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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 7 replies
- 833 views
ok heres the story . im trying to make some better looking equipments for my models and one of those parts are there gun barrels . i want to use the standard effect used by most barrel makers with holes in the end ( not the main one the bullet comes out). what i need to know is how can i warp said holes around the tube with out them warping into junk. heres a link to what im taking about Gun barrel
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 665 views
hey sorry to bother u guys but, where can i find out how to make, motion blur? i looked in "am resource matrics" but most of the tutorial web pages dont work :s thx guys
Last reply by LIGHTBEING, -
- 0 replies
- 365 views
I was looking around for different sites for Motion capture data in the BVH format. This is a good site: http://www.bvhfiles.com/ If anyone else can find a good site than post it in this thread. Cheers!
Last reply by clonewar12345, -
- 3 followers
- 12 replies
- 1.5k views
Hey I had AM a year or so back and got busy and ended up giving it up and now am considering coming back to it. My question does anyone know about any decent and affordable motion capture suits that are compatible with AM as well as maybe some tutorials for it. Thank you all for your time and I am sorry if this has already been posted.
Last reply by Alejandro Munoz, -
- 4 replies
- 640 views
Does anyone know if there is a way to do motion capturing in v13.
Last reply by animation man hi, -
- 3 replies
- 606 views
Is it possible to do motion capture (.bvh) with AM V13, If yes, please can i go about this , help please.
Last reply by petokosun, -
- 1 follower
- 1 reply
- 423 views
This is a nice treat. Although this is live action CG has the same abilities in repeatable camera moves that we take for granted. I recommend this tutorial for anyone interested in advanced spfx. http://www.cameracontrol.com/reels.html
Last reply by jimd, -
- 3 replies
- 599 views
Morning everyone. Ok, i'm going thru the tutorials (again and again!). I'm trying to have my character walk a path, then wave. However, I can't seem to have my character mimic what the tutorial does. My character walks, then "glides" for a bit, then waves. What am I missing? I thought I followed the tutorial, but maybe I keep missing something? Thanks. Steven
Last reply by Steven547, -
- 3 replies
- 420 views
Hey when your animating say a story on a choreography how do you get the camera to move, for example if someones walking around a corner of the street how do you get the camera to move with him.
Last reply by Rodney, -
- 3 replies
- 725 views
i am running 11.1v in animation master and the choreography actions are not working in the choreography window, if i drag and drop a premade action to the model from the librarey, like the cancan it works fine. but when i go to skeliton mode , advance the timeline slider, and move something, it make a action movement, I have tried uninstalling and reinstalling but it dosn't help. i was hoping someone could help Thanks
Last reply by richard m peplinski, -
- 4 replies
- 615 views
I have recently made a scene in which I used sprite particles to create leaves on a tree. On a still frame, I am happy with the results. However, since it is a particle system, if I jump to future frames, the leaves will move (according to the particle system). So here is my question: does anyone know a simple way to "freeze" a particle system, so that it looks the same regardless of time. I have the same problem when I was using a particle system to create clouds (how do I freeze the particle system so that the clouds are not moving from frame to frame). Any ideas? Thanks.
Last reply by John Bigboote, -
- 1 reply
- 534 views
I just purchased AM over the weekend and I am trying to get through the first tutorials. My problem is that when I select a character and click on its gizmo to move, rotate, or resize it the box disapears and it looks like all the verticies on the character are selected. I have found that I can use the gizmo if I hold down the shift button while clicking on it but that causes more problems after the first move. I am having a similar problem if I show the bones I cannot click on them unless I hold down the shift key. I hope this isnt the way its supposed to work. Sorry for being so long winded. Thanks in advance for any help! Ctimbs
Last reply by Stuart Rogers, -
- 1 follower
- 2 replies
- 486 views
Made sure the Dynamic option is OFF but still getting this happening when I turn/move this head in a relationship/action. The grooming tool was used on this if that is helpful. Any help appreciated.
Last reply by svetlik, -
- 1 follower
- 4 replies
- 690 views
i am making parappa the rapper and lammey (game umm jammer lammy) and i need help creating the mouth please help Im trying to mak my character talk but i dont know where to add the bones and how to speak with my parrappa the rapper and lammy there 2-D so its kind of hard
Last reply by Caroline, -
- 2 replies
- 433 views
after animating my character, i made a secondary action with the month in my action window, when i play it in the chro the month donot move at all what can i do about it.
Last reply by petokosun, -
- 1 follower
- 6 replies
- 835 views
While making an original character speak, I have tried creating a separate pose for each phoneme, but find that in an action the frames between one mouth pose to the next are unmanageable. My solution so far has been to create poses for phrases, each phoneme pose set at, say, increments of 5% in a percentage pose. Is there a less tedious approach that allows you to use a set of phoneme poses and animate between them smoothly?
Last reply by higginsdj, -
- 2 replies
- 403 views
Hi folks, I am having some difficulty in using an .mov-file as rotoscope or layer. I can see it working as a sequence in the imagefolder but cant set the range in the chor somehow. Whenever I write some bigger values in there it jumps back to a one frame range. What can I be possibly missing here? Thanks for your help.
Last reply by Dhar, -
- 1 follower
- 2 replies
- 359 views
Anyone else having this problem? I'm running on a MacBook Pro if that helps with the diagnosis. The clip just shows up black. image sequences seem just fine though.
Last reply by bighop, -
- 2 replies
- 543 views
What is Move CP along Spline key shortcut I have not used this in a while. I forgot must be getting old thank you Whoops Found it Number 4 is key short cut
Last reply by Maniac, -
John Bailey Exercise 3 4/12/06 [attachmentid=16043] Have I found the right place to post? I think I've also figured out how to get a jpg. My first one was a screen print.
Last reply by robcat2075, -
- 11 replies
- 1.2k views
Hello Working on the "move it" tutorial, using the Rabbit. I've noticed that sometimes when I select bones, only the rotate and scale manipulators are available. Why is that? Shouldn't the translate manipulator be available as well? Am I clicking on the wrong part of the bone? I am in skeletal mode, so that's not the problem. Not sure what I'm doing wrong.
Last reply by Rodney, -
- 4 replies
- 533 views
Ok...apologies for this "simple" task I'm sure, but I'm having trouble understanding this. I've read the other posts and probably need it explained in "dummy" fashion. I have a character that moves his left leg. Then, later in the animation, he moves his right leg. However, when playing back, the left leg moves AND the right leg slowly moves at the same time. What am I missing here? It has to do with the keyframes right? Or am I thinking of something else? I want the leg or body part to move first, THEN the other to move after that, not during. Thanks for any assistance. Steven
Last reply by Dhar, -
- 1 follower
- 12 replies
- 956 views
Sorry to bother you guys again, but.... do you know if there is a way to move a group of keyframes in the choreography (possibly by using the timeline) to a different time in the choreography? kind of like Flash? And... if that isn't possible... could you make that possible in a future upgrade of A:M?
Last reply by robcat2075, -
In choreography and action whenever I move a bodypart and then pause and move another body part and press play the body parts move simoltaneously. Does anyone know how to fix this?
Last reply by Masna, -
- 19 replies
- 1.6k views
Ok.. I'm still confused on the "keyframe". I'm looking through my manual and not finding what or how to do what I want. I'm creating an action with a Penguin. He lifts his right foot, moves it to his right, THEN he is supposed to move his LEFT foot and move it to his right. However, his LEFT foot is moving at the same time his right foot is. Where do I find how or on screen, where is it, on how to lock this left foot until I want it to move? Thanks Steven
Last reply by Steven547, -
- 1 reply
- 392 views
ok i have made a gattling gun kinda thing and am riging it to turn 30 degrees play a fireing animation and then keep rolling , what i would like to know is is it posable to play a action for say 1 second then snap it back to its zero second and have it continue on from there
Last reply by johnl3d, -
Is there an easier way to make a movement at a specific time? Like is there way to just start a movement at 1 sec. instead of at 0 sec.?
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 1.3k views
Hi Folks ... I added some audio to Keekat and everything appears OK in preview (choreography). When rendered, the audio appears to have shifted over time, and finishes befor the character. After the first render I noticed the problem. My initial thoughts were based on frame count (FPS) as I've seen similar converting NTSC to PAL videos. Also, I remembered that I'd originally created the project at 24 FPS (in v11.1) and then loaded it into 2007 defaulted at 30 FPS. So I checked everything and I reset 2007 to 24 FPS in Options and in the render setup of the .mov But ... the file sizes were the same and I still have the audio finishing early. …
Last reply by frosteternal, -
- 2 replies
- 522 views
I am looking for Rendered Movie logos to render. Does anybody have any 20th century fox logo models, or the like?
Last reply by bingbongosu, -
- 5 replies
- 464 views
I'm going back to work on the old Eggs, Potatoes, and Bacon animation I had submitted to MMC ... what, 5? 6? Anyways, as far as suggestions, one person had mentioned that one of the characters seemed to freeze sometimes. I thought a neat way of making him continue to move was to implement a breathe pose. I can just have it go up and down periodically; it could go up just before he begins a phrase, and go down as he completes it. I created the pose, did some muscle (control point) changes to make his chest expand, and then did some skeletal changes to make his Back2, Head, and Neck move. I then went to the existing chor, created a new chor action, and had the …
Last reply by mtpeak2, -
- 10 replies
- 905 views
i would put in my movie in the file attatchments and click " add this attatchment " then it would take me to a page that says: The connection was reset The connection to the server was reset while the page was loading. * The site could be temporarily unavailable or too busy. Try again in a few moments. * If you are unable to load any pages, check your computer's network connection. * If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the Web. what do i do? ( the file format was mozilla fir…
Last reply by Dhar, -
- 9 replies
- 856 views
i might have asked this already but, how do i add movies to the A:M films area? i think it was by sending it to someone and then they would upload it, but it never got on...
Last reply by mouseman, -
- 4 replies
- 555 views
hello again unfortunatly due to a Hard drive failure i lost my working copy of AM as well as most of my files ( sigh ) but good news is i still have you guys as i have been trying to rebuild my files i have been working on making shield effects and while i have had good success with making mats that look good i cant seam to remember how to move them along a surface as ever time i try and translate them it moves the solid not the mat . any one remember how to do this???
Last reply by Master chief, -
- 2 replies
- 498 views
Hi, I would like to take my A:M with me for an overseas visit and continue with my learning there, using another (my Dad's) PC. Will A;M allow me to install it and re register on another computer? Thanks
Last reply by Yossi, -
- 1 reply
- 409 views
sometime ago i saw a tut on how to move various action to the chr, bit i cant find it ANY more can any one help me out.
Last reply by robcat2075, -
- 1 reply
- 365 views
ok in the sharp lines on the face i made post there was belive it or not a movie to show me how to redirect splines (THANKS) and somethin gthat was shown was the ability to move a cp along a spline with out actauly moving the spline , i coundent quite make out the buttion that was said. any one know?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 895 views
Ok i tryed a little test but my two actors are doing things at the same time. E.G Doing: 00:00:00 >>>>00:01:00 actor1 walk to yellow man and yellow man sinks ment to do actor1 walks to yellow man and then stamps on yellow man and as the foot touches yellow man it sinks into the ground. heres a link its project two. please help i cant even have one guy stand let another walk up to him and then the other guy jumps at two diffrent times, its always at the same time i even adding frames and moving them when i want them to. please help me.
Last reply by robcat2075, -
- 3 replies
- 674 views
Hello, I'm looking for a way to adjust a model via it's bone hierarchy, and then apply those changes back to the original model. In case that doesn't make sense, here's what I'm trying to do. I'm exporting models (via amxtex) for use in a role playing game. One particular model needs to be of a dead body. The body doesn't need to be animated, so I don't need to export an animation, but I do need to move the limbs around to suit the position I want. I also want to add some other static scenary objects to the model before exporting. Thanks, Scott
Last reply by C-grid, -
- 1 reply
- 388 views
is it possible to move a group of bones together? at the moment it seems i can only resize a grp working from the parent bone.
Last reply by KenH, -
- 1 reply
- 481 views
I know you can IMPORT into your current choreography, another choreography from the Project Workspace I know that a choreography can be exported as an .mdl file. I know that I should be able to import a .cho file into my project. I just don't know how to EXPORT a .cho file out of a choreography in a project so I can get it into a different project. Please help! Mahalo!
Last reply by robcat2075, -
- 3 replies
- 713 views
I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
Last reply by Rodney, -
- 5 replies
- 681 views
Hi all, I've found myself bogged by the move frames dialog. Can someone give a quick rundown on this? What's Before and After entries for? What's the Offset and Scale for? Or is there a portion of the manual I'm just missing?
Last reply by LurkerAbove, -
- 2 replies
- 396 views
OK i have a project for school in which i need to take a realistic earth model and then zoom into ground level , like the spy satellites in the movies , once it gets to around 200 Feet the ground will change to blue print style rendering . my problem currently is 1 how do i make a realistic earth model , using real map topology, ie Africa and Canada are not joined at the hip 2 how do i zoom in in a realistic manner any help would be appreciated
Last reply by Fuchur, -
- 6 replies
- 785 views
I am using AM2006, the yeti CD. I downloaded the AM2000 & AM2001 files from the Hash FTP. I created a library file for AM2000 and gave all the models thumbnails. Then I was doing the same for AM2001. After spending a long time doing this, I noticed the "Vehicles\Land" folder was missing. Then, right before my eyes, the "Vehicles\Sea" folder disappeared as well. I went back and checked the AM2000 library and the same thing had happened there too! I panicked and closed AM quickly. When I reopened it and browsed my libraries, I found those folders as well as a couple of others had mysteriously relocated themselves into my "props\weapons\blade" library folder. …
Last reply by T-Dogg, -
- 11 replies
- 1k views
The grid that shows stride length in the action window has inexplicably moved off the ground and appeared elsewhere. What happened?
Last reply by HomeSlice, -
- 1 reply
- 347 views
i have a texture that i want to rotate around a block at a constant speed continualy is there a way to set a action to get the texture to move on the object with out any stalling parts?
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 449 views
is there any way to make a texture move by action only , such as plasma moving down a tube as an example
Last reply by johnl3d, -
- 1 follower
- 15 replies
- 1.8k views
I'm planning on trasnferring from M@y@ 8.5 to A:M and I had a few questions about what to expect: 1) Can I bring in .OBJ's of some of my models in A:M? 2) I'm looking into A:M because I'm more into NURBS than POLY's. A:M is different from both, but I understand it's more like NURBS. Can someone elaborate on this? 3) Can I import vector lines in .ai format and use them as the base for patch modeling? 4) How much file size does A:M take up? Because I'm starting out with the 1 year subscription, I have to use a cpu with internet, which only allows for my laptop. And I'm hoping it's slimmer and less demanding on the cpu resources so that it doesn't fre…
Last reply by robcat2075, -
- 4 replies
- 409 views
okay so iv'e seen this before but im not getting it. i have 5 cameras. i want camera 6 to be the master or render master. i tried translate to and orient like camera 6 to other cameras but it does not really snap to those views. am i forgeting something? ive done this before so i know it works great...any ideas?
Last reply by robcat2075, -
multi view
by Mr. C- 4 replies
- 688 views
Ive noticed on thing about A:M after using it once. It dosent seem to support multiple views at the same time (such as in maya or max) will that be adressed in future realeses?
Last reply by Mr. C,