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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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Hi Guys, Coming from Lightwave, i m wondering if it s possible to rotate/ move a light from the current light point of view ? It s definetly easier to target when you are "inside the light". Thank for you help ps: did the cA:M ommunity stop the developement of the T.W.O project ?
Last reply by Fuchur, -
- 7 replies
- 725 views
Me again, i don t know how to fill a hole, i selecte one cp then while olding the mouse button i go to another then right click to connect and i got this result ! ?
Last reply by itsjustme, -
- 7 replies
- 625 views
"Hello humans" I m tring to snap Cp every 1 cm, changing it inside the grid option but the grid remain the same ? Ideas ? By the way i m asking everybody (Mr gross in particular) if it could be possible to get the Midicontroler Plug for V 11 ? Kind Regards
Last reply by maddle, -
- 7 replies
- 772 views
ok heres the story . im trying to make some better looking equipments for my models and one of those parts are there gun barrels . i want to use the standard effect used by most barrel makers with holes in the end ( not the main one the bullet comes out). what i need to know is how can i warp said holes around the tube with out them warping into junk. heres a link to what im taking about Gun barrel
Last reply by robcat2075, -
- 7 replies
- 674 views
OK pretty simple , a buddy of mine was looking through all the vehicles i have been drawing and noted that while i have a good supply of craft and such i don't have a single trooper or infantry men. to that end i searched for my old AM cd but failed to find it and did a quick search of the hash site but was unable to find something of the sort . all I'm looking for is a male and female model that is anatomically correct ( ie looks actually human not deformed in any way ) that i may use as a template for redrawing.
Last reply by higginsdj, -
- 7 replies
- 679 views
Hey all, making a piano - up to the keys, is there a quick way to align and distribute the keys ? Eg - like align & illustrator . . . I'm taking notes for required stuff in AM which I'll yell about to Steve once the AM Reports section is back on line . . .
Last reply by HomeSlice, -
- 1 follower
- 7 replies
- 1.2k views
My new computer has Microsoft VISTA. When I open the giraffe file, I either get the giraffe without the graph stage or just a white box without the giraffe. How can this be fixed?
Last reply by mikeydee, -
- 1 follower
- 7 replies
- 655 views
It seemed like a simple thing to do. I needed a set of army men for a small bit in an upcoming project. I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's…
Last reply by Paul Forwood, -
- 2 followers
- 7 replies
- 985 views
In Barry's training He says that your patches need to be facing the correct way all the same. I just realized that some of my patches are not all facing the same direction. The correct normals plugin does not really work. WHat are the negative effects of this? Can I just ignore it?
Last reply by Darkwing, -
- 7 replies
- 722 views
Hi One month ago, i ve asked if it could be possible to attribute a short key to a plugin, some says no because the plugins don t appear in the custom short key list menu.I was sure i was crazy because some time they appear and i don t know why ! i had to reinstall my OS and then i ve shot this !! (5 notes theme of Close encounter of the third kind music here ! I don t understand why these plugins appear or disappear from time to time from the short key list ! Any clue ? where is Lt Colombo ?
Last reply by maddle, -
- 7 replies
- 810 views
Hi , anyone know how long it take to AM support to give me a new activation code ? Thank you.
Last reply by yoda64, -
- 7 replies
- 615 views
I made a building for a friends live action short. The time has come o composit it into the footage, someone else is doing this in After Effects but, needs me to supply a suitable render to work on. I am using v13 ( although I have V14 I have yet to install it). how do I render a file for compositing were I can put the shadows on a seperate Alpha channel or is this not possible ? regards simon
Last reply by Simon Edmondson, -
- 7 replies
- 1.1k views
I haven't found this question so I thought I'd ask it. It may be silly. Can you have faster rendering time if you have a better graphics card or ram?
Last reply by robcat2075, -
- 7 replies
- 726 views
Hi. I've got a rudimentary question. I'm making a head. Given that I don't have a steady hand, my CP's aren't aligned the way I like. So I've selected a spline, and used "," to select all CP's within that spline. Now what I'd like to do is have them all aligned in the same Z plane. I've modified Pivot Z, but that didn't seem to do anything. I've modified Translate, but that seems to move them all by whatever # I enter, so they're moving within relation to each other, rather than to a single objective coordinate. I suspect I can look at the Pivot coordinates of each and subtract them from one another (1 at a time) and then modify translate with the differen…
Last reply by lafnjack, -
I have registered here several days ago, but this is the very first time that i say something here. I feel very happy in this forum and hope you guys happy every day too. just to share a joke with you guys 100% liver cancer died of eatting meal Wife:You see.According to te statistics on the paper, 80% of those who have died of liver cancer have drunk alcohol. Husband:It's okey. To my investigation, all These people eat meals.
Last reply by Walter Baker, -
- 7 replies
- 590 views
Is it possible to constrain a bone to a spline in a character and have it stay on the spline as the spline is animated? What I am thinking is, can a spline path be used to control the relationship of bones for a spine?
Last reply by robcat2075, -
- 7 replies
- 672 views
Hey Everyone. I had to get a second license(web) and installed v15i. However, I need to have 15f instead. Can anyone walk through a step process how to do this on a pc/ vista 64 computer. I have installed, re-installed, tried to copy paste things.... Where I have come back to is I re-installed V_15i again. It is the only one that has worked(obviously)..... The other installs I tried installed fine and even said "successful" after copy/ pasting the activation code. But when I open and begin trying to work in 15f, it errors, and crashes. Where do I create these new folders and paste file(s).... Is there a step process anyone can fill me in on. I have tried wh…
Last reply by detbear, -
- 7 replies
- 680 views
How would i go about filling in the center of a model, when i made it it ended up being just an outline.
Last reply by Alex55, -
- 1 follower
- 7 replies
- 825 views
Hi Matt Can you tell me how you got that perfect gloss on the top of the globe?
Last reply by John Bigboote, -
- 7 replies
- 612 views
For various reasons I am slowly moving over to using Macs instead of PC's, wherein I discovered a problem today and wondered if anyone might have a solution ? I have set up and tested the animation on a Mac then, while I prepare the next part, was going to get the old PC to render the stills to the best quality because it doesn't matter how long it takes ( relatively ) as I'm preparing the next part. I've tried to keep the same file structure on both platforms but, when I came to rendering on the PC the project file had 'remembered' the destination as being the Mac HD and, although I tried repeatedly, it would not allow me to change the drive ID to suit the …
Last reply by Simon Edmondson, -
- 7 replies
- 837 views
I have created a simple snake model, with a chain of bones in his body. When I move the model to an action window, the body of the snake is distorted. I do not have any constraints or "relationships" assigned to the bones. Can anyone help with correcting this problem? The model "baby snake" is in this project titled Kitty. kittyyyyyyy.prj
Last reply by steve392, -
- 7 replies
- 638 views
Helpp ! Can't select Action Mode in Choreography !! Driving me nuts !! Drop a model in, then select action mode to create pose etc. Then after 10 minutes or so the action button gets locked or something - greyed out - you can only select the choreography button - which is already selected. Poses Still work , eg. eyelids etc - BUT you cannot enter action mode to pose model with bones ? Has anyone had this problem before ? Very Very Strange.
Last reply by a.quaihoi, -
- 7 replies
- 840 views
i remember reading somewhere in A:M's tech reference book, the you could assign a prop to a model (but i can't remember what the function was called or what page it was on). that kinda sounds like the 'conform to' function in poser 7 which assigns clothing and props such as swords to a specific part of the loaded character. to make a long story short, how to i assign props to models in A:M? could i do the same thing with clothes as well as props? thanx hisako
Last reply by brainmuffin, -
- 7 replies
- 864 views
does anyone have or know where i could get a siren that rotates with lights? the kind that sits on top of police cars, ambulances, fire trucks etc? something that looks like this.
Last reply by new guy, -
- 7 replies
- 954 views
Hi, I would like to make my character blush with an animated small decal on the cheeks. I have made a decal with transparency but I can not make it appear or fade away in an animated scene. I feel I am missing some vital facts here, sure it must be possible to do in some way? Ulrika
Last reply by Ullis, -
- 7 replies
- 720 views
In earlier versions of AM ( V8) it was possible to specify Black and White as the output of the render then that began to change with V9 and V10, when it became necessary to treat it as a post render treatment. I am using V15 to redo an old project for a competition but I can't find where the BW option is, could anyone kindly explain where it is and how to use it? regards simom
Last reply by Simon Edmondson, -
- 7 replies
- 922 views
Hello Here is my smurf. I have some questions - Am I on the right way? Can somebody make some critics? - How to fill some holes in the mesh? thanks for your help Remy Schtroumpf_03.prj
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 1k views
switching emphasis between projects on monday, summing up and after gathering a foundation for troubleshooting one last area is as basic as it is murky. i can't confidently use terminology yet, so this is going to sound a bit weird: lots of people have time and again made the same mistake, as have i - confusing in which window to set the value for a certain thing. and they are different things. each time someone comes to help asking 'have you set the parameter in this window you have to remove it and do the same in that other window'. (PWS vs. chor window, object properties vs. right clicking etc) this was at its most confusing when reading about lighting a scene. …
Last reply by dblhelix, -
- 1 follower
- 7 replies
- 729 views
Hello, Using the AI wizard I am trying to open an Ai file. nothing seems to happen. do I need Illustrator installed in my computer? the wizard opens and I can find the file when I finish I still have a blank model window. Any suggestions would help Thank you
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 721 views
I used to use AM several years ago and have just purchased a subscription. I plan to make cartoons with robots shooting each other because that sounds like fun. About how long does it take to get the email so I can download this and get started?
Last reply by Gerry, -
Strange, I downloaded the plugin and installed in the correct directory, but when loading AM ver 13t, there is an error. Attached is a picture of the error when running AM. Anyone else have a problem like this?
Last reply by rbjohnsn, -
- 1 follower
- 7 replies
- 872 views
Does anyone know how to create a Towel or Terrycloth material? Is this something that should be done with Hair? below is an example of the model just a test. but it has a burlap bag look to it instead of a towel. Any suggestions or donated materials much appreciated. I am not getting paid for this just helping out a friend and will donate all models and projects to the community when finished. Pocketowel_test.mov Pocketowel_test.mov
Last reply by jason1025, -
- 7 replies
- 991 views
Hey everyone. I've been out of the "computer specs" loop for years. I used to build computers when I was younger, but phased out. I have a laptop now, but I don't think it's powerful enough for this program (graphically it leaves "trails" of the textures when a model moves). So I'm in the market for a new laptop. One that is for gaming and animation (figured if it can do gaming it should be good for animation.) Now, I called Alienware and received a quote with specs, but I heard they were overpriced. This is what they said: Intel Core i7 740QM Quad Core Processor, 1.73GHz (2.93GHz Turbo Mode, 6M Cache) 8GB Dual Channel Memory (2x 4GB DDR3) 15.6-i…
Last reply by Steven547, -
- 7 replies
- 713 views
I'm lost when it comes to collisions and the like. What's the best way to simulate the effect of someone jumping around on a matress? Mainly, the indentations of the feet making contact on it. Thanks in advance.
Last reply by frosteternal, -
- 7 replies
- 560 views
Hi I’m new to the world of AM I’m still learning the basics and all and am using a book to assist me in my learning process, Animation Master 2002 by David F. Rogers Now a while back I read in some article or magazine about AM being used for photo manipulation. My memory is somewhat fuzzy on the article, but I believe it got used to enlarge their heads and alter them in shape somewhat. All I can recall was that a grid/mesh was placed over the picture, adjusted to in shape of the head and neck and next thing, the picture stuck to the mesh and it could be readjusted and dragged apart. After the heads/bodies were somewhat adjusted shadow/light effects where added w…
Last reply by Fuchur, -
- 7 replies
- 749 views
this is in the 3rd video of the FW-190 exercise, around 6 minute mark in the video, the author draws 2 splines to attach to the circular opening in the front of the plane model in order to close it. when going into side view, the 2 splines after deleting the tails, dont show in the exercise, which means they connected to the other control points, but mine do and it means the attachment wasnt completed. he mentions about performing some keyboard Tilda key or mouse shortcuts to make sure they attach but i tried what he says and it doesnt work. please help
Last reply by north, -
- 7 replies
- 812 views
i am looking at some of the products there for sale...5 cds and SIGGRAPH DVD Trainings...also 3d AM Paint and so forth. what are the 5 CDS in the AM package about? it is about $500. i really want to create anime on it but it seems that just the AM software is not enough. 3d paint looks pretty cool to draw your models though.
Last reply by robcat2075, -
- 7 replies
- 727 views
How do you set up a set of image sequences so they loop. I tried it as a decal but there is no option to loop the sequences. Is there any other way of doing this other then copying the images and renaming them in sequences.
Last reply by DJBREIT, -
- 7 replies
- 799 views
Is there a list anywhere - other than the list of fixes that comes out w/ each iterative update, that lists the major (and minor) feature changes and enhancements among the various versions? When I started using A:M back in '95, when there was a version number change (as opposed to a letter extension), there were pretty major changes, like adding hooks, hair, cloth, etc... However, for the past few versions, I have no idea what's changed other than bug fixes and can't seem to find a list of what enhancements or changes have been integrated. Any help would be appreciated! Thanks, TommyDAQ
Last reply by robcat2075, -
- 7 replies
- 818 views
I'm trying to decal the entire surface of an eyeball using the "spherical" setting and I obviously don't know what I'm doing! I played around with the settings but didn't improve it. Can someone point me to a tutorial on this or explain it a little?
Last reply by robcat2075, -
- 7 replies
- 852 views
I am having problem with the sprite system. I am unable to create a depth map when using a smoke emitter and fog. I looks like the emitter ignores the fog, and stays bright white no matter what. Using the depth Buffer doesn't work either, the Depth Buffer doesnt render the smoke at all. Can anyone take a look at this problem before I report it? I might have missed something elementary. I could fake it by giving the smoke a grey tint, but it would not be the best solution, since the camera is going to be moving smoke.zip
Last reply by robcat2075, -
- 7 replies
- 766 views
I've completed ( for now at least ) all the actions I want my figure to perform in a choreography. All the actions were completed in an action window and I'm dropping them on the same figure in the chor. Wherein lies the problem. When he reaches the end of action two he is on the right of the sceen The next frame is the start of section three and he starts on the left side of the screen again ? |Is there a way to prevent this so the third section starts in the same position as the second ends? regards simoni
Last reply by HomeSlice, -
- 1 follower
- 7 replies
- 725 views
i'm making snow, and i don't understand what the preview is on about. the chor is huge, it's a landscape. there's no motion anywhere, yet. when pressing play with the marker on frame 0, there then appears the rendering indicator; the line at the bottom of the window with a percentage telling how big a portion has already been rendered. the rendering is very quick. the marker then moves to either frame 16 or 18, and renders that. then it moves to frame 0 and remains there, though the play button is visibly still on. there is no motion, it's not snowing, not even by two frames. any idea what's going on? is this just beyond capacity for my machine?
Last reply by HomeSlice, -
- 1 follower
- 7 replies
- 924 views
Hey Folks, Two questions. 1st, how do I get the panels to be tabbed panels. 2nd, how do I go about updating v12, I know where to get the updates just can't figure out how to install them. Thanks for your responses, I know they will be quick and helpful. Bob K
Last reply by robcat2075, -
- 7 replies
- 841 views
Is there anyway to detach (using the detach button) just a CP and spline segment. What I am asking is there anyway to select a spline segment and the associated CP and detach just the selection from a nexus of other splines?
Last reply by DJBREIT, -
- 7 replies
- 1k views
I've toyed around with hair and cloth dynamic's a little bit and they need to be setup with a deflector. But now I want to try and have two object to not pass through one an other like they ain't there. Did some searching, but not really sure what the right search terms are. Most hits I'm getting are hair and cloth threads. I'm starting simple, a Sphere what will act as ball and the ground. How do I proceed from here? (Is there a tutorial, online or may be even in the AM documentation/guide what I've missed?)
Last reply by HomeSlice, -
- 1 follower
- 7 replies
- 1.1k views
hi! where did you find the a:m compatible, animatable pidgeon for your fun contribution to the bus stop? my libraries contain 3 birds no pidgeon.
Last reply by dblhelix, -
- 7 replies
- 1.3k views
For the last day or so I have been trying to render a simple scene with a decal. But I cannot get the decal to render correctly. origenal render
Last reply by Rodney, -
- 1 follower
- 7 replies
- 740 views
another one of these very, very fundamental questions. here's my decal with leaf-type shapes. leaf pattern saved from PS as TGA 32 both as color map and as bump. but what's the white frame doing here? TGA's appear with white frame even in the hierarchy, object > group name > decal > image. i'm thinking this wrong but where? (i first saved TGA's as 24, seeing the white went back, resaved over the old - could this be a problem? rebooted a:m twice.)
Last reply by dblhelix, -
- 7 replies
- 778 views
Not sure if there was a plug in for this and where to get it if it existed but I'm trying to calculate the volume of an object that is a closed shape.
Last reply by pixelplucker,