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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 4 replies
- 849 views
I'm working on an animation exercise right now, and if I try to just translate the mesh I can move that just fine. If I select the bone that I have assigned to the mesh and hit the "n" key and try to move it, though, not a darn thing happens. I am not sure what I'm doing wrong, I don't think I have anything toggled that I shouldn't. Any ideas?
Last reply by Gerry, -
- 5 replies
- 848 views
I'm attempting to use "Paste Mirrored " in an action, and it just won't work. It used to, but now it won't? I cant figure out why. Has anyone else had this problem? I'm wondering if perhaps I hit a key without realizing it and deactived it. I'm using 11.1 Ed
Last reply by Ed Doyle, -
- 13 replies
- 848 views
Hey, im really confused. if there is anyway to make it come back or something, but when i go render to file, or anything that brings up that list of types of renders, its got all of em, exept for Final render, which i cant find and want to use. Also another problem, when i have a test render of the frame im on, on. then i go to the real render, it pops up an error box and the only button on it exits out of AM. The last problem i have is with my subscription i bought, it is not letting me on. it says system clock set back -30 but i dont get that, is it talking about the computerss clock down at the bottom right of the screen? and if so why is it doing th…
Last reply by heyvern, -
- 1 follower
- 6 replies
- 848 views
I'm working with this model and now when I go to animate it in the choreography all these lines are shooting out. It wasn't like this before. Also, I can't move anything smoothly, everything seems to snap. Again, it wasn't doing this before. Any ideas? Andy
Last reply by mtpeak2, -
- 5 replies
- 847 views
I'm trying to finish all of TAoAM and was just about to start the one where they all do the cancan...number two i think. i open a choreography, and start to drag the stage to the choreography window...then a window pops up that says "parameter is incorrect" and the mouse dissapears onthe AM screen...help?
Last reply by .:shortdog:., -
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- 847 views
Hello everyone, I want to do the Exercise 2: (Chorus Line) cancan with an interesting twist but it's not going well. I'm hoping others (who may have run into this problem) can possibly explain what is happening and can also tell me a way to get this to work. My idea is a 30 second to 1 minute short of the "cancan" dance that has gone wrong. My idea is nothing long or laborious (I think). It's just a quick simple chain of events that is bestowed on the unsuspecting characters hehe. In general, what I want it to be is shaggy's foot slips out from under him and he falls (quite hard) on the stage breaking through the floor which a loose board then shoot…
Last reply by Jeetman, -
- 8 replies
- 847 views
I am making a face and made part of the right side of the face and wanted to copy flip and paste it to see what it looked like and I'm not sure why but when I do it makes a copy of partial face in front of it and attaches the tips of the nose... I checked my views and yes I'm in frontal view when modeling the front of the face so I don't know what's happening. I'm very new to AM so if you answer my question, please be as detailed as possible. original face my problem... Thank you guys.
Last reply by Jaff, -
- 1 follower
- 8 replies
- 847 views
I am using a model that will need to talk but it has no mouth things in the pose slider or a jaw bone. So how can I make this easy by just adding the voice and the mouth move along with it. And also can I use the model in a movie without dealing with copyright issues if I make it look significantly different.
Last reply by animation man hi, -
fire
by LaLaLaKellie- 5 replies
- 847 views
how do i change a fire sprite action in to a material???
Last reply by Rodney, -
- 7 replies
- 846 views
OK, I am stuck. I have spent the last 2 and a half years building models, sets, animating and assembling choreographies. I am going through our final renders, and have hit two huge problems that I cannot figure out how to correct. I called Hash's number and they told me that the problems were with the version I was using, and I needed to upgrade. I took them at their word, paid for v15 and I am getting the EXACT same issue. So I am hoping the collective knowlledge of this forum can help us. First, I have these random "blotches" appearing on a model. They are showing up what appears to be randomly in a rendered cho. they show up for just one frame, but if I …
Last reply by Master chief, -
- 6 replies
- 846 views
Another question but is there a way to paint your colors for a more realistic looks. It seem like softwares like cinema 4D can paint. but is there a way to do this in A:M.
Last reply by animation man hi, -
- 8 replies
- 846 views
Hey Hashers! So I've been trying to get this glass look on a Coke bottle, but it's pretty darn hard. Anyone have a clue as to how this can be achieved? I've zipped the model and mats. Anyone wanna give it a try? Thanks in advance! GlassCokeBotlle.zip
Last reply by new guy, -
- 1 follower
- 7 replies
- 844 views
Hello there everyone. i just thought i'd introduce myself. i took a 3d animation class in college a year ago or so (v15) and now i'm starting to put it to work for a video game i'm working on and possible webisodes. i'm off to a good start in my post-class era and have learned much since then just fiddling with the easy to use software and as of recently i am beginning to discover the stretches of these forums. i'd just like to say that i've been able to find a lot of help in these forums already even dating back in articles from 2005, with such topics as clothing (i managed to get a cape flowing and leaves draping down from a shoulder pad), figure modeling, lighting…
Last reply by falibu, -
- 6 replies
- 844 views
If i want to have an object decrement its Y position every frame I should be able to do a standard value reassignment like Y=Y-1, shouldn't I?
Last reply by Xtaz, -
lens flare?
by Guest upsetter151- 2 replies
- 844 views
Hi im not exactly a new user, but i kind of got out of the program for a while... i mostly use it to see how light would play on a particular shape these days. I need to make a half way decent sun... but i cant get lens flare to turn on it always displays a grayed out off... what do i need to do to turn it on? Of if some one has a sun model they would let me use that would be grand...
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- 1 follower
- 11 replies
- 844 views
Everything checks out but yet this decal is rendering chopped off like this in the chor. Any help appreciated.
Last reply by svetlik, -
- 8 replies
- 843 views
just wondering if any one knows but i need to know if a . gif format will support having a alpha channel , when i get home i want to try and make an animated gif that has transperant background parts and though i should ask first so i don't get my hopes up
Last reply by Rodney, -
I need help modeling a nose, mouth and the eyes. I have no earthly idea on how to do that. Does anybody know how to model like the pictures of the Wookie, the Yeti, and Victor Navone's alien? Please somebody help. I would really appreciate it.
Last reply by itsjustme, -
- 6 replies
- 842 views
what up homies! i guess this fits under the newbie genre ... my first animation just a short animation i did for a independent study of animation, thanks to AM i gots me some good grades! http://s589.photobucket.com/albums/ss336/p...=Sequence01.flv lemme know what you think! and if any one wants to use or modify my model i can hook you up!
Last reply by alano, -
- 1 follower
- 10 replies
- 842 views
ok, it seems all the tutorials here assume that EVERYONE wants to animate video games and dancing aliens... im just wanting to generate some primitive shapes - boxes lines and arrows. but need to do it with some precision and elegance... can anyone point me to some tutorials for basic modeling and not dancing bunnies???
Last reply by robcat2075, -
- 5 replies
- 841 views
Hi all, I have been doing the tuts the video ones as well as reading and after the 3rd I decided to play with the actors and there bones a bit to get used to them. I can't load certain actors though I get "The parameter is incorrect" even thought I get the right file for hair and such things. I tried restarting A:M and my computer as well as checked my drivers, they are up to date... Any idea's? I await your wisdom Thank you ahead of time
Last reply by LuLu, -
- 1 follower
- 3 replies
- 841 views
Ok, I'm sure I must have done something wrong, but somehow my model has glow applied. I've tried deleting and replacing the material, no joy. Rendering in the model window (to check the effects of changng the material) seems to always apply glow, and I've looked (I think) everywhere for something that will turn it off. In desperation I turned it off in the chor, which had no effect (didn't think it would). Does anyone have any insights as to how I can turn glow off globally? I'm kind of lost. All help appreciated! A:M V12.0w, P4 3.0GHz, Radeon 9600xt video card, 2GB RAM.
Last reply by Duke, -
- 7 replies
- 841 views
I'm working on a walk cycle--I did one forever ago, but haven't touched on any actions or choreographies in awhile, so I don't recall having had this problem before . . . . I make my first pose, click off the model (so I'm not just copying that one bone), go to the end of the cycle, copy the keyframe. Then I go to the halfway mark and paste mirrored, which does absolutely nothing. OK, no sweat, my guy's a little assymetrical, so that's probably why, I just manually make a mirrored pose. But now, on frames 1 and 24 (the beginning and ends), the poses that were there have gone all wonky. One of the legs is now goose-stepping and the other is somewhere else crazy. …
Last reply by someawfulbridge, -
- 11 replies
- 840 views
Hi, I've done my first animation model and I was animating him. I had some control points not animating very well and I've heard about smart skin that could solve my problem. I did a search in the help and followed the instuctions but, when I do "new smart skin", on a thight bone, in the relationship window, I dont see that bone, I only see the other ones (look at image) if I try to select a foot and move it(so it would move the thight bone as well), a msg box poops and says "circulatiry found: "balance left foor" shortcut to relationship1 /translate to ..|left foot target" what am I doing wrong? thanks tido
Last reply by luckbat, -
- 4 replies
- 840 views
I've got the model nearly completed ... however, I cannot figure out how to put a small working light inside the Volume Meter. If I put it in the model, the entire model lights up ... any help would be appreciated. Thanks ... GW
Last reply by vf124, -
- 2 followers
- 10 replies
- 840 views
Does anyone know were i can download Rebump X? I saw it in one of my animation master books and it looks cool but i cant find it anywear on the internet. If someone could post it for me to download that would be great. Or if you could email it to me my email is daniel.x16@gmail.com thanks
Last reply by clonewar12345, -
- 8 replies
- 840 views
ok iv come accross a bit of a problem, in one scene im working on a tiny "Hackerbot" jumps onto a large for lack of a better word tank , its then supposed to extend a cable to conect to the tanks cpu to take it over , how ever iv come accross a problem where extending the cable will cause it warp/no longer be round as it has to bend and twist through the tanks armor , im currently using a set of 8 circles attached by 4 lines to make the tube. is there a better way to make this work? Note: the effect im looking to try and create is similar to the sentinals legs from the matrix
Last reply by heyvern, -
- 1 follower
- 2 replies
- 840 views
Hi guys What setting decreases the distance between the cloth and the deflector? this setting also kind of gives a feel for how thick the cloth is.
Last reply by jason1025, -
SSS
by thumperness- 5 replies
- 839 views
I see a lot of references, in the forums, to SSS... What does SSS stand for?
Last reply by Rodney, -
- 8 replies
- 838 views
I created a character wearing a robe. I gave the character bones. I set the lower section of the robe (the hangy-cloth, skirty part) to the default settings for cloth. I then set both legs to be collision objects. As a test, I created a ten second choreography of the character lifting his left leg. When I right-click and go to Simcloth Simulate, the cloth geometry goes all wonky and I get the following message. System found to be unsolvable. Possible causes: forced intersecting geometry, very sudden movement, or other setting... I also created a character wearing a skirt. When I do the same animation, and apply SimCloth, her skirt constantly wiggles around, as t…
Last reply by Dale_The_Bold, -
- 8 replies
- 838 views
OK, I ordered A:M over a week ago and my credit card has been charged, yet the status of my order is still listed as "processing". I've sent 3 e-mails in the last 48 hours yet none have been answered or even acknowledged. If you try calling the number listed on the website, you get a recording saying the number is "temporarily unavailable", and it's been that way for at least the last two days. Does anybody know what's up? Has anybody else had problems contacting the company? If anybody from Hash monitors this forum WILL YOU PLEASE CONTACT ME REGARDING MY ORDER.
Last reply by Jason Simonds, -
- 1 follower
- 0 replies
- 837 views
Hi, Would anyone have a cape model they would like to share? Not looking for anything fancy, I just want to integrate it with another model. I'll either do a sim-cloth on it when I get it to a chor or else I'll just add a couple of bones for simple movement maybe instead. Thanks in advance!
Last reply by TurboGorilla, -
Strange, I downloaded the plugin and installed in the correct directory, but when loading AM ver 13t, there is an error. Attached is a picture of the error when running AM. Anyone else have a problem like this?
Last reply by rbjohnsn, -
- 4 replies
- 837 views
Hello, I continue my exploration of AM. Despite the technical documentation ( in English), I do not understand the direction of operation of the function copy / flip / attach. Does anyone have a simple example please? thank you in advance. teo
Last reply by robcat2075, -
- 6 replies
- 836 views
Hello Hashers, Anyone know how to add lines like this to a sphere? I tried adding the tga but didn't have luck. tears. Project files are here if you're bored. Cheers, Shawn att.zip
Last reply by Rodney, -
- 6 replies
- 835 views
I knew I'd be buying this book. Many years ago I found Tony White's 'The Animator's Workbook' in the bargain bin of a book store for the hefty price of $1.99. This was a very nice discount from the cover price of $27.50. My only regret? I should have bought every copy they had that day! 'Animation: From Pencils to Pixels' is not an update to The Animator's Workbook but is rather a whole new book w/CDRom filled with information, tips, observations and lessons learned in pursuit of animation. At a cover price of $49.95 it made me cringe for a moment (hey... I'm cheap!) but I knew I'd be putting back the other books I thought I might buy that day. I to…
Last reply by Rodney, -
- 2 followers
- 8 replies
- 835 views
How do i upload a video from my computor to use in A:M like the T-Rex in the demonstration video?
Last reply by jzawacki, -
- 1 reply
- 835 views
Hi, I need to Know where the wizard folder is in AM15 I downloaded .hwz files from the ftp but I cannot find the proper place for them Also, I have Bryce 6 and Poser7 Can use or swap files between them?
Last reply by robcat2075, -
- 5 replies
- 835 views
This should be simple. I started my chor animations at frame 0 and now want to shift everything over to start at frame 100. In the PWS graph I switched to key mode and tried to select everything by dragging a box around all the keys, then hit the right arrow key to shift them. The problem is that there are about 6 channels that won't shift. They are user properties (poses) that turn IK hands on and off, a null's translation keys, and camera translation keys, among others. I've tried everything I can think of, including the "Move Keys" command, and those few channel's keys still will not move. Any suggestions? Using V15.0e on WinXP Thanks!
Last reply by strohbehn, -
- 5 replies
- 835 views
Whenever I try to apply an action no matter what model It always shows an error message say something like invalid action and then the file name. I don't want to have to animate a walk cycle every time i need one. SO how can I fix this.
Last reply by HomeSlice, -
- 9 replies
- 835 views
I find it a tad annoying how the camera rotation works when modeling. When adding splines you have to re-select a CP in order to have the camera rotate around it, else AM reverts back to the center XYZ coordinates and rotates the camera around there. Depending on the size of the model and how far away you are from the X or Y axis, when having nothing selected, camera rotations feels clumsy and some what disorientated. Does AM hold an option to rotate around last selected CP or CP group or some manipulation key to have AM not fall back to the center XYZ camera rotation.
Last reply by Fuchur, -
- 0 replies
- 835 views
Bizarre stuff keeps happening as I try to learn how to make an action with my flour sack (chapter 4 AM A Complete Guide). I made an action with the flour sack "hopping" which looks fairly OK when I play it. However, somehow the keyframes are "lost" to the toolbar -- pressing next or previous keyframe does nothing. And the action defaults to keyframe "1:00" when I load it -- when I play it, I see the counter jump to 0:00 then play to 1:00 where it stops, as expected. But I can't jump to any of the keyframes Now, I think something changed, because when I built the action, I was jumping from keyframe to keyframe. But I took a side experiment to see what wou…
Last reply by sb4, -
- 1 follower
- 6 replies
- 835 views
I am attempting to buy the latest version of A:M for my computer. Received an email with code numbers and was directed to this forum. Now what?
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 834 views
I have a group of students working on 30 sec animations in groups. Each person is working on diferent parts. My question is can you put 2 choreographys together in one project. The effect they are looking for is almost like a change of scenes. Is there a better way to do this? Andy
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 834 views
So I saw this program at the anime expo last week and I thought it was pretty cool so I decided to buy it. I came home, installed it, and proceeded to create a model.(that's where you're supposed to go right?) And in the 3 hours I spent trying to figure things out, all I could figure out is how to make an oval! In my frustration I was tempted to throw the disk out the window(though considering how much I paid for this thing it's good that I didn't...) people tell me to look at the manual but here's the thing: ALL I GOT WAS THE DISK! I thought it would be okay because the guy at the booth said there was a website (this one) with video tutorials....none of which give me a s…
Last reply by phatso, -
- 1 follower
- 6 replies
- 834 views
While making an original character speak, I have tried creating a separate pose for each phoneme, but find that in an action the frames between one mouth pose to the next are unmanageable. My solution so far has been to create poses for phrases, each phoneme pose set at, say, increments of 5% in a percentage pose. Is there a less tedious approach that allows you to use a set of phoneme poses and animate between them smoothly?
Last reply by higginsdj, -
- 7 replies
- 834 views
this is in the 3rd video of the FW-190 exercise, around 6 minute mark in the video, the author draws 2 splines to attach to the circular opening in the front of the plane model in order to close it. when going into side view, the 2 splines after deleting the tails, dont show in the exercise, which means they connected to the other control points, but mine do and it means the attachment wasnt completed. he mentions about performing some keyboard Tilda key or mouse shortcuts to make sure they attach but i tried what he says and it doesnt work. please help
Last reply by north, -
- 3 replies
- 834 views
Hey all,-- Never seen this, but a decal won't show up on the modeling window but does in render--anybody know why this might be? Thanks, Rich
Last reply by Fuchur, -
- 7 replies
- 833 views
ok heres the story . im trying to make some better looking equipments for my models and one of those parts are there gun barrels . i want to use the standard effect used by most barrel makers with holes in the end ( not the main one the bullet comes out). what i need to know is how can i warp said holes around the tube with out them warping into junk. heres a link to what im taking about Gun barrel
Last reply by robcat2075, -
- 6 replies
- 833 views
Well i have upgraded to the most current version (V15.0j+) when i encounter a new problem it appears that every time i try and undo a action AM freezes then dies horribly forcing a full restart and reload of the project. while i am generally very good at saving every few changes its beginning to become quite bothersome due to my natural nature of trying different effects and positions and such. that said any one encounter this or have any idea what i can set/change to make am more undo friendly?
Last reply by mouseman,