" pose, I closed the window, and when I started working on another pose, the last new pose slider no longer had any effect! Is there an official "save" function for a pose you're working on? I'm trying out renaming right now. I remember the TAO:AM tutorials always left renaming the pose for the last action. Hopefully that's significant.
Last reply by KenH, -
- 2 replies
- 500 views
How do I save a model I work on to "my Libary"? Example. Say I make a air plane or baby's head. How do I place said model in my library folder so I can drag and drop in choreograph mode? And thanx to all for answering my painful questions.
Last reply by Hazard6211, -
- 2 replies
- 500 views
Doesn't A:M automatically update instances of a model when the basic model is modified? Should it? Or Not?
Last reply by bubba, -
- 4 replies
- 500 views
I might be a bit absent minded, but I forgot how to obtain fonts scripture into Animation Master. I know there is a restriction for only Ariel fonts, but for now I can't find a way to reach a way to access fonts when I'm in AM. For the good of all I would reconstruct scripture fonts myself, but I know there was a way. At least I did in the past. Thank you.
Last reply by Madfox, -
- 3 replies
- 499 views
I'd like to use the sweeper plug-in, and I can't seem to find it. From what I've read, it should be in version 13. I'm using 13s. When I right click - Plug-Ins - Wizards - all I have is "Terrain, Grid, Font, AI and Extruder". So, if anyone can help me find the plug-in, that would be super. EDIT: I've discovered that sweeper.hxt is in my hxt folder - so I HAVE it - I just can't get it to show up from within A:M.
Last reply by PeterS, -
- 2 replies
- 499 views
hi, i made an animation of a dog walking. now i want to put that in a video where i am running and i want that dog to be like it's following me. i got the video of me walking now what do i do to put that animation on there.. please explain thanks
Last reply by satish, -
- 1 follower
- 4 replies
- 499 views
What exactly does "Subscription" do? I see it for sale but what does it provide? It really does not explain anything.
Last reply by TheSpleen, -
- 4 replies
- 499 views
I am making a pond and I thought I could fill it with fluid and the stop filling it a the first frame. How can I go about doing this. do I manipulate the material directly? I tried setting keys for the emission rate and it just completely deleted all the fluid.
Last reply by MasterFunk, -
- 2 replies
- 499 views
if i wanted to get a good hand model, where could i find one???
Last reply by TheSpleen, -
- 1 follower
- 3 replies
- 499 views
Hi, all! I'm creating a Star Trek Enterprise Bridge approximation that I can render in Stereo stills to substitute for green screen backgrounds I've got the basic bridge structure done OK, but I have to put in the computer screen images with decals. To make the decals look like they are illuminated computer screens, I need to set their ambience to 100% (or higher?0). But when I apply the decal, the Workspace on the left does not reveal any adjustments for ambience under the decal, the image, or the stamp. Any suggestions? Is there another way I can accomplish the illuminated screen look with a decal? Thanks in advance for any expertise you can offer!
Last reply by Fuchur, -
- 2 replies
- 499 views
Hello Here is the refined smurf using 5 points patch. I have now new questions. How can I set the eyes images on the eye group? When the model will be correct, can I reuse a skeleton of another model, like the rabbit and apply it to the smurf? Smurf_07.prj
Last reply by urbssenator, -
- 2 replies
- 499 views
Seems like I recall there was a way to tile decals, and you could choose whether you'd want to flip them horizontally and/or vertically, but I can't for the life of me figure out how to do it. I made a small decal for a road surface, and I want it to repeat for the length of the road. Is there a way to do that without having to place a million different stamps? thanks, Tommy
Last reply by John Bigboote, -
- 2 replies
- 498 views
I'm pushing my first TSM2 Rig [Cheech Wizard] around to see what I can make him do. I got him to walk up five steps, across the platform, and nearly walk off. [Panel#1] He rocks back on his feet [Panel#2] looks around to his right [Panel#3] and then faces front once more before jumping off [Panel#4]. When he swings 'round to his right...when the right leg is at full extension...it immediately starts forward, ending up as seen in Panel #4. Looking at that, I decided that it needed a pause before starting the swing back. I thought I'd copy the Key Frame at Panel #3, Paste it in, and then drag it forward 10 frames or so. I put the scrubber over the Key Frame and Copy..b…
Last reply by Kelley, -
- 1 reply
- 498 views
hi i am new at cgi animation and i was thinking about buying animationmaster, but i have not seen A:M used in any major film. and i was wandreing if you could still get good enough picture quality for A:M to be used with live action. I know that the quality of the model is by the modelor but can you still get the same effects as with all the major animation software? well i am a beginer and i just neeed a program to start into 3d animation. so just tell me waht you think about animation master.and show me any videos you have made or any pictures. email me at billypuddels@yahoo.com i am usaly on aim my screename is AH a mongoose's …
Last reply by Rodney, -
- 1 reply
- 498 views
i would like to know if there is a way to use 2 actions with one model in the same choreography?
Last reply by KenH, -
- 2 replies
- 498 views
One of the things I've seen around here is that apparently people can make games out of Animation: Master. Am I correct on this? If so, how does that work? What are the requirements? This is a totally new concept to me, making games from a personal 3d animation program. Sounds like something fun. Another thing is making money. Just out of curiosity, how exactly do average A:M users go about selling their own animation? If that actually happens, often? I've heard there might be certain websites to do it. This is also a relatively new discovery. I'd love for some clarification on these things.
Last reply by mfortunato, -
- 1 follower
- 2 replies
- 498 views
Would a model of a single "red blood cell" be available? I am experimenting with a very simplified depiction of blood flow through veins for a video project on a medical subject. Thanks so much.
Last reply by phatso,